Any update on when 1.4 will be out.

Post » Sun May 27, 2012 9:48 am

I'm pretty excited for this update since it will allegedly include native support for 4GB LAA. I'm curious to see how much better, if at all, my machine will handle the game when that is updated.
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Robert DeLarosa
 
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Post » Sun May 27, 2012 5:45 am

Nothing on their blog today, just some crappy competition.
With holidays coming up, we would probably guess early next year?
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Leilene Nessel
 
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Post » Sun May 27, 2012 9:58 am

its thier first xmas with M$ money,do you seriously think anyones sober at the office ;)
who isnt staring at the xmas holiday clock at this time of year,the only people doing a decent job at xmas are hospital casualty and taxis...oh and off licences

settle down for xmas,and wait as the fixing gets done after the CK.



hope i am proved wrong.
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Silvia Gil
 
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Post » Sun May 27, 2012 10:24 am

Still havent got 1.3 for xbox, cant see anything happening until february
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..xX Vin Xx..
 
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Post » Sun May 27, 2012 5:43 am

I thought the LAA update was confirmed for sometime this week?

It can't be that difficult to implement since it took mere seconds to patch the initial v1.1 release with LAA using a third-party tool. I'm personally hoping that LAA isn't the only fix we'll get in the next patch as while it does reduce these annoying 'crashes' to the desktop, it does not totally eliminate them for me. I still get the odd one, very, very occasionally within 15 minutes but more often after 4+ hours of playing (I've been able to play for 30 hours across several sessions before I had another crash to the desktop). LAA definitely helps but only in so far as it seems to delay whatever is the real cause of these 'crashes' in the first place. I've seen some people claim it's a memory leak which makes sense as these 'crashes' usually occur for me after fast-travelling or when entering new areas except for specific crashes in known problem areas such as Bonechill Passage.

I really do wish Bethesda had tested this game more before releasing it though. I'd have been happy to have waited another six months if it meant a more stable, less buggy game. They did that with Oblivion from memory.
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Miguel
 
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Post » Sun May 27, 2012 10:53 am

I thought the LAA update was confirmed for sometime this week?

It can't be that difficult to implement since it took mere seconds to patch the initial v1.1 release with LAA using a third-party tool. I'm personally hoping that LAA isn't the only fix we'll get in the next patch as while it does reduce these annoying 'crashes' to the desktop, it does not totally eliminate them for me. I still get the odd one, very, very occasionally within 15 minutes but more often after 4+ hours of playing (I've been able to play for 30 hours across several sessions before I had another crash to the desktop). LAA definitely helps but only in so far as it seems to delay whatever is the real cause of these 'crashes' in the first place. I've seen some people claim it's a memory leak which makes sense as these 'crashes' usually occur for me after fast-travelling or when entering new areas except for specific crashes in known problem areas such as Bonechill Passage.

I really do wish Bethesda had tested this game more before releasing it though. I'd have been happy to have waited another six months if it meant a more stable, less buggy game. They did that with Oblivion from memory.

I'm still fairly convinced the game has a memory leak in general that even LAA can't cover up and fix all the way.


Their LAA update will be nice but I'm more than happy with Wench's. I'm not sure how theirs could really be any better. They ought to just give him the nod and the royalty check because frankly he deserves it. He saved the game for a lot of us weeks ago.
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Louise Lowe
 
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Post » Sat May 26, 2012 11:49 pm

4gig will be here this week. 1.4 update possible January maybe February
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Sophie Morrell
 
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Post » Sat May 26, 2012 6:29 pm

Yeah, flipping the LAA switch only takes a second, but testing to make sure it doesn't break anything serious takes time. The homebrew hotfix/tweak scene doesn't have to deal with the same constraints as a full on game company, they can't just flip the switch, send out the update, and magically assume it works like some random guy playing with the code can.

IMO i'd rather have the official supported product released from the company who made the game, and i'd rather them take their time and make sure it works instead of pushing it out the door ASAP.
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Unstoppable Judge
 
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Post » Sat May 26, 2012 6:42 pm

Yeah, flipping the LAA switch only takes a second, but testing to make sure it doesn't break anything serious takes time. The homebrew hotfix/tweak scene doesn't have to deal with the same constraints as a full on game company, they can't just flip the switch, send out the update, and magically assume it works like some random guy playing with the code can.

Except in this case that's what happened. He put it out, it worked great and saved a bunch of people including myself right away and guess what? He supports it, he's updated it with more regularlity, frequency, and communication as needed vs anything we've seen from Bethesda and guess what? It just works and it works great and has since day one.



IMO i'd rather have the official supported product released from the company who made the game, and i'd rather them take their time and make sure it works instead of pushing it out the door ASAP.

Sure I understand the sentiment.

Except in this case, the trends have clearly been the mod community more often than not doing a better job and/or finishing the job that Bethesda never does.

It's going to be interesting to compare the two when the official version finally comes out.

I don't think they could do a better job than Wench, flat out. I'm glad I didn't try to wait around for weeks for an official response.
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Mark
 
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Post » Sun May 27, 2012 10:35 am

Actually I am glad they are testing LAA, it could lead to fixing a few memory issues such as texture loading. This is a good thing and while yes the 4GB patch was awesome work it will be better to have the official supported version. It will likely result in a few minor tweaks we will all benefit from. It seems unlikely it would just be a "flip of a switch" but instead at least some improvement in memory handling / allocation as well as LAA support.
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cutiecute
 
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Post » Sat May 26, 2012 11:54 pm

Actually I am glad they are testing LAA, it could lead to fixing a few memory issues such as texture loading. This is a good thing and while yes the 4GB patch was awesome work it will be better to have the official supported version. It will likely result in a few minor tweaks we will all benefit from. It seems unlikely it would just be a "flip of a switch" but instead at least some improvement in memory handling / allocation as well as LAA support.


Hope you're right. :)
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Jaki Birch
 
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Post » Sun May 27, 2012 9:46 am

Except in this case that's what happened. He put it out, it worked great and saved a bunch of people including myself right away and guess what? He supports it, he's updated it with more regularlity, frequency, and communication as needed vs anything we've seen from Bethesda and guess what? It just works and it works great and has since day one.





Sure I understand the sentiment.

Except in this case, the trends have clearly been the mod community more often than not doing a better job and/or finishing the job that Bethesda never does.

It's going to be interesting to compare the two when the official version finally comes out.

I don't think they could do a better job than Wench, flat out. I'm glad I didn't try to wait around for weeks for an official response.
The problem is that the unofficial LAA patch can cause problems if installed on a computer with less than 4gb RAM. Since steam updates update for everyone, the official one can't be allowed to have that issue.
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Add Me
 
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Post » Sat May 26, 2012 11:03 pm

The 4GB LAA option will be released this week. The Bethesda Blog was updated on Tuesday saying that it was going through some additional testing so it may show up today.

The next update to the game isn't expected until after the holidays, so that would likely be January. Don't confuse the two - Bethesda never promised a 1.4 update or any update this week other than the "4GB Tuning" option. Since 1.3 only addressed regressions introduced by 1.2, the next update, whatever number it is, will fix new issues so it will require more time.
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Add Meeh
 
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Post » Sat May 26, 2012 11:37 pm

1.3 broke my surround, also the present 3rd party LAA screws with my SLI and surround. I have all fixed now (re-verify and latest NVIDIA beta drivers as well as a new surround patch from wide screen gaming) but I will bet that the LAA patch will break it again.
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renee Duhamel
 
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Post » Sat May 26, 2012 7:17 pm

...as a full on game company, they can't just flip the switch, send out the update, and magically assume it works...

Like they did w/ patch 1.2? Matter fact, this pretty much sums up Bethesda's whole release of Skyrim.
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James Smart
 
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Post » Sat May 26, 2012 9:48 pm

Probably just downloading the 4gb mod and stripping out all the peoples names that worked on it and renaming it with Bethesda (and then breaking it) :(
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Alessandra Botham
 
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Post » Sun May 27, 2012 12:53 am

amazed at the trust shown to bethesda,even after all this fiasco.
even when nobody has ever seen a word from them except a few lines whacked up on twitter or twatter whatever its called.

i see how snake oil sellers and psychics prosper,theres a horde of the naive with little free will and with disposable income,even though its disposable cos they aint feeding thier kids ;)

seriously,wth is there to praise about this release and patch bawlsup ?
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Emmi Coolahan
 
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Post » Sun May 27, 2012 3:29 am

Yeah, Bethesda haven't made a very good job of patching the game so far, have they?

v1.1.121 - Initial release; worked with LAA tweak as original executable had a tendency randomly quit to the desktop.

v1.1.121 - Update to force the use of Steam; disabled LAA tweak and proved, at least for me, to be even more prone to 'crashing' than the original, possibly because of Steam?

v1.2.x - LAA still disabled; magical resistance totally broken; chance of encountering backwards flying dragons!

v1.3.7 - LAA still disabled; magical resistance fixed but running the game without the Skyrim 4 GB file on my system pretty much guarantees it'll exit to the desktop within 15-30 minutes of playing it

This game has been out almost FIVE weeks now and in that time the major issue with the game, its tendency to crash at random, has not been addressed or even acknowledged by Bethesda. They have admitted they will add LAA but I've encountered dozens of glitches and bugs along with lots of sudden game exits that likely will never get fixed. Or if they ever do I'll have completely finished the game by then. As I said earlier the game really should have been delayed for more thorough testing.

P.S. I also have a weird audio issue with my Creative X-Fi XtremeGamer sound card and this game which outputs at a much lower volume than all my other games. Cranking the volume up works but then almost deafens me if I play something else and forget to lower it back down. I've been able to verify that this is caused by the game forcing 5.1 surround sound regardless of whether you are using 5.1 or 2.1 (like me). I did this by changing the Sound properties for my card to 5.1 and then disabling the rear and centre speakers to just leave the front left and right speakers plus the sub-woofer. Hey presto, my sound is now at the normal levels of other games. Oblivion and Fallout 3 didn't have this 'glitch' so why the hell are Bethesda assuming everyone now has 5.1/7/.1 surround sound setups?
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Angela
 
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Post » Sat May 26, 2012 9:36 pm

Yeah, Bethesda haven't made a very good job of patching the game so far, have they?

v1.1.121 - Initial release; worked with LAA tweak as original executable had a tendency randomly quit to the desktop.

v1.1.121 - Update to force the use of Steam; disabled LAA tweak and proved, at least for me, to be even more prone to 'crashing' than the original, possibly because of Steam?

v1.2.x - LAA still disabled; magical resistance totally broken; chance of encountering backwards flying dragons!

v1.3.7 - LAA still disabled; magical resistance fixed but running the game without the Skyrim 4 GB file on my system pretty much guarantees it'll exit to the desktop within 15-30 minutes of playing it

This game has been out almost FIVE weeks now and in that time the major issue with the game, its tendency to crash at random, has not been addressed or even acknowledged by Bethesda. They have admitted they will add LAA but I've encountered dozens of glitches and bugs along with lots of sudden game exits that likely will never get fixed. Or if they ever do I'll have completely finished the game by then. As I said earlier the game really should have been delayed for more thorough testing.

P.S. I also have a weird audio issue with my Creative X-Fi XtremeGamer sound card and this game which outputs at a much lower volume than all my other games. Cranking the volume up works but then almost deafens me if I play something else and forget to lower it back down. I've been able to verify that this is caused by the game forcing 5.1 surround sound regardless of whether you are using 5.1 or 2.1 (like me). I did this by changing the Sound properties for my card to 5.1 and then disabling the rear and centre speakers to just leave the front left and right speakers plus the sub-woofer. Hey presto, my sound is now at the normal levels of other games. Oblivion and Fallout 3 didn't have this 'glitch' so why the hell are Bethesda assuming everyone now has 5.1/7/.1 surround sound setups?

Try turning on Smart Volume Management in the control center. It worked for me, though using headphones. Give it a shot
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Sarah MacLeod
 
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Post » Sun May 27, 2012 2:03 am

Except in this case that's what happened. He put it out, it worked great and saved a bunch of people including myself right away and guess what? He supports it, he's updated it with more regularlity, frequency, and communication as needed vs anything we've seen from Bethesda and guess what? It just works and it works great and has since day one.





Sure I understand the sentiment.

Except in this case, the trends have clearly been the mod community more often than not doing a better job and/or finishing the job that Bethesda never does.

It's going to be interesting to compare the two when the official version finally comes out.

I don't think they could do a better job than Wench, flat out. I'm glad I didn't try to wait around for weeks for an official response.

So let me get this straight: It's *BAD* for Bethesda to just "do it", release a patch, and crowdsource the QA, but it's *GOOD* for some random guy to just "do it", release a homebrew patch, and crowdsource the QA?

The bottom line is we have absolutely no way of knowing that it "just works" with no ill consequences until it's properly tested. Bethesda as a company can't just go "well that guy did it and a bunch of people on the forums said it's ok, so just do it", make the change, and hope for the best. Aside from the fact that's just not how a design studio is run and QA is handled, there are legal and business considerations that they can't just ignore. Yeah, sometimes it svcks, but thats how the world works. If Joe Somebody on a forum releases a homebrew LAA patch for a game and it for some reason interferes with the graphics engine and burns out your video card, thats on you for willingly installing an unofficial unsupported software modification, you accepted the risks when you willingly chose to do so. If an *official* patch from Bethesda did the same thing, they can be held legally liable in certain cases. When Bethesda says that the patch is done, but it wont be out until late next week because of the Xbox Live/PSN approval process, they're not just blowing hot air, those processes are in place for a reason. I'd rather have them discover that the patch makes video cards explode or whatever on their insured corporate PCs in their testing facility than have me discover it after my personal PC is turned into a thousand dollar paperweight.

Did the homebrew patch fix a lot of peoples issues? Yeah, and thats great, but it also didnt fix a lot of peoples issues, and caused more issues for some people.
Will the official patch fix even more peoples issues? Yeah, and thats great, and hopefully it'll help out some of the people who the homebrew patch didn't work for.

A large number of people whined and moaned for official LAA support, and now they're *getting it*. More people will be able to play the game they payed good money for. I really don't see what all of the negativity is about over this.
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Blackdrak
 
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Post » Sun May 27, 2012 9:48 am

I'm pretty excited for this update since it will allegedly include native support for 4GB LAA. I'm curious to see how much better, if at all, my machine will handle the game when that is updated.

Why don't you simply download the 4GB loader from the Skyrim nexus site? I have no idea why some people are "so exited" about this, when they can just go get the exact equivalent over at a reputable site, and it works great and is easy to install.
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Shannon Marie Jones
 
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Post » Sun May 27, 2012 5:12 am

I really don't see what all of the negativity is about over this.

The negativity is because we bloody well have a 4GB patch that works great, except it seems some people (including yourself) can't drag and drop 2 files into a folder. And the guy who made it is not some random person, he's well respected amongst the mod community. And if you think his 4GB LAA loader can "burn out your graphics card", then you are more technically inept than i already thought.

Bethesda taking more than a month to release any MEANINGFUL patch is downright pathetic. I'll tell you how business works:

Release a product that is more than 90% functional, not something that is only 70% functioning.
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Sheila Esmailka
 
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Post » Sat May 26, 2012 7:44 pm

I'm still fairly convinced the game has a memory leak in general that even LAA can't cover up and fix all the way.


Their LAA update will be nice but I'm more than happy with Wench's. I'm not sure how theirs could really be any better. They ought to just give him the nod and the royalty check because frankly he deserves it. He saved the game for a lot of us weeks ago.
I'm sure there is more that can be done besides flipping the bit and releasing a new exe. Which will require testing. I'd rather wait than have it rushed.

The 4gb patch author is female, btw.
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Sophie Louise Edge
 
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Post » Sun May 27, 2012 2:22 am

as a full on game company, they can't just flip the switch, send out the update, and magically assume it works.

1.2 would like to have a word with you.
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Loane
 
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Post » Sun May 27, 2012 12:40 am

Why don't you simply download the 4GB loader from the Skyrim nexus site? I have no idea why some people are "so exited" about this, when they can just go get the exact equivalent over at a reputable site, and it works great and is easy to install.

Not everyone, specialy those new to the series, wants some homebrew patch, most want actual official support.
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Darian Ennels
 
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