All quests should be refusable.

Post » Thu Jun 07, 2012 12:06 pm

Hi all,

got a quest "Find the shrine of Azura".

Found it and was told that I discovered it. Looked in the journal, quest not completed. Not until I talked to the priest and ACCEPTED Azuras mission was it marked as completed. If I I refused the mission, it stayed unfinished.

I think that all quests should have the option to be put on hold or refused outright. And quests "find a location" should actually be marked as completed immediately when found.

Rgds, Haldir
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Milagros Osorio
 
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Post » Thu Jun 07, 2012 11:49 am

Ok. I'll bite...why?
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Smokey
 
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Post » Thu Jun 07, 2012 7:57 am

dont think about the journal as a list of quests you have to do, think about it as a list of quests you know of.
as for the quest about finding the shrine, there is something you are supposed to find there, if the quest was completed when you arrived would you think twice about just leaving without talking to the priest? what if it was completed without you even spotting him?
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Jennifer May
 
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Post » Thu Jun 07, 2012 4:54 am

got a quest "Find the shrine of Azura".

That one is a 100x better than the Find the shrine of Boethiah that pops up. That's not a quest a good aligned pc would want to touch.
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Franko AlVarado
 
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Post » Thu Jun 07, 2012 10:32 am

Ok. I'll bite...why?

I'll try to answer that for him

Because it clutters up the already terribly designed GPS/journal system.
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Nikki Morse
 
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Post » Thu Jun 07, 2012 7:36 am

Hi all,

got a quest "Find the shrine of Azura".

Found it and was told that I discovered it. Looked in the journal, quest not completed. Not until I talked to the priest and ACCEPTED Azuras mission was it marked as completed. If I I refused the mission, it stayed unfinished.

I think that all quests should have the option to be put on hold or refused outright. And quests "find a location" should actually be marked as completed immediately when found.

Rgds, Haldir

Me: hey Haldir. Want to buy my car?

You: Absolutely with no reservations and emphatically no. I will never buy your car. I am not itnerested and never will be

Me: OK. But the offer stands. Get back to me if you change your mind

You: I don't want you asking me ever again. Retract your offer.

Me: Sorry, it's an open offer. Let me know

You: FFFFFUUUUUUUUUUUUUUUUU !!!!!!
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Nany Smith
 
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Post » Thu Jun 07, 2012 12:23 am

He`s right. There should be an option to flatly reject an offer, even if you might change your mind later.
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benjamin corsini
 
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Post » Thu Jun 07, 2012 9:44 am

It's a fine system and gives people a 2nd chance if they want to accept the mission. It does hurt Roleplaying a little bit but the game system has to come 1st before Roleplaying other wise we won't ever make it to the Roleplaying stage.
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Christine Pane
 
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Post » Thu Jun 07, 2012 9:58 am

It's a fine system and gives people a 2nd chance if they want to accept the mission. It does hurt Roleplaying a little bit but the game system has to come 1st before Roleplaying other wise we won't ever make it to the Roleplaying stage.

Hi,

it`s a very bad system because players decision have no consequences to live with later on in the game world. For good or bad.

I know that religion and deities are very important and actually exist lore-wise. It`s just that my chars don`t like them. If deities are so b-d-y powerful they shouldn`t need mortals to run their errrands and solving their problems.

It would be cool if people like me could get maluses for being religiously indifferent/hostile, like no healing at altars, a random curse now and then to make me realize the errors of my ways, services refusal...

Rgds, Haldir
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Je suis
 
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Post » Thu Jun 07, 2012 1:08 am

it`s a very bad system because players decision have no consequences to live with later on in the game world. For good or bad.

Consequences don't mean much because you can always reload or start over. They never meant anything because the outcome is always decided.
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Devin Sluis
 
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Post » Thu Jun 07, 2012 7:33 am

Ok. I'll bite...why?

Hi,

answered by another poster and myself in this thread.

Rgds, Haldir
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AnDres MeZa
 
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Post » Thu Jun 07, 2012 5:53 am

Consequences don't mean much because you can always reload or start over. They never meant anything because the outcome is always decided.

Hi,

huh??? You play that way, fine. I don`t. My suggestion is abt. an option to refuse irrevocably, nothing else.

Rgds, Haldir
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Alister Scott
 
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Post » Thu Jun 07, 2012 10:06 am

dont think about the journal as a list of quests you have to do, think about it as a list of quests you know of.
This, I quite happily collect quests in the journal. I then do the ones I want, when I want to do them.

What's the problem? Bigger things I want bethesda to fix than this non problem.
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Miguel
 
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Post » Thu Jun 07, 2012 8:42 am

All quests are already "refusable"...as in...you don't have to do any of them.

As far as the clutter in your quest log goes...are you freekkin kidding me? Cry much?

Geez...what a whiner.
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Brian LeHury
 
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Post » Thu Jun 07, 2012 12:13 pm

Isn't find that shrine a misc quest to began with. I consider every quest on your log optional especially the misc quests. They are basically quest line starters or very simple side quests(kill giant etc). With that said I hate havinga million quests in my log. I was just saying yes to eveything but then I decided to ask myself if my character would actually do it, so now if someone asks me to take this here or talk to this person I ask myself then decide if I'll do it. This way my quest log isn't full of crap that I don't want to do.
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Monique Cameron
 
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Post » Thu Jun 07, 2012 4:37 am

This, I quite happily collect quests in the journal. I then do the ones I want, when I want to do them.

What's the problem? Bigger things I want bethesda to fix than this non problem.

Hi,

it`s IMHO a very big problem as your decisions, being reversible, have no real impact on your life in the game world. Could have a connection with something called responsibility for your actions. Yes, I`m a hardcoe role-player.

And this non-problem is probably easier to solve than most problems in the game, non or not.

Rgds, Haldir
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Dawn Porter
 
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Post » Thu Jun 07, 2012 12:51 am

often in dialougue theres not even an option and just get lumped with ingoring what they are saying and walking away. yeah beth open dialougue was ment to be possitive, if all it brings is half answer and no banter i say back to zoom mode...
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His Bella
 
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Post » Thu Jun 07, 2012 10:54 am

All quests are already "refusable"...as in...you don't have to do any of them.

As far as the clutter in your quest log goes...are you freekkin kidding me? Cry much?

Geez...what a whiner.

Hi,

as a whiner(i e not uncritical fan-booi) I still think that immersion is decreased when decisions have no consequences. As to the journal, believe you me there will be UI mods addressing this. Even you might consider downloading one. Or check the dl numbers for them just know that Haldir ain`t alone in his whining.

Rgds, Haldir
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Destinyscharm
 
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Post » Thu Jun 07, 2012 3:18 am

This, I quite happily collect quests in the journal. I then do the ones I want, when I want to do them.

What's the problem? Bigger things I want bethesda to fix than this non problem.

The problem is that not everyone see it the way YOU do. The problerm is that if we could refuse/ignore/delete quests we could deal with them in a satisfactory way for us while you could merrily continue on your way letting them pile up in your journal. The PROBLEM is lack of OPTIONS.
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Reanan-Marie Olsen
 
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Post » Thu Jun 07, 2012 1:22 am

What if someone adapts the quest log so as to seperate active and non active quests in different lists. Would be a good idea to kind of seperate the important quests from the ones you've put on hold, no?
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Chloe Botham
 
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Post » Wed Jun 06, 2012 10:03 pm

A lot of these quests give you a choice at the end. You may have wandered on the dark side in doing the quest but you don't have to complete it that way. You have a chance to redeem yourself at the end and chose another route.
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Mike Plumley
 
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Post » Thu Jun 07, 2012 10:50 am

That one is a 100x better than the Find the shrine of Boethiah that pops up. That's not a quest a good aligned pc would want to touch.

Agreed. Azura is one someone would actually want to do and Boethiah....well, let's just say I hate that little cult She has.
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jennie xhx
 
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Post » Thu Jun 07, 2012 6:30 am

This, I quite happily collect quests in the journal. I then do the ones I want, when I want to do them.

What's the problem?
The problem is there's no distinction between 'quests I didn't want to do ever' and 'quests I didn't want to do at the time'. Given the lack of a proper journal, the vast majority of quests have very little information recorded down, thus it's nearly impossible to tell what quest is what, and why it wasn't done yet. I can't count the number of times I saw "Talk to Aventus whatshisname" under Miscellaneous Quests, having to enable the magic compass marker to find out where he is (because, you know, apparently having "in Windhelm about (spoiler)" is too much), travel all the way there, then realize
Spoiler
it's the quest that starts off the Dark Brotherhood and requires me to break in to the house
which my character doesn't want to get involved with.. it gets old fast, and that's not an isolated "quest".

If it's supposed to represent things your character knows about, and not actively doing, then keep it to dialog options for a small set of appropriate characters. I don't need to see it every time I'm looking over what quests I actually want to do.

And there's something to be said about cleanliness and efficiency. If more than half the entries in some list are junk that you never want to ever bother with, there's absolutely no good reason to keep them there. There's no good reason to put it there in the first place either, if you know ahead of time you won't ever do it.
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Melanie
 
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Post » Thu Jun 07, 2012 12:37 am

Hi all,

got a quest "Find the shrine of Azura".

Found it and was told that I discovered it. Looked in the journal, quest not completed. Not until I talked to the priest and ACCEPTED Azuras mission was it marked as completed. If I I refused the mission, it stayed unfinished.

I think that all quests should have the option to be put on hold or refused outright. And quests "find a location" should actually be marked as completed immediately when found.

Rgds, Haldir
I agree with you 100%. They should make an option to refuse to complete quests in the future Elder Scroll title.
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Tai Scott
 
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Post » Thu Jun 07, 2012 1:40 am

A lot of these quests give you a choice at the end. You may have wandered on the dark side in doing the quest but you don't have to complete it that way. You have a chance to redeem yourself at the end and chose another route.
I really like how they added that kind of stuff into Skyrim
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Racheal Robertson
 
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