About leveling and perks

Post » Mon Jun 11, 2012 7:46 am

I very liked idea in morrowind and oblivion. When You leveling skills, You unlock more abilities.

What I didn't like in skyrim, is that You have spend skill point on perks. Is stupid idea, because You can have like sneak skill 100, but You don't have bonus. So, why I need this skill? Why I need leveling this skill? There no passion to enjoy and level up char. Like in real life, how You get experience, from practice, so new thing You discovering. In skyrim leveling system with perks doesn't have connections at all, because is depend on You, not from You experience. In skyrim Your are not specialized person like was in morrowind. Like main skills is grow faster than others. This is something real, and second if You leveling skill, so You gain abilities, not like You can chose.

I like idea how they represent skill tree. Is very nice idea. But instead You put skill point on perk, better You will go learn from npc or You have look for npc who is fighting like that. Like make a lot mini-games for each perk you have to learn. So will be something new and interesting. Like You reached skill level to unlock what perk, and later on You have to find way to learn it, like speak with skill master, do some quests, read book and make practices. In this way everyone will enjoy, because You will fill like You learning from others experience.
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Heather M
 
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Post » Mon Jun 11, 2012 11:12 am

What do You think guys?
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louise fortin
 
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Post » Sun Jun 10, 2012 7:10 pm

Meh, I like the perk system better then the attribute system from Morrowind and Oblivion. I feel like my character is more defined.
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Rachael Williams
 
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Post » Mon Jun 11, 2012 9:15 am

I'm not sure I understand your problem with the perk system. The whole design of the system forces you to specialize more, by choosing where to allocate your points after leveling that skill to a certain point. The way you phrase it (and this may just be a language barrier thing), there's no point in getting 100 Sneak skill. But the perk system won't let you get the Shadow Warrior perk without actually having 100 sneak skill, so there's obviously a point.
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Trevi
 
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Post » Sun Jun 10, 2012 9:11 pm

I think it's their way to "force" you into the definition of a class, since there's no class selection.
idk if you noticed the nebula colors behind the perks trees, they represent a mage (blue), a thief (green) and a warrior (red)
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james kite
 
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Post » Sun Jun 10, 2012 8:35 pm

I don't much care for attributes as it penalizes Hybrid characters and makes itemization a nightmare. I think you can achieve the same thing in a streamlined manner. I think the Perk/Skill tree idea is a great concept, but implemented poorly. I believe that they should have more interesting perk choices available that truly add specialization. These would be unique skills, abilities, or spells that alter how your character plays - not just their effectiveness with certain weapons/skills. I think they could still have levels scale off of the use of skills, however I would have preferred that from the get-go you pick Primary, Major, and Minor skills that would carry with it the modifiers you have from the uninteresting Perks now - and with all of those free Perk points you can add great Perks. Eagle Eye, Silent Roll, and Shield Bash are examples of how ALL Perks should be. What separates a "Warrior" from a "Wizard" shouldn't just be that a Warrior hits harder with a Sword and a Wizard has a larger Magicka pool.
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Kirsty Collins
 
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Post » Sun Jun 10, 2012 8:47 pm

Meh, I like the perk system better then the attribute system from Morrowind and Oblivion. I feel like my character is more defined.

But other skills is worthless. What's is point to have others skills? where You don't spend perks? What is point to have all skill to 100?
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Mark Churchman
 
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Post » Mon Jun 11, 2012 7:34 am

But other skills is worthless. What's is point to have others skills? where You don't spend perks? What is point to have all skill to 100?

there's no point on having the other skills in fact, the only point can be reach level 81, and that also has no point
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james reed
 
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Post » Sun Jun 10, 2012 8:38 pm

there's no point on having the other skills in fact, the only point can be reach level 81, and that also has no point

So is no point to give all skills, but make classes lets for players go straight to point. Now they giving everything and You can't develop character, because that perk system is confusing. Look like dev-team have more than 10 years experience and didn't get point how to achieve better system for classes. How to give for players better choice to find unique build and that will be more worthless. This is no point to show to You all skills which later You have confused and destroying all game atmosphere.
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Darrell Fawcett
 
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Post » Mon Jun 11, 2012 2:17 am

But other skills is worthless. What's is point to have others skills? where You don't spend perks? What is point to have all skill to 100?

There isn't much of a point except pointless leveling. Which is a lot better than being able to level every skill in the game to the point where your character is a warrior/mage/thief who can do whatever they want at any time. In Skyrim, you're stuck with your perk choices, and you actually have to have a unique playstyle to match.

Edited for post above this: Sorry, but your English is bad enough that it's impossible to tell what you're trying to say. All I can tell is that you don't like the perk system because you can't level every skill in the game to 100 and create a god-character.
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Vera Maslar
 
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Post » Sun Jun 10, 2012 10:32 pm

So is no point to give all skills, but make classes lets for players go straight to point. Now they giving everything and You can't develop character, because that perk system is confusing. Look like dev-team have more than 10 years experience and didn't get point how to achieve better system for classes. How to give for players better choice to find unique build and that will be more worthless. This is no point to show to You all skills which later You have confused and destroying all game atmosphere.

I find it more interesting than the usual add 10 points to ATK, DEF, WIS etc.
also they don't ruin the game atmosphere, you raise only the skills you use, aka a warrior will never raise illusion or rrstoration, except for exploiting
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Genevieve
 
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Post » Sun Jun 10, 2012 11:07 pm

perks should never substitute attributes.

attributes are what should influence everything else.

getting rid of attributes was incredibly dimwitted.
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Dean Ashcroft
 
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Post » Mon Jun 11, 2012 1:47 am

perks should never substitute attributes.

attributes are what should influence everything else.

getting rid of attributes was incredibly dimwitted.

Isn't it funny that the word "attributes" wasn't used in the OP at all?
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Soph
 
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Post » Mon Jun 11, 2012 11:25 am

I was very disappointed, because others rpg game offer better skill system where to spend point and skill (perks) is more worthless. Do You know why players liked to have all skills, because they like discover what developers is made. What dev team wanted to show. And You was enjoying to do this because You like it. Second, why they removed athletic and sprint from skill tree, like was in morrowind. I think gameplay is getting worst and worst, just environment is getting better and better.
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Samantha Wood
 
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Post » Mon Jun 11, 2012 7:20 am

perks should never substitute attributes.

attributes are what should influence everything else.

getting rid of attributes was incredibly dimwitted.

they are pretty much like attributes, it's just that they rise when you use them instead of raise when you level up.
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Anna Watts
 
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Post » Sun Jun 10, 2012 6:55 pm

I was very disappointed, because others rpg game offer better skill system where to spend point and skill (perks) is more worthless. Do You know why players liked to have all skills, because they like discover what developers is made. What dev team wanted to show. And You was enjoying to do this because You like it. Second, why they removed athletic and sprint from skill tree, like was in morrowind. I think gameplay is getting worst and worst, just environment is getting better and better.

Players generally liked to have all their skills maxed out because it made them some kind of ungodly jack of all trades, who could sneak-jump a mile in the air wearing all heavy armor, fire off a dozen spells and then swing their warhammer all before hitting the ground.

In your first post, you make the argument that the perks system doesn't make you as specialized as in Morrowind or Oblivion, when the complete opposite is true. Instead of being able to do everything equally well once you've leveled your skills up to 100, you still have a character that specializes. So if you make a character who levels up as a thief, then you still play as a thief in the endgame. And if you want to experience the other styles of playing, create a new character.
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Ria dell
 
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Post » Mon Jun 11, 2012 7:55 am

It should be a mixture. At certain skill levels, some Perks get applied automatically (like more damage for weapons etc). But, we also get to pick one Perk from a list, that may or may not help a skill or our character.
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Lauren Graves
 
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Post » Mon Jun 11, 2012 5:16 am

While getting all skills to 100 and having a lv 81 character isn't necessary, it's just one more thing to accomplish in Skyrim. It's there with finding or clearing all dungeons, completing as many quests as possible, having a maxed out character, etc.

Many rpgs let you level a character far beyond what is required to complete the game. Skyrim is no different. If you don't want to max out all skills, then don't. Just use the skills that your particular character would naturally use.
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Veronica Flores
 
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Post » Sun Jun 10, 2012 11:21 pm

Isn't it funny that the word "attributes" wasn't used in the OP at all?

it's funny that someone can think to discuss skills and perks without including attributes.

it's funny that you used the attribute of wisdom in this thread. and, others spoke of attributes prior, as well.

it's funny that you consider perks to be "pretty much like attributes." not only does that show a lack of an understanding of the distinction between attributes and perks, but, gives us who consider the perk system to be flawed even more support for our positions.
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^~LIL B0NE5~^
 
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Post » Mon Jun 11, 2012 3:50 am

But other skills is worthless. What's is point to have others skills? where You don't spend perks? What is point to have all skill to 100?
Get more perks? I don't know, but the whole point of a class in the first place is to determine how your character played. In Oblivion and Morrowind this wasn't the case. Then they removed the classes and added a limited number of perks and put a large ammount of the skills power into [censored] perk-tree. You can use non-perked skills, but you will be at a disatvantage. In other words you know have an actual reason for using your main skills over the others. It is commonly refered to as defining your character which is a part of almost every RPG out there.
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Crystal Birch
 
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Post » Mon Jun 11, 2012 6:56 am

It should be a mixture. At certain skill levels, some Perks get applied automatically (like more damage for weapons etc). But, we also get to pick one Perk from a list, that may or may not help a skill or our character.

In some thy I am agree. But You know why oblivion and morrowind was so special, because anytime You can change Your class. If You bored be as warrior, so You can play as mage. Because we all know what elder scroll word so big for long playing same class is getting bored because You everything already have on max ( I mean about class skill). So You started to grow up mage or be a thief. It doesn't make You more stronger or weaker, because game designer already made that all these skill be acknowledge to npc level.
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CHangohh BOyy
 
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Post » Mon Jun 11, 2012 2:55 am

it's funny that someone can think to discuss skills and perks without including attributes.

it's funny that you used the attribute of wisdom in this thread. and, others spoke of attributes prior, as well.

it's funny that you consider perks to be "pretty much like attributes." not only does that show a lack of an understanding of the distinction between attributes and perks, but, gives us who consider the perk system to be flawed even more support for our positions.

Um... I never said that perks were "pretty much like attributes". I consider them to be a more-than-adequate substitution for a game of spreadsheets.
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Lil'.KiiDD
 
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Post » Mon Jun 11, 2012 7:47 am

they are pretty much like attributes, it's just that they rise when you use them instead of raise when you level up.

edit: wanted to point out that i mistakenly thought that was you.
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Agnieszka Bak
 
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Post » Sun Jun 10, 2012 8:04 pm

Get more perks? I don't know, but the whole point of a class in the first place is to determine how your character played. In Oblivion and Morrowind this wasn't the case. Then they removed the classes and added a limited number of perks and put a large ammount of the skills power into [censored] perk-tree. You can use non-perked skills, but you will be at a disatvantage. In other words you know have an actual reason for using your main skills over the others. It is commonly refered to as defining your character which is a part of almost every RPG out there.

Every rpg is giving better choice to spend for attributes and skill. Now this game is like other games and getting close and close, in the end will be similar to others. Now this doesn't have something special like was before, and I am talking about character developing? Why they should take copies from other games?
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Lavender Brown
 
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Post » Sun Jun 10, 2012 8:31 pm

In some thy I am agree. But You know why oblivion and morrowind was so special, because anytime You can change Your class. If You bored be as warrior, so You can play as mage. Because we all know what elder scroll word so big for long playing same class is getting bored because You everything already have on max ( I mean about class skill). So You started to grow up mage or be a thief. It doesn't make You more stronger or weaker, because game designer already made that all these skill be acknowledge to npc level.

Again, not totally certain what you're saying here, but one common criticism of both Morrowind and Oblivion was that class selection ultimately didn't mean anything if you chose to play as a super-jack-of-all-trades. If you're playing a thief, but you'd like to try playing as a mage, start a new character.
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Emily Jones
 
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