"We want to make the game more accessible to people who haven't played the genre before."
RPGs are the only damn games that do this.
You know, I really don't like that. The RPG genre is accessible enough. How do developers think those of us already into the genre got into the genre? The answer is simple. The genre appealed to us, was accessible, and we got into it. Making it "more accessible" only really pertains to changing the genre to be more like a more popular genre. That just doesn't go over well, in my opinion. In a way, developers would then be making the RPG genre less accessible for those who liked it. "Accessibility" isn't a problem. The problem is simply that this genre doesn't appeal to everyone, and by making it "more accessible" to those who aren't interested in it, one inherently makes it less "accessible" for those who like it how it is. RPGs aren't some incredibly complex, intimidating genre that's impossible to play... otherwise a large number of us here wouldn't be playing them.
They simply don't garner as much of a fanbase as shooters, for example, and that's okay. I don't see National Geographic Magazine taking inspiration from monster truck magazines. Games should be no different, yet somehow, they are. It seems as though the genre is still in its infantile stages and still doesn't have an established, separated place in the world as developers, unlike writers or perhaps even movie directors, don't always seem to have a set standard for what they do. With DLC, attempts to strongly appeal to people who don't typically enjoy video games/a certain genre to the point of alienating existing fans, continually different expectations from game style and tone, and copycat strategies, it feels as if the video game industry is still struggling to find its place.