Do you feel Bethesda oversimplified?

Post » Thu May 10, 2012 3:30 pm

Ok, Item degradation would've been nice.

Except for that, the mechanics have been improved in every way. Oblivion's magic system didn't have depth, it had clutter. It was awful. And as much as I enjoyed moonwalking with 100 Acrobatics in MW and OB, it cluttered the game and really needed to be removed or improved.

As far as your combat strategies, the Heavy Armor perk "cushioned" (Which I just got in-game) does a much better job of acrobatics for your strategy of dropping in and surprising them.

And while we're on the subject of perks - wow. They are fantastic. Not only do they give you the sensation of actually leveling up and progressing in game, they create an incredible amount of depth. And I mean depth, because there is a big difference between what Oblivion had and what constitutes an immersive game.

Skyrim wasn't streamlined and it did not become an action game, it was ORGANIZED and it has much more depth than Oblivion - maybe even more than Morrowind.
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Jaylene Brower
 
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Post » Thu May 10, 2012 8:01 pm



and the thing is, its pointless to even bring them up with a "I told you so" because people are THAT thick to say your wrong in everyway if you don't like how some things are handled in Skyrim.


Take it this way

the Rose is there from the Stem up, its pretty it does stuff. but thats all it will ever be, a single rose, because its roots are gone.

and you are
even if I would agree with you (which i don't) it would be an opinion you and I shared and not some fact objectively established

yes they tried to cater to a wider audience and made some compromises that hurt the game in your opinion
can't deny that
but to think your opinon is the absolute truth and can't be argued with PERIOD!, now that would be thick
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Paula Ramos
 
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Post » Thu May 10, 2012 11:45 am

And today on the internet, it's fanbhoiz vs trolls, round 42666. And as always, no clear winner has emerged!

But seriously, it's possible to play a pure mage this time round, so I'm happy.
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Tom
 
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Post » Thu May 10, 2012 11:03 am

I just played for 10 hours straight and never got to a new area where I didn't stop just to take everything in. Never got in a big fight where I didn't feel accomplished as hell for getting out of it alive.

If you'd like to play games that involve piles of spreadsheets, dice, and pocket protectors, they make plenty of those already. I'll stick with this, thanks.
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Emmi Coolahan
 
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Post » Thu May 10, 2012 4:48 pm

I'm one of those guys who thinks Daggerfall isn't complicated enough. I generally like it when more things are added to a TES game, but I do only use them if they are fun. Thankfully, being a PC player I expect modders, who are naturally able to have more focus on their specific project, will be able to add somethings in that are fun.

Vanilla Skyrim is a better game than vanilla Oblivion. In a lot of ways it's even better than my heavily-modded copy of Oblivion, especially since some of the features of those mods were added to Skyrim. How many hours did some of us spend installing mods to get Open Cities (any version) to work with Unique Landscapes? bleagh! Skyrim's cities are nicer already.

My biggest complaints are UI element. The map is visually cluttered, the 3D perk-tree thing is hard to scan, and in nearly 20 years they haven't figured out that grid-based inventories are faster than vertical lists.

Oh yeah, the lack of diverse clothing bugs me too. How am I supposed to let my girlfriend play dress-up with my character now? :P
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Sasha Brown
 
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Post » Thu May 10, 2012 6:30 pm

Its funny most of the people complaining about the simplification are people who havent played it yet. Heres a thought. Play the game, and you will not miss those things you are whining about. This goes out to Voice of Reason and Kitty.
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Emilie Joseph
 
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Post » Thu May 10, 2012 8:51 pm

Not at all.

I was worried about the attributes, but now that I've played it I'm totally cool with the new system. The perk system is much more in-depth than both Morrowind and Oblivion, and the world itself is just fantastic. It's a really great game. I hope Beth continues down this direction.
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Lisha Boo
 
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Post » Thu May 10, 2012 8:41 pm

Not at all.

I was worried about the attributes, but now that I've played it I'm totally cool with the new system. The perk system is much more in-depth than both Morrowind and Oblivion, and the world itself is just fantastic. It's a really great game. I hope Beth continues down this direction.

Thank you. Once you play the game, you realize its not dumbed down at all. Its simply better. Sure you do miss out on the fun of making a crazy fortify acrobatics potion or armor or whatever but its worth it.
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Juan Suarez
 
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Post » Thu May 10, 2012 9:51 am

Thank you. Once you play the game, you realize its not dumbed down at all. Its simply better. Sure you do miss out on the fun of making a crazy fortify acrobatics potion or armor or whatever but its worth it.

Fortify is still there though right? As an ingredient and spell? I mean for the things that are there, like Magicka and Health.
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Rik Douglas
 
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Post » Thu May 10, 2012 10:09 am

Fortify is still there though right? As an ingredient and spell? I mean for the things that are there, like Magicka and Health.

Oh yea most definitely. Just cant fortify a skill that isn't there.
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My blood
 
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Post » Thu May 10, 2012 1:21 pm

I actually think it's more complicated this time around, but it flows better. Yeah, it isn't as statistical, but it's more varied. The weapons are more varied based on race and the idea of improving weapons helps.
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Marta Wolko
 
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Post » Thu May 10, 2012 3:25 pm

Feels like they've taken 4 steps forward, and 4 steps backward. It's better than Oblivion, but it should be a lot better.
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Wayne Cole
 
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Post » Thu May 10, 2012 11:48 am


My biggest complaints are UI element. The map is visually cluttered, the 3D perk-tree thing is hard to scan, and in nearly 20 years they haven't figured out that grid-based inventories are faster than vertical lists.
... Ermmm, Morrowind has a grid-based inventory...
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Dan Stevens
 
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Post » Thu May 10, 2012 7:31 pm

... Ermmm, Morrowind has a grid-based inventory...
Yes, and it was meh at best.
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Thema
 
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Post » Thu May 10, 2012 10:24 am

Skyrim is deeper and more complex/exciting than any past elder scrolls game. Attributes were a useless pain in the ass, whereas perks are exciting, usable, tangible
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Averielle Garcia
 
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Post » Thu May 10, 2012 7:23 pm

I share your sentiments OP.

I want to like Skyrim, I really do. But there are some plain bad design decisions. No 3rd person kill cam toggle, no HDR toggle, extremely clunky gameplay. Play Fallout 3 then this.. look at how smooth and solid Fallout 3 plays. For all the praise they gave the new conversation system... it still feels very rigid. Even FNV dialogue had a better feel to it.. there are no subtitles meaning you have to listen to everything NPC's say... not so bad the first time... but bad when you hear the same crap of the shopkeeper you regularly visit. We are definatly not free to walk around like they promised. There are hundreds of symbols on the compass with no clue as to what they mean.

You can turn subtitles on in the menu under "display."
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Chrissie Pillinger
 
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Post » Thu May 10, 2012 6:00 am

I think it's just fine. I probably played for about an hour or so before I realized all those stats were gone. And I wasn't disappointed either. Sure, it svcks that Speed is gone. Now I can't run 100 MPH while high on Skooma. But it also means I won't get left in the dust by NPCs if I don't get +5 in 3 stats when I level up (which is just ridiculous when you remember that you're supposed to be a hero foretold by the Elder Scrolls, as well as being Dragonborn in Skyrim. That's a double wammy of power). I think the perk trees make up for the missing stats.
I also like the changes to alchemy, and the addition of cooking and crafting. I feel that Skyrim is overall better than Oblivion.
I never did anything to increase speed and still needed to creap along at a snails pace as to not loose sight of any NPC character I was traveling with in oblivion.
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Benji
 
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Post » Thu May 10, 2012 4:44 am

When i started playing oblivion, i chose the major skills that i THOUGHT i was going to use, then when i actually got in game, i would find out that i preffered a totally different playstyle. I like what they have done as it means that people can put the perks on what they use the most.

See, I never had this problem. I have always played RPGs and I have played the TES series. So I know what classes work for me.

I find in Skyrim it being very hard and difficult being what I want to be. I wanted a Pure Mage character, but now I have some skills in one handed blade because I needed to pick up a dagger because my magic ran out. I don't understand why they didn't use a Fable 3 system. Press the button and a simple burst of magic [like Oblivion] appears. Hold the button and you get the lalalala awesome magic of Skyrim. I much rather press than hold. Because I feel hold is what drains my powers much quicker. I can take a few swings with my sword and stamina is barely touched.

Low level magic is very hard. And mages are even harded in this game with their constant stream of magic.

I mostly just hate this blasted UI and how going from menu to menu is a pain and it pretty much forces me to use arrow keys and and . I also hate the fact that I am unable to make it full screen windowed mode. I don't get why Bethseda went more for consoles and decided to forget the PC users (I can't imagine playing a game like morrowind on a console /shiver)

Not true. I even hate the UI and I'm a console player. Oblivion's UI was much simpler than this. I don't understand why the Quest didn't stay in the Inventory. I hate having to press start to see quest and press B for the inventory of magic, items, etc. Quest should have been with magic, level up, map, and items. And they all should have been in one area. Not a four pointed star of options.
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Rachie Stout
 
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Post » Thu May 10, 2012 4:53 pm

i played skyrim on xbox360 for abot 15 hrs now...
ive finished oblivion and morrowind in the past and like them both...despite their little bugs...

here are my point for skyrim

pro
the main story is more fun and wellmade
the graphic are a bit better including the animation(but color are fade not to mention the texture)
the combat are the best for all class
the new forge/creation mode is great

con
the character creation is way to basic
the new system menu is way to simplified for a rpg(no item detail,no character preview when equip,no stats like agility,strenght etc...)
not a big difference between race during gameplay
the new overhead map is a bit hard to navigate thru(no fullscreen option)
lost of thing like item degradation, the memory of the last position in the menu like the map,mortar/pestle in inventory?, and etc...

i think where oblivion was great ,skyrim is bad and vice-versa...skyrim is not a game that is improving but different...in my opinion.
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kevin ball
 
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Post » Thu May 10, 2012 5:15 pm

i played skyrim on xbox360 for abot 15 hrs now...
ive finished oblivion and morrowind in the past and like them both...despite their little bugs...

here are my point for skyrim

pro
the main story is more fun and wellmade
the graphic are a bit better including the animation(but color are fade not to mention the texture)
the combat are the best for all class
the new forge/creation mode is great

con
the character creation is way to basic
the new system menu is way to simplified for a rpg(no item detail,no character preview when equip,no stats like agility,strenght etc...)
not a big difference between race during gameplay
the new overhead map is a bit hard to navigate thru(no fullscreen option)
lost of thing like item degradation, the memory of the last position in the menu like the map,mortar/pestle in inventory?, and etc...

i think where oblivion was great ,skyrim is bad and vice-versa...skyrim is not a game that is improving but different...in my opinion.

Your list is quite accurate.

Especially the character creation.

The character creation of Skyrim was to be the baby of Fallout 3 and Oblivion. Not this half ass watered down customization from flippin 2003.
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Crystal Clear
 
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Post » Thu May 10, 2012 8:56 pm

honestly Oblivion was more dumbed down than this. The item leveling was ridiculous. There was a clear progression - iron, steel, etc etc. In this game, there are more weapons and variations. I found a steel dagger early on. In oblivion, that wouldn't happen if you're still within the 'iron' levels.

I agree completely. Indeed, this game holds your hand far less than Oblivion and is in many ways a move back to the gameplay of Morrowind. I am simply bewildered by this thread.
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Vicki Blondie
 
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Post » Thu May 10, 2012 3:06 pm

They should have kept attributes in to increase character variety but the leveling system works far, far better for the game than the prior system ever did. I'm having ass-loads of fun with the game and it feels like my stats and equipment matter with regards to gameplay far more than they did in previous games. Whereas in Morrowind and Oblivion I could just barrel through the entire game with a single sword in hand, switching between damage dealing and healing as needed and come out just fine in Skyrim I'm constantly having to adjust my tactics to suit my foes.

My only real gripe is that, yes, some of you were right in that things have been dumbed down. The magic system looks and feels more dynamic but it seems to be lacking that flexibility we were promised. Spell effectiveness doesn't improve with ability, which is how it would have made sense to do it given that there are enchantments, perks, and potions that reduce casting cost. That alone would have greatly improved the way the game plays. Also, those charge-up spells that I thought we could fire off rapidly? We can't. You have to charge them and then cast them as they are. Somehow both of these ideas were thrown around a hell of a lot on the forums and people just kept repeating them until they were regarded as truth. I am sorely guilty of this. Then the leak came and people were reporting on it. Somehow the phrase "300 spells" came up and got thrown around as well and people relaxed a bit, thinking "oh, there's no . And it was a hope-blind lie. And now we find they've removed standbys like water walking and open locks, and there doesn't seem to be any justification for it.

So once again, the modders will have to step in and clean up. There's so much stuff to do in this game and there's so many new things to absorb, and they've fallen short on the fundamentals. The chaff has been cut. There is nothing in the game that is pointless or lacking a place. It's very clean and neat and tidy and well-balanced. But it's a little dry.

Still the most fun I've had in a very long time though.
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Ella Loapaga
 
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Post » Thu May 10, 2012 9:54 am

Honestly, when haven't games been long cut-scenes that prompt you to push buttons? Did we used to not push buttons? When did we invent virtual reality simulators, AND WHERE CAN I GET ONE!?
Would you rather have a really complex crafting system involving you stamping your name into the pommel of a sword, or would you rather have an extra couple hours of quests and story? I'm pretty sure those kinds of tradeoffs come up for discussion in Bethesda's developer meetings. Time to make a really complex system that few players will appreciate vs time to add stuff to the game that most if not all players will appreciate. I like the idea of a more in depth crafting system, and have wanted one since morrowind, but I would also rather have more interesting, scripted quests to do in the game.

touche.
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SEXY QUEEN
 
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