Are beds the only place you can sleep?

Post » Sat Feb 19, 2011 2:45 am

I gotta fight a Big Horner (save first) at least once. Getting knocked into heaven from one of those things looked so fun in the trailer :D

And then your character would hate you forever :laugh:
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Mariana
 
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Post » Fri Feb 18, 2011 10:09 pm

Hmmmm... If you couldn't do it within/near towns that would help.


I vaguely smell RDR.. :P
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Chloe Lou
 
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Post » Fri Feb 18, 2011 9:33 pm

problem with that is then you could theoreticly sleep anywhere, and the "hardcoeness" of it kinda fades.

How so? Once again, hardcoe is not intendend to make the game "hard", it's to introduce a survival mode to add a challenge. I don't see why there shouldn't be a bedroll or tent, I mean, isn't it realistic that our character would carry such an item?
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BethanyRhain
 
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Post » Sat Feb 19, 2011 6:41 am

*shrugs* then either reload a save or take the punishment. Plus we don′t have any info suggesting you have to have high skills to be able to handle the doctors bag.

You'll need a high skill to use the Dr. bag in hardcoe.
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jasminε
 
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Post » Sat Feb 19, 2011 6:17 am

How so? Once again, hardcoe is not intendend to make the game "hard", it's to introduce a survival mode to add a challenge. I don't see why there shouldn't be a bedroll or tent, I mean, isn't it realistic that our character would carry such an item?


well isn′t making a game hard the same as making it a challenge? Again the purpose of the hardcoe mode is to make you think before you act. That includes knowing where a bed is close by if ya need it.
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SEXY QUEEN
 
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Post » Sat Feb 19, 2011 2:05 am

How so? Once again, hardcoe is not intendend to make the game "hard", it's to introduce a survival mode to add a challenge.


Uh... aren't those kinda the same thing? Making the game harder and to add challenge?

Edit - Ralos beat me to it...
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Amber Hubbard
 
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Post » Sat Feb 19, 2011 8:07 am

You'll need a high skill to use the Dr. bag in hardcoe.


source?


because so far I only seen that hardcoe mode means you need the doctors bag at all, not anything about having high skills (since hardcoe mode is not a difficulty, but something on top the normal easy-hard)
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AnDres MeZa
 
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Post » Sat Feb 19, 2011 1:29 pm

apparently there will be campfires where you can craft items and such. I bet that there will be a bed roll of some sort there as well.

The campfires are supposedly static, not something you can build anywhere, but I'd be surprised if said campfires didn't have beds at them.
Hopefully there will be a decent spattering of camps across the desert, both occupied and abandoned.
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Nick Tyler
 
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Post » Fri Feb 18, 2011 10:54 pm

Uh... aren't those kinda the same thing? Making the game harder and to add challenge?

Edit - Ralos beat me to it...

Yes he did, not fast enough!

Well let me try to explain... Yes they are similar, of course. But to me, it's kinda like this:

Oh God.... I need to find a place to sleep real fast, or my character's gonna pass out, possibly get attacked while I lay somewhere helpless... Darn I have to abandon everything, gotta get to a bed.... vs.
I'm starting to feel pretty exhausted, I better start looking for a safe place to put my head down. (finds a safe area after a little time) Ah, this looks good, set up camp.

Almost like "stressed I'm gonna die if I don't find sleep" vs. "a strategic plan to rest when required"

It adds a bit of realism, and that survival instinct... I guess the challenge is not forgetting to plan your route and actions accordingly, and remember you have to sleep at times, shouldn't be hard with the right strategy, but a challenge nonetheless... Anyway, I see them as 2 different things.
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Tina Tupou
 
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Post » Sat Feb 19, 2011 3:24 am

Yes he did, not fast enough!

Well let me try to explain... Yes they are similar, of course. But to me, it's kinda like this:

Oh God.... I need to find a place to sleep real fast, or my character's gonna pass out, possibly get attacked while I lay somewhere helpless... Darn I have to abandon everything, gotta get to a bed.... vs.
I'm starting to feel pretty exhausted, I better start looking for a safe place to put my head down. (finds a safe area after a little time) Ah, this looks good, set up camp.

Almost like "stressed I'm gonna die if I don't find sleep" vs. "a strategic plan to rest when required"

It adds a bit of realism, and that survival instinct... I guess the challenge is not forgetting to plan your route and actions accordingly, and remember you have to sleep at times, shouldn't be hard with the right strategy, but a challenge nonetheless... Anyway, I see them as 2 different things.


again since a bed doesn′t have to be a cosy bed in town, but a mattress laying in the shell of a ruined house or a bit of cardboard in the (just like Fallout 3), as long as the amount and spread is well done, I don′t see why you need a sleeping bag mechanic at all.

Also do you have a source on how the lack of sleep do affect the game?
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MatthewJontully
 
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Post » Sat Feb 19, 2011 7:46 am

The campfires are supposedly static, not something you can build anywhere, but I'd be surprised if said campfires didn't have beds at them.
Hopefully there will be a decent spattering of camps across the desert, both occupied and abandoned.

Yeah, it makes little sense that you eat 200+ year old food, irradiated water, yet your too good to sleep on anything other than a bed.
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Casey
 
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Post » Sat Feb 19, 2011 1:01 am

Yeah, it makes little sense that you eat 200+ year old food, irradiated water, yet your too good to sleep on anything other than a bed.

In my case, I AM to good for anything other than a bed *brushes off Pre-War suit* :disguise:
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Flutterby
 
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Post » Fri Feb 18, 2011 9:13 pm

Yeah, it makes little sense that you eat 200+ year old food, irradiated water, yet your too good to sleep on anything other than a bed.


a classic case where you let gameplay sit at the wheel with realism acting as the back seat driver.
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michael danso
 
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Post » Sat Feb 19, 2011 2:08 am

Yes he did, not fast enough!

.......

Oh God.... I need to find a place to sleep real fast, or my character's gonna pass out, possibly get attacked while I lay somewhere helpless... Darn I have to abandon everything, gotta get to a bed.... vs.
I'm starting to feel pretty exhausted, I better start looking for a safe place to put my head down. (finds a safe area after a little time) Ah, this looks good, set up camp.



Gotta practise my speed...

I don't see how those are mutually exclusive situations. If you keep your self well rested and manage your sleep-deprivation counter well enough, you're good. However, if you don't, you'll wind up in a situation where you're in a hurry.

If you can just find any spot on the ground, there's no real need for the feature to be there in the first place, as it just turns into busywork. "Ok, the pop-up message says I'm tired. I'll just lay down right here, to get it off my back. No worries." There's no tention in it.

That's my take on it.
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Khamaji Taylor
 
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Post » Sat Feb 19, 2011 1:07 pm

a classic case where you let gameplay sit at the wheel with realism acting as the back seat driver.

What?
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Eibe Novy
 
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Post » Sat Feb 19, 2011 2:36 am

What?


just saying good gameplay comes first, realism after.
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C.L.U.T.C.H
 
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Post » Sat Feb 19, 2011 1:17 am

just saying good gameplay comes first, realism after.

Oh, thats what i thought, just wanted to make sure. Anyways good game play would be allowing us to sleep in places other than our beds in our house. I dont want to be in the middle of no where and have to trek home just to sleep. What sense would that make?
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Add Meeh
 
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Post » Fri Feb 18, 2011 10:15 pm

Oh, thats what i thought, just wanted to make sure. Anyways good game play would be allowing us to sleep in places other than our beds in our house. I dont want to be in the middle of no where and have to trek home just to sleep.


I doubt that, I assume sleep works like Fallout 3, the only difference is the added need for it besides free healing.
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Kaley X
 
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Post » Sat Feb 19, 2011 7:33 am

I doubt that, I assume sleep works like Fallout 3, the only difference is the added need for it besides free healing.

You doubt what, That we will have to trek home every 12 hours to sleep? That there will be places to sleep out in the wastes?
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Quick draw II
 
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Post » Sat Feb 19, 2011 1:35 am

You doubt what, That we will have to trek home every 12 hours to sleep? That there will be places to sleep out in the wastes?


again I assume we can sleep in any unowned bed in the game, just like Fallout 3 whether it be a fancy bed in a house or the worn mattress in the corner of a raider camp in the middle of nowhere..
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Shiarra Curtis
 
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Post » Sat Feb 19, 2011 11:05 am

Also do you have a source on how the lack of sleep do affect the game?

No, I haven't heard of any official effects of sleep deprivation.

But really, you don't need a matress to sleep on. It would be realistic to have a little camping gear/survival gear.

I know what you and decafe are saying, I just think that beds should not be the only place to sleep. Nobody said sleeping would be safe either, when out in the open.
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Wane Peters
 
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Post » Sat Feb 19, 2011 8:26 am

No, I haven't heard of any official effects of sleep deprivation.

But really, you don't need a matress to sleep on. It would be realistic to have a little camping gear/survival gear.

I know what you and decafe are saying, I just think that beds should not be the only place to sleep. Nobody said sleeping would be safe either, when out in the open.

Agreed. Waking up to a Gecko chewing on your leg...that's hardcoe...lol.
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Rach B
 
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Post » Sat Feb 19, 2011 7:42 am

There are plenty of beds and mattresses out there for you to use. Being able to sleep on couches would be nice too though. I just had a great idea for a random encounter. You wake up sleeping in whatever outside bed you slept on to three bears staring at you. It would have worked better in Fallout 3 since the Yao Guais were bears, but it would still be pretty fun to see.
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Dale Johnson
 
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