Another glorified 1st person shooter like FO3?

Post » Fri May 27, 2011 12:45 pm

After playing FO1 and FO2 repeatedly when they first came out, I was really looking forward to FO3. I was rather disappointed that it turned out to be more of a glorified first person shooter than an actual RPG.

I hope Fallout:New Vegas follows more of the RPG philosophy as it's older brethern, where not all deathclaws and super mutants were out to kill you, and a player could actually converse with them. For instance, in FO2 there was a mining colony of super mutant you could help. A super mutant was also sheriff of a town. Same with the deathclaws. There were a couple of deathclaws that you could help, and another that could actually accompany you.

In other words, I hope New Vegas isn't like FO3 where almost every encounter ends in a battle.... see a mutant, fight the mutant; see a deathclaw, fight the deathclaw.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Fri May 27, 2011 1:16 pm

It has been said in the various magazine previews that the intelligent super muties are back. :)
So you may converse with them, even avoid a fight. (I'm not sure if it's part of the gameplay, or part of a quest)

It has not been confirmed for the Deathclaws though.

With Obsidian as developper, this new Fallout will have as much action as FO3, but better developped RPG aspects, I'm sure of it. :)
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Fri May 27, 2011 9:27 pm

I really hope the game's leveling is balanced. The level cap is 30, and we all know how big of a mistake that was in Fallout 3.
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Fri May 27, 2011 6:53 pm

I really hope the game's leveling is balanced. The level cap is 30, and we all know how big of a mistake that was in Fallout 3.


They haven't said anything about remaking the S.P.E.C.I.A.L mechanics, haven't they?
Hopefully we can't become master of 5 skills by the end of the game.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Fri May 27, 2011 4:51 pm

I really hope the game's leveling is balanced. The level cap is 30, and we all know how big of a mistake that was in Fallout 3.


I wouldn't be surprised if they cap skills at 300 like they were in Fallout 1 and 2. After you hit 100 points in a skill it would cost double points to increase it then I think at 150 it was triple and so on. I think at the highest levels, 250-300 you would have to invest 5 skill points in a skill at level up to advance it 1 point.
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Fri May 27, 2011 10:48 am

I liked the way Fallout 3 took away the Super Mutant Sheriff and talking Deathclaw thing actually. I liked them in FO 1+2, but I just think it was better to leave the first official Bethesda entry without them so that they could later "evolve" with their FO games and slowly add them in with newer games like NV and FO 4. Gives me something to look forward to, instead of having a perfect game with perfect sequels that get dull.
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Fri May 27, 2011 9:57 pm

Well, the Talking Deathclaws are all dea,d but I wouldn't be surprised if this game tries to capture some of the RPG aspects of the first two games a little more closely.


Also, meh, if Fallout 3 were just a glorified FPS it'd be a pretty [censored] one. I thought Fallout 3 had a lot of RPG depth that a lot of people take for granted. The amount of areas to explore, the amount of people to talk to, the amount of items that can be used skills/intricacies. Not perfect in some ways, maybe not exactly what you wanted, but far from being an FPS. Borderlands is an FPS/RPG, Fallout 3 Is an RPG... that happens to be in first person, and has guns. That you shoot.


But yes, I hope striking up a balance of features from the odler fallout games as well as some of Bethesda's gameplay style from Fallout 3 may produce the perfect Fallout game. Time will tell.
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Fri May 27, 2011 3:22 pm

They haven't said anything about remaking the S.P.E.C.I.A.L mechanics, haven't they?
Hopefully we can't become master of 5 skills by the end of the game.


Agreed. I want my character build to matter and have a significance, and not be a jack-of-all-trades.
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Fri May 27, 2011 9:12 am

They haven't said anything about remaking the S.P.E.C.I.A.L mechanics, haven't they?
Hopefully we can't become master of 5 skills by the end of the game.


Master of 5 skills? On my first, nooby playthrough I had 5 skills at lvl 20.
My second, i had all but 2 at lvl 20.
The subsequent playthroughs i easily had them all by 20.
Some changes would be nice, although I kinda got use to being able to do anything, open any door, use any weapon, complete any quest any way, and dial any phone, it would still be nice to have a challenge and focus us in on one spec better
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Fri May 27, 2011 2:40 pm

After playing FO1 and FO2 repeatedly when they first came out, I was really looking forward to FO3. I was rather disappointed that it turned out to be more of a glorified first person shooter than an actual RPG.

I hope Fallout:New Vegas follows more of the RPG philosophy as it's older brethern, where not all deathclaws and super mutants were out to kill you, and a player could actually converse with them. For instance, in FO2 there was a mining colony of super mutant you could help. A super mutant was also sheriff of a town. Same with the deathclaws. There were a couple of deathclaws that you could help, and another that could actually accompany you.

In other words, I hope New Vegas isn't like FO3 where almost every encounter ends in a battle.... see a mutant, fight the mutant; see a deathclaw, fight the deathclaw.


I dont see how shooting deathclaws and mutants are "glorified FPS." I mean, yeah there were some FPS aspects, but the gunplay wasnt all the time. I found that most of the time I was just running around in a desolate wasteland....

I think talking to SM other than an actual companion/named NPC would be pretty dumb, more so with deathclaws.
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Fri May 27, 2011 9:22 pm

I think talking to SM other than an actual companion/named NPC would be pretty dumb, more so with deathclaws.


I agree with deathclaws, the talking ones were a mistake, imo, in FO2. But why would talking to a non-companion SM be dumb?
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Fri May 27, 2011 5:24 pm

Having to fight your way out of very thing does make the game a "glorified FPS." Granted you don't have to pick fights with every bad guy in the game. You don't need to fight the slavers at paradise falls but you do have to fight them all at Evergreen mills. This to me does not make sense. If you are cool with them in area A why do they hate you in area B.

Fallout 2 was better for this. If you joined the slavers they marked you so no matter where you went other slavers would be cool with you. Other people would hate you. Not every bad guy attacted you. You could talk your way into any place, make it though the entire game without having to kill alot of people if any. Super Mutants I don't count as people.

New Vegas I am hoping will be more like the first 2 games and tactics.

Over all fallout 3 was good but alot of times while playing it I just felt I was playing a fps. Everywhere I went somethign was attacking me. Till I got animel friend but even then raiders, slavers, others. every couple minutes someone or something would attack me. I spent more time shooting then exploring. which there was only a hand full out of all the locations worth exploring.
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Fri May 27, 2011 9:04 am

I agree with deathclaws, the talking ones were a mistake, imo, in FO2. But why would talking to a non-companion SM be dumb?


If you noticed I said "named NPC" next to it.

Having to fight your way out of very thing does make the game a "glorified FPS." Granted you don't have to pick fights with every bad guy in the game. You don't need to fight the slavers at paradise falls but you do have to fight them all at Evergreen mills. This to me does not make sense. If you are cool with them in area A why do they hate you in area B.

Fallout 2 was better for this. If you joined the slavers they marked you so no matter where you went other slavers would be cool with you. Other people would hate you. Not every bad guy attacted you. You could talk your way into any place, make it though the entire game without having to kill alot of people if any. Super Mutants I don't count as people.

New Vegas I am hoping will be more like the first 2 games and tactics.


Those were Raiders I believe in Evergreen Mills....

At least that is the name that appears when fighting them.
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Fri May 27, 2011 12:55 pm

If you noticed I said "named NPC" next to it.



Those were Raiders I believe in Evergreen Mills....

At least that is the name that appears when fighting them.


yea I think they were raiders. My point is if you are evil and slaving people the game should have made that clear. Like in fallout 2. If you help the Slavers they should have marked you. Making any slave hate you, good people not like you. Raiders and other bad humans at least be willing to talk with you first before trying to kill you. Fallout 3 did not do this. The reputation system was not there. without this it was more of a FPS then an RPG.

If I was evil and working for the Slavers, Raiders in evergreen mills should have been ok with me. I am bad like them. If I said something to piss them off then they should attack me. Same with other bad people.

There was no way to get talon company off my damn back. Even killing their boss did nothing. having a way to talk to them and pay them off to get them to stop would have been great. I hated having evil karma and have the damn talon guys say "well look who it is Mr. goody two shoes" or something like that. It makes not sence!

Fallout new vegas I think is bring that back.
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Fri May 27, 2011 6:09 pm

yea I think they were raiders. My point is if you are evil and slaving people the game should have made that clear. Like in fallout 2. If you help the Slavers they should have marked you. Making any slave hate you, good people not like you. Raiders and other bad humans at least be willing to talk with you first before trying to kill you. Fallout 3 did not do this. The reputation system was not there. without this it was more of a FPS then an RPG.

Fallout new vegas I think is bring that back.


Agreed, but that hardly qualifies it as a "glorified FPS." In Paradise Falls, becoming a slaver means all slavers in the game are now a friend. Raiders would not be friendly if you are evil because you being very evil would mean you are actually more of a threat. Raider groups were basically gangs, and not being in the gang means you are an enemy. Simple.

When confronted by Regulators/Hitmen for the first time, a dialogue opens (although no matter what leads to fighting).
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Fri May 27, 2011 8:51 am

Agreed, but that hardly qualifies it as a "glorified FPS." In Paradise Falls, becoming a slaver means all slavers in the game are now a friend. Raiders would not be friendly if you are evil because you being very evil would mean you are actually more of a threat. Raider groups were basically gangs, and not being in the gang means you are an enemy. Simple.

When confronted by Regulators/Hitmen for the first time, a dialogue opens (although no matter what leads to fighting).


There would still be hostility yes that I am sure of. But they would still be more likely to listen to you first. They know you are a bad guy. "Not a Cop" if you will. They would be willing to trade with you maybe buy slaves off you. Not just attack all the time. They might even try to screw you over on deals. That would make good quests making sure you don't get double crossed kinda stuff. Or double crossing them.

With the Rep system people of your karma level should be more willing to talk before shooting.

I said this above I added it. Having ways to make deals with talon comapny to get them to stop attacking you would have gone along way to help the game. Every 3rd building I left the same 3 dumb guys would try to kill me. They would call me mr.goodie two shoes when I have very bad karma. Why?

They are mercs they would be willing to make a deal. Say I had 10,000 caps worth of stuff. I am sure one group out of all would make a deal. Go back to their boss with some other body with your vault suit on and say "we got him/her" and get the money from the boss and cheer for a job well done, plus your bribe money. That's a great deal!

But you can't do that in the game. Nothing you do can get them to stop. To me this just makes the cannon fauter they are there just to shoot not to talk to or make deals.

Making the game more of a FPS then RPG.
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Fri May 27, 2011 10:43 am

I would say that Fallout 3 is an RPG with FPS elements, rather then the other way around. I've played games that are "more FPS than RPG," and Fallout 3 is not in with those games.
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Fri May 27, 2011 6:33 pm

The hybrid game style made it a global smash.
i dont think the game developers will be too concerned about the handful of people who dont like it.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Fri May 27, 2011 7:05 pm

There would still be hostility yes that I am sure of. But they would still be more likely to listen to you first. They know you are a bad guy. "Not a Cop" if you will. They would be willing to trade with you maybe buy slaves off you. Not just attack all the time. They might even try to screw you over on deals. That would make good quests making sure you don't get double crossed kinda stuff. Or double crossing them.

With the Rep system people of your karma level should be more willing to talk before shooting.

I said this above I added it. Having ways to make deals with talon comapny to get them to stop attacking you would have gone along way to help the game. Every 3rd building I left the same 3 dumb guys would try to kill me. They would call me mr.goodie two shoes when I have very bad karma. Why?

They are mercs they would be willing to make a deal. Say I had 10,000 caps worth of stuff. I am sure one group out of all would make a deal. Go back to their boss with some other body with your vault suit on and say "we got him/her" and get the money from the boss and cheer for a job well done, plus your bribe money. That's a great deal!

But you can't do that in the game. Nothing you do can get them to stop. To me this just makes the cannon fauter they are there just to shoot not to talk to or make deals.

Making the game more of a FPS then RPG.


I agree that would be better. It would be nice to not have to blow away certain factions all the time because they HAVE to be your enemy. I wish Enclave would have been one of those groups you could help....
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Fri May 27, 2011 3:15 pm

The hybrid game style made it a global smash.
i dont think the game developers will be too concerned about the handful of people who dont like it.


A handfull is a very big underestimate. I did not hate the game I just hate not being able to make deals with most of the people and factions in the game. Fallout is an RPG first before anything else. When the Devs start putting people and factions like talon company that are only there for shooting, then that makes it more of a FPS.

New Vegas needs to have the Reputation system back. The Character needs to be able to talk with most if not all the factions and cut deals. Like paying off talon company to leave you alone.

I agree with "Greatest Alive" about being able to deal and help with the enclave. Having people as your enemy just because the game makes them so is dumb. For an RPG like fallout and it's history that is.
User avatar
Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Fri May 27, 2011 4:46 pm

The hybrid game style made it a global smash.
i dont think the game developers will be too concerned about the handful of people who dont like it.


Mebbe, mebbe not. I think the developers from Obs. are going to make the game they want to make with the tools and time provided regardless of what anybody thinks. And I'd think that with their knowledge of the series they're not too worried about anybody thinking anything anyhow.
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Fri May 27, 2011 7:36 pm

Mebbe, mebbe not. I think the developers from Obs. are going to make the game they want to make with the tools and time provided regardless of what anybody thinks. And I'd think that with their knowledge of the series they're not too worried about anybody thinking anything anyhow.


Actually they will certainly listen to Bethesda but I guess they dont count.
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Fri May 27, 2011 10:34 pm

Actually they will certainly listen to Bethesda but I guess they dont count.


Was talking of consumers, there.
User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

Post » Fri May 27, 2011 8:27 pm

Was talking of consumers, there.


With that Sawyer person prowling the forum every now and then, I suspect they listen to the fans somewhat.
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Fri May 27, 2011 9:29 pm

With that Sawyer person prowling the forum every now and then, I suspect they listen to the fans somewhat.

Who is this "Sawyer" person you speak of?
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Next

Return to Fallout: New Vegas