[RELWIP] Armoury of Tamriel, Thread 7

Post » Sun May 20, 2012 6:21 am

Nice looking sword. Not the most practical skateboard I've seen though, would add a real element of danger to kick flips.
would certainly explain why skating's illegal in parking lots :P
I'll try redoing it all from scratch in a bit. Right now, I'm up for a break
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CArlos BArrera
 
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Post » Sun May 20, 2012 5:19 pm

I've put together giant gallery images displaying all of the weapons included in my mod. Upon completion I discovered there are exactly... entirely more than I care to count. lol. (I had to cut them up into 6 different images and make them much smaller than I want just for the filesize to be accepted.)
The galleries are...
http://www.skyrimnexus.com/downloads/images/2933-4-1326695671.jpg
http://www.skyrimnexus.com/downloads/images/2933-5-1326695671.jpg
http://www.skyrimnexus.com/downloads/images/2933-1-1326695668.jpg
http://www.skyrimnexus.com/downloads/images/2933-2-1326695669.jpg
http://www.skyrimnexus.com/downloads/images/2933-1-1326695714.jpg
http://www.skyrimnexus.com/downloads/images/2933-3-1326695670.jpg

https://skydrive.live.com/redir.aspx?cid=6775c1d2217eb000&resid=6775C1D2217EB000!119&parid=6775C1D2217EB000!114&authkey=!AFaMno36VxvtC9ois a link to my SkyDrive's Public Gallery where you can view all of the galleries before I re-sized them.

Holy crap that's a lot of weapons. Can someone count them for me? lol.

Ok Baratan, I have good news and bad news. I think you can tell which is which

http://www.4shared.com/photo/zb_fvEAv/2012-01-15_00002.html
http://www.4shared.com/photo/0bQofPCb/2012-01-15_00003.html

I have NO idea how the heck that happened :stare:
I'll try again from scratch in a few minutes. Right now, I wanna get me some homework done
and on a side note, sorry about triple posting
Looks great. Can't wait until you're finished and everything is working 100%.
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Mackenzie
 
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Post » Sun May 20, 2012 10:24 am

Having it in pictures really puts it in perspective. That is a lot of weapons. :biggrin:

Spoiler

Light Battleaxe:
http://i418.photobucket.com/albums/pp267/TWmodshots/2012-01-16_00024.jpg
War Mace:
http://i418.photobucket.com/albums/pp267/TWmodshots/2012-01-16_00020.jpg
Heavy War-Axe (not a huge fan of this one, though it looks less terrible in game):
http://i418.photobucket.com/albums/pp267/TWmodshots/2012-01-16_00018.jpg
Hammer:
http://i418.photobucket.com/albums/pp267/TWmodshots/2012-01-16_00013.jpg

All with working blood meshes, shaders, etc.
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Tai Scott
 
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Post » Sun May 20, 2012 6:39 am

266 Total.
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Rozlyn Robinson
 
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Post » Sun May 20, 2012 9:15 am

Blade of White Woe, not Sword of White Woe, me thinks.

Also, Chrysamere doesn't have it's little red line.

And Debaser has no runes.

fixpl0x
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Lexy Corpsey
 
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Post » Sun May 20, 2012 4:34 pm

Having it in pictures really puts it in perspective. That is a lot of weapons. :biggrin:

Spoiler

Light Battleaxe:
http://i418.photobucket.com/albums/pp267/TWmodshots/2012-01-16_00024.jpg
War Mace:
http://i418.photobucket.com/albums/pp267/TWmodshots/2012-01-16_00020.jpg
Heavy War-Axe (not a huge fan of this one, though it looks less terrible in game):
http://i418.photobucket.com/albums/pp267/TWmodshots/2012-01-16_00018.jpg
Hammer:
http://i418.photobucket.com/albums/pp267/TWmodshots/2012-01-16_00013.jpg

All with working blood meshes, shaders, etc.
The one-handed hammers will be great. Everything else looks good too.

266 Total.
That's a lot. More than I have IRL.

Blade of White Woe, not Sword of White Woe, me thinks.

Also, Chrysamere doesn't have it's little red line.

And Debaser has no runes.

fixpl0x
You're a funny guy.
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WYatt REed
 
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Post » Sun May 20, 2012 9:47 am

Just keeps getting Better and Better ..

Keep up the good Work..
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Lady Shocka
 
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Post » Sun May 20, 2012 4:55 pm

Just keeps getting Better and Better ..

Keep up the good Work..
Thanks!
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Allison C
 
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Post » Sun May 20, 2012 8:02 pm

----------------------------------------------------------------
Armoury of Tamriel, 0.6.1 Uploaded

New crafting recipes
-All material varieties of http://www.skyrimnexus.com/downloads/images/2933-1-1326734286.jpg added to crafting.
-Greatswords requires 6 total ingots to craft.

----------------------------------------------------------------
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Eric Hayes
 
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Post » Sun May 20, 2012 1:23 pm

----------------------------------------------------------------
Armoury of Tamriel, 0.6.1 Uploaded

New crafting recipes
-All material varieties of http://www.skyrimnexus.com/downloads/images/2933-1-1326734286.jpg added to crafting.
-Greatswords requires 6 total ingots to craft.

----------------------------------------------------------------
awesome as usual , I particularly like the Ebony and iron textures you used.
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Emily Rose
 
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Post » Sun May 20, 2012 12:01 pm

awesome as usual , I particularly like the Ebony and iron textures you used.
Thanks :)
Are there any in particular you don't like?
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Isaac Saetern
 
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Post » Sun May 20, 2012 7:39 pm

Your going so fast Baratan, I'm having trouble keeping up with you. :rofl:
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Emily abigail Villarreal
 
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Post » Sun May 20, 2012 10:33 am

All the weapons look awesome :D.

Which leveled lists are they added too? And how's compatibility with PISE? :D
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Gracie Dugdale
 
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Post » Sun May 20, 2012 11:18 am

All the weapons look awesome :biggrin:.

Which leveled lists are they added too? And how's compatibility with PISE? :biggrin:
They're aren't any new weapons added to leveled lists yet. But all of the vanilla weapons that already existed in leveled lists are using my new textures & meshes.
Should be compatible with PISE. My crafting recipes are all new.
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Matt Bigelow
 
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Post » Sun May 20, 2012 12:36 pm

They're aren't any new weapons added to leveled lists yet. But all of the vanilla weapons that already existed in leveled lists are using my new textures & meshes.
Should be compatible with PISE. My crafting recipes are all new.

Thanks very much :D. When can we expect them added to leveled lists (not meaning to pressure you :P).
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Lovingly
 
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Post » Sun May 20, 2012 7:29 am

Thanks very much :biggrin:. When can we expect them added to leveled lists (not meaning to pressure you :tongue:).
When they're all done and the balancing is complete. It will be called version 1.0. :)
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Minako
 
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Post » Sun May 20, 2012 10:51 am

Any chance this will move into armors eventually? It's sad to see your awesome ebony textured weapons and then get to ebony armor and it almost looks flat and dull lol.
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CxvIII
 
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Post » Sun May 20, 2012 5:36 pm

How are you handling/planning to handle weapon improvement with respect to smithing perks? I made an ebony ornate leafblade (looks great) but ended up sticking with my dragonbone katana since the leafblade seems to look for the glass smithing perk (I'm guessing) when determining the quality of improvements (I only have the heavy smithing perks, so I can't improve the light material weapons as much.) Would it eventually be based on an ebony smithing perk?
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Josh Sabatini
 
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Post » Sun May 20, 2012 3:46 pm

Here is the unique weapons recipe spread-sheet if anyone was interested in getting started on that. Some of the unique weapons will be craftable.

https://docs.google.com/spreadsheet/ccc?key=0ArqAS5QV30xodGE5MWdEQlBvb1FhSkdUYjcwQU1TUkE#gid=0

Any chance this will move into armors eventually? It's sad to see your awesome ebony textured weapons and then get to ebony armor and it almost looks flat and dull lol.
lol. Maybe.
How are you handling/planning to handle weapon improvement with respect to smithing perks? I made an ebony ornate leafblade (looks great) but ended up sticking with my dragonbone katana since the leafblade seems to look for the glass smithing perk (I'm guessing) when determining the quality of improvements (I only have the heavy smithing perks, so I can't improve the light material weapons as much.) Would it eventually be based on an ebony smithing perk?
I honestly don't even know how they work in vanilla. If in vanilla, the perks by working based on the material keyword then you will need the keyword's perk to improve it. Then again, I don't think you can improve my weapons to begin with since I never added upgrade recipes for them.
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Ownie Zuliana
 
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Post » Sun May 20, 2012 7:29 am

I honestly don't even know how they work in vanilla. If in vanilla, the perks by working based on the material keyword then you will need the keyword's perk to improve it. Then again, I don't think you can improve my weapons to begin with since I never added upgrade recipes for them.

I guess you'll need an improvement recipe for each weapon to be able to improve them. And to stick with the game's current system of doubling the improvement amount if you have the appropriate smithing perk, you'll also need to add the appropriate keywords to all the weapons. Since you'll eventually be changing the smithing perks to be materials rather than styles, you might end up having to redo some of the existing WeapMaterial keywords, and perks that rely on them. Then to add the style based combat bonuses, you'd need new WeapStyle keywords and perks that look for them.
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Felix Walde
 
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Post » Sun May 20, 2012 7:16 pm

Nice job on the google docs.
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Chica Cheve
 
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Post » Sun May 20, 2012 7:09 pm

Nice job on the google docs.

I added a column for wether or not the item will be craftable and I filled it in with what I think.
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GEo LIme
 
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Post » Sun May 20, 2012 7:23 pm

How are you handling/planning to handle weapon improvement with respect to smithing perks? I made an ebony ornate leafblade (looks great) but ended up sticking with my dragonbone katana since the leafblade seems to look for the glass smithing perk (I'm guessing) when determining the quality of improvements (I only have the heavy smithing perks, so I can't improve the light material weapons as much.) Would it eventually be based on an ebony smithing perk?
You made an Ebony Ornate Leafblade and you could improve it, but only as much as a glass weapon?
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Nina Mccormick
 
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Post » Sun May 20, 2012 5:00 pm

----------------------------------------------------------------
Armoury of Tamriel, 0.6.2

New crafting recipes
-All material varieties of http://www.skyrimnexus.com/downloads/images/2933-1-1326764237.jpg added to crafting.
-Maces require 4 total ingots to craft.

----------------------------------------------------------------
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Zualett
 
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Post » Sun May 20, 2012 9:10 pm

You made an Ebony Ornate Leafblade and you could improve it, but only as much as a glass weapon?

Now that you mention it, maybe I was thinking of Dawnbreaker. I just tried it again in game and didn't get the option to improve that kind of blade, which makes sense. They're still going to require a weapon material keyword though to benefit from the smithing perks, in addition to the improvement recipes.
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adame
 
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