Any reason why Bethesda ignores fixing bugs that affect 100%

Post » Tue May 29, 2012 3:39 am

AFAIK no modder has yet offered a solution to the "save file size issue. The 1.4 beta fixed that for me, so I'm looking forward to the release version of that patch.
I believe this mod does a pretty good job slowing down bloats: http://skyrim.nexusmods.com/downloads/file.php?id=4528
If 1.4 doesn't work, you can always try that.
I truly hope bloats are solved as well, because things like that can eventually make the game unplayable.
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Ernesto Salinas
 
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Post » Tue May 29, 2012 7:32 am

Slowing it down does not fix it. No mod does. U know that people were working on mods to "clean up" the save files, though I'm not sure that such a thing is necessary now; the 1.4 beta patch fixed every single CTD in my very, very broken saved game. Previously, I was totally unable to progress at all in any one of the dozen or more quests in my list. Since applying the 1.4 beta patch, I have progressed or completed every one of them.
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Richard
 
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Post » Mon May 28, 2012 11:01 pm

I heard with 1.4 from people playing, at first save file is reduced a lot when you first save, but after that it dramatically increases in size after playing. I don't think it's solved, but of course not sure.
And yeah, bloating can't be fixed. There will always be some bloating. The only valid "solution" is to slow it down a lot by doing things like that mod does. I highly recommend it, unless you want 100 glowing nirnroots (patch 1.4 does not solve that at all) in your game :tongue:
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Emilie M
 
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Post » Tue May 29, 2012 3:15 am

I'm on a pc and it doesn't affect me, the user interface respond very well. What you describe was true some time ago but it seems that the problem has been fixed. Are you at least using an updated game?
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Alyesha Neufeld
 
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Post » Tue May 29, 2012 8:02 am

First time I saved after applying 1.4 beta, the file size reduced by about 1.3 MB. After over 20 hours of subsequent play, it has increased by just over 500 KB.

You do realise that the issue isn't related to the actual size of the files, yes? It is much, much more likely to be due to the amount of junk data contained within it. Version 1.4 removes enough of this junk to fix the issue and prevent it from reoccurring.
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leigh stewart
 
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Post » Tue May 29, 2012 7:13 am

Its not so much a major issue as a annoyance. The problem is not so much the main ui that is affected by this. Its mostly the talk options that have this problems and since sky ui dont change that menu yet it doesn't make a difference if you have skyui or not
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Paul Rice
 
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Post » Tue May 29, 2012 9:24 am

Its not so much a major issue as a annoyance. The problem is not so much the main ui that is affected by this. Its mostly the talk options that have this problems and since sky ui dont change that menu yet it doesn't make a difference if you have skyui or not
Darn, thanks for telling me this... so I don't have to spend time to find out myself.
I was hoping that SkyUI would fix it, but I guess not.
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Zoe Ratcliffe
 
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Post » Tue May 29, 2012 2:49 am

While save game bloat is a real issue, it only really impacts people who hang around in the game long enough for the problem to surface. If I recall a critic of the Skyrim/Oblivion/Fallout game engine, save game bloat is inherent in the design of the engine. The fix in 1.4 fixes the game by improving the garbage collection. I would not go so far as to say it prevents it. It may very well be that if you play for a few hundred hours more (a mind-numbingly boring prospect, I know) that you may very well collect enough "non-garbage" in your save game such that the problem surfaces again. If you add mods that expand the game, this end may come more quickly.

I did not speed through the main quest, but then again I did not spend a lot of time ignoring it, either. I was not in the game long enough for save game bloat to be a problem.

Meanwhile, there are quest bugs, UI bugs, and other defects remaining in the game that will be a whole lot easier to come across than the save game bug. I am sure that a fair load of these will not be addressed by the 1.4 patch. None of the fixes will correct some of the defects due to design decisions, like making a real PC user interface or improving the impact the main character has on the world as quests are resolved and fame (or infamy) is gained, or making a character system that makes sense.
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Unstoppable Judge
 
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Post » Tue May 29, 2012 4:56 am

The simple fact of the matter is that if you do play long enough to be affected by save bloat then it is definitely too late for any currently existing mod to do anything to fix it. It started to go wrong in my game before it had been fully identified and there were no mods around that would have slowed it down anyway.

If you stopped playing the game before the issue affected you then that's great for you but there are a lot of players who have played or want to play it for a long time and would like not have to worry about these awful CTD events starting to creep in at some point. Obviously, I do not know whether 1.4's fix is permanent but it's working perfectly so far. Actually 25+ hours after loading my extremely broken, utterly unplayable save into 1.4 beta.
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Stacyia
 
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Post » Mon May 28, 2012 8:18 pm

So, i'll say it again... is there any reason why Bethesda ignores fixing bugs that affect 100% of the user base?

I mean just take one look at the default PC menu interface. Every single person who played the PC version noticed it was immediately buggy when using a mouse. Here the following things that come to mind:
-Selecting a menu item with the mouse causes the text to highlight and become active, but the previous entry still stays as big text making it somewhat confusing what you actually have selected.
-Sometimes you can highlight a menu item, click it, and it clicks a completely different menu item.
-Sometimes clicking a menu item will kick you out of the menu completely, probably because of the same bug mentioned above.

I mean seriously, this is not a hard thing to fix unless the person who did the mouse GUI program is mentaly handicapped or utterly incapable and/or lazy at their jobs.

Instead of fixing important things like above Bethesda is releasing these beta patches that fix stuff like:
Fixed issue with accented characters not displaying properly at the end of a line

OH MAN, I am so glad they are fixing useless crap like that. :shakehead:

I'm very lucky coz I haven't found any serious game crashing bug, and with around 66 hours of playtime I only had 2 CTD. So I can complain about the "less important but very irritating" bugs like this.

I absolutely hate these 3, especially coz I travel back and forth a lot to sell my loot (low carrying capacity and very greedy to the point of picking up every piece of cheap loot), and around 80% of the time I get kicked out of the vendor's menu, so I have to hear the "A bit of this, a bit of that", "some people call this junk, I call it treasure" and such lines almost twice per vendor's visit.

There are other UI mouse related bugs worth of notice. For example, I find the map navigation very laggy and imprecise with the mouse
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Penny Wills
 
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Post » Tue May 29, 2012 11:15 am

@hlvr- yes SkyUi fixes this , its a totally different UI system.

Actually, SkyUI doesn't fix these problems because, as you said, it's a completely different approach to the UI. SkyUI also does not change anything with regard to conversation choices, where many of the problems become most apparent. SkyUI is great for people who like it, but it can't address the mouse selection/sensitivity issues (at least not at this time). It's possible that future additions to SKSE or SkyUI, or revelations made possible with the CK will change this (not "fix" but alter the behavior of this part of the UI), but I suspect that Bethesda is not going to tackle UI bugs in a one-off manner and will address them all in a single patch rather than across several patches. I would expect this to happen after quest fixes are addressed, possibly along with balance/exploits.
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Krystina Proietti
 
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Post » Tue May 29, 2012 10:17 am

around 80% of the time I get kicked out of the vendor's menu, so I have to hear the "A bit of this, a bit of that", "some people call this junk, I call it treasure" and such lines almost twice per vendor's visit.

Perhaps you're clicking too near to the left edge of the screen? It hasn't happened to me once (in over 300 hours) since I read the readme file.
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Anna Beattie
 
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Post » Tue May 29, 2012 2:38 am

Perhaps you're clicking too near to the left edge of the screen? It hasn't happened to me once (in over 300 hours) since I read the readme file.

I think thats just where the bug is. Even if the cursor tip is sitting directly over the option I wanna choose (slightly to the right to avoid this problem), it counts as being too near to the left edge. I think the active point (or whatever is called) in the cursor tip is misplaced to the left
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Isabella X
 
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Post » Tue May 29, 2012 10:10 am

I hope they fix the UI problema as well. The bugs are really frustrating.

IIRC, if you try to sell 1 item from a stack of 3 or whatever, it jumps to another item. (I don't remember exactly, I use SkyUI now)

The mouse cursor hover and mouse wheel select two different items (bright white, versus larger font), and the mouse cursor takes priority.

Sometimes, in conversation, it just selects the wrong dialog response for no apparent reason.

When using the enchanting menu, using the scroll wheel scrolls through the list of your known enchantments, however, after a few spins of the wheel, it starts moving the 3rd person camera in and out.

That's just off the top of my head.

Would also be nice to have a prompt "Are you sure you want to remove everything [600 items] out of your chest?", because it's easy to hit R, thinking you are storing an item, only to accidentally take everything out of your chest. There goes your afternoon.
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Louise Dennis
 
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Post » Mon May 28, 2012 10:40 pm

Use a keyboard. Better yet, use a 360 controller. Problem solved. Now hush, they got serious work to do fixing important things like turning Lydia into a six slave. :devil:
+1 on that... both of them... :D
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Manuela Ribeiro Pereira
 
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Post » Tue May 29, 2012 10:07 am

I think thats just where the bug is. Even if the cursor tip is sitting directly over the option I wanna choose (slightly to the right to avoid this problem), it counts as being too near to the left edge. I think the active point (or whatever is called) in the cursor tip is misplaced to the left

I agree. I always click far enough to the right to avoid quitting the interface.
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Shiarra Curtis
 
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Post » Tue May 29, 2012 1:51 am

So, i'll say it again... is there any reason why Bethesda ignores fixing bugs that affect 100% of the user base?

I mean just take one look at the default PC menu interface. Every single person who played the PC version noticed it was immediately buggy when using a mouse. Here the following things that come to mind:
-Selecting a menu item with the mouse causes the text to highlight and become active, but the previous entry still stays as big text making it somewhat confusing what you actually have selected.
-Sometimes you can highlight a menu item, click it, and it clicks a completely different menu item.
-Sometimes clicking a menu item will kick you out of the menu completely, probably because of the same bug mentioned above.

I mean seriously, this is not a hard thing to fix unless the person who did the mouse GUI program is mentaly handicapped or utterly incapable and/or lazy at their jobs.

Instead of fixing important things like above Bethesda is releasing these beta patches that fix stuff like:
Fixed issue with accented characters not displaying properly at the end of a line

OH MAN, I am so glad they are fixing useless crap like that. :shakehead:


Thank you, I was actually thinking of starting a similar topic.
I find it utterly ridiculous that it hasn't been patched yet.

Here's another one - read a book, any book. You now CANNOT select another book with the mouse until you either exit out of the 'Books' submenu completely or use the arrow keys - Beth, what gives!?!
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nath
 
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Post » Tue May 29, 2012 4:27 am

That whole "six slave" bit. I've seen that Akanaro make other such "jokes".

Doomed trash.

Fair point.
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mishionary
 
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Post » Tue May 29, 2012 6:48 am

How can we make Bethesda aware of this problem? They haven't played the game themselves, right? Otherwise this would have been fixed ;) This is the most annoying bug. In the beginning I thought I was the one doing things wrong. Paying close attention made me realise I got another dialogue than the one I clicked one. And when it closes, it's the most annoying.

What makes it worse is that talking to NPC's is the most essential thing in the whole game. Think of it. From the word go you have to communicate and select your dialogues.
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Sierra Ritsuka
 
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Post » Tue May 29, 2012 11:19 am

Some of you should take a refresher at the rules - two moderators have been in this thread and edited and deleted posts.

On topic, just a random comment, but the game actually defaults to 360 controller, I play on PC and I had to go in and turn that off, so mouse scrolling became a bit cleaner.

The UI is not a bug however - you may not like it for the PC - and it's certainly not a favorite of mine - but it is what it is. Doesn't break the game, just annoys the OP and others. I'll be honest, 200+ hours in and I mostly just shrug with it, because I am having so much fun playing the game.
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Kaylee Campbell
 
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Post » Tue May 29, 2012 1:32 am

The UI is not a bug however - you may not like it for the PC - and it's certainly not a favorite of mine - but it is what it is. Doesn't break the game, just annoys the OP and others. I'll be honest, 200+ hours in and I mostly just shrug with it, because I am having so much fun playing the game.

Pretty much my thoughts also; it isn't ideal but I've gotten used to it and just love playing Skyrim!
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Marie Maillos
 
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Post » Tue May 29, 2012 7:15 am

So, i'll say it again... is there any reason why Bethesda ignores fixing bugs that affect 100% of the user base?

I mean just take one look at the default PC menu interface. Every single person who played the PC version noticed it was immediately buggy when using a mouse. Here the following things that come to mind:
-Selecting a menu item with the mouse causes the text to highlight and become active, but the previous entry still stays as big text making it somewhat confusing what you actually have selected.
-Sometimes you can highlight a menu item, click it, and it clicks a completely different menu item.
-Sometimes clicking a menu item will kick you out of the menu completely, probably because of the same bug mentioned above.

I mean seriously, this is not a hard thing to fix unless the person who did the mouse GUI program is mentaly handicapped or utterly incapable and/or lazy at their jobs.

Instead of fixing important things like above Bethesda is releasing these beta patches that fix stuff like:
Fixed issue with accented characters not displaying properly at the end of a line

OH MAN, I am so glad they are fixing useless crap like that. :shakehead:

Most of the PC specific issues I assume were caused from lack of testing. I doubt there was even a PC version of the game to play/test till shortly before release. Most of the PC specific items (UI, keybinds, video options, etc.) seem like they were more or less slapped on without much care or thought.
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Horse gal smithe
 
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Post » Mon May 28, 2012 8:52 pm

Quick derail, don't want to make a new thread... been using my ps3 controller with skyrim, I use m&k for fps and rts but for skyrim I like to lay back... is skyui compatible with game pads? emulated as a 360 controller of course. I can't stand the default ui, but I've tolerated it since I use a controller.
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~Sylvia~
 
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Post » Tue May 29, 2012 5:33 am

I don't think Bethesda guys were on drugs when they designed the UI, they were and still are on the xbox 360 console drug.
And they can't get out of it.
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Darlene Delk
 
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Post » Tue May 29, 2012 11:25 am

Nevertheless it's weird that devs keep solving rare quest issues instead of solving main game mechanics that affects all, such as broken skills , bugged weapons and armors etc.
So 100% of players can complain. :s

Bugs are common things in any game.
Broken mechanics are just what happens when a game is released unfinished.
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Latisha Fry
 
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