Your perfect class

Post » Wed Mar 27, 2013 12:44 am

Hey all,

Since ESO looks to aim to allow us to pseudo-create our own classes, I was wondering what people had in mind. I personally would like an EQ-esq SK (circa 2004). A sword and board evil knight whacking away at your health bar, while his DoTs slowing tick away at your life, and complete with a cackling bag of bones biting at your ankles. I wouldn't expect my toon to be an offensive powerhouse, I would like respectable and gradual damage, but I would like to feel "tanky." I'm hoping the way the trees are set up I can build this class. IIRC, they said anyone can have pets (based on what skills you take) and the whole dots/tank theme might fit in with the DK tree.

Anyway, this is my "I'm bored at work" post for the day.
~Vontod
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Da Missz
 
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Post » Wed Mar 27, 2013 3:56 am

lol @boredatwork.

Primarily I'm a healer. I don't want to compromise that even if there is room to. Secondary skills will most likely be magica based. Any chance of illusion or invisibility I will definitely take up if available. Any crowd control is a plus too.

I can live with relatively weak offensive abilities, though hopefully some synergy opportunities will pop up with the secondary skills.
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Alyesha Neufeld
 
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Post » Wed Mar 27, 2013 4:09 am

A rogue type class was always my favorite in MMOs, Archer + mages in TES games. I honestly have no idea what my perfect class will be, I'll figure that out as I go.

I already have ideas about 2h sorcerers, heavy armor archers etc.. so many possibilities, and so few character slots.
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Isaiah Burdeau
 
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Post » Wed Mar 27, 2013 2:30 am

Was going for warrior but i chanced mind.
Destruction based Sorcerer with Sneaking, Light armor , Alchemy , Enchanting , Restoration , Conjuration , Mining , Herblarism(if possible).
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Ladymorphine
 
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Post » Tue Mar 26, 2013 9:54 pm

Aoe Mage in plate armor. That's the aim when I play this game, I hope heavy armor doesn't totally screw casting to the point it's unbearable, and not fun.
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The Time Car
 
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Post » Tue Mar 26, 2013 9:16 pm

I like the tank class because I cant resist running in and smashing stuff. I get bored standing back.

One thing I am wondering is if we have enough skill points to do everything at end game will that kill off Purists? Right now I am lvl 32 Argonain Tank in skyrim and I have yet to cast a single spell. Although I have used a few shouts, but I forget to use those mostly. So I consider myself as a purist with respect to character skill setup and I would like to see some kind of benefit for combat point allocation, just like they have with the crafting skill system.
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Farrah Lee
 
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Post » Wed Mar 27, 2013 1:35 am

Im gonna try to mimic the Death Knight class from Wow as much as possible. So heavy armor with a greatsword combined with defensive and summoning magic (for as far as its possible:P)
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SHAWNNA-KAY
 
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Post » Wed Mar 27, 2013 10:28 am

some kind of a half rogue/half dark mage(necromancer if possible.).
main weapon=bow
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Maeva
 
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Post » Wed Mar 27, 2013 12:47 pm

Anyway, this is my "I'm bored at work" post for the day.

nothing wrong with that


my perfect class...
well I'm not quite sure, because it depends on what is possible, what roles make sense and how do certain roles feel in ESO.

for my main I plan on playing full supporter, but I don't know if it'll be healing + buffing or healing + crowd control.
though maybe both buffing and cc are useless and I'll end-up with healing + damage (loved that in Aion).
or maybe both buffing and cc are so much fun I do these and forget about healing...

another interesting question to me is how will weapon swapping effect our role possibilities.
maybe weapon swapping can be used so often that you're able to use both action bars when ever you like.
if so I'd probably have one as healing + buffing skill set and the other as damage + crowd control skill set.

yet I don't know which of the base classes will suit me most, must have a look what sorcerers and templars come up with



it's much easier for me to plan about my alt
though I vary between sorc and DK I'm pretty sure about playing a magic knight
armor would be a combination of heavy plate and robes (looking like a 40k Dark Angel)
melee dps with a two-hander and mid range spell casts
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Rach B
 
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Post » Tue Mar 26, 2013 9:34 pm

Im gonna try to mimic the Death Knight class from Wow as much as possible. So heavy armor with a greatsword combined with defensive and summoning magic (for as far as its possible:P)
You are focusing on blood dk :P
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Kelly James
 
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Post » Wed Mar 27, 2013 5:06 am

Im gonna try to mimic the Death Knight class from Wow as much as possible. So heavy armor with a greatsword combined with defensive and summoning magic (for as far as its possible:P)

You may have a dilemma there for picking classes....
The Dragon Knight I think has death knight-like grab abilities. The sorcerer has deadric summoning abilities.
Of course you may be able to supplement dragon knight abilities with conjuration spells.
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Facebook me
 
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Post » Wed Mar 27, 2013 7:57 am

nothing wrong with that


my perfect class...
well I'm not quite sure, because it depends on what is possible, what roles make sense and how do certain roles feel in ESO.

for my main I plan on playing full supporter, but I don't know if it'll be healing + buffing or healing + crowd control.
though maybe both buffing and cc are useless and I'll end-up with healing + damage (loved that in Aion).
or maybe both buffing and cc are so much fun I do these and forget about healing...

another interesting question to me is how will weapon swapping effect our role possibilities.
maybe weapon swapping can be used so often that you're able to use both action bars when ever you like.
if so I'd probably have one as healing + buffing skill set and the other as damage + crowd control skill set.

yet I don't know which of the base classes will suit me most, must have a look what sorcerers and templars come up with



it's much easier for me to plan about my alt
though I vary between sorc and DK I'm pretty sure about playing a magic knight
armor would be a combination of heavy plate and robes (looking like a 40k Dark Angel)
melee dps with a two-hander and mid range spell casts


You could potentially be a class that "everyone enjoys playing with" if you focus on abilities that slow enemies (ie sorcerer), raise flames for the warriors to use, and provide plenty of interaction opportunities.
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Frank Firefly
 
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Post » Tue Mar 26, 2013 11:19 pm

You may have a dilemma there for picking classes....
The Dragon Knight I think has death knight-like grab abilities. The sorcerer has deadric summoning abilities.
Of course you may be able to supplement dragon knight abilities with conjuration spells.
Blood dk = Dragon knight
Frost.Unholy = Sorcerer
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W E I R D
 
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Post » Wed Mar 27, 2013 12:59 am

some kind of a half rogue/half dark mage(necromancer if possible.).
main weapon=bow

this was my thoughts exactly.
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Adrian Powers
 
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Post » Tue Mar 26, 2013 11:08 pm

Blood dk = Dragon knight
Frost.Unholy = Sorcerer

Hmm its true that blood focused more on the devensive but even with UH and frost Melee strikes were still the primary source of dmg. I think Dragon knight should be the starting point in all cases. Most of the magic DK's used were slows and shields. (and coil ofc)
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Arnold Wet
 
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Post » Tue Mar 26, 2013 10:44 pm

Drizzt Do'urden style.

Dark Elf - Light Armour, Dual Wielding swords. Every inch a finesse fighter.
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Ian White
 
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Post » Wed Mar 27, 2013 5:30 am

Hmm its true that blood focused more on the devensive but even with UH and frost Melee strikes were still the primary source of dmg. I think Dragon knight should be the starting point in all cases. Most of the magic DK's used were slows and shields. (and coil ofc)
Unholy was based on ghoul,gargoyle and coils. Which makes sorcerer conjuration
Frost was based on Howling blast. Ice sorcerer with melee weps
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JaNnatul Naimah
 
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Post » Tue Mar 26, 2013 10:08 pm

What would be even better is a Stealth character combined with a big sword or polearm. Like a naruto style mist shinobi (because after all the only thing better than a death knight is a ninja:P). Dunno how effective that would be though:D
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Kirsty Wood
 
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Post » Wed Mar 27, 2013 6:57 am

Unholy was based on ghoul,gargoyle and coils. Which makes sorcerer conjuration
Frost was based on Howling blast. Ice sorcerer with melee weps

I have to respectfully disagree the focus with all builds were still allways melee attacks. The main magic attacks besides coil were mostely heavy cooldowns especially in UH (gargoyle) I think a Heavy armor 2 handed sword wielder with def spells and summoning would come the closest. (i dont think its effective to do heavy armor 2h sword summoning def magic and destro magic i think that would be too much to master)
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kiss my weasel
 
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Post » Wed Mar 27, 2013 11:33 am

I have to respectfully disagree the focus with all builds were still allways melee attacks. The main magic attacks besides coil were mostely heavy cooldowns especially in UH (gargoyle) I think a Heavy armor 2 handed sword wielder with def spells and summoning would come the closest. (i dont think its effective to do heavy armor 2h sword summoning def magic and destro magic i think that would be too much to master)
Melee was for building runic power, which was used on ranged spells.
Unholy is for sure based on conjuration, Frost was based on melee strikes altough nothing stopping you to do same with ice sorcerer. Because Dragon knight has mostly fire based abilities which is the opposide of ice.
((howling blast cd???? :P ))
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FABIAN RUIZ
 
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Post » Wed Mar 27, 2013 12:30 am

Its true that runic power was used to magic spells. But the main source of dmg still came from melee strikes death coil was suplement to your melee dmg and an option if the enemy was out of range. The dk used magic to further increas his (melee generated) dmg as a secondary tool of dealing dmg IMO. But yeah conjuration should be the biggest skill after 2h and heavy armor and dont forget you get a death grip as DK:P
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Louise Dennis
 
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Post » Tue Mar 26, 2013 9:16 pm

I normally play paladins or paladin-like characters in most games. In es and now eso, my 1st play will be a ranger type. Primary skills of archery, sneaking a bit of lockpicking(assuming you can), but still be competent with sword and board as well as minor magic to heal mostly and some minor spells fire and light.
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Casey
 
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Post » Wed Mar 27, 2013 6:24 am

Just give me a shield and a sword in an action based combat game.. I'll make due.
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Oyuki Manson Lavey
 
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Post » Wed Mar 27, 2013 4:31 am

The types of classes are going to be off the wall in this game, especially at first. I am still a little hesitant as to how it all is going to balance out when we are all battling in Cyrodiil.

For me I plan on doing a dragonknight that's mainly dps with a little bit of a battlemage mix, or a templar that is basically a paladin type class.
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Monika
 
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Post » Wed Mar 27, 2013 6:17 am

A battlemage/shaman like character - my plan is to start with the Sorceror class line, use a 2handed polearm/spear/glaive for a weapon, and focus on a mix of medium and light armor. The basic idea is to create a primarily melee oriented character where the stacked stamina from medium armor allows for frequent dodging and power attacks, while using close range destruction spells, defensive/ward spells, and summoning spells for melee support. The closest class from another MMO would be the deathknight or shaman from WoW, or an assassin/shadow from SW:TOR - a melee heavy weapon (2h) class with support spells.

I'm also hoping that between the mix of defensive spells like wards, mage armor, or life draining spells and the ability to parry/dodge, I'll be able to efficiently off-tank in situations that require it, though obviously the character is more focused on damage and support.

As far as summoning goes - we're not sure what kinds of summons will be available through the sorceror's daedric summoning tree (yet), but I'll probably use some form of utility/support summons if I'm able to - a clanfear, winged twilight, or scamp perhaps, and failing those probably a flame or storm atronach.
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Mistress trades Melissa
 
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