About hardcoe mode... listen...

Post » Sun Jun 10, 2012 3:41 am

Try this, I posted it befor and got some good reviews.
As a commener you would not be entiteled to a full suit of armor.The only people who would are the rich,those who serve(ed) in the military, or a knight,so it stands to reason that as a commener you would wear clothing or at the most leather,and mabey a set of gauntlets and/or boots, a sword would be passed down through the generations of your family so you woulkd have a sword, no fast travel you would not own a horse 9-10 chances so you would have to beat the feet to where ever your goen. Archery is in, I'm pretty sure everyone in the middle ages could shoot a bow(for hunting purposes) and no magic.Only carry what you need and what you feel is reasonable in potions and supplies.If you run out of potions then your out untill you get to the next town, this forces you to act like you would in real life where as you would judge your fights and not leap head first into a brawl.

Tyr it, I got one goen and it's a blast!!!!

Ah, you might not have a wealthy background and so wouldn't have armor available at the start - but what about armor you find as loot? After all, you fairly quickly become a very wealthy person in the game. What if you find armor?
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Michelle Smith
 
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Post » Sun Jun 10, 2012 3:18 am

Every retort to a complain about this game seems to be "wait for the mod". Well, I don't want to. Kingdoms of Amalur already granted me more enjoyment than Skyrim ever will, modded or not.
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JD bernal
 
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Post » Sun Jun 10, 2012 1:30 pm

lol you think made up statistics speaks for actual statistics.

I do know that it has sold about 8 1/2 million on consoles and that they have sold around 10 million I'm not saying I'm right I'm just going with the info that is available to me.
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Saul C
 
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Post » Sun Jun 10, 2012 1:17 am

Ah, you might not have a wealthy background and so wouldn't have armor available at the start - but what about armor you find as loot? After all, you fairly quickly become a very wealthy person in the game. What if you find armor?

Sure, stands to reason that you would find a corpse or a chest full of goodies but I suggest useing some self control where it is quite easy to become over powered in the game.And as you prgress through and gain more fame and wealth you gear would better with you.This is how I handled my first character and I'm 250hr in and Lv.68, just a commener riseing to stardom and once I feel he has done enough and has saved Skyrim from the world eater then he will have reached knight satus and will move into the more exotic armors.
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Arnold Wet
 
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Post » Sun Jun 10, 2012 1:18 pm

Every retort to a complain about this game seems to be "wait for the mod". Well, I don't want to. Kingdoms of Amalur already granted me more enjoyment than Skyrim ever will, modded or not.

To each his own. :dry:
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abi
 
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Post » Sun Jun 10, 2012 8:24 am

I do know that it has sold about 8 1/2 million on consoles and that they have sold around 10 million I'm not saying I'm right I'm just going with the info that is available to me.

How dare you attack me with logic, sir.
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Del Arte
 
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Post » Sun Jun 10, 2012 6:14 am

Every retort to a complain about this game seems to be "wait for the mod". Well, I don't want to. Kingdoms of Amalur already granted me more enjoyment than Skyrim ever will, modded or not.

Meh. I've got a friend that's been suggesting pretty hard that I check out KoA. I already knew it wasn't gonna be anything worthwhile to me since R.A. Salvatore came up with the background and Todd McFarlane did the art direction, but I checked out their official site - and their gameplay videos confirmed that I wouldn't be the least bit interested in it, based on the visuals alone. My impression is that somebody played the original Fable game, and said "You know, this is pretty cool, but it isn't cartoony enough." Then they went and made KoA.
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Alexander Horton
 
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Post » Sun Jun 10, 2012 10:50 am

Give KoA three months... then come back and tell us about it.
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Josee Leach
 
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Post » Sat Jun 09, 2012 9:38 pm

I've thought about playing the demo just so I can judge more fairly...but I really don't expect my prediction will change once I play the demo.
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LADONA
 
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Post » Sat Jun 09, 2012 11:51 pm

As with all threads about hardcoe mode in TES, my response, which no one has sufficiently answered so far, is thus:

Firstly, in a world where food and water is extremely plentiful, any survival aspect of hardcoe mode such as that in Fallout NV is totally lost. What value is there to force the player to enter the menu and click on a few items periodically. People who do not understand this are completely missing the point of "hard core mode"

Secondly, the real hardcoe mode is already present. Vampirism.

1. Require regular intake of food/water? Drink blood.
2. Difficulty obtaining food? Have to hunt prey which fights back if detected.
3. Long periods of not eating puts you in danger? Stage 4 vampires are hunted on sight.
4. Sleep at regular intervals? Daytime is dangerous to vampires and is better off spent in bed.
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Betsy Humpledink
 
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Post » Sun Jun 10, 2012 5:39 am

As with all threads about hardcoe mode in TES, my response, which no one has sufficiently answered so far, is thus:

Firstly, in a world where food and water is extremely plentiful, any survival aspect of hardcoe mode such as that in Fallout NV is totally lost. What value is there to force the player to enter the menu and click on a few items periodically. People who do not understand this are completely missing the point of "hard core mode"

Secondly, the real hardcoe mode is already present. Vampirism.

1. Require regular intake of food/water? Drink blood.
2. Difficulty obtaining food? Have to hunt prey which fights back if detected.
3. Long periods of not eating puts you in danger? Stage vampires are hunted on sight.
4. Sleep at regular intervals? Daytime is dangerous to vampires and is better off spent in bed.

Just because something is plentiful does not mean you don't need it (also I could argue that you could get illnesses from drinking river water or old food)

maybe I don't want to be a vampire my priest is not in the habit of drinking blood.
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naome duncan
 
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Post » Sun Jun 10, 2012 2:42 am

Just because something is plentiful does not mean you don't need it (also I could argue that you could get illnesses from drinking river water or old food)

maybe I don't want to be a vampire my priest is not in the habit of drinking blood.

I get the point that wtflag is making though. Forcing people to eat twice a day and sleep six to eight hours a day sounds immersive, but in reality all you're doing is making somebody enter a menu and click on some cabbages or whatever. Nothing particularly fun there.
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Neliel Kudoh
 
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Post » Sun Jun 10, 2012 1:50 am

I get the point that wtflag is making though. Forcing people to eat twice a day and sleep six to eight hours a day sounds immersive, but in reality all you're doing is making somebody enter a menu and click on some cabbages or whatever. Nothing particularly fun there.

perhaps, however it does not have to be that way you could just click on food in the environment to eat you could equip a flagon to get water or ale I mean I'm sure there are ways to make it more interactive also I mean if this is true what does that make alchemy and drinking potions.
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Manuel rivera
 
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Post » Sun Jun 10, 2012 3:35 am

I play console thats why it bothers me that Bethesda didn't put in hardcoe mode. :down:
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butterfly
 
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Post » Sun Jun 10, 2012 9:18 am

The games too easy,we didn't get this, that wasn't added.BLAHH BLAHHH BLAHDITTY BLAH!!!!!! I hail from a time before mods,before cheats/codes,befor internet,hell even before cheat books, back when Mario him-self made his dabut on the home T.V. What do you spose gamers did back then did? we used our grey matter to make the already finished 100 time game more interesting.That 100 lives cheat in the first Mario, how do you spose that was drumed up?By some gamer who knew the game inside out, had finished it 1000000000 times and was board one night and decided to throw a shell at a steep at the same time he jumped and *poof* the 100 live cheat( which was more of an exploite) was born.I remember playen Zelda ocarena of time(memory is a little hazy) and was stuck at the invisable bridge part for like a month untill I watched Indiana Jones: search for the holy grail on T.V and when he reached his invisable bridge it hit me!!!! There was a post yesterday where the poster posted the back story for his character, I tip my hat to you good sir for using your brain to make the already interesting game just that much more interesting, and I can garentee that he/she will work harder to keep that character alive just for that reason. To me a real gamer is someone who is willing to use their imagination to further their experience, today's generation of gamer is spoiled IMO and has been let down by the major game makers who have caudaled them their entire gamer life.

P.S. A true gamer can name the very first game invented and what it was originally ment for if you can answer this question and you are content with simply being entertained then you are a true hard core gamer in my books. :cool:
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ijohnnny
 
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Post » Sun Jun 10, 2012 11:59 am

Just because something is plentiful does not mean you don't need it (also I could argue that you could get illnesses from drinking river water or old food)

maybe I don't want to be a vampire my priest is not in the habit of drinking blood.

1. Fun > Realism. Because it is a game.

It is a chore with no meaning nor value? Take it out, because I am sure you don't want to spend time in the toilet taking out what you put in.

2. You can eat and drink and sleep in Skyrim. You just don't have a meter telling you to do those things. A player playing a survivalist would have taken Vampirism.
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Daramis McGee
 
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Post » Sun Jun 10, 2012 9:50 am

perhaps, however it does not have to be that way you could just click on food in the environment to eat you could equip a flagon to get water or ale I mean I'm sure there are ways to make it more interactive also I mean if this is true what does that make alchemy and drinking potions.

Good point, but then people don't use alchemy and potions for immersion's sake, they use them for temporary in-game benefits.

And honestly, from an immersion standpoint, I think that spamming potions in the middle of combat by freezing time (opening a menu) and chugging seven health potions is a horrible game mechanic. I http://www.gamesas.com/topic/1338190-activities-that-freeze-time-and-those-that-dont/ wherein I suggested that time should pass while in menus. Only the System menu would freeze time, so you could save the game and go take a pee-break in peace. But if you wanna read a book, or check your map, or drink a potion, time would still run while you were in the menu, preventing people from gaming the system in the middle of combat.
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Camden Unglesbee
 
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Post » Sun Jun 10, 2012 12:09 am

The games too easy,we didn't get this, that wasn't added.BLAHH BLAHHH BLAHDITTY BLAH!!!!!! I hail from a time before mods,before cheats/codes,befor internet,hell even before cheat books, back when Mario him-self made his dabut on the home T.V. What do you spose gamers did back then did? we used our grey matter to make the already finished 100 time game more interesting.That 100 lives cheat in the first Mario, how do you spose that was drumed up?By some gamer who knew the game inside out, had finished it 1000000000 times and was board one night and decided to throw a shell at a steep at the same time he jumped and *poof* the 100 live cheat( which was more of an exploite) was born.I remember playen Zelda ocarena of time(memory is a little hazy) and was stuck at the invisable bridge part for like a month untill I watched Indiana Jones: search for the holy grail on T.V and when he reached his invisable bridge it hit me!!!! There was a post yesterday where the poster posted the back story for his character, I tip my hat to you good sir for using your brain to make the already interesting game just that much more interesting, and I can garentee that he/she will work harder to keep that character alive just for that reason. To me a real gamer is someone who is willing to use their imagination to further their experience, today's generation of gamer is spoiled IMO and has been let down by the major game makers who have caudaled them their entire gamer life.

P.S. A true gamer can name the very first game invented and what it was originally ment for if you can answer this question and you are content with simply being entertained then you are a true hard core gamer in my books. :cool:

I expect you're referring to SpaceWar, which was a somewhat Asteroids-like game, except you were fighting another human player. You each had a spaceship with rotation, thrust and fire contols, and there were settings to add a planet, add gravity to the planet, and even real-world starfields in the background. Its use was to field test the mainframe computers that the company sold. The engineers would go and set up the computer for the customer, and after installation would test its performance by playing the game.

Now how's that for nerdy trivia? :banana:
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Michelle Chau
 
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Post » Sat Jun 09, 2012 11:41 pm



P.S. A true gamer can name the very first game invented and what it was originally ment for if you can answer this question and you are content with simply being entertained then you are a true hard core gamer in my books. :cool:

Oh oh I think I got this was it...uhmmm Senet by the ancient Egyptians around 3000 B.C.
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Kari Depp
 
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Post » Sun Jun 10, 2012 1:02 am

I expect you're referring to SpaceWar, which was a somewhat Asteroids-like game, except you were fighting another human player. You each had a spaceship with rotation, thrust and fire contols, and there were settings to add a planet, add gravity to the planet, and even real-world starfields in the background. Its use was to field test the mainframe computers that the company sold. The engineers would go and set up the computer for the customer, and after installation would test its performance by playing the game.

Now how's that for nerdy trivia? :banana:

Nope,long befor that.A tip? It was a military brain child like so many other daily life things.Did you know the internet was orig. a US military brain child for better comms.?
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Aman Bhattal
 
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Post » Sun Jun 10, 2012 9:04 am

Oh oh I think I got this was it...uhmmm Senet by the ancient Egyptians around 3000 B.C.

Simple answer from a simple mind!!! :down:
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Chad Holloway
 
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Post » Sat Jun 09, 2012 9:40 pm

Simple answer from a simple mind!!! :down:

Your the one who said Game not Video game.
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Frank Firefly
 
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Post » Sun Jun 10, 2012 11:31 am

don't go throwen technicallities around. I assumed everyone would know what I ment by game on a video game fourm.
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lisa nuttall
 
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Post » Sat Jun 09, 2012 10:05 pm

Nope,long befor that.A tip? It was a military brain child like so many other daily life things.Did you know the internet was orig. a US military brain child for better comms.?

Yeah, but what game are you referring to? Because Spacewar was pretty early.
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XPidgex Jefferson
 
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Post » Sun Jun 10, 2012 3:14 am

Yeah, but what game are you referring to? Because Spacewar was pretty early.

Ping pong. It was ment for testing& calibrating early radar systems then moved to early vid.systems.
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^_^
 
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