All perks unlockable

Post » Tue Jun 12, 2012 8:45 pm

Bethesda loves to go on about how you can create any type of character you want and well guess what? i want to be good at everything in one file. i want all the perks on one file, why would they make it so you cannot? and what type of max level is 81 and a half =/ i seriosly hope that with the dlc you will be able to get all the perks on one character....but i know you wont =(
What do you think about perks? Leave your interesting comments below please.
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Karen anwyn Green
 
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Post » Tue Jun 12, 2012 4:19 pm

I'd like to see it so that you can use extra dragon souls to unlock perks, but only after you've unlocked EVERY SHOUT
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Nicola
 
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Post » Tue Jun 12, 2012 7:41 pm

Even though you can skill up 100 on everything, not having all the perks , can give some replay value
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jessica Villacis
 
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Post » Tue Jun 12, 2012 9:26 pm

This would hurt the replay value that this game has. Besides I think 81 perks is more then enough
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Skivs
 
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Post » Tue Jun 12, 2012 1:49 pm

This would hurt the replay value that this game has. Besides I think 81 perks is more then enough

Not really. You still have the options to do different guild quests or behave differently, and all other kinds of things to maintain replay value.

I'd like to have a way to get all the perks. Gives me a reason to keep playing with my current character rather than going back to zero.
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Eileen Collinson
 
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Post » Wed Jun 13, 2012 3:25 am

I have absolutely no idea why people go on about this and planning out 81 perks for a character build. I had one character that did everything but become Guild Master (finished all the other Guild stuff, DB, College, MQ, Civil War, Daedric Quests, Companions, etc.), and he was level 62. That included a TON of purchased training. There just isn't enough to do to complain about this, IMO. Ideally, yes you would be able to get all the perks, but as a matter of practicality, would you really take one character that far?
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SEXY QUEEN
 
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Post » Wed Jun 13, 2012 3:33 am

I have absolutely no idea why people go on about this and planning out 81 perks for a character build. I had one character that did everything but become Guild Master (finished all the other Guild stuff, DB, College, MQ, Civil War, Daedric Quests, Companions, etc.), and he was level 62. That included a TON of purchased training. There just isn't enough to do to complain about this, IMO. Ideally, yes you would be able to get all the perks, but as a matter of practicality, would you really take one character that far?

As Dovahkiin, my thirst for power knows no bounds. So yes.
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Charleigh Anderson
 
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Post » Tue Jun 12, 2012 11:07 pm

Not really. You still have the options to do different guild quests or behave differently, and all other kinds of things to maintain replay value.

I'd like to have a way to get all the perks. Gives me a reason to keep playing with my current character rather than going back to zero.

Actually, you don't have the option to do different Guild Quests or behave differently in Skyrim, Everything, with extremely rare exceptions is all railroaded, single-solution snorefests. Altering character builds is quite literally the only way Skyrim can create any sense of variety within the game.
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Steven Nicholson
 
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Post » Wed Jun 13, 2012 1:31 am

I do wish I had the internet savvy to paste a link here leading to Queen singing: 'No, no, no, no, no, no, no!", in Bohemian Rhapsody.
It would kinda defeat the purpose of the roleplaying, you need other characters to explore other facets of the game.

Ideally joining one faction lowers your standing or locks you out of another.
You know.
More like Morrowind.
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Celestine Stardust
 
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Post » Wed Jun 13, 2012 2:50 am

Nope, I like the way Bethesda has done it. You can be a jack-of-all-trades, but a master of none.
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Nauty
 
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Post » Tue Jun 12, 2012 10:47 pm

As Dovahkiin, my thirst for power knows no bounds. So yes.

That's cool, you have every right to want to do what you want in the game. To me, it's one of those things that sounds great in principle, but I would never use. I mean, getting to 62 required me to do basically everything. I'm not going to grind out repetitive radiant quests after that.
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Paula Rose
 
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Post » Wed Jun 13, 2012 12:58 am

That's cool, you have every right to want to do what you want in the game. To me, it's one of those things that sounds great in principle, but I would never use. I mean, getting to 62 required me to do basically everything. I'm not going to grind out repetitive radiant quests after that.

The only skill I grind is blocking, which I admit is extremely tedious. The rest of it comes from just playing the game and taking a long time to get anywhere. After becoming Thane of Whiterun, it took me another 8 months in game to get a major quest added to my journal.

And for the record, even if I could max out the perks, I still would end up not using two hand and block and most other skills outside my basic build, but for my RPing purposes, absorbing dragon souls is making my character more like a dragon, which in turn enhances my mortal body, which is illustrated in the perks I select.

If I could just select the perks I wanted when I was at the appropriate level in that skill, I'd be okay with that. But since we have this system of Perk A unlocks Perk B which unlocks Perks C and D, I'd like the option to continue expanding my powers after I hit the level cap.
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The Time Car
 
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Post » Tue Jun 12, 2012 3:56 pm

Besides I think 81 perks is more then enough

I disagree, given the size of the trees and multiple levels of some perks, it's too little and takes too much time to gain. I "finish" the game about at level 45-50. That is, run out of guilds (that the character in question will become a member of) and non-repeatable quests in the game. And playing just to increase numbers is not what i consider fun.

This time i modded the game to give three perks every level up until level 41, resulting in 120 perks (there is 251 perks total), so that i could use some on the worthless trees (speech and lockpicking). May be an overkill, but we'll see :hehe:
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Gill Mackin
 
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Post » Tue Jun 12, 2012 2:49 pm

if its not enough and you dont wanna grind it out just make a new character takem to lvl 15 and go talk to septimus do his little..... :lmao: quest and guess what no more grinding
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Christina Trayler
 
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Post » Tue Jun 12, 2012 9:49 pm

I disagree, given the size of the trees and multiple levels of some perks, it's too little and takes too much time to gain. I "finish" the game about at level 45-50. That is, run out of guilds (that the character in question will become a member of) and non-repeatable quests in the game. And playing just to increase numbers is not what i consider fun.

This time i modded the game to give three perks every level up until level 41, resulting in 120 perks (there is 251 perks total), so that i could use some on the worthless trees (speech and lockpicking). May be an overkill, but we'll see :hehe:

i agree. one of the most serious faults of skyrim and one i don't think many realize, is the fact that by the time you become who you planned the game is too easy and it's time to start a new character.

and, with the repetitive content it gets to be a grind fast on subsequent playthroughs.

that's why i created my all-powerful hybrid that can do whatever, whenever, however.

IMO.

i save my strict rping for intense DiD sessions.
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..xX Vin Xx..
 
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Post » Tue Jun 12, 2012 9:19 pm

If you're a pure mage, you can't go all out on all schools which svcks. My best character is a warrior with extra perks for archery and sneak to spare. If I had even more perks to spend I'd use them on pickpocket, even more sneak, and perhaps a few magic school bonuses.
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Ladymorphine
 
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Post » Tue Jun 12, 2012 12:36 pm

If you're a pure mage, you can't go all out on all schools which svcks. My best character is a warrior with extra perks for archery and sneak to spare. If I had even more perks to spend I'd use them on pickpocket, even more sneak, and perhaps a few magic school bonuses.

unless, i had some miscounting, there are 86 perks in all the magic skills.

there are more than 6 inconsequential, redundant and useless magic perks.

though, i do understand the idiocy of not even being able to get all the perks within a specific skill group.
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Horror- Puppe
 
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Post » Wed Jun 13, 2012 12:09 am

^If you "cheat" and wear 100% magicka reducing armor/clothing then yes, there are many mage perks that you don't need.
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Jason King
 
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Post » Tue Jun 12, 2012 1:46 pm

The game needs to make players think and make decisions or it's not really worth playing.
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Genevieve
 
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Post » Tue Jun 12, 2012 9:28 pm

they should've given charcters LEVEL EXP for killing enemies after having your skills up to 100 ( For melee, magic or ranged combat like me)
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Cccurly
 
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Post » Tue Jun 12, 2012 1:08 pm

The game needs to make players think and make decisions or it's not really worth playing.

True, very true, unless some gamers can be part of the company like this, anyways when I grow up I wanted to go to this so I can try to hear your statement, and change if it means for Elder Scrolls!
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CSar L
 
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Post » Wed Jun 13, 2012 3:56 am

I disagree, given the size of the trees and multiple levels of some perks, it's too little and takes too much time to gain. I "finish" the game about at level 45-50. That is, run out of guilds (that the character in question will become a member of) and non-repeatable quests in the game. And playing just to increase numbers is not what i consider fun.

This time i modded the game to give three perks every level up until level 41, resulting in 120 perks (there is 251 perks total), so that i could use some on the worthless trees (speech and lockpicking). May be an overkill, but we'll see :hehe:


In general I agree with you, but I have to ask: your own mod, or a downloaded one? If downloaded, which one? I'm trying to find if anyone has done one which doesn't use the script extender.

I've done my own mod to remove most dependencies, which fixes many of my dislikes of the perk system, but I'd like to increase the number of perks per level myself. For FO3 and FONV it was a variable controlling this, but Beth seemed to have locked it into the engine this time. But I find that, with the dependencies removed, it's a lot simpler: I no longer have to get low-level perks I don't want just to get the high-level ones that I do. Lock-picking is the worst: I only want the one which increases drops! (Not for the money, but for the better bits of loot in themselves.) Sometime I have several perk points baked up, waiting for levels to rise high enough for me to get a perk I want.

As for the Level 81 cap, I agree with you: onlce I'm at level 45 I'm going through the motions with this character and it's time for a new one.
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Nick Jase Mason
 
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Post » Tue Jun 12, 2012 5:58 pm

^If you "cheat" and wear 100% magicka reducing armor/clothing then yes, there are many mage perks that you don't need.

no, there are more than 6 completely worthless magic skill perks regardless of playing style.

you pointed out that you didn't like the fact that you couldn't get all the magic perks. i agreed with you.

however, no need to get too riled up, since, there are more than 6 magic perks that don't actually add true power to your character and, instead, are only good for rping and combat variety.
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Bones47
 
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Post » Tue Jun 12, 2012 11:34 pm

I wouldn't mind if they would let you get all the perks. It's nice having the option. I believe when you take away options you basically destroy the game. The people that wish to specialize do just that. Those that want everything play till they get everything. Not everyone would play till they got every perk, just those dedicated to getting everything, the completionist. Why not at least have the option?
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quinnnn
 
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Post » Wed Jun 13, 2012 12:08 am

The game needs to make players think and make decisions or it's not really worth playing.
That's just untrue. People rarely play a game just because of decision making. They play it for entertainment. Part of the entertainment comes from decison making, but entertainment could also come from striving to get every perk there is. Some people are completionist and enjoy doing that. Why not at least give them the option? You can still specialize. That's the beauty of a game like this, you can do what you wish. Giving people the option to get every perk hurts no one. The replay value is still there due to the fact that this is a great game only getting better, and it gives you many choices. Why not add one more?
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Matt Gammond
 
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