Anyone Find the Amulet of Gauldur Disapointing?

Post » Sat Jun 02, 2012 1:58 am

depending on what level it could be very nice. i keep it around on display since its one of very few truly unique amulets in the game.
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Colton Idonthavealastna
 
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Post » Fri Jun 01, 2012 8:45 pm

Bethesda always does that. The lore is full of amazing stories that describe amazing things, but the actual locations, objects, etc.. are represented in-game as either completely lackluster or.. well, not at all. Just look at Aldiun. He's supposed to literally eat the world, like you or I would eat a sub, though his size in-game is probably due to engine limitations.

My guess is that the amulet isn't all that powerful because Bethesda likes their games to have a sense of balance, and if you were able to take down an army of imperial battlemages after equipping it, they assumed you wouldn't be able to actually enjoy Skyrim. Then again, the battlemages that are in-game aren't all that powerful (despite how they're talked about in-game, which is frustrating).
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Kathryn Medows
 
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Post » Fri Jun 01, 2012 3:30 pm

Bethesda always does that. The lore is full of amazing stories that describe amazing things, but the actual locations, objects, etc.. are represented in-game as either completely lackluster or.. well, not at all. Just look at Aldiun. He's supposed to literally eat the world, like you or I would eat a sub, though his size in-game is probably due to engine limitations.

My guess is that the amulet isn't all that powerful because Bethesda likes their games to have a sense of balance, and if you were able to take down an army of imperial battlemages after equipping it, they assumed you wouldn't be able to actually enjoy Skyrim. Then again, the battlemages that are in-game aren't all that powerful (despite how they're talked about in-game, which is frustrating).

So true and I've also met people saying dealing 500+ damage dps is normal and they call destro underpowered.
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Katie Pollard
 
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Post » Fri Jun 01, 2012 11:52 pm

i had a lot of fun getting my butt kicked all over skyrim on this 4 part quest.

i liked the amulet. it replaced at least 2 other items.

i also liked the weapons that i got from the bosses.

plus there was other loot.

good quest over all.


and yes beth is aware that so many people power level everything that the amulet was made too weak for their liking.
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Emma
 
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Post » Fri Jun 01, 2012 7:54 pm

LOL - This reminds me of the Mehrunes' Razor plug-in for Oblivion. Especially at higher levels, the dungeon run is worth far more than the reward.
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Stephanie Kemp
 
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Post » Sat Jun 02, 2012 2:44 am

I was also disappointed with the finished amulet. Loved the story and the boss fights but not enough to want to do this quest again.
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Nicole Kraus
 
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Post » Sat Jun 02, 2012 12:38 am

What other piece of equipment gives you bonus to all three in one piece? It's a good reward for a battle mage.
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Symone Velez
 
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Post » Fri Jun 01, 2012 7:57 pm

my reaction was the same...THIS is the amulet so many died for? loved the quest, the story and the boss battles, but the amulet made it all very comical. i was hoping when it was reforged it would double the boost. also, why does it boost stamina and health? it's a quest based around magic and you cannot complete it without joining the college, shouldn't it be purely magic boost?

even without enchanting, i haven't found a unique item or quest reward that was better than random items in stores or from fallen enemies. extremely disappointed with the unique items in skyrim. really, the only thing that makes them unique is a small variation of styling (if you're lucky).

this i find surprising since FO3 and (especially) FNV had unique items nailed.
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Honey Suckle
 
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Post » Fri Jun 01, 2012 9:24 pm

I suppose with the CS one could make the amulet very powerful indeed. That's what I'm waiting for.
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Ana
 
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Post » Fri Jun 01, 2012 3:46 pm

If you read the book, "Lost Legends", it will activate the quest to find the pieces, so you don't have to stumble upon the first piece as the original poster would suggest. There is a copy at the Blue Palace in Solitude so you can start the quest very early, especially if you take a carriage from Whiterun to Solitude.

The amulet is decent if it's rushed very early in the game. It's far from what I expected it to be, but that's understandable considering the amount of time the amulet has been hidden.

Based on the information in Lost Legends, the amulet was hidden sometime in early First Era; roughly 3700-4200 years before the opening events in Skyrim depending on the definition of early. In comparison, Keening, which also lost much of it's power between Morrowind and Skyrim, has only been missing for 774 years based on the end of the Morrowind timeline and beginning of Skyrim.

Assuming magic decomposes and a flat rate each year, I did some math to make an estimate on what the amulet's stats might have been by comparing bonuses. Keening went from 150 points of bonuses to 30 over a 774 year period; roughly a 0.155 loss per year. Using that number, the amulet provided anywhere between 221 to 247 health, mana, and stamina in it's original state.

Keening's mortal wound has also gone from instant death to a five health loss, so it's not a stretch that the amulet has lost additional abilities as well.
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Karen anwyn Green
 
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Post » Fri Jun 01, 2012 1:20 pm

but shesh I can craft a better amulet than this!

Wasn't aware there is another amulet that buffs all three stats. Please share.
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Racheal Robertson
 
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Post » Fri Jun 01, 2012 7:16 pm

This isn't the only artifact that's lackluster. The Necromancer's Amulet is less the mighty artifact it was in Oblivion and Morrowind and more vendor trash.
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Anna Krzyzanowska
 
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Post » Sat Jun 02, 2012 12:57 am

Well.... I believe most games of this nature are running up on the "overblown, overpowered, over-the-top" stuff.... Even WoW is scaling everything down in the next xpac. That's going to piss off a bunch of people, but ultimately it needs to be done. "Re-normalizing" is more common now - game series are lasting longer for one thing. And reasonable people see that in a game like this one (where all you need to do to be god is input tgm in the console.... on pc - which is the only platform in which I have any interest) scaling back magic items which have been "outside the world" over a couple hundred years or so makes sense.

If you're really upset about the "gimping" of those items.... on pc, likely the modders will fix you up eventually. Or you can just play god-mode.
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Paula Ramos
 
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Post » Fri Jun 01, 2012 11:55 am

If you read the book, "Lost Legends", it will activate the quest to find the pieces, so you don't have to stumble upon the first piece as the original poster would suggest. There is a copy at the Blue Palace in Solitude so you can start the quest very early, especially if you take a carriage from Whiterun to Solitude.

The amulet is decent if it's rushed very early in the game. It's far from what I expected it to be, but that's understandable considering the amount of time the amulet has been hidden.

Based on the information in Lost Legends, the amulet was hidden sometime in early First Era; roughly 3700-4200 years before the opening events in Skyrim depending on the definition of early. In comparison, Keening, which also lost much of it's power between Morrowind and Skyrim, has only been missing for 774 years based on the end of the Morrowind timeline and beginning of Skyrim.

Assuming magic decomposes and a flat rate each year, I did some math to make an estimate on what the amulet's stats might have been by comparing bonuses. Keening went from 150 points of bonuses to 30 over a 774 year period; roughly a 0.155 loss per year. Using that number, the amulet provided anywhere between 221 to 247 health, mana, and stamina in it's original state.

Keening's mortal wound has also gone from instant death to a five health loss, so it's not a stretch that the amulet has lost additional abilities as well.

I can get behind this. Or that Gauldar was having a bad day (or not having his enchanting potion, been dead and such) when he fixed the amulet for you.

Actually I would rather it has some special effects not normally obtainable, like amour bonus or magic absorption.
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Nikki Lawrence
 
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Post » Fri Jun 01, 2012 1:06 pm

Nice quest but the reward is useless. It would have been better if it carried an enchantment to make magica, stamina and health regenerate faster all at the same time. As it is, it's just good for a display case (if they work, which isn't always the... case! :P)
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Mari martnez Martinez
 
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Post » Fri Jun 01, 2012 10:57 pm

Hey all,

I finally completed the quest "Forbidden Legend", and found the final reward a little less rewarding than I anticipated...

The quest is a miscellaneous quest, triggered once you find one component of the final reward, an amulet. The initial fight is tough, but doable. But you then need to go researching where the other components remain, and once you do that, both of the other components are deep in mufti-level dungeons protected by bosses, minions, and so-forth. Finally a 3rd dungeon needs to be crawled, and 2 more puzzles and 3 more bosses later, and you get your reward, an amulet that does Fortify Health, Magika, and Stamina by 30.

On the one hand, the reward itself is lackluster. I took my time, and probably spent over 3 hours doing it. Even if I rushed through, I bet it would have taken at least an hour to complete.

On the other hand, the whole back-story of the the amulet has to do with these three sons of a king who killed their father for it, and then became unstoppable, necessitating an entire army of imperial battle-mages from the high-king to take them down.

The whole back-story is packed full of stuff about how powerful it is, and how important it was that it remain buried for all time, and that all the events that happened should be struck from every record so that no one can never find it.

+30 Health, Magika, and Stamina? Really? That made it necessary to use an entire army of battlemages???


Meh.

Dan O.
I thought it was okay but I guess the fighting was a little bit too much.
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Mari martnez Martinez
 
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Post » Sat Jun 02, 2012 2:51 am

I'm using a mod that ups it to 50/50/50 and even with that I'm reluctant to go through this questline a second time.
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CHARLODDE
 
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Post » Fri Jun 01, 2012 2:41 pm



I can get behind this. Or that Gauldar was having a bad day (or not having his enchanting potion, been dead and such) when he fixed the amulet for you.

Actually I would rather it has some special effects not normally obtainable, like amour bonus or magic absorption.

Yes I like you're idea. Giving it a unique enchantment would be much better.
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krystal sowten
 
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Post » Fri Jun 01, 2012 4:13 pm

This is just a typical, and expected symptom of adding in unchecked crafting. There needs to be a balance between crafted and found/quested equipment, or you run the risk of rendering one or more of them irrelevant.
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ruCkii
 
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Post » Fri Jun 01, 2012 4:31 pm

After you get to level 35 or so all the rewards seem a bit underpowered, most of them are less powerful than the things I can make myself. Quite often when I get sent of to retrieve something or other and then forget to take it because it doesn't seem worth picking up.
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Kitana Lucas
 
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Post » Fri Jun 01, 2012 4:06 pm

I agree to some extent, but as others have pointed out, you can't really get an amulet from a quest that is too powerful. Maybe the end result should of had 100% chameleon :lmao:

Gee do I miss that armour...

In a way it's good that you can craft armour better than what you can find. Levelled equiptment become useless as you level up, and if you put extreamly powerful items as quest rewards then you can just rush to that quest at the begining of the game and have it from the start. If you get you're crafting up enough to smith and then enchant a picece of armour better than what you could find, then you'd have to be atleast level 20 from all the crafting, and then of course add in all the levels you get inbetween while you get the gold or materials needed to get that skill high enough...

Both my charicters were above level 35 before they had these super items.
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Christine
 
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Post » Fri Jun 01, 2012 6:49 pm

Anyone find the amulet of gauldur disapointing haven't find Necromancer's Amulet of "legend".
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Sara Johanna Scenariste
 
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Post » Fri Jun 01, 2012 8:53 pm

My question is who decided that we could only equip "1" ring? I has nine other digits obove my waist.
How about earrings and a nose ring too? Seriously though, at least one other ring.
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Rachell Katherine
 
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Post » Fri Jun 01, 2012 10:23 pm

Anyone find the amulet of gauldur disapointing haven't find Necromancer's Amulet of "legend".
Yeah, I got that item on a L46 character, and compared to the custom dual-enchanted pendant he was wearing it was an utter joke. That said, this item can be gotten at the lowest of levels, at which point it's pretty good.

The quality of self-made items does get at least a little out of control at high skills, but I honestly prefer that to the scenario where you spend all that time and all those resources leveling up your crafting skills, but your best goods are inferior to things found in stores and/or random loot. I'm not sure how to balance it, though, since if you dial the self-made stuff down or the preset stuff up too far you render crafting irrelevant...
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Katie Pollard
 
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Post » Fri Jun 01, 2012 9:50 pm


Yeah, I got that item on a L46 character, and compared to the custom dual-enchanted pendant he was wearing it was an utter joke. That said, this item can be gotten at the lowest of levels, at which point it's pretty good.

The quality of self-made items does get at least a little out of control at high skills, but I honestly prefer that to the scenario where you spend all that time and all those resources leveling up your crafting skills, but your best goods are inferior to things found in stores and/or random loot. I'm not sure how to balance it, though, since if you dial the self-made stuff down or the preset stuff up too far you render crafting irrelevant...

You balance it by making crafting better then store bought and better then loot, then you add in a small amount of unique very powerful gear that can't be gotten until later in the game. Crafted stuff will still be useful, will retain the benefit if being customized for your character and powerful, yet you still have some unique items that are awesome and guarded by enemies that don't scale down so they can't be gotten really early on.

They did this already with dragon priest masks, those guys are level 50 no matter what you are so they can't be earned too early. They need to do this with a few more items.
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butterfly
 
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