ARROW SMITHING pwetty pwease bethesda

Post » Fri Jun 15, 2012 8:36 pm

okay okay i like to play assassin a lot, either that or mage lol but sticking with assassin i use a bow, lie most people, and i like powerful arrows like deadric, which are rarer than a break dancing giants all i want really is to use, lets say a iron ingot and firewood and a feather, this could in turn give me around 20 iron arrows and if i could do this with rarers arrows it would make playing much more fun, just an idea which has bugged me since my second playthrough, when skyrim was young,

not sure if this topic has been brought up before but its been a long time and something needs changing

Peace
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Setal Vara
 
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Post » Fri Jun 15, 2012 12:49 pm

I'd love to see arrow smithing as well. Just make it give 0000.1 exp to the smithing skill, and it won't break the skill as bad. Making arrows would break the smithing leveling if it isn't giving pretty much no exp towards the skill. I thought this through for about an hour a month or two ago.
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jennie xhx
 
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Post » Fri Jun 15, 2012 6:04 pm

Todd said in the G$ interview that you can craft crossbow bolt and other G4 video said that you can craft bolts that can have fire or ice tips, so it should be safe to say that if you craft bolts, you can craft arrows.
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Lil'.KiiDD
 
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Post » Fri Jun 15, 2012 7:41 pm

Todd said in the G$ interview that you can craft crossbow bolt and other G4 video said that you can craft bolts that can have fire or ice tips, so it should be safe to say that if you craft bolts, you can craft arrows.
Uh, no? I very much doubt that it's safe to assume anything.
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Michelle Smith
 
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Post » Fri Jun 15, 2012 7:06 am

ooooo i was also thinkin fire arrows, for times when there is fuel on the ground which is usually set off by a trap, and im also excited to see what they do with crossbows, i will only use them on my warrior
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lacy lake
 
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Post » Fri Jun 15, 2012 4:55 pm

Todd said in the G$ interview that you can craft crossbow bolt and other G4 video said that you can craft bolts that can have fire or ice tips, so it should be safe to say that if you craft bolts, you can craft arrows.
If this is true, I hope they make sure to test the amount of exp making bolts gives.
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jennie xhx
 
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Post » Fri Jun 15, 2012 12:40 pm

I always thought of it as the bow is what counts, the arrow is just the extra icing. Dedric bow and steel arrows should be able to destroy everything, and maybe use your good arrows on dragons, deathlords, and the like.
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Phillip Brunyee
 
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Post » Fri Jun 15, 2012 5:03 pm

well i wouldnt mind if i gained 0 xp for the forged arrows, my main concern is firepower not xp lol, and yes arrows are just a bit extra attack, but that bit extra make a big difference on master difficuly and a room full of falmer, (in my opinion the strongest opponent thus far, they seem to level up equal to you and further and are always numerous enough to get the situation quickley in their favour)
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ezra
 
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Post » Fri Jun 15, 2012 9:39 pm

Uh, no? I very much doubt that it's safe to assume anything.

really, if we can have mods on the PC that allow us to craft arrows, and Todd confirmed in a G4 E3 Interview that you can craft Bolts, well the devs would have to no common sense or logic at all to not allow the crafting of arrows.
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(G-yen)
 
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Post » Fri Jun 15, 2012 5:33 pm

yes but it also require a bit of common sense to add a vital part of crafting a bow and arrow in the first place, and thats the arrow lol
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Rowena
 
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Post » Fri Jun 15, 2012 8:27 pm



really, if we can have mods on the PC that allow us to craft arrows, and Todd confirmed in a G4 E3 Interview that you can craft Bolts, well the devs would have to no common sense or logic at all to not allow the crafting of arrows.
Alpha Vampy summed it up best. It'd make sense to craft arrows in the first place, but we can't. It'd make sense to have first person view for Lycans, but it's not there. It'd make sense for an Altmer to be distrusted by the Stormcloaks and denied the ability to join them, but to allow the Thalmor to recruit them as an agent, but it's not there. It'd make sense to have splash potions, but they're not here. It'd make sense for a LOT OF THINGS that aren't in this game.

So... logic and reason aren't exactly valid arguments when you think about it. Which I'll be honest - totally svcks.
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Ricky Meehan
 
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Post » Fri Jun 15, 2012 9:16 pm

LOL what an answer, they make a stunning game but the little things get forgotten but as with all games, if a subject gets enough attention it will eventually be fixed
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Big Homie
 
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Post » Fri Jun 15, 2012 8:01 pm

Yes! Grinding armor is not realistic at all in an RP sense. A smith isnt going to sit there and craft 20000000 Iron daggers to hone his craft to the ability to make daedric. You need to add something that is renewable and usable that would benefit the player to constantly make. Such as arrows. The Smithing perk tree is kind of set in a way to prevent quick boosting, but cause bootsing and grinding to be your only option to get at that sweet sweet dragon armor. Like in oblivions smith skill, you had to consistently repair your armor and it would level along with you. But now, you make a full set of Iron, and you arent even at steel yet. What are your options? Make 200 more sets seems viable. Then I can make steel! Yay. Time to repeat the steps on my way up to Dragon.
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Enie van Bied
 
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Post » Fri Jun 15, 2012 9:10 am

If this is implemented, it should require firewood to make arrows.
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jessica breen
 
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Post » Fri Jun 15, 2012 4:15 pm

Since bolt smithing has been confirmed I am defined holing that arrow smithing is added along with it. It will make being an archer with the bow easier in the fact you will be able to choose your arrow type that you wish to use and that is great. It's also been confirmed crafting has been expanded but nothing has been said beyond that.
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Jhenna lee Lizama
 
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Post » Fri Jun 15, 2012 5:04 pm

Yes! Grinding armor is not realistic at all in an RP sense. A smith isnt going to sit there and craft 20000000 Iron daggers to hone his craft to the ability to make daedric. You need to add something that is renewable and usable that would benefit the player to constantly make. Such as arrows. The Smithing perk tree is kind of set in a way to prevent quick boosting, but cause bootsing and grinding to be your only option to get at that sweet sweet dragon armor. Like in oblivions smith skill, you had to consistently repair your armor and it would level along with you. But now, you make a full set of Iron, and you arent even at steel yet. What are your options? Make 200 more sets seems viable. Then I can make steel! Yay. Time to repeat the steps on my way up to Dragon.

A better way of implementing the Smithing aspect would have been to mix the schematics in Fallout and with Enchanting from Skyrim. Find a weapon/armor? Deconstruct it to learn how to make it. They could also make it so you could either buy lessons about how to make a various type of weapon or armor from a smith (who would have knowledge reflecting his skill/knowhow i.e the smith in Riverwood only knows how to smith steel), though this would be expensive. You could also do it where if you do a quest for a smith, they'd teach you something as a reward or pay you if you'd rather have money.

With this being how you learned things, smithing would just effect how powerful your weapons were, and the perks could be more about customizing your weapons (ie building a sword that looks like a Dwarven sword out of ebony instead).

We had an alternate perk tree drawn up a while ago, but that got buried somewhere.
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Izzy Coleman
 
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Post » Fri Jun 15, 2012 1:16 pm

where would the feathers come from....
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gandalf
 
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Post » Fri Jun 15, 2012 9:50 am

where would the feathers come from....
Hagravens.
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STEVI INQUE
 
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Post » Fri Jun 15, 2012 7:42 am

where would the feathers come from....
Or hawks
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Cathrine Jack
 
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Post » Fri Jun 15, 2012 1:15 pm

where would the feathers come from....

Hawk Feathers from Hawks. 3 drop per kill, but hawks are extremely rare.
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Arnold Wet
 
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Post » Fri Jun 15, 2012 8:27 am

Or hawks
there not very common tho are they. same as hargravens. you would have more ingots then feathers...
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Dean
 
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Post » Fri Jun 15, 2012 10:25 pm


there not very common tho are they. same as hargravens. you would have more ingots then feathers...
True but maybe with the expansion they will be more common maybe? That us a big maybe but it would be strange that ingots are more common that arrows, that makes me lol. I am sure there will be some way to compensate for the dilemma this brings. I hole at least we can actually find a reasonable amount of feathers if its even in the game.
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Lovingly
 
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Post » Fri Jun 15, 2012 3:48 pm

We could have some wild turkeys in the game. Turkeys are already deadly if wild. Angry ones flog people. The flog turkeys would give feathers.
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Noely Ulloa
 
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Post » Fri Jun 15, 2012 6:30 pm

True but maybe with the expansion they will be more common maybe? That us a big maybe but it would be strange that ingots are more common that arrows, that makes me lol. I am sure there will be some way to compensate for the dilemma this brings. I hole at least we can actually find a reasonable amount of feathers if its even in the game.
haha the price of feathers would be more than ingots...

@klawed flaw haha all the new content we get, crossbows, armourd trolls, flaming horses and TURKEYS. haha i like it...
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Tha King o Geekz
 
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Post » Fri Jun 15, 2012 6:27 pm

haha the price of feathers would be more than ingots...

@klawed flaw haha all the new content we get, crossbows, armourd trolls, flaming horses and TURKEYS. haha i like it...
Or they could find a way to put cassowaries in. Those unable to fly birds are known for being jerks.
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Taylor Thompson
 
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