i really doubt that beth will patch ANY of this at all.... they didnt with morrowind or oblivion either.
it would actually have been very simple to nerf all of this to "normal" leveles. by just nerfing the entire entchantment three back to oblivion. seriously by allowing to have FOUR +% based dmg entchants at once each with 40% every moron would have seen that this is op but not bethesda. because in the end the entchant three is what makes these numbers even possible.
without entchants at all you cant get better than 187 dmg on deadric swords, which would actually be a fair value of dmg without beeing to op.
But by limiting enchantments in that way, you're severely limiting player creativity, which is a good way to piss players off even more.
I would suggest they make the +smithing potions and enchantments half as effective. instead of +25/29 enchantment, cap it at +13/15. LIkewise, cap the potion at +60%, not +130%. Now we have a total of +120%, not +246%, which keeps everything in line, and doesn't remove any of the fun complexity that is the crafting system.
But be that as it may, this is a valid technique, not the exploit everyone seems to think it is. Even without chaining, you can get +25 x4 fortify smithing enchantments, and +25 x4 +alchemy enchantments. adding an extra 4% here or 7% there isn't changing the numbers that much.
I don't see a reason to patch it.
I agree. I'm just playing devils advocate at this point.