You should probably do these without smithing and enchanting. Some people don't use those skills because they make the already powerful melee too powerful. You said you did this assuming that smithing and enchanting skill kept up with damage skill. Do you mean perks or skills? 100 enchanting with no perks is probably less powerful than 60 enchanting and one point in the first perk. If you mean skill only, that's fine. I have yet to take a single crafting perk on any character because of how much it breaks the game.
Here's are some that show damage without any sort of crafting bonuses (just better weapons according to skill level, which isn't exactly accurate but I didn't feel like looking up the leveled items) alongside damage from fully taking advantage of crafting (wearing fortify smithing gear, and taking fortify smithing and enchanting potions.) "NC" means no crafting, "syn" means synergy (the 3 crafting skills work together for a huge bonus.) Unless you're looping, your damage should be somewhere between the "NC" line and the "syn" line (though there's quite a spread, so that isn't exactly useful.)
http://i264.photobucket.com/albums/ii167/bl3count/rangedcrafting.jpg
http://i264.photobucket.com/albums/ii167/bl3count/meleecrafting.jpg
These plots, and the previous ones, assume that you're taking all the relevant smithing and enchanting perks as they become available (actually I just started at 0 improvement at 0 skill, ended with the highest strength enchantment you could produce at 100 skill, and linearly interpolated between them, but that should be close enough.)