Any reason why Bethesda ignores fixing bugs that affect 100%

Post » Tue May 29, 2012 3:25 am

So, i'll say it again... is there any reason why Bethesda ignores fixing bugs that affect 100% of the user base?

I mean just take one look at the default PC menu interface. Every single person who played the PC version noticed it was immediately buggy when using a mouse. Here the following things that come to mind:
-Selecting a menu item with the mouse causes the text to highlight and become active, but the previous entry still stays as big text making it somewhat confusing what you actually have selected.
-Sometimes you can highlight a menu item, click it, and it clicks a completely different menu item.
-Sometimes clicking a menu item will kick you out of the menu completely, probably because of the same bug mentioned above.

I mean seriously, this is not a hard thing to fix unless the person who did the mouse GUI program is mentaly handicapped or utterly incapable and/or lazy at their jobs.

Instead of fixing important things like above Bethesda is releasing these beta patches that fix stuff like:
Fixed issue with accented characters not displaying properly at the end of a line

OH MAN, I am so glad they are fixing useless crap like that. :shakehead:
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Ymani Hood
 
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Post » Mon May 28, 2012 11:40 pm

Probably because they don't want to change the interface just for one platform. I use SkyUI, which is much better and it's pretty much like the nice Oblivion UI but smaller and uses the space better.
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Emma louise Wendelk
 
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Post » Mon May 28, 2012 7:37 pm

-Selecting a menu item with the mouse causes the text to highlight and become active, but the previous entry still stays as big text making it somewhat confusing what you actually have selected.
-Sometimes you can highlight a menu item, click it, and it clicks a completely different menu item.
-Sometimes clicking a menu item will kick you out of the menu completely, probably because of the same bug mentioned above.
Oh god I hate all those 3. Hate it.
So annoying.

Does SkyUI fix this?
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Rachael
 
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Post » Tue May 29, 2012 8:40 am

So, i'll say it again... is there any reason why Bethesda ignores fixing bugs that affect 100% of the user base?

One man's bug is another man's "feature". You don't like randomly selected menu items because you are narrow minded and don't think outside the box...where is your sense of adventure? Why not just role-play that instead telling the Jarl "Yes sir, I'll kill that bandit right away" you had a senior-moment and let slip out "Your outrageous accent is making me giggle and pee a little bit."? See? FEATURE. :)
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Steve Fallon
 
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Post » Mon May 28, 2012 7:47 pm

I actually almost never notice any of these issues, maybe a couple of times i have in 250h of playing but it was a very very minor issue the few times i seen it.


@hlvr- yes SkyUi fixes this , its a totally different UI system. I actually (Put's on helmet) don't care for SkyUi and prefer the vanilla Ui, i guess i have just gotten use to it or maybe im just oblivious to its short comings but i have never really had an issue with it.
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stevie trent
 
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Post » Tue May 29, 2012 5:18 am

So, i'll say it again... is there any reason why Bethesda ignores fixing bugs that affect 100% of the user base?

I mean just take one look at the default PC menu interface. Every single person who played the PC version noticed it was immediately buggy when using a mouse. Here the following things that come to mind:
-Selecting a menu item with the mouse causes the text to highlight and become active, but the previous entry still stays as big text making it somewhat confusing what you actually have selected.
-Sometimes you can highlight a menu item, click it, and it clicks a completely different menu item.
-Sometimes clicking a menu item will kick you out of the menu completely, probably because of the same bug mentioned above.

I mean seriously, this is not a hard thing to fix unless the person who did the mouse GUI program is mentaly handicapped or utterly incapable and/or lazy at their jobs.

Instead of fixing important things like above
As a PC user that's not important. The game is completely playable and enjoyable with the current UI.
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Rob Davidson
 
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Post » Tue May 29, 2012 4:03 am

OP, do you seriously think that it is more important to fix UI issues that are, AT WORSE, annoying, instead of working to fix problems that cause the game to crash frequently and render it totally unplayable for many people?
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Charlotte Buckley
 
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Post » Mon May 28, 2012 11:58 pm

@hlvr- yes SkyUi fixes this , its a totally different UI system. I actually (Put's on helmet) don't care for SkyUi and prefer the vanilla Ui, i guess i have just gotten use to it or maybe im just oblivious to its short comings but i have never really had an issue with it.
I prefer vanilla UI as well (it looks much slicker and better, and I can find items easy enough), but if SkyUI fixes these 3 annoying bugs, I might consider it.

It's extremely annoying have to click on another thing first just to later click on the thing you want so you don't get thrown out of the menu. And it happens often too for me. Almost every single conversation with a barter-NPC.
Oh god such bad UI. Skyrim's UI is the worst UI I've ever seen in the history of all time... all because of these 3 stupid bugs. :swear:
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Kahli St Dennis
 
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Post » Tue May 29, 2012 10:37 am

I'd like to see the default UI fixed and improved, however, I dont see that as what I could call the first or second priority with all the bugs out there.

I do find the default UI very lacking, for example I believe spell effects, disease and the like should not be hidden down two menus to find. I would be nice to have on screen icons for armor spells, muffle, etc.
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Gaelle Courant
 
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Post » Tue May 29, 2012 3:24 am

OP, do you seriously think that it is more important to fix UI issues that are, AT WORSE, annoying, instead of working to fix problems that cause the game to crash frequently and render it totally unplayable for many people?

Please, stop whining.

Why jump on him for using an example of a 'universal' bug, which was the point of his post? Stop whining? He isn't saying don't fix crashes. Chill.

And if whining stopped, traffic at Bethesda forums would drop to a crawl, and THEN where would the company be???!?
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ruCkii
 
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Post » Tue May 29, 2012 2:10 am

The default UI is not easy to find stuff at all, no sorting or filtering because it's made for joypads. I heard it's Flash as well, which explains why it's cranky with a mouse and generally unresponsive.
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Chris Duncan
 
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Post » Tue May 29, 2012 8:41 am

So, i'll say it again... [...]

2 posts by SonicView

:laugh:

---

I had a bug where I could only swing in slow motion, and I couldn't find ANY remedy! Well, I did eventually find a 'remedy', but it wasn't optimal, so I had to revert to an older save.
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Taylor Tifany
 
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Post » Tue May 29, 2012 12:22 am

OK, I will answer his question.

Question: "Any reason why Bethesda ignores fixing bugs that affect 100% of the user base?"

Answer: "They might do later, but they are fixing more important, game-breaking problems first"

UI problems can be just as "game-breaking". Also, I should imagine they would fix the easy stuff first, like the compiler issue.
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Tyler F
 
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Post » Mon May 28, 2012 9:12 pm

Use a keyboard. Better yet, use a 360 controller. Problem solved.
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Jessica Nash
 
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Post » Mon May 28, 2012 7:01 pm

No way. NO WAY can any UI issue such as the three mentioned be as "game-breaking" as constant crashes. To suggest or believe so is simply wrong.
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MARLON JOHNSON
 
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Post » Tue May 29, 2012 7:55 am

OP, do you seriously think that it is more important to fix UI issues that are, AT WORSE, annoying, instead of working to fix problems that cause the game to crash frequently and render it totally unplayable for many people?
Seriously, the UI is one of the first broken things the user is likely to encounter when playing Skyrim on the PC. From that point on, the PC player either adapts to the quirky way that the UI works or spends the rest of the game fighting against it in one way or another.
A lot of people have adapted, true. I am one of the ones who fights against it, being somewhat familiar with UI design principles. Every time I use the vanilla UI, it rubs a raw nerve. I think that the UI design on the PC is one of the reasons Bethesda might want to consider looking into mandatory drug testing for all employees. (Edit: want to be clear; not an accusation of drug use on the part of Bethesda staff)
33 days since I last played Skyrim and counting...
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Iain Lamb
 
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Post » Mon May 28, 2012 8:32 pm

I have also adaped to the UI (I use the keyboard a lot). It's by no means ideal but I get by. I cannot "adapt" to the game crashing to Windows very frequently.
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Keeley Stevens
 
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Post » Mon May 28, 2012 8:37 pm

Even if they fixed the UI I would probably keep SkyUI. Anything that Beth doesn't fix the modding community most likely will.
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Brandi Norton
 
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Post » Tue May 29, 2012 6:16 am

Seriously, the UI is one of the first broken things the user is likely to encounter when playing Skyrim on the PC. From that point on, the PC player either adapts to the quirky way that the UI works or spends the rest of the game fighting against it in one way or another.
A lot of people have adapted, true. I am one of the ones who fights against it, being somewhat familiar with UI design principles. Every time I use the vanilla UI, it rubs a raw nerve. I think that the UI design on the PC is one of the reasons Bethesda might want to consider looking into mandatory drug testing for all employees.
33 days since I last played Skyrim and counting...

I don't think Bethesda guys were on drugs when they designed the UI, they were and still are on the xbox 360 console drug.
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Nina Mccormick
 
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Post » Mon May 28, 2012 10:54 pm

People are missing the point. This issue is annoying as heck and truly shines how badly ported the UI is.

It doesn't matter if crashes are more game-breaking. This is still an issue, and what devs who work on the game crashes most likely don't work on the UI either, so I doubt their priorities would conflict.

Also not everyone has crashes, and sometimes people only get them extremely rarely. This is something absolutely every PC player has, all the time.
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BethanyRhain
 
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Post » Tue May 29, 2012 10:38 am

The vanilla UI is just universally bad, this isn't even a matter of opinion. Its awful handling of screen space (why is only 15% of the screen being used while the rest is blurred??) and the ridiculous size of font make it a complete joke to any half-serious designer of user interfaces. And even for what it is it's bad; how about the fact that only a portion of the already ridiculously thin bar is being used, forcing you to scroll through the list when there is still a lot of empty space above it??

Thank god for SkyUI.
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Hearts
 
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Post » Mon May 28, 2012 7:11 pm

I don't think Bethesda guys were on drugs when they designed the UI, they were and still are on the xbox 360 console drug.

Yeah, I agree that the UI designer was probably not on anything illegal, not that the XBox should be legal. The sarcastic drug testing suggestion is not an accusation of drug use.

I cannot think of any reason why someone would deliberately design a PC user interface like this. It is among the worst user interfaces I have ever seen. Obviously, Bethesda did not actually design a user interface for the PC, therefore it was not deliberate. It was just a stupid decision to use the console UI instead of designing one for the PC.

I wanted to add in my first note, but forgot, that in the few hours I played from start to conclusion, I encountered only crashes that were subsequently fixed by the various 4GB solutions. Fortunately, I did not play long enough to get the save game problem, but based on save game size reports, I was in the low end of the zone.

Aside from the crazy UI, my main problem with Skyrim is that they are quickly moving out of the fantasy role playing genre that I am interested in. Since fantasy role playing is a niche market, and Bethesda seems to be trying to break out of that market, I fully expect that Skyrim will be the last Elder Scrolls game that I will purchase. I am sure that future installments will be hits, but when I want to play some mindless fantasy "role playing game" with forgettable characters doing quests that sound important but really have no real impact on the world, I can always fall back on WOW.
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Lalla Vu
 
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Post » Tue May 29, 2012 8:46 am

Well, it wasn't designed for the PC but like a lot of game developers who are arrogant, thinking PC users should just use a joypad and make their life easier. Mouse control was bad on release because they kept mouse acceleration on and it was pretty much setup for a joypad, right from the port of the Xbox.
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CHARLODDE
 
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Post » Mon May 28, 2012 10:54 pm

IMO the whole discussion is in the end just again about early settings of release dates and keeping them for marketing reasons. Right now, there are just more important things to fix (ie ctds) and the modders already offer a good solution.
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suzan
 
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Post » Tue May 29, 2012 9:38 am

AFAIK no modder has yet offered a solution to the "save file size issue. The 1.4 beta fixed that for me, so I'm looking forward to the release version of that patch.
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naome duncan
 
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