-100% magika cost: feature or bug?

Post » Thu May 31, 2012 4:51 am

As I'm sure most people know by now, at max level you can enchant -25% casting cost for any magic school. On 4 items. Meaning spells of that school no longer cost magika. So I have around 450-500 magicka, and at most I'll summon some atronachs or use quick heal besides destruction magic. I feel like I broke the game. Going to play on higher difficulty to see if it balances out a bit, but honestly it seems pretty broken. Now I get to boost my HP and Stam for no reason?

What would really kill me tho is if the next patch removes this feature and then I'll have wasted many levels on HP/Stam.

It seems like for other classes it's not so bad. Warriors boosting HP or Stam isn't changing a fundamental aspect of their class. Nor would a theif boosting bow dmg or sneak.

I think up to 50% reduction from enchanting is more reasonable - making it 1/4 of default cost if you include the novice/adept/master etc perks which take 50% off the top. Also adding +dmg enchants would be nice.

Thoughts?
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Andrew Lang
 
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Post » Thu May 31, 2012 3:25 pm

The game is already nerfed to death as it is.
If people keep complaining about optional features, TES 6 will be even more hollowed out.
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Lovingly
 
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Post » Thu May 31, 2012 12:29 pm

Sooo... don't use the equipment?

People complained about similar stuff in past games like 100% magic resistance or 100% chameleon, etc.

The option to break the game is there, but the option to ignore it is also there. I would suggest you bury that knowledge because, in my opinion, your game doesn't sound very fun anymore..

Edit: In response to your edit, I think your suggestions are reasonable. Not everyone will agree, but a mechanic that completely nullifies other mechanics (raising your Magicka every level for instance) has no place in a balanced game.
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Ashley Tamen
 
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Post » Thu May 31, 2012 4:33 am

I would say that the same enchantment should not stack.

+25% reduction on multiple items is not cool

But +25% perk, 25% fortify, and the Fortify + Magic Regen (considered a separate enchantment) would be good

The heart of the problem is that increasing mana and stamina are completely worthless in this game, more life is always better.

Mana should increase magical ability (more damage, longer durations, stronger rider affects) [this also means that + mana items in addition to + fortify would be great for mages)
Stamina should increase the strength of things in your powers list and shouts (same idea, more damage, stronger riders, better cooldown) [this would give a larger variation in character builds]
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Etta Hargrave
 
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Post » Wed May 30, 2012 11:28 pm

Well according to this super special "interview" on rpgcodex that somebody linked me to, it's a feature.

PCM: But with the spells, what about the mana cost of that?

Pete: We removed mana.
Todd: Yeah, we removed that. We realised, what's Mana there for? It's to limit the player. It's to prevent the player from doing something and we don't like stopping our players from doing things.
Pete: We don't like that at all.
Todd: No, we don't, so we took Mana out.
Pete: We call it "Mana Free Casting © ® ™".

:whistling:
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Jimmie Allen
 
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Post » Thu May 31, 2012 2:57 am

Well tbh I haven't tested it out yet beyond seeing that it works. I spent a few hours just trying to max out enchanting and smithing at 100 each, then had just enough time to craft full Legendary Dragonscale light armour and enchant it all. I'm hoping it'll still be a challenge on higher difficulty but at the same time it's kind of ridiculous.

And yeah, my point is mostly that the 1 crucial stat for mages is Magika, and now at lvl 38 I won't need to touch it again. If mana at least boosted dmg then there is still a reason for it...
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Claudia Cook
 
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Post » Thu May 31, 2012 8:42 am

I would prefer they were relative rather than cumulative.

So a if a spell costs 100 Mana to cast.

With 1 -25% to cast you cast it for 75 Mana
With 2 -25% to cast you cast it for 56 Mana
With 3 -25% to cast you cast it for 42 Mana
With 4 -25% to cast you cast it for 32 Mana

So while it is still a really useful enchantment, diminishing returns mean you may want to examine other options.
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NEGRO
 
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Post » Thu May 31, 2012 2:04 pm

It's funny how it trivializes so many of the mana redux perks.

I think they have people not working together when they created some of these systems.
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Trevi
 
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Post » Thu May 31, 2012 12:30 pm

I would prefer they were relative rather than cumulative.

So a if a spell costs 100 Mana to cast.

With 1 -25% to cast you cast it for 75 Mana
With 2 -25% to cast you cast it for 56 Mana
With 3 -25% to cast you cast it for 42 Mana
With 4 -25% to cast you cast it for 32 Mana

So while it is still a really useful enchantment, diminishing returns mean you may want to examine other options.
I thought it would be like that initially. That would be way better!
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Lizs
 
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Post » Thu May 31, 2012 1:46 am

You can only cast two schools without magicka so you still need your wide magicka pool to summon master level thralls, casting a guardian shield etc. It doesn't break the game at all yet i'm not sure it was intended or not.
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Robert Devlin
 
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Post » Thu May 31, 2012 5:56 am

Why do people complain about -100% magicka? The more complaints that get put in the more pc users will use console commands in the end anyway.

OP you should put more effort into isolating the cause of backward flying dragons. or at the very least find a fix for the permanent arrow/icicle impale.
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katsomaya Sanchez
 
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Post » Wed May 30, 2012 10:57 pm

It's an exploit and makes the game sleep-mode.

I tried it but had to revert to an older save game because it felt like I was using /tgm. The entire game was trivialized and not worth playing (imo).


You can only cast two schools without magicka so you still need your wide magicka pool to summon master level thralls, casting a guardian shield etc. It doesn't break the game at all yet i'm not sure it was intended or not.

The thing is You don't really need more than 2 schools with this trick. I'm sure it doesn't "break" the game, but it basically makes it so I'm immortal....not sure how thats any more re-assuring.
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Sheeva
 
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Post » Thu May 31, 2012 5:09 am

You can only cast two schools without magicka so you still need your wide magicka pool to summon master level thralls, casting a guardian shield etc. It doesn't break the game at all yet i'm not sure it was intended or not.

Yeah that is another problem actually... pick the 2 schools you wish to use, don't use the others.
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Unstoppable Judge
 
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Post » Thu May 31, 2012 10:47 am

It's an exploit
It isn't though, it is working as intended. You don't even need to do crazy things to get it, just 100 Enchanting. That said, I agree it makes the game too easy, and people can just not do it if they feel the same way. TES are not competitive games, making the game more enjoyable for yourself while someone else takes the easier path doesn't affect anything in your game.
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DAVId Bryant
 
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Post » Thu May 31, 2012 1:33 am

dudes... what is this? The WoW forum?????
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Skrapp Stephens
 
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Post » Thu May 31, 2012 6:55 am

It isn't though, it is working as intended.
Any link to that?

Bethesda can't be so foolish as to completely delete an entire game mechanic like magicka.
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Kelly John
 
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Post » Thu May 31, 2012 3:56 am

Oh wow this is chameleon all over again.

Its really annoying that some people do not understand what optional means, nor single player.
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Charleigh Anderson
 
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Post » Thu May 31, 2012 1:35 pm

Why do people complain about -100% magicka? The more complaints that get put in the more pc users will use console commands in the end anyway.

OP you should put more effort into isolating the cause of backward flying dragons. or at the very least find a fix for the permanent arrow/icicle impale.

What are you talking about? More complaints = use console commands has about as much logic as a [censored] pie.

And why would I put effort into solving any issues? I'm not a Dev nor a modder. Not to mention my game plays fine without any bugs.

Seriously you might want to lay off the drugs.
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Carys
 
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Post » Wed May 30, 2012 11:04 pm

All bonuses in skyrim are too much imo. All % values on everything (skills, perks, racials, EVERYTHING) should be halved imo.

But I also think, if people keep abusing the system then complaining about it TES:VI will be limited so that players cant do this, which takes away from the freedom of people who actually dont abuse the system.

Stop abusing then complaining is what it comes down to imo.
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Maria Garcia
 
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Post » Thu May 31, 2012 11:40 am

I thought it would be like that initially. That would be way better!
That would be way better if magicka regen worked at full capacity in combat and you start with 1000 magicka instead of 100.

Personally I'd say feature.

They added 4 slots to put in -25% cost enchantment with normal investment into enchanting. At the same time they made spells cost huge amounts of magicka and gimped magicka regen. Then to top it off they did not add in any sort of damage boosting enchants for mages which really pushing you in only one direction... cost reduction.


At the same time a 2H user can chain power attacks indefinitely by using an absorb stam enchant(only needs to absorb 1 stam) or eat a stam restoring food.
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Theodore Walling
 
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Post » Thu May 31, 2012 11:46 am

It's a problem that stems from them switching to an entirely percentage based system, I think. Proxy-problem.
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Kayla Bee
 
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Post » Thu May 31, 2012 12:48 am

Oh wow this is chameleon all over again.

Its really annoying that some people do not understand what optional means, nor single player.
Maybe..

but atleast people didn't use the chameleon trick as an excuse as to why a certain skill should "not scale" :(
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Chantelle Walker
 
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Post » Thu May 31, 2012 3:23 am

No Mana cost is just as game breaking as pimped out Deadric weapons one-hitting dragons.


They're all optional.


Play the game as you like :D
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Soraya Davy
 
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Post » Thu May 31, 2012 1:54 am

Oh wow this is chameleon all over again.

Its really annoying that some people do not understand what optional means, nor single player.

If that's the case they really are playing to the lowest common denominator. How many game breaking options are needed? Personally, I'd like to have to go out of my way to break the game. Not go out of my way to not break the game.
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cutiecute
 
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Post » Thu May 31, 2012 2:59 pm

Its really annoying that some people do not understand what optional means, nor single player.

/sign

Srsly, why do you complain, when you can simply ignore this feature? This is nothing gamebreaking, as long as it isn't used.

Focus on the stuff, that can't be ignored, because it is there wether you use it or not like the non-LAA-flagged exe on the PC!

@Mavkiel

Let's see, one for every possible character? A pure mage doesn't profit from smithing weapons of death, while a pure warrior doesn't necessarily profit from reduced casting costs.
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Georgia Fullalove
 
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