1. If a mod defines a new object (e.g. a new weapon or NPC), is there any circumstance in which that mod will be mergeable?
2. If all a mod does is place objects defined elsewhere (e.g. in Oblivion.esm) in the game world, will it be mergeable?
Eloise
I was holding off on this one since I am not positive I know the answer, but I believe the answers are (somebody who knows more please correct me):
it is mergeable if all records are associated with masters. That is, it is mergeable if all records are either overrides or injections. Injections are iffy right now, though -- Lojack just removed that condition to solve a problem with formids getting corrupted, but it may be allowed again in the future. Non-CBash would mark a mod as non-mergeable if it contained any worldspace edits, but CBash allows them to be merged.