About leveling and perks

Post » Sun Jun 10, 2012 9:46 pm

I never was disapointed other games TES. And I paid and I was so happy. But in this game I was very disapointed, it's look like they starting take something from other games and didn't put more effort to game. When I saw video then let them do anything in one week, I was suprised. What a hell they are doing all 4 years? What I think what they more concentrated in environment instead of gameplay.
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Niisha
 
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Post » Mon Jun 11, 2012 12:34 am

Athletics and Acrobatics were the two most ridiculously easy skills to increase, often resulting in faster level gaining. So, starting with Oblivion at least, constantly running, swimming, jumping and falling could reslt in you being a higher level, and thus the eneemies would scale with you. But without increasing weapon, spell and armor skills at a similar rate, the enemies could possibly overpower you. I run and jump constantly, I don't need to level up simply by travelling from place to place.

Ever since Morrowind, I would usually take Custom classes, especially with the redunancy in the pre-generated classes. I don't need multiple armor types. I'm not going to be using every weapon type. Several skills are easy enough to increase even when they are Miscellaneous.

I'm sneaking constantly, but I dont need to invest perks in it, so I'm saving them for other trees, like Smithing or Enchanting. But I need to start using those skills some more, so I can qualify for the perks I want.
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Liv Brown
 
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Post » Mon Jun 11, 2012 4:37 am

Again, not totally certain what you're saying here, but one common criticism of both Morrowind and Oblivion was that class selection ultimately didn't mean anything if you chose to play as a super-jack-of-all-trades. If you're playing a thief, but you'd like to try playing as a mage, start a new character.

If they will make like profile system I can do this, but when You have only on profile and a lot saves, is extra work for this. Oblivion and Morrowind it was more different from others game, not like this. And in this point dev team have a stronger side of game compare with others games. Is a lot things what they didn't improve, like skill system, gameplay system (if You killed enemy in sneak mode, and if they found dead body, so no one is going to look who did this. So Why is need sneak system? I still can't understand what are they doing whole 4 years.
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Benito Martinez
 
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Post » Mon Jun 11, 2012 2:51 am

Every rpg is giving better choice to spend for attributes and skill. Now this game is like other games and getting close and close, in the end will be similar to others. Now this doesn't have something special like was before, and I am talking about character developing? Why they should take copies from other games?
Could be just me, but that statement doesn't make any sense at all.
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oliver klosoff
 
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Post » Sun Jun 10, 2012 6:52 pm

Athletics and Acrobatics were the two most ridiculously easy skills to increase, often resulting in faster level gaining. So, starting with Oblivion at least, constantly running, swimming, jumping and falling could reslt in you being a higher level, and thus the eneemies would scale with you. But without increasing weapon, spell and armor skills at a similar rate, the enemies could possibly overpower you. I run and jump constantly, I don't need to level up simply by travelling from place to place.

Ever since Morrowind, I would usually take Custom classes, especially with the redunancy in the pre-generated classes. I don't need multiple armor types. I'm not going to be using every weapon type. Several skills are easy enough to increase even when they are Miscellaneous.

I'm sneaking constantly, but I dont need to invest perks in it, so I'm saving them for other trees, like Smithing or Enchanting. But I need to start using those skills some more, so I can qualify for the perks I want.

Don't forget that if Athletic and Acrobat is second skill, so is growing slowly and doesn't affect you leveling.
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Jade MacSpade
 
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Post » Mon Jun 11, 2012 8:19 am

And if we talking about level system, I liked idea like levels always You will gain from main skills, but not from second or third skills. So no need to scare about leveling. I think what something was in morrowind. Like with main skills level is growing faster, second skills level is going slower, and not specialized skills doesn't affect Your level.
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Wayland Neace
 
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Post » Mon Jun 11, 2012 7:04 am

It would make a lot more sense if you for example had had to pick a perk from a skill tree you improved the most in that level or if you had to find a trainer to get the perk, but people would probably complain that "it limits their freedom".

And yeah, about that secondary skill thing, its actually pretty good idea. They could make all non combat skills secondary skills what wouldn't make you level up, that way they wouldn't have to worry about balancing the level scaling.
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James Baldwin
 
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Post » Mon Jun 11, 2012 7:30 am

It would make a lot more sense if you for example had had to pick a perk from a skill tree you improved the most in that level or if you had to find a trainer to get the perk, but people would probably complain that "it limits their freedom".

Yes, because there no freedom. Thats why this game doesn't have spirit like freedom in skill system. I like perk system because is a nice why is describing Your skill and abilities. But I don't like what You get experience from skill which is not main Your skill, and later on You will be overpowered. They sort thing like main skills, second and third skills for leveling system. For is not a problem because You can find mod, I wasn't what developers until now didn't find they how to represent skill system and how to make unique system from other games.
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Jesus Lopez
 
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Post » Mon Jun 11, 2012 9:54 am

Don't forget that if Athletic and Acrobat is second skill, so is growing slowly and doesn't affect you leveling.

If its a minor skill in Morrowind it does, but not as Miscellaneous. I dont play Oblivion very much, so wasnt really taking that into consideration. As a Miscellaneous skill, yes it is slower than a Major skill, but still very easy in my opinion. In Morrowind, I found Sneak to be very hard to raise if it was a Miscellaneous skill starting at 5. Oblivion it was significantly easier. Skyrim, too.
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Taylrea Teodor
 
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Post » Sun Jun 10, 2012 7:20 pm

It would make a lot more sense if you for example had had to pick a perk from a skill tree you improved the most in that level or if you had to find a trainer to get the perk, but people would probably complain that "it limits their freedom".

And yeah, about that secondary skill thing, its actually pretty good idea. They could make all non combat skills secondary skills what wouldn't make you level up, that way they wouldn't have to worry about balancing the level scaling.

I very agree with opinion, that all crafting skill is not affect You level. Smithing, Alchemy, Enchanting, and also they can add like more skill like Herbalism, Woodcuter, Miner, Explorer, Skinner, Farmer, Fishing, Astronomy, Architect. How many thing they can add if they will understand about skill system design.
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Greg Cavaliere
 
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Post » Sun Jun 10, 2012 11:29 pm

Yes, because there no freedom. Thats why this game doesn't have spirit like freedom in skill system. I like perk system because is a nice why is describing Your skill and abilities. But I don't like what You get experience from skill which is not main Your skill, and later on You will be overpowered. They sort thing like main skills, second and third skills for leveling system. For is not a problem because You can find mod, I wasn't what developers until now didn't find they how to represent skill system and how to make unique system from other games.
If you are talking about previous TES games skill systems, to be honest, they were actually really crappy. Even though you didn't get levels from other than your main skills, you still could level all other skills to 100 and get ALL of their bonuses, in Skyrim you can't get their bonuses because there is only a limited amount of perks. It's really much better system, they should just remove the useless perks and MAKE A DECENT PERK UI FOR PC, SKYRIMS IS IMPOSSIBLE TO NAVIGATE FFS.
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Devils Cheek
 
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Post » Mon Jun 11, 2012 7:25 am

I very agree with opinion, that all crafting skill is not affect You level. Smithing, Alchemy, Enchanting, and also they can add like more skill like Herbalism, Woodcuter, Miner, Explorer. How many thing they can add if they will understand about skill system design.

Smithing, Alchemy, and Enchanting are arguably the most powerful Perk trees there are however. If I could max out my Smithing and Enchanting at level 1, the game would be an utter joke. It is quite awkward however that level is a major component of anything in this game when "power" cannot easily be assessed based on level.
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naome duncan
 
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Post » Mon Jun 11, 2012 4:23 am

If you are talking about previous TES games skill systems, to be honest, they were actually really crappy. Even though you didn't get levels from other than your main skills, you still could level all other skills to 100 and get ALL of their bonuses, in Skyrim you can't get their bonuses because there is only a limited amount of perks. It's really much better system, they should just remove the useless perks and MAKE A DECENT PERK UI FOR PC, SKYRIMS IS IMPOSSIBLE TO NAVIGATE FFS.

Agreed on both fronts. I try using the movement keys or clicking on a perk I want, and sometime it sends me up or down the tree, or even over to the next skill tree
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Ludivine Dupuy
 
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Post » Mon Jun 11, 2012 3:05 am

Smithing, Alchemy, and Enchanting are arguably the most powerful Perk trees there are however. If I could max out my Smithing and Enchanting at level 1, the game would be an utter joke. It is quite awkward however that level is a major component of anything in this game when "power" cannot easily be assessed based on level.

They can put like control system on them. What it doesn't get powerful. Like Your drop is come on Your level, so same is with these skills. Just need think how to do and how to make more interested than it was before. But hasn't affect You level because they are crafting skills.
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alyssa ALYSSA
 
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Post » Mon Jun 11, 2012 5:20 am

I done calculation. I liked be thief, I have to take all skills from this tree. Total cost about 76 perks, but I want kill something have to have like one handed dagger, so i have to think something. How I will level up? How I will kill bosses without weapon? Is here some logic explanation? About that classes we are talking? Even thief classes doesn't any damage skill. This game have wrong classes and what why perks system doesn't have connections to classes.
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Life long Observer
 
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Post » Mon Jun 11, 2012 1:52 am

Solution: Remove levels entirely, they serve very little purpose now that attributes and attribute bonuses aren't affected. Stamina, Health and Magicka can develop through some other mechanism and perks can be gained through in-game training with different trainers once you have achieved sufficient rank in the skill and guild or faction.
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des lynam
 
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Post » Sun Jun 10, 2012 8:21 pm

I done calculation. I liked be thief, I have to take all skills from this tree. Total cost about 76 perks, but I want kill something have to have like one handed dagger, so i have to think something. How I will level up? How I will kill bosses without weapon? Is here some logic explanation? About that classes we are talking? Even thief classes doesn't any damage skill. This game have wrong classes and what why perks system doesn't have connections to classes.

That's not true at all. The skills affected by the Thief stone don't include weapons skills, but those skills don't define you as a thief (arguably, a thief would have very little call for Alchemy if they weren't going to be poisoning weapons). It's not like you aren't a thief character if you take skill points in any skill trees not affected by the Thief guardian stone.

There were no weapon skills classified as Stealth skills in Oblivion. Did that mean that no one played a thief who used weapons?

You seem to be thinking about this completely backwards, and the language barrier isn't helping you.
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Averielle Garcia
 
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Post » Mon Jun 11, 2012 9:45 am

That's not true at all. The skills affected by the Thief stone don't include weapons skills, but those skills don't define you as a thief (arguably, a thief would have very little call for Alchemy if they weren't going to be poisoning weapons). It's not like you aren't a thief character if you take skill points in any skill trees not affected by the Thief guardian stone.

There were no weapon skills classified as Stealth skills in Oblivion. Did that mean that no one played a thief who used weapons?

You seem to be thinking about this completely backwards, and the language barrier isn't helping you.

When You will fight with bosses poisons doesn't help a lot because You will be killed. Some creatures have resit to poisons. So if You not a thief so how are You? Mutant from Chronicles?

Why warriors have everything, mage have combat doesn't have armor, thief doesn't combat skills, but light armor?
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Isaac Saetern
 
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Post » Sun Jun 10, 2012 10:57 pm

They can put like control system on them. What it doesn't get powerful. Like Your drop is come on Your level, so same is with these skills. Just need think how to do and how to make more interested than it was before. But hasn't affect You level because they are crafting skills.

I agree with you that crafting Perks should be separate from the rest of the Perks. Crafting also needs rulesets put onto it and to make it better than what it is. Not better from an efficiency standpoint, but from WHAT it does. Replacing itemization is bad. Really and truly, there should be Character Level and Crafting Level. Crafting Level should not be able to exceed Character Level. This promotes adventuring rather than sitting in town all day crafting Iron Daggers.
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Danii Brown
 
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Post » Sun Jun 10, 2012 9:12 pm

When You will fight with bosses poisons doesn't help a lot because You will be killed. Some creatures have resit to poisons. So if You not a thief so how are You? Mutant from Chronicles?

I don't understand what you're saying.

Being a thief in this game doesn't mean that you only allow yourself to level skills that are governed by the Thief stone. That's ridiculous.
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dav
 
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Post » Mon Jun 11, 2012 12:19 am

I don't understand what you're saying.

Being a thief in this game doesn't mean that you only allow yourself to level skills that are governed by the Thief stone. That's ridiculous.

We don't have class system, so where no need perks. When You have classes so some perks should be assigned to skills when You tarting game, later on You can put others.
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BRIANNA
 
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Post » Mon Jun 11, 2012 8:22 am

We don't have class system, so where no need perks. When You have classes so some perks should be assigned to skills when You tarting game, later on You can put others.

Basically, what you are saying is that you do not agree with the "blank slate" approach Todd has designed Skyrim around. I agree, neither do I. Like many others have said, before you feel like the class you are trying to make, whether it be Mage, Warrior, Thief or some Custom Hybrid, until late investment you don't feel that. Everyone starts from scratch as the "same" class more or less and evolves. By the time you feel like your class, the game is downright trivial and progression no longer matters. You should be able to pick your path at character creation, and evolve from that point with some skills/perks that suit your "class".
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danni Marchant
 
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Post » Mon Jun 11, 2012 1:02 am

Basically, what you are saying is that you do not agree with the "blank slate" approach Todd has designed Skyrim around. I agree, neither do I. Like many others have said, before you feel like the class you are trying to make, whether it be Mage, Warrior, Thief or some Custom Hybrid, until late investment you don't feel that. Everyone starts from scratch as the "same" class more or less and evolves. By the time you feel like your class, the game is downright trivial and progression no longer matters. You should be able to pick your path at character creation, and evolve from that point with some skills/perks that suit your "class".

that's a fundamental flaw i don't think many see. finally, or maybe never, when i become that character i planned it will be so late in the game that i'll move on to another character type.

i'll NEVER be able to play the type of character i planned during the hard parts of the game. it will always be when i am a god.
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Syaza Ramali
 
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Post » Mon Jun 11, 2012 5:27 am

I think they should have maybe spent some more time developing perks and separating them from simple bonuses that you should get from leveling. Some perks do indead feel like perks. However, in the case of something like lockpick.. Improving the skill alone barely does anything. You can have a 100 skill in lockpick but if you didn't take any of the "make novice-master locks easier".. they aren't easier. In the case of Speech.. At around skill level 30 you can basically persuade or intimidate anybody without having to take either of the persuade or intimidate perks.
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lillian luna
 
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Post » Mon Jun 11, 2012 9:25 am

Basically, what you are saying is that you do not agree with the "blank slate" approach Todd has designed Skyrim around. I agree, neither do I. Like many others have said, before you feel like the class you are trying to make, whether it be Mage, Warrior, Thief or some Custom Hybrid, until late investment you don't feel that. Everyone starts from scratch as the "same" class more or less and evolves. By the time you feel like your class, the game is downright trivial and progression no longer matters. You should be able to pick your path at character creation, and evolve from that point with some skills/perks that suit your "class".

This is point. If we don't have classes, so no need perks system and give us chose to in all masters, when we will have have classes so we straight away will know we to put perks system and also they should be some of them redesigned. Sometime I don't understand dev team, why they want show to us what we clever than You, what Your ideas is stupid like our. We giving ideas for free and no need to think years, but why they so arrogant people don't want accept ideas from players. Is not that like I am dev so I have more right than You and I don't want to listen. More thing I starting discuss more thing I started to know about dev team.
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Amy Cooper
 
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