Do you create your own Character or they just give you one ?

Post » Thu Jun 14, 2012 4:47 am

i still going to get it but just want to know !!
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Tanya Parra
 
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Post » Thu Jun 14, 2012 4:13 am

No, this is not an RPG title. It only has RPG elements. And, you say it like playing a given character is bad. It comes down to personal prefrence of how you want to play and immerse yourself but overall, almost every character a group of artists create (qualified people who have had far much experience than most of us here) is better than creating your own character.
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Stu Clarke
 
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Post » Thu Jun 14, 2012 12:46 am

The character is premade. It's meant to be his story.
Considering Arkane are the makeers and bethesda are only publishing it, it won't be totally fragged up.
Having seen what they think is writing in Skyrim, I would not want bethesda near anything that involved a predone character.
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Davorah Katz
 
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Post » Thu Jun 14, 2012 1:04 am

The character is premade. It's meant to be his story.
Considering Arkane are the makeers and bethesda are only publishing it, it won't be totally fragged up.
Having seen what they think is writing in Skyrim, I would not want bethesda near anything that involved a predone character.

So true. I don't have any hate for the company but seriously guys, get some decent writers. Also stop rushing your games because they are unpolished and buggy as hell on launch. Thanks for the modding tools though.
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stephanie eastwood
 
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Post » Thu Jun 14, 2012 3:51 am

You create your character in the most important sense: through your actions and the powers/gadgets/weapons you use to accomplish your ends, et-ceteri. However, you cannot place a mole under his left eye and give him pouty lips or fuller cheeks.

Just teasing. :P

Edit: I was obsessed with making my FemShep named Merlose in just the right way, so I get it. Hope you won't be overly offended at my being facetious.
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Hannah Barnard
 
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Post » Thu Jun 14, 2012 7:34 am

As has been said, the character itself is pre-made, taking the role of Corvo Atano, ex-bodyguard for the current Empress, assuming my sources are correct.

Of course, as Calrabjohns said, you'll be able to choose which weaponry, powers and gadgets you use to complete whatever obstacles you might run across throughout the game.
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Carys
 
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Post » Thu Jun 14, 2012 5:01 am

I think I prefer it when they give you a character - it makes it easier for them to make you attached to your character and therefore care about the story and the game in general. Although it wouldn't work in the elderscolls for obvious reasons:P
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Justin Hankins
 
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Post » Thu Jun 14, 2012 2:57 am

In a story driven game a designed protagonist by the artist is essential! Just try to read Fight Club next time and add a fancy hat or a weird moustache to Tyler.
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Brian Newman
 
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Post » Thu Jun 14, 2012 12:47 pm

Imagine Thief without Garret! That's crazy. Dishonored has corvo and I hope he turns out to be a strong character aswell
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TASTY TRACY
 
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Post » Thu Jun 14, 2012 1:16 am

Imagine Thief without Garret! That's crazy. Dishonored has corvo and I hope he turns out to be a strong character aswell

Nobody takes Garrett away from Thief! Nobody!
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DAVId MArtInez
 
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Post » Thu Jun 14, 2012 3:33 pm

No, this is not an RPG title.
That svcks.
And, you say it like playing a given character is bad. It comes down to personal prefrence of how you want to play and immerse yourself but overall, almost every character a group of artists create (qualified people who have had far much experience than most of us here) is better than creating your own character.
If that was the case, then why is it that in almost every single game these "qualified artists" always create the exact same boring, generic, white anglo saxon protestant male character with the exact same dull and uninteresting personality?
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Krista Belle Davis
 
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Post » Thu Jun 14, 2012 3:35 pm

Good to not have another RPG title atm.
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teeny
 
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Post » Thu Jun 14, 2012 5:47 am

If that was the case, then why is it that in almost every single game these "qualified artists" always create the exact same boring, generic, white anglo saxon protestant male character with the exact same dull and uninteresting personality?

Please don't compare Arkane with those people and definitely don't call them artists (although art does not have a clear meaning and it always changes over time). I am happy that despite the character you described there are a few great and really deep characters. Too bad our industry is overrun with companies like Activision and EA that produce the same thing over and over and just try to cater to the 'mainstream gaming audience'. It is good to know that there is still some hope left and the industry is still in it's infancy stages. I hope that we manage to develop over time but still there are a lot of problems we have to face before that happens. Bad writing and stereotypical characters are also on the list.
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Jack Bryan
 
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Post » Thu Jun 14, 2012 10:34 am

Why not? I don't really have any proof that they're any different yet. The main character shown in the trailers looks really generic and, well, like a stereotypical main character for a video game. Hell, in the current trailers and screenshots of the game, the only women in it are either dead or [six worker]s, or dead [six worker]s, making it even MORE stereotypical for a video game (as well as insulting).
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jess hughes
 
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Post » Thu Jun 14, 2012 9:47 am

Yes, so far we have yet to see any interesting story development. The good side of all this is that the gameplay seems to be pretty top notch and after all that is the most important part of a game. Now it would be great if they focused on the story and the characters as well and make them meaningful. With that said the typical stereotypical characters are all portrayed as saviors of the universe who can face impossible odds alone. The case is different here because this isn't a redemption or a daring rescue of a kidnapped princess. You are on a mission of revenge and that right there sets the tone for the whole story. They could have made the game with interesting moral choice but not the typical black and white binary quiz. Instead they went for a system that tracks civilians killed which is interesting in itself and that it's a more subtle system and your 'choices' affect the ending in a more indirect way.

If we really want to look for deep emotional characters we should take a look at the Japanese developers. Persona has one of the most diverse set of characters I have ever seen in a game and they are deep and meaningful not shallow stereotypes. Also RPGs do have their problems as well and there aren't all that many great ones.
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cassy
 
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Post » Thu Jun 14, 2012 7:53 am

Of course not, the princess is dead and all the other women in the game are dead or prosttutes.

But as far as the gameplay, I certainly agree there. The gameplay does seem excellent, and the reason why I'm still interested in the game despite the stereotypical looking characters.
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suniti
 
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Post » Thu Jun 14, 2012 6:16 am

On a more fun note, the new stereotype is old characters with bows and arrows. I guess everyone saw The Avengers and thinks bows and arrows are cool now. Which begs the question as to why the guy from Crysis would have one.
"Hey [insert generic super-soldier name here] you have a billion dollars word of tech cramped into that nanosuit. Wanna shoot guys with a bow and arrow?"
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Chris Jones
 
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Post » Thu Jun 14, 2012 10:08 am

That svcks.
If that was the case, then why is it that in almost every single game these "qualified artists" always create the exact same boring, generic, white anglo saxon protestant male character with the exact same dull and uninteresting personality?

That doesn't svck, this game would be a terrible RPG.

You seem to have no idea who the people who are making this game are.

They are people who made Bioshock, Deus Ex, Thief, Assassin's Creed, and Half Life 2. Far from generic titles (some of the most revolutionary and fun games ever made actually). Sure, they're not the company that made it but some of the people who worked on these titles are making this game.

Of course not, the princess is dead and all the other women in the game are dead or prosttutes.

But as far as the gameplay, I certainly agree there. The gameplay does seem excellent, and the reason why I'm still interested in the game despite the stereotypical looking characters.

So now you're accussing them of being sixists? Who are you?

Plus the Empress (as in leader of the whole damn country) being a woman (this empress and not emperor) is far from generic. In everything involving an empire throughout history and in media 99% of the time a man was the leader. Her being dead has nothing to do with her being a woman.

They are certainly not sixists, when asked about why the character was strictly a man they said it was just better suited for the story they wished to tell.

You can't say a WHOLE COMPANY is sixist with only a tech demo with some (I think if you put the P word it would be edited so:) six-workers and women who are at a bath house (many aren't six-workers, they're in a bath house).
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cassy
 
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Post » Thu Jun 14, 2012 3:02 am

On a more fun note, the new stereotype is old characters with bows and arrows. I guess everyone saw The Avengers and thinks bows and arrows are cool now. Which begs the question as to why the guy from Crysis would have one. "Hey [insert generic super-soldier name here] you have a billion dollars word of tech cramped into that nanosuit. Wanna shoot guys with a bow and arrow?"

It's for stealth.
Doesn't matter how expenseive you're suit is when your gun attracts everybody in the entire local area.

Plus, it's not an average bow and they wouldn't have even been able to add it in with how the Avengers came out such a short time ago so you can't even say it was that.

And, if you followed that series at all, you would know that Prophet is a very interesting and complex character (he was in the past two games and you can finally play as him).
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Britta Gronkowski
 
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Post » Wed Jun 13, 2012 11:32 pm

The Lady Commissar was referring to the characters being sreotypical. And Gordon Freeman is the typical Mary Sue character, loved by all with PHD and off to save the world by his own.

The bow part was entirely a joke if it wasn't clear enough.

Interesting and complex how? I would really like to know.
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Siobhan Thompson
 
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Post » Thu Jun 14, 2012 2:54 am

That doesn't svck, this game would be a terrible RPG.
I'm not so sure about hat.

You seem to have no idea who the people who are making this game are.
I'm well aware.

So now you're accussing them of being sixists?
No. I'm pointing out that based off of what I've seen thus far they've forgotten that women can exist in the plot as something other than six objects or corpses. I have not accused them of being misogynistic.

Plus the Empress (as in leader of the whole damn country) being a woman (this empress and not emperor) is far from generic.
She's a corpse, killed off at the tart of the game (a common problem with royalty in Bethesda games it seems)
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Julie Ann
 
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Post » Thu Jun 14, 2012 11:26 am

The Lady Commissar was referring to the characters being sreotypical. And Gordon Freeman is the typical Mary Sue character, loved by all with PHD and off to save the world by his own.

The bow part was entirely a joke if it wasn't clear enough.

Interesting and complex how? I would really like to know.

I find Gordon Freeman very interesting, a PHD scientist who killed a ton of aliens would interest most people. The most intruiging thing I find about Half Life is Gman though.

Sorry, sarcasm doesn't work well on the Internet. Putting a clue like /sarcasm after a statement would help.

Well he was a US special forces soldier who was sent to an island in the Pacific to deal with North Korea's military (which was taking over the island). But he wasn't just a US Special Forces Soldier. He worked for a man named Hargreave who knew about aliens (having encountered their technology many times) and who had actually ordered Prophet's unit to go to that island because he knew aliens might be there. Prophet was sent there to gather samples, he orchestrated his capture by the aliens to he can study them, and he later turned on Hargreave when he was betrayed and worked with a conspiracy theorist to try and save study the aliens themselves (to cure a plague the aliens caused in NYC).

I'm not so sure about hat.

I'm well aware.

No. I'm pointing out that based off of what I've seen thus far they've forgotten that women can exist in the plot as something other than six objects or corpses.

She's a corpse, killed off at the tart of the game (a common problem with royalty in Bethesda games it seems)

I am sure. It would just be all about helping people and would completely get the story of revenge off task.

You sure? Because you seem to have zero faith in the people who have revolutionized videogames at many different points.

But the thing is you are blank stating for the entire game what we saw in a small tech demo. That's like saying just because there is a club you go to in Deus Ex then the entire game is about going to clubs.

Bethesda did not make this game, they are only publishing it.
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Strawberry
 
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Post » Thu Jun 14, 2012 5:18 am

This doesn't make him an interesting character or add much depth to him either. Wow, a soldier with moral values who rebelled against his corrupt boss. Never seen that before. Now, he may even be great but from what I remember of him from the games he was a generic soldier among the other generic soldiers. Sure he was more likeable than the others but that doesn't make him a deep or meaningful character. And like I said, he might even be great but if that's the case that you are selling him the wrong way.
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jenny goodwin
 
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Post » Thu Jun 14, 2012 10:32 am

I am sure. It would just be all about helping people and would completely get the story of revenge off task.
You're thinking too much about the generic parts of a stereotypical RPG's story, rather than the gameplay aspects and core concepts of a roleplaying game.

It's like saying "the game isn't an FPS because all FPS games are about generic soldier boys killing Russians, and this game has you killing Arabs."-- IE missing the point. Hell in some ways it IS an RPG, such as the choice between trying to go through the game without killing all civilians you see, or just being a murderous bastard, which is supposed to have an impact on the later parts of the game or somesuch.

Have you ever played Iji?
You sure? Because you seem to have zero faith in the people who have revolutionized videogames at many different points.
Good writers can still produce bad stories. I am skeptical by my very nature.
But the thing is you are blank stating for the entire game what we saw in a small tech demo.
No, really, you think? Because THAT'S WHAT WE HAVE RIGHT NOW. We have nothing else to judge it by, therefor it will be judged by this.
Bethesda did not make this game, they are only publishing it.
Irrelevant.

Also, it was a joke. Did you watch Yahtzee's review of Oblivion?
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Megan Stabler
 
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Post » Thu Jun 14, 2012 2:35 am

This doesn't make him an interesting character or add much depth to him either. Wow, a soldier with moral values who rebelled against his corrupt boss. Never seen that before. Now, he may even be great but from what I remember of him from the games he was a generic soldier among the other generic soldiers. Sure he was more likeable than the others but that doesn't make him a deep or meaningful character. And like I said, he might even be great but if that's the case that you are selling him the wrong way.

Those are his actions.

His personnality is a bit different and how Crytek delivers more information about him was at just the perfect pace for me to stay interested in him while he's still not the focus of the story.

You're thinking too much about the generic parts of a stereotypical RPG's story, rather than the gameplay aspects and core concepts of a roleplaying game.

It's like saying "the game isn't an FPS because all FPS games are about generic soldier boys killing Russians, and this game has you killing Arabs."-- IE missing the point. Hell in some ways it IS an RPG, such as the choice between trying to go through the game without killing all civilians you see, or just being a murderous bastard, which is supposed to have an impact on the later parts of the game or somesuch.

Have you ever played Iji?Good writers can still produce bad stories. I am skeptical by my very nature.No, really, you think? Because THAT'S WHAT WE HAVE RIGHT NOW. We have nothing else to judge it by, therefor it will be judged by this.Irrelevant.

Also, it was a joke. Did you watch Yahtzee's review of Oblivion?

The thing is, almost every RPG has that. I have no doubt that since these people only make shooters and are working for Bethesda they would ask Bethesda to help them make it and we would get Steampunk Skyrim.

Those are RPG elements, choices through actions instead of through dialogue. I always find those fun and I find that to be the perfect amount of RPG needed to make a good shooter a great shooter.

Don't just compare it to what's been shown in the game (there is too little shown right now), compare it to all of the developers past games (if you've played them). Would/Did you complain that Bioshock was sixist because the only living woman ran a nursery? Would/Did you complain that Gordon Freeman is only a guy in Half Life? Would/Did you complain that any of those games were sixist?

No I haven't, can you link to it?
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Susan Elizabeth
 
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