Anyone else severely disappointed with the ending?

Post » Sat Jun 16, 2012 9:30 am

Like wow, wtf....That ending was horrible!

You spend five minutes shouting at fog (like I'm not kidding, that fog put up a better fight than Alduin), then you hack Alduin to death while he fights immortal NPCs. Then some guy comes up and says "thanks, now gtfo of Heaven you living person," so you do.

You come back to Nirn and some dragons are like:

"yay that guy we knew and loved is dead"
"yo brah, let's shout some gibberish and then fly in sum circles for a while."
"k brah."


Then they do. Then maybe a dragon says "you killed him, cool now I'm in charge."


....AND THEN IT'S OVER.

No epic reward, no speech, no nothing. You can go to the greybeards and the Blades and say "he's dead" and they'll say "kk good" but you don't get jack.


Am I missing something? Is there some other NPC I'm supposed to talk to, or some reward I'm missing? Just a very disappointing ending because instead of getting a reward or a feeling of accomplishment, the battle itself was incredibly anti-climactic and there wasn't a single reward, cept for a shout I'll probably never use.

I just think an ending should either provide a sense or accomplishment or a practical use. This seemed to provide neither.
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Gemma Woods Illustration
 
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Post » Sat Jun 16, 2012 11:27 pm

yes it was bad
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Mel E
 
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Post » Sat Jun 16, 2012 11:57 pm

Doesnt.....want....to.....read.....
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Farrah Barry
 
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Post » Sat Jun 16, 2012 11:19 pm

You finished a quest line, and like any other of questline in a TES game, doesn't mean the game is over.
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Josh Lozier
 
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Post » Sat Jun 16, 2012 12:45 pm

You finished a quest line, and like any other of questline in a TES game, doesn't mean the game is over.


Sure but I'd prefer if the NPCs TREATED ME like I saved the world....cause I friggin' did.

The NPCs treated me just like my boss would treat me if I told them I did was he asked me to; they said "kk good" and then went on with their lives.
It be like if I killed Ganondorf in Ocarina of Time and Zelda said "kk good job, here let me send you back to your time now." Kind of pathetic when you compare it to the apology and speech that she gives you, and a view of what became of the world thanks to your actions.
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DarkGypsy
 
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Post » Sat Jun 16, 2012 2:10 pm

all i have to say is oblivion had the best main story ever come on you got to fight a really good boss.
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Betsy Humpledink
 
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Post » Sun Jun 17, 2012 1:27 am

all i have to say is oblivion had the best main story ever come on you got to fight a really good boss.

sarcasm?
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James Baldwin
 
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Post » Sat Jun 16, 2012 11:25 pm

sarcasm?

no i love oblivion such a good game :D
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Hayley O'Gara
 
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Post » Sat Jun 16, 2012 9:24 am

i just dont recall us fighting a boss. I remember us not being able to move while martin stole our glory.
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George PUluse
 
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Post » Sat Jun 16, 2012 7:44 pm

Same here just completed it,made a thread about it but nobody wrote there.
And i think i am missing something :/ maybe it was becouse i joined the stormcloaks and completed their quest line,i noticed there isa quest about making peace between imperials and the stormcloaks.
And the blades,seeriously,what did they do? they didnt doanything,they just stayed in sky haven temple for me.then i had to do all things alone.and i have some unanswered questions with the game,the main quest,alduin,blades and everything.

But who cares,morrowind still had the best main quest,oblivion and skyrim have great side quests
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Astargoth Rockin' Design
 
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Post » Sat Jun 16, 2012 12:48 pm

Yes. In fact I found the entire main quest to be really underwhelming. It was really cliched and lacked any sort of creativity.
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LijLuva
 
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Post » Sat Jun 16, 2012 1:26 pm

I actually thought the first fight with Alduin was more epic than the ending one =/
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Carolyne Bolt
 
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Post » Sat Jun 16, 2012 11:32 am

The worst part is that you are the dragonborn the only one who can stop Alduin. And yet you can just stand back and let the NPC's do it.
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Mylizards Dot com
 
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Post » Sat Jun 16, 2012 7:04 pm

Sure but I'd prefer if the NPCs TREATED ME like I saved the world....cause I friggin' did.

You did not save the world, didn't even save skyrim.

Alduin wasn't much more then a leashed dog, his purpose to create unrest in Skyrim and to serve as fuel to the fire of civil war. Sadly, you won't know the outcome of your actions until the next TES, but i highly doubt you saved anything at all.
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scorpion972
 
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Post » Sat Jun 16, 2012 10:01 am

I liked their take on Asgard, infact it was perfect, the fight however, was too short and too easy even on Master Why can't we get 1 hour boss fights, or something more of a challenge?
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Miss K
 
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Post » Sat Jun 16, 2012 11:22 am

I actually thought the first fight with Alduin was more epic than the ending one =/


Because it WAS.

It was hard as hell. The second quest you had three giant distractions running around for you, or YOU were the distraction and they did the job. On top of the Throat of the World you had one ally and that was that, and unless you grounded BOTH dragons, your ally didn't do a very good job of distracting Alduin OR dealing damage.

Not to mention the second battle didn't present any new tricks or challenges. It was the exact same challenge, except now you knew how to beat it and you were stronger. :sadvaultboy:

Yes. In fact I found the entire main quest to be really underwhelming. It was really cliched and lacked any sort of creativity.

This is another thing. Was anyone else bothered by the fact that you literally walked into Sovn-[censored] ing -garde itself, yet you did NOT get to talk to Ysmir, Shor or ANY other lore-based characters? I mean ffs, when you met Dagoth Ur in Morrowind, you and him could have a long conversation and you could learn SOOOOOOOOOO much lore from him and get a new perspective of the entire situation. Here? It was like:

"Omg, you're Ysmir!"
"Yep. You should go talk to those three new lore-based characters who are far less interesting and didn't even exist in Elder Scrolls Lore before this game was made."
"Can I talk to you first? What was it that you did?"
"Nope. And stuff. I did stuff. Go talk to them now."


SERIOUSLY BETHESDA? I'm a giant Fallout New Vegas fan; a REALLY devoted fan, and if Ulysses, Joshua Graham or any other extremely hyped character had pulled that [censored], I would've been PISSED. Can't believe they did that to their fans here.
The bad ending I can forgive, but looking back on it, now that I remember I actually MET Ysmir but couldn't talk to him at all (I literally forgot I met him), that's just ridiculous.


I think more TES fans should be angry about the lack of lore in this game.
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Darrell Fawcett
 
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Post » Sat Jun 16, 2012 10:32 pm

This is another thing. Was anyone else bothered by the fact that you literally walked into Sovn-[censored] ing -garde itself, yet you did NOT get to talk to Ysmir, Shor or ANY other lore-based characters? I mean ffs, when you met Dagoth Ur in Morrowind, you and him could have a long conversation and you could learn SOOOOOOOOOO much lore from him and get a new perspective of the entire situation.
Character development svcked all through the MQ. We didn't really get to learn much about Alduin, or talk to him, or ... I was expecting to learn about a scary, end-of-times-bringing dragon, but the only impression I got of him was "generic bad guy". I wasn't afraid of him and I certainly didn't feel the urgency of having to deal with him. And neither did anyone else in Skyrim, it seems. Nobody seemed to give a [censored] that Alduin was flying around, wanting to end the world.

The MQ felt really rushed, too. It doesn't take long for you to fight -- and semi-defeat -- Alduin. Indeed, you do a handful of trivial quests and then BOOM, there he is again: Alduin the World-Eater in the flesh! OK? I guess I get to fight him this time? Oh, look at that, I kicked his ass. Obviously though he's not dead dead, but only fake dead and I'll have to fight him again soon. :rolleyes: How original...

Honestly, the MQ was a major letdown (moreso than Oblivion's). By far my least favorite part of the game so far.
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Juliet
 
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Post » Sat Jun 16, 2012 11:52 am

Character development svcked all through the MQ. We didn't really get to learn much about Alduin, or talk to him, or ... I was expecting to learn about a scary, end-of-times-bringing dragon, but the only impression I got of him was "generic bad guy". I wasn't afraid of him and I certainly didn't feel the urgency of having to deal with him. And neither did anyone else in Skyrim, it seems. Nobody seemed to give a [censored] that Alduin was flying around, wanting to end the world.

The MQ felt really rushed, too. It doesn't take long for you to fight -- and semi-defeat -- Alduin. Indeed, you do a handful of trivial quests and then BOOM, there he is again: Alduin the World-Eater in the flesh! OK? I guess I get to fight him this time? Oh, look at that, I kicked his ass. Obviously though he's not dead dead, but only fake dead and I'll have to fight him again soon. :rolleyes: How original...

Honestly, the MQ was a major letdown (moreso than Oblivion's). By far my least favorite part of the game so far.


Seriously. What the hell were Alduin's motives again? Like why the hell was he doing all this?

I mean, the Daedra all have motives. Each of them could be described as having a burning passion for whatever their sphere is, whether it be insanity, deceit, power, competition or disgust. They're simply fascinated by each of these things/emotions/actions and thus they act accordingly, always showing interest in them; those are their hobbies.

The Gods have motives in that they want to help people. Very simple, very basic, very understandable.

But Alduin? Why the hell does he wanna destroy the world? Is it some insatiable, primitive hunger that drives him? Does he feel disgusted by the world and feels it's time to begin anew? Does he think the creation of his fellow Gods is a blasphemy of sorts and must be undone? Nope, he's just some stupid dragon that flies around and says "mwahahaha I'll eat you."



I'm sorry but this is easily the most piss-poorly written TES game they've ever produced. The effort they put into the writing is absolutely pathetic. I seriously wonder if this game even had a writing staff.
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LuBiE LoU
 
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Post » Sat Jun 16, 2012 9:25 am

Because it WAS.

It was hard as hell. The second quest you had three giant distractions running around for you, or YOU were the distraction and they did the job. On top of the Throat of the World you had one ally and that was that, and unless you grounded BOTH dragons, your ally didn't do a very good job of distracting Alduin OR dealing damage.

Not to mention the second battle didn't present any new tricks or challenges. It was the exact same challenge, except now you knew how to beat it and you were stronger. :sadvaultboy:



This is another thing. Was anyone else bothered by the fact that you literally walked into Sovn-[censored] ing -garde itself, yet you did NOT get to talk to Ysmir, Shor or ANY other lore-based characters? I mean ffs, when you met Dagoth Ur in Morrowind, you and him could have a long conversation and you could learn SOOOOOOOOOO much lore from him and get a new perspective of the entire situation. Here? It was like:

"Omg, you're Ysmir!"
"Yep. You should go talk to those three new lore-based characters who are far less interesting and didn't even exist in Elder Scrolls Lore before this game was made."
"Can I talk to you first? What was it that you did?"
"Nope. And stuff. I did stuff. Go talk to them now."


SERIOUSLY BETHESDA? I'm a giant Fallout New Vegas fan; a REALLY devoted fan, and if Ulysses, Joshua Graham or any other extremely hyped character had pulled that [censored], I would've been PISSED. Can't believe they did that to their fans here.
The bad ending I can forgive, but looking back on it, now that I remember I actually MET Ysmir but couldn't talk to him at all (I literally forgot I met him), that's just ridiculous.


I think more TES fans should be angry about the lack of lore in this game.

Bethesda didn't make New Vegas. They only published it.

Bethesda made Fallout 3.
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Dawn Porter
 
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Post » Sat Jun 16, 2012 6:57 pm

I was disappointed as well, for the very reasons you are :meh:
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Chloe Yarnall
 
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Post » Sat Jun 16, 2012 11:13 pm

Yeah, I didn't actually know I'd finished the main quest when I did. I mean, since Alduin was dead and I got a 50G achievement I figured I must have done. But I really wasn't sure. There was even less of a conclusion than Oblivion. Don't get me wrong, the game's still amazing, and I wasn't expecting the story to be the best bit of it, but it seriously ended terribly. Expecting some epic DLC...
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Siidney
 
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Post » Sun Jun 17, 2012 1:04 am

Bethesda didn't make New Vegas. They only published it.

Bethesda made Fallout 3.


I know that, and that's what scares me.

I'm sorry, but Obsidian is just [censored] better at writing lore and stories. No contest.
But Obsidian isn't behind the wheel of The Elder Scrolls and Fallout; Bethesda is. And what scares me is it looks like Bethesda's lore is getting worse, not better. :cryvaultboy:
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Rebecca Dosch
 
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Post » Sat Jun 16, 2012 6:39 pm

I agree the the OP 100% and reading all of this makes me laugh because your writing what I was thinking while playing. The writing for this game was atrocious, they could have done so much, hell I could have come up with something better! The part that pissed me off about this entire nonsense is that the ending is just blah. No reward. Really? I just saved your freaking lives and I get nothing? What's that? You want me to kill another dragon after I just chased down Alduin to hell and back and now you want me to kill Parthonax? Go [censored] yourself. At least in Oblivion they reward you for a fight you had no part in, but I single handle brought down a "god" dragon and I didn't get [censored]. Not cool Bethesda, not cool.
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Fluffer
 
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Post » Sat Jun 16, 2012 11:01 am

Oh, speaking of rewards... I found it hilarious that if you look in some of the heavily guarded chests in Alduin's haven, you might be able to find 7 gold or a potion of minor healing. Or, if you're lucky, both!!!
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josh evans
 
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Post » Sat Jun 16, 2012 6:33 pm

I agree 100% Long, it was lazy at best. Seems like side-quests and exploration got the most attention - again. Fallout 4 is going to be the same I just know it.
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OnlyDumazzapplyhere
 
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