damage reduction% = armor rating * 0.16
The past games all capped DR at 85% which means any AR above 532 is a waste right? Any way to confirm this in game?
If this is true, while the system is impressive, it means all these extra things to crank your AR up is not really worth it.
Of course cranking your damage up to insane amounts is always worth it!
Also something for us non armor wearing mages to consider:
Alteration ebonyskin = 100 AR
Mage armor 3 perks = 3x AR power of skin spells
Best ward spell = 100 AR (need % resto reduction enchants to make this one usefull)
= 400 AR = 64% damage reduction with no armor
Stability is nice to (double?) mage armor duration.
At master level Alteration gets dragonhide which gives you 80% DR (500 AR) for 30 seconds, but I dont think stability affects the duration.
I did just some fast tests but it definately seemed that I received about same damage regardless if I was wearing 2000+ AR heavy armor or clothes and dragonhide.
But dragonhide has some really serious flaws: it doesn't last long enough, it takes too long to cast, you're immobile and unable to block while casting.
Scenario where this leads quite often -> immobile mage with no armor nor protection = dead mage...
