All perks unlockable

Post » Tue Jun 12, 2012 1:07 pm

Bethesda loves to go on about how you can create any type of character you want and well guess what? i want to be good at everything in one file. i want all the perks on one file, why would they make it so you cannot? and what type of max level is 81 and a half =/ i seriosly hope that with the dlc you will be able to get all the perks on one character....but i know you wont =(
What do you think about perks? Leave your interesting comments below please.
No that would destroy EVERYTHING TES stands for!!!!!
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KRistina Karlsson
 
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Post » Tue Jun 12, 2012 10:57 pm

In general I agree with you, but I have to ask: your own mod, or a downloaded one? If downloaded, which one? I'm trying to find if anyone has done one which doesn't use the script extender.

I use the http://skyrim.nexusmods.com/downloads/file.php?id=1175, but that does require SKSE. Earlier i used http://skyrim.nexusmods.com/downloads/file.php?id=1969 that runs on Script Dragon instead, but apparently that has not been updated for quite a while :shrug:

I don't remember seeing other mods that do this.
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leigh stewart
 
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Post » Tue Jun 12, 2012 6:43 pm

No that would destroy EVERYTHING TES stands for!!!!!
Please elaborate
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rebecca moody
 
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Post » Tue Jun 12, 2012 9:48 pm

Ehurm :P
well.. I want to get more perk points when i level up.
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Robyn Lena
 
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Post » Tue Jun 12, 2012 2:52 pm

Nope, I like the way Bethesda has done it. You can be a jack-of-all-trades, but a master of none.
after many different playthroughs, i'd prefer to be a master of all trades, jack of none.
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Ann Church
 
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Post » Tue Jun 12, 2012 1:16 pm

after many different playthroughs, i'd prefer to be a master of all trades, jack of none.

yep
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N3T4
 
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Post » Wed Jun 13, 2012 2:03 am

I use the http://skyrim.nexusmods.com/downloads/file.php?id=1175, but that does require SKSE. Earlier i used http://skyrim.nexusmods.com/downloads/file.php?id=1969 that runs on Script Dragon instead, but apparently that has not been updated for quite a while :shrug:

I don't remember seeing other mods that do this.


Thanks. I'd seen that one, but use of SKSE puts me off. As I said elsewhere, a great tool for fixing problems, but a good one for causing them as well. But it does confirm that scripting seems to be the only way to do this.
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kitten maciver
 
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Post » Wed Jun 13, 2012 12:28 am

This really isn't what skyrim is about for me, but I'll give it a shot.

I imagine your best bet would be taking all the useful perks for each skill (e.g. weightless heavy armor and dual flurry for one hand), but only take the first perk (increase damage/effectiveness by 20% etc) once, then use enchanting/alchemy/smithing to improve the damage levels of weapons, armor ratings of heavy/light armor and magicka cost of spells.

Don't take the reduce magicka perks for the magic schools, and only take the steel and arcane smithing perks. I imagine by level 81 (which I assume you will use some glitch to reach quickly) you could have all the useful perks in all the skills and be doing sufficient damage.

Something like this - http://skyrimcalculator.com/#109247 - I'd suggest not using some skills though, can't fit them all in.
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Ross
 
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Post » Tue Jun 12, 2012 4:29 pm

I just hope that when the DLC comes out, every skill will be able to be leveled to 150, otherwise you'll start its story as a freakin' badass who can kill anyone.
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Teghan Harris
 
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Post » Tue Jun 12, 2012 11:49 am

I think that if they add the opportunity to have all the perks they remove the reason to have them in the first place. It would take away character specialization.

Simply put: It would hurt the general design of the game as I see it.
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Rachel Hall
 
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Post » Tue Jun 12, 2012 12:33 pm

Thanks. I'd seen that one, but use of SKSE puts me off. As I said elsewhere, a great tool for fixing problems, but a good one for causing them as well. But it does confirm that scripting seems to be the only way to do this.

Maybe you'll like this mod:

http://skyrim.nexusmods.com/downloads/file.php?id=10836

This adds buyable potions (that costs quite a bit, but the price can be easily edited) that adds a perk point when drunk. Simple, yet very nice and useful :) Especially for not having to worry anymore about perk point limitations.
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Natalie Harvey
 
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Post » Tue Jun 12, 2012 5:44 pm

I think that if they add the opportunity to have all the perks they remove the reason to have them in the first place. It would take away character specialization.

Simply put: It would hurt the general design of the game as I see it.
Agreed.

I did mod the multi-rank 'starter' perks for many skills to be just one rank instead, because I felt that the additional ranks were essentially 'padding' and there just to soak up perk picks that could be put to better uses. Then again, I tend to perk out skill trees (such as Speech and Lockpicking) that most folks don't in addition to the ones for my chosen combat style, so I needed the 'extra' picks to be available. I am also considering giving the higher-tier multi-rank perks the same treatment, although I am currently holding off on doing so until I do some more testing with the current setup.

I still have the same number of picks as before the change, just more flexibility in their allocation since I don't have to sink large numbers of them into 5-rank perks just to get the skills to operate at the proper level.
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Josh Sabatini
 
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Post » Wed Jun 13, 2012 2:31 am

I think that if they add the opportunity to have all the perks they remove the reason to have them in the first place. It would take away character specialization.

Simply put: It would hurt the general design of the game as I see it.
By that same logic why have all skills affect your level? If you want to reach the top level and become your most powerful you have to level up everything to 100, even skills outside your specialization. Adding the choice to obtain all perks does nothing to affect specialization. You can choose to specialize or can choose not to. How many people play till they reach the top level? Mostly the completionists.
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Ben sutton
 
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Post » Tue Jun 12, 2012 4:58 pm

i think its stupid you level off every single skill in the first place

give me the good old class system that actually makes you focus on those skills to progress

this access-to-all character style is dull and kills the replaying value
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NAtIVe GOddess
 
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Post » Tue Jun 12, 2012 7:32 pm

By that same logic why have all skills affect your level? If you want to reach the top level and become your most powerful you have to level up everything to 100, even skills outside your specialization. Adding the choice to obtain all perks does nothing to affect specialization. You can choose to specialize or can choose not to. How many people play till they reach the top level? Mostly the completionists.
Have all the skills affect your level so:
1: You don't need to add the broken and/or pointless class system Morrowind and Oblivion had.
2: You don't need to add a class system akin to Dragon Age or Mass Effect or D&D to the game.

And yes it does affect specialization. Specialization is the result of having limitations. Remove the limitations and you remove the specialization. Sure, you can chose to specialize, but like in Oblivion and Morrowind specialized/unique characters would be the result of the player neglecting certain stats.
Having to neglect stats to have a semi-specialized charater cannot under any circomstances be good game design.

Just to clarify this without starting a discussion: I think MW and OB are great despite the horrible class system. No point in discussing it here.
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ImmaTakeYour
 
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Post » Tue Jun 12, 2012 4:00 pm

Oblivion had no perk systems and that game had replay value up the wazoo, at least for me it did. I've used this example before:

If I get my lockpicking skill up to 100 legit by taking the virginities of every lock Skyrim but have not placed a single perk into the tree then Lockpicking only slightly gets easier. Like with some sort of witch magic my character hasn't seemed to grasp a higher learning of how locks works simply becasue I didn't allocate points, despite the fact that I have a lockpicking skill of 100.

To me having this new perk system actually KILLS replay value, Why would I want to spend time replaying a game after I've finshed all the other plots on another character, go through the same dialogue, trudge through storylines that I've already done that have no alternative outcomes?

Being able to have a one time character allows me to say "You know what? I think I want to learn Alchmey today." then BAM! I learn how to be an Alchemist and it now becaomes a viable source for me to utilize in the game instead me cranking out measily 25point restore health potions.

Skyrim has A LOT of content, and let's be honest, I hope none of us here have the amount of time to go through it twice or even three times with slightly altered combat or playstyles.
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Monika Fiolek
 
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Post » Tue Jun 12, 2012 5:28 pm

i think its stupid you level off every single skill in the first place

give me the good old class system that actually makes you focus on those skills to progress

this access-to-all character style is dull and kills the replaying value
No, a bad game kills replay value. Allowing people to obtain all the perks would not make Skyrim a bad game nor kill the replay value. Why do you care if people would obtain all the perks? What affect does their game have on yours? No one is saying you have to get everything. Specialization is a choice. It shouldn't be forced.
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Sarah Evason
 
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Post » Tue Jun 12, 2012 8:28 pm

Have all the skills affect your level so:
1: You don't need to add the broken and/or pointless class system Morrowind and Oblivion had.
2: You don't need to add a class system akin to Dragon Age or Mass Effect or D&D to the game.

And yes it does affect specialization. Specialization is the result of having limitations. Remove the limitations and you remove the specialization. Sure, you can chose to specialize, but like in Oblivion and Morrowind specialized/unique characters would be the result of the player neglecting certain stats.
Having to neglect stats to have a semi-specialized charater cannot under any circomstances be good game design.

Just to clarify this without starting a discussion: I think MW and OB are great despite the horrible class system. No point in discussing it here.
Oblivion had more of a specialization system than Skyrim does. Neglect certain stats? Kind of like people now must neglect certain perks? Specialization is a person's choice. If all perks were obtainable not everyone would get all of them. People would still specialize in something if they wished to. Those who want everything would play enough to get everything. More of a specialization system in Skyrim would be only allowing you to level a few skills up to level 100 while the other could only be leveled up to 25 or 50, but not to 100. If you reach to top level in Skyrim that would mean all your skills are level 100. Where's the specialization then? Not everyone gets to the top level just like not everyone would get all the perks. It's all a matter of choice. Why not at least have the option for people who want to?
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Jordan Moreno
 
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Post » Tue Jun 12, 2012 12:34 pm

Oblivion had more of a specialization system than Skyrim does. Neglect certain stats? Kind of like people now must neglect certain perks? Specialization is a person's choice. If all perks were obtainable not everyone would get all of them. People would still specialize in something if they wished to. Those who want everything would play enough to get everything. More of a specialization system in Skyrim would be only allowing you to level a few skills up to level 100 while the other could only be leveled up to 25 or 50, but not to 100. If you reach to top level in Skyrim that would mean all your skills are level 100. Where's the specialization then? Not everyone gets to the top level just like not everyone would get all the perks. It's all a matter of choice. Why not at least have the option for people who want to?
Let me just get this clear: You think that a system were what you chose as your characters skills doesn't matter because it doesn't give them any advantages over your non-class skills in terms of usefulness(I don't count increased skill increase as a useful/noteworthy ability) have more specialization than a system where you get a limited amount of perks to spend and most of a skills power lies with the perks? Sorry, I don't see that one.

The specialization lies in the perks, who in one way have replaced classes. Even if you have a skill at 100 it is going to be somewhat weak without perks(unless you exploit enchanting etc).

Also: Specialization is not a chaice in that manner. It is a part of the design, and it has been as long as one could chose to play different archetypes in gaming(even the ealiest tabletop games like D&D). It has always been an important part of RPG design, and it always will be.
If anything the best option to do with the perks to make characters more unique would be to add more chosable perks to the current perk-trees.

If the player must go out of his way to get anything but a generic character the character system is horrible. Saying that they should include it because some may want to use it is not a viable stance on this because the game is designed around having a limitesd amount of perks. It would be the same as adding the option of turning in to a dragon. Some might like it, but it doesn't fit. IIRC Todd Howard mentioned in an interview before the game was released that they added the perks to give the characters more specialization, and they do.

In terms of game design Limitations = Specialization = Reason to chose x character-type/playstyle. If you have no limitations you could jst as well have used a set hero, like John 117 Master Chief.
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Amy Gibson
 
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Post » Tue Jun 12, 2012 1:33 pm

I do wish I had the internet savvy to paste a link here leading to Queen singing: 'No, no, no, no, no, no, no!", in Bohemian Rhapsody.
It would kinda defeat the purpose of the roleplaying, you need other characters to explore other facets of the game.

Ideally joining one faction lowers your standing or locks you out of another.
You know.
More like Morrowind.

http://www.gamesas.com/topic/1292335-post-your-desktop/page__st__180__p__20598985#entry20598985 :P

OP: No!
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Karl harris
 
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Post » Tue Jun 12, 2012 4:50 pm

Let me just get this clear: You think that a system were what you chose as your characters skills doesn't matter because it doesn't give them any advantages over your non-class skills in terms of usefulness(I don't count increased skill increase as a useful/noteworthy ability) have more specialization than a system where you get a limited amount of perks to spend and most of a skills power lies with the perks? Sorry, I don't see that one.

The specialization lies in the perks, who in one way have replaced classes. Even if you have a skill at 100 it is going to be somewhat weak without perks(unless you exploit enchanting etc).

Also: Specialization is not a chaice in that manner. It is a part of the design, and it has been as long as one could chose to play different archetypes in gaming(even the ealiest tabletop games like D&D). It has always been an important part of RPG design, and it always will be.
If anything the best option to do with the perks to make characters more unique would be to add more chosable perks to the current perk-trees.

If the player must go out of his way to get anything but a generic character the character system is horrible. Saying that they should include it because some may want to use it is not a viable stance on this because the game is designed around having a limitesd amount of perks. It would be the same as adding the option of turning in to a dragon. Some might like it, but it doesn't fit. IIRC Todd Howard mentioned in an interview before the game was released that they added the perks to give the characters more specialization, and they do.

In terms of game design Limitations = Specialization = Reason to chose x character-type/playstyle. If you have no limitations you could jst as well have used a set hero, like John 117 Master Chief.
You make good points, but I still disagree. That's my own opinion, though. Skyrim does not do a good job with specializing. Everything I see shows that it's going away from specializing, and heading towards a more versatile system. A game that does really well with specializing in my opinion is Kingdoms of Amalur. The perk system can be used for specializing, but it really shouldn't be. Perks should just give skills a little extra boost not an overhaul. That's just bad design though. Skyrim is more versatile than Oblivion. Skyrim allows you to level everything to 100 and have it all affect your level. That kind of throws specializing out the window. In Skyrim it appears as though specializing is more of a choice rather than mandatory, and I believe that's good. You really shouldn't be forced to specialize. I'm not a mind reader so I don't know what Bethesda wants to do, but if they want specializing they're going about it in the wrong way. Adding the ability to get all perks doesn't hurt specializing because being able to level everything to 100 does that already.
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Far'ed K.G.h.m
 
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Post » Tue Jun 12, 2012 3:20 pm

This would hurt the replay value that this game has. Besides I think 81 perks is more then enough
Not at all in oblivion you were able to master every skill and still the game was able to be replayed over and over again.
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Hot
 
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Post » Wed Jun 13, 2012 2:37 am

In general Ilike the levelling system because it's completely intuative. As I've said before though, what I don't like is the reliance on perks to make a skill useful. Perks should be bonuses, not the only way to use a skill with any real effect. The lock-picking example is a good one: if I get lock-picking to 100 then locks seem a little easier to pick, but only a little. But put five points into various perks and every type of lock is now easier by a big degree. In general for most skills, one perk equals at least 25 levels in that skill. If you want a real challenge, play the game without using any perks, and see how much it gimps you.
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Andres Lechuga
 
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Post » Tue Jun 12, 2012 1:06 pm

You make good points, but I still disagree. That's my own opinion, though. Skyrim does not do a good job with specializing. Everything I see shows that it's going away from specializing, and heading towards a more versatile system. A game that does really well with specializing in my opinion is Kingdoms of Amalur. The perk system can be used for specializing, but it really shouldn't be. Perks should just give skills a little extra boost not an overhaul. That's just bad design though. Skyrim is more versatile than Oblivion. Skyrim allows you to level everything to 100 and have it all affect your level. That kind of throws specializing out the window. In Skyrim it appears as though specializing is more of a choice rather than mandatory, and I believe that's good. You really shouldn't be forced to specialize. I'm not a mind reader so I don't know what Bethesda wants to do, but if they want specializing they're going about it in the wrong way. Adding the ability to get all perks doesn't hurt specializing because being able to level everything to 100 does that already.
A good job with specializing? Skyrim does it decently, and more importantly better than the last two games, but far from great.

Having all skills affect your level affect your level doesn't throw specialization out the window because, as I mentioned, the majority of a skills power lies with the perks. And as the perks are limited you get specialization. At best you get about 1/3 of the perks. Since the skills are still fairly weak, even at 100, without the perks I don't see how you end up with your conclution.

As for the versitility I disagree. Both Oblivion and Morrowind allows you to level all skills to 100, but as a bonus you also get them at near full power because the skill is affected by number alone(except some minor effects from the attributes).

In RPGs you should be forced to specialize, at least to some degree. It is one of the aspects just about all Role Playing Gamers can agree on. It is a design choice that gives diferent experiences to different people and different ways to do things. And I think Skyrims system is a step in the right direction for having more meaningful character building in the ES series.
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Lexy Corpsey
 
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Post » Wed Jun 13, 2012 2:51 am

While I agree that RPG's should have a limit to the amount a player can master I can't help but feel that Skyrim doesn't give me enough perks to be the character I want, primarily becuase I have to sift through the % increase skills and mana reduction perks; and from what I've been reading EVERYONE here on this post hates that about the perks. I believe full heartidly that perks should be bonuses that add not only flare but some cool and situationally usefull effects, not be the primary source of power.

For example, the treasure hunter perk in the lockpicking tree is a fantastic example of a perk, but having to go thorugh those " *Blank* level locks are now easier to pick is wasteful of my perks. I believe the difficulty of these locks should be based off of my skill, just as damage and spell cost should be based off of my skill. That way when I hear that drum beat and see that my skill in something increased I'll get excited and fel like I've accomplsihed something, not think to myself "Oh great, only 6 more skill to go before I have to dump another perk into the tree."

I don't think adding a feature that allows players to activate all perks at once is a good idea at all, I'm sorry. A better idea to me would be to have passive and active skills. Passive would grant bonuses based on your skill (such as damage, spell cost, lockpicking ease, ability to sneak, effectiveness of enchantments, potions, and improvements of armor) and Active perks would only be accessable thorugh the use of your finite number of perk points you get upon leveling.
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Suzy Santana
 
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