You are always a nord!

Post » Wed May 16, 2012 1:02 am

I'm a Breton, people always refer to me as a Breton, as far as I remember.
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Colton Idonthavealastna
 
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Post » Wed May 16, 2012 4:05 am

I'm a nord warrior, my heavy armor skill and two handed are at 100 now, yet sometimes when i walk past people they say "we're watching you sneak thief" or "dont you try picking any locks under my watch" yet my lockpicking skill is so low..? Also i was called a wood elf, though this only occurred once and hasnt happened since, mostly they all acknowledge me being a nord. How it should be.

They comment about your thieving because you joined the thieves' guild. That comment is faction related, not skill related. It's sort of dumb.
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Ross Thomas
 
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Post » Tue May 15, 2012 7:14 pm

Just ocurred me. I'm playing the unpatched version of the game. I rather wait to a more solid patch to be released instead of downloading small ones. Which version are youo guys playing? Maybe this issue had been fixed already.

No but there are higher ups that set deadlines that they have to meet and there is no way they can get every bug because there are so many different things that could happen.

They comment about your thieving because you joined the thieves' guild. That comment is faction related, not skill related. It's sort of dumb.

Are you sure? I have heard that said to my character but I'm not in the Thieve's Guild.
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luis ortiz
 
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Post » Wed May 16, 2012 2:40 am

Are you sure? I have heard that said to my character but I'm not in the Thieve's Guild.

I started getting that after initiating contact with the guild. I did the very first quest, but I'm not officially in the guild yet.
If you haven't done that, then I don't know what it is. Maybe once you've stolen something you get it?
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Shiarra Curtis
 
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Post » Tue May 15, 2012 9:54 pm

Off topic but someone said they were being called thief for being a Khajiit. I did a quest for a lady in Whiterun and she is friends with some Khajiit traders, and she said Khajiit are regarded as thieves and bad apples in Skyrim. Nords dont trust them.
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BlackaneseB
 
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Post » Tue May 15, 2012 10:29 pm

Off topic but someone said they were being called thief for being a Khajiit. I did a quest for a lady in Whiterun and she is friends with some Khajiit traders, and she said Khajiit are regarded as thieves and bad apples in Skyrim. Nords dont trust them.

That would explain it for me, just plain racism. I'm playing as a Khajiit mage.
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Gavin boyce
 
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Post » Tue May 15, 2012 3:36 pm

So I'm playing this Bosmer character for about 70 hours now and I noticed that in many cities some NPC's refer to you as if you were a nord. They even call you one. Like this one at Whiterun: an alchemist shop owner. She always says something like " A strong nord like you doesn't need potions". NORD?! I think you are mistaken lady. In Windhelm a guy on the street said to me: "Get out of my face! I despise a nord with no honor."
COME ON!!! These are just a few examples, but there is more. I know that there is a lot of bigger issues with this game and I already gave my opinion in a lot of threads about them, but I haven't seen any thread about this issue. Anyone noticed this too?
Kajiti and havint had this issue, if the refer to my race its a cat reference, lot of em be hating on a kitty lol
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Pawel Platek
 
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Post » Tue May 15, 2012 6:06 pm

They are and YOU know it. They aren't uncaring for this one bug. I just brought that up because I haven't seen any post on the subject. But they are uncaring for treating fans like drug addicts. Here how bethesda thinks:
- Well the game is finish. Let's release it.
- But sir, we need to debbug it properly!
- We won't waste money doing that. Let the fans do it.
- But sir, aren't we risking our reputation and the game sells doing this?
- Nah!! Their a bunch of addicts. Losers with no life. Their going to buy it, enjoy it and praise it. Some will even defend the fact that we have bugs in our games like if it is some kind of trademark or something. Come on! Do it and let's count our money. (EVIL LAUGH)

My question to you is:

Why did you buy Skyrim and play it day one if you had this -knowledge- on how Bethesda makes games?

Of course a software released world wide will have bugs. Nothing is perfect.

Sure, this type of 'bug' can be annoying, so on behalf of most gamers out there: Sorry this ruined your immersion for about 3 seconds.

Unless this broke your gameplay, I don't see picturing Bethesda as a company sending a product out that isn't playable. Quite honestly, this is probably one of the more bug-free games Bethesda has made. Which in turn, they probably put more money in trying to debug it this time around. :rolleyes:
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Natalie Taylor
 
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Post » Wed May 16, 2012 1:22 am

Can't say I've encountered this problem. I play a Nord, and always get referred to as one IF someone isn't actually commenting on my Dwarven armor.
Makes me edgy when the guards are always eyeing me up, and not because I'm doing something bad.
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Queen of Spades
 
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Post » Wed May 16, 2012 5:06 am

Playing Orc, gettin treated as Orc. Haven't yet met this bug.
:spotted owl:
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Lou
 
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Post » Wed May 16, 2012 2:40 am

im argonian and everyone treats me as such
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Thomas LEON
 
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Post » Tue May 15, 2012 10:32 pm

im a dark elf and most people dont like me from the start. They are racists against elves lol
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lillian luna
 
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Post » Tue May 15, 2012 8:16 pm

My question to you is:

Why did you buy Skyrim and play it day one if you had this -knowledge- on how Bethesda makes games?

Of course a software released world wide will have bugs. Nothing is perfect.

Sure, this type of 'bug' can be annoying, so on behalf of most gamers out there: Sorry this ruined your immersion for about 3 seconds.

Unless this broke your gameplay, I don't see picturing Bethesda as a company sending a product out that isn't playable. Quite honestly, this is probably one of the more bug-free games Bethesda has made. Which in turn, they probably put more money in trying to debug it this time around. :rolleyes:
My answer to you is:

I bought it because I like it. I never said that this bug in particular ruined my game. Actually there is a lot bugs in this game that are even more annoying. As I already said on this topic: I asked about this because nobody else did. I was curious. About Bethesda's attention to its products standards and consumers, I can say, compared with other big companies out there (Rockstar, Ubisoft...) they are the least concerned about delivering a well polished game day one. And don't come at me with the excuse that it is imposible to release a game this big without at least less bugs, glitchs, broken quests, dialog inconsistencys, texture problems, game crashes and such. I never expected a perfect game. I expected a game that lives up for its name and respects the faith, money and time I put on bethesda and its products. However I've been always let down.
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Anna Krzyzanowska
 
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Post » Wed May 16, 2012 3:25 am

However I've been always let down.

So, you've always stuck your hand back on a hot stove after its been burned eh?

I see your point with other game companies having fewer glitches with their products.

And no, I won't come at you saying that Skyrim is bigger therefore it would have more glitches.

Its the fact that this type of game is strictly non-linear, making the end user (You) available to do whatever.

Ubisoft, which makes mostly linear games, Splinter cell, Ghost recon, Rainbow Six, ect. Pretty much follow this path, we give you little room to manuver, but you'll end up killing this guy at the end of the beaten trail. Easy to catch any repeatable bug.

As for Rockstar, they do make sandbox games. As for GTA, most items you see, buildings, houses, ect, are mostly just props. About only 6-8% of all the buildings you see you can really enter. Which would leave less interior programming to be done and focus on the outside.
Same probably said for Red Dead redemption and LA Noire. (I personally never played LA Noire that much) In short, they don't have 50+ random dungeons and numerous meticulously detailed accessible houses/shops/inns you can stumble upon, plus the vast open outside world to explore with scalable mountain tops.

And from the shear scale of Skyrim, IE Fallout 3 had around 39 quests, Skyrim has around 250+, you can say that there is a lot more content and instances to program through and test.

As my last statement though from my previous post, in my experience this has been one of the lesser bug filled game that Bethesda has produced, given the numerous contents of the game.

So, in short I am sorry that you are experiencing more technical issues that I have been, and I am sure Bethesda is well aware and trying to take care of these problems as fast as possible.
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Emily Jones
 
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Post » Wed May 16, 2012 7:45 am

I am not demanding a bug free game on release, I am demanding a playable game on release. And that excuse "this game is too big to be bug free" is getting old. Have you played the Rockstar stuff? Red Dead Redemption, LA Noir and GTA are also huge games and their aren't full of bugs. Actually I remember just one in Red Dead Redemptiom when NPC's dupplicate, but thats all. So please. don't say to me that is impossible to raise up the standards.
I love how people say a game like GTA with 3-4 skin textures, 1 out of twenty houses/buildings actually has things that you can interact with and effect and nearly zero in game memory is bigger than Oblivion/Skyrim. The reasons why there are less bugs is because everything resets when you walk like 20 feet away in the game. What an amazing game to play, they have truly set the bar for big games...
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Heather Stewart
 
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Post » Wed May 16, 2012 3:50 am

So, you've always stuck your hand back on a hot stove after its been burned eh?

I see your point with other game companies having fewer glitches with their products.

And no, I won't come at you saying that Skyrim is bigger therefore it would have more glitches.

Its the fact that this type of game is strictly non-linear, making the end user (You) available to do whatever.

Ubisoft, which makes mostly linear games, Splinter cell, Ghost recon, Rainbow Six, ect. Pretty much follow this path, we give you little room to manuver, but you'll end up killing this guy at the end of the beaten trail. Easy to catch any repeatable bug.

As for Rockstar, they do make sandbox games. As for GTA, most items you see, buildings, houses, ect, are mostly just props. About only 6-8% of all the buildings you see you can really enter. Which would leave less interior programming to be done and focus on the outside.
Same probably said for Red Dead redemption and LA Noire. (I personally never played LA Noire that much) In short, they don't have 50+ random dungeons and numerous meticulously detailed accessible houses/shops/inns you can stumble upon, plus the vast open outside world to explore with scalable mountain tops.

And from the shear scale of Skyrim, IE Fallout 3 had around 39 quests, Skyrim has around 250+, you can say that there is a lot more content and instances to program through and test.

As my last statement though from my previous post, in my experience this has been one of the lesser bug filled game that Bethesda has produced, given the numerous contents of the game.

So, in short I am sorry that you are experiencing more technical issues that I have been, and I am sure Bethesda is well aware and trying to take care of these problems as fast as possible.
You are right on this. I stuck my hand back on a hot stove after its been burned. I do it because I know that in the end the game will be fixed and I'm going to enjoy it like I should the first day I bought it. However it shouldn't be that way. I should be able to FULLY enjoy it right away. That's the whole point where bethesda fails to satisfies me.
But I'm confused now. You said you wouldn't come at me with excuses but what you did was to explain exactly why a game like skyrim is so bugged and others aren′t. Didn't sound logical. No offence really. I'm not implying anything.
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Cccurly
 
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Post » Tue May 15, 2012 10:03 pm

But I'm confused now. You said you wouldn't come at me with excuses but what you did was to explain exactly why a game like skyrim is so bugged and others aren′t. Didn't sound logical. No offence really. I'm not implying anything.

More programming = More Problems.

Bethesda is trying to suit everyone's play style.

Weather you like to assassinate foes, blow them up with magic, swing an axe, enchant a piece of gear, or pick flowers on hours on end.

For example, Splinter cell. One line of command. One straight forward map. You sneak around and kill people on a straight forward path. Thats it. (Speaking of older, spy espionage Splinter Cell)

Skyrim, Well, there you have much more lines of programming do be done. One for magic users, plus all their spells. Then to melee users, warriors. Then the sneaky types who assassinate people one by one. Then those who enchant gear. Then those, well, who love to pick flowers. To be fair, I am making this list short, as you can do much more in Skyrim. So in this example there are 5 lines of commands they have to program for. And thats not even mentioning the open world they have to build and program for you to roam in, to pick flowers for example, in any direction you want to wander.

As this will be my last reply, most games you play, from other companies, use just one specific lines of codes to gain the same effect. No matter who plays.

Skyrim or TES on that hand, has many more, to suit just about every type of player out there to do what ever they want.

Just have fun with the game, is all I am saying, because they are trying to make a game that plays to your likings, and everyone else.

And sure, they make games to make money. But as they have stated, they make games that they would want to play as well. They do care about the series, and customer feedback to make their projects better for everyone to enjoy.
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ruCkii
 
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Post » Wed May 16, 2012 2:07 am

More programming = More Problems.

Bethesda is trying to suit everyone's play style.

Weather you like to assassinate foes, blow them up with magic, swing an axe, enchant a piece of gear, or pick flowers on hours on end.

For example, Splinter cell. One line of command. One straight forward map. You sneak around and kill people on a straight forward path. Thats it. (Speaking of older, spy espionage Splinter Cell)

Skyrim, Well, there you have much more lines of programming do be done. One for magic users, plus all their spells. Then to melee users, warriors. Then the sneaky types who assassinate people one by one. Then those who enchant gear. Then those, well, who love to pick flowers. To be fair, I am making this list short, as you can do much more in Skyrim. So in this example there are 5 lines of commands they have to program for. And thats not even mentioning the open world they have to build and program for you to roam in, to pick flowers for example, in any direction you want to wander.

As this will be my last reply, most games you play, from other companies, use just one specific lines of codes to gain the same effect. No matter who plays.

Skyrim or TES on that hand, has many more, to suit just about every type of player out there to do what ever they want.

Just have fun with the game, is all I am saying, because they are trying to make a game that plays to your likings, and everyone else.

And sure, they make games to make money. But as they have stated, they make games that they would want to play as well. They do care about the series, and customer feedback to make their projects better for everyone to enjoy.
Ok. I understand and respect your point of view. Thanks for your attention and thanks for explaining your thoughts.
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GabiiE Liiziiouz
 
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Post » Tue May 15, 2012 3:54 pm

Yep. I literally just now had it happen to me. I'm an orc, but Arcadia just referenced to me (I'm the only one in the shop) as a Nord. Said something about being a hardy Nord means I may not need potions or somesuch.

EDIT: She said it again. The line was "Maybe a hardy Nord like you doesn't need a cure-all. Hmm? What about an invisibility potion?"
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Marine Arrègle
 
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Post » Tue May 15, 2012 7:22 pm

Currently playin a Kajiit and whenever I see another of the same race I think "oh cool more of my kind, hurray!" yet when I come up to them I'm treated like an outsider (or someone of a different race it seems) for instance in Whiterun when you talk to the girl that wants to be with the caravans you can ask her about the Kajiit, being such myself I expected something like "Wouldn't you know about your homeland?" or something along those lines, seems like it takes away from the immersiveness. However I do understand that this is a massive game and there are bugs but it feels like Bethesda didn't put in the finer details before completion. Things like how the NPC's react to your actions feels unstable and unfinished from how much hype I heard about the NPC's. Loving this game, haven't played any RPG this immersive ever, props to Bethesda I'll be handing this game to my kids for sure :)

Edit. I have been called "quite the alchemist" when my skill is quite low (same with the lock picking thing, strange because they tell me that when I'm thane -.-)
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Laura Hicks
 
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