[RELWIP] Automatic Variants - Thread 4

Post » Sun May 27, 2012 8:09 am


It's not about a "one stop shop" per se, but rather about not wanting any more accounts than absolutely necessary. I have too many already, and that is a common problem. I don't use Steam Workshop, either (I only used it for the Space Core mod just to have it and because there was no other way to get it, unfortunately). I do not have a Steam Forums account for the same reason (i.e., I do not need additional accounts to track and my base Steam account is all I need for game management).

People such as Bellyache offer their work through public download without needing an additional account to yet another site. You may want to consider this approach so that more people can use your work. You don't need to use Nexus. I never said that. I am merely pointing out that avoiding placing your work behind an account wall only helps you. It doesn't matter that AV is in alpha because it's right here, the official forums, and Beth has a couple hundred thousand users with access. :tongue: More importantly, your work can't be used without AV (the AV packages are all I am asking about, of course) so any offering would be in the same group as Bellyache and sounaipr.

The real point is publically accessible versus not publically accessible. People cannot see and test your work if it is behind an account wall even if they want to do so.

It's your decision, of course. I just wondered. :smile:

Not much I can do about that. I can't base my decision on where to host my mods on the fact that someone may already have "too many" accounts here and there. If you think it's worth it, than you register. I see no reason at the moment to even concider using another place to host my packages, as nobody complained about this before. There are only a few AV users at the moment and since most of the packages are actually hosted on TESA (not only mine), it wouldn't make sense not to register at TESA.

All I can say is that once AV comes out of Alpha I will concider using Nexus as a secondary location.
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Racheal Robertson
 
Posts: 3370
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Post » Sun May 27, 2012 7:03 am

Not much I can do about that. I can't base my decision on where to host my mods on the fact that someone may already have "too many" accounts here and there. If you think it's worth it, than you register. I see no reason at the moment to even concider using another place to host my packages, as nobody complained about this before. There are only a few AV users at the moment and since most of the packages are actually hosted on TESA (not only mine), it wouldn't make sense not to register at TESA.

All I can say is that once AV comes out of Alpha I will concider using Nexus as a secondary location.

Again, I was not complaining. I merely asked a question. Also, I never mentioned Nexus. You did. Bellyache and sounaipr do not use Nexus. Leviathan and Pluto do not use Nexus. I don't know why you keep bringing it up. The question has nothing to do with Nexus, okay? As I said, it has to do with being accessible or inaccessible.

You have decided to keep your work behind an account wall and inaccessible. That's your free choice, of course. There is every reason for people not to register for additional accounts across the WWW, as I have pointed out. Others have pointed out the same thing.

I'm not sure why you have replied in such a way to a very simple, cordial question. I apologize for even asking.
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Lauren Denman
 
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Joined: Fri Jun 16, 2006 10:29 am

Post » Sun May 27, 2012 3:31 pm

I think, AiTenshi1, you are now a bit overreacting, as StarX's quoted post is a completely reasonable and polite (!) explanation why he keeps the packages on TESA - and in addition to that, he will consider to put it to Nexus, when it leaves the beta stage (or alpha or whatever).
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Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Sun May 27, 2012 9:24 am

People who do their own work, are the only ones allowed to call the shots to where they will have their work uploaded. Why is this even a thing? If they do not want to upload them to a separate universal file-hosting site, they don't have to. Perhaps Nexus is what StarX would choose as a mirror and that's why he keeps bringing it up. Sound reasonable don't you think?

I think it makes sense to upload your work on a host that is more organized with features such as a description field, screenshot sections, ease of updating and editing, etc. On a site that's dedicated to The Elder Scrolls at that. And if there's a problem with a mod one has uploaded, you can easily talk to members or the staff to sort it out. There's more control at your disposal. TESA has all of this.

Accounts are practically used on almost every site. Frankly, if a person doesn't want to sign up in 2 minutes to a site that's mainly about TES, all I can say is 'get with the times'.
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kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Sun May 27, 2012 7:55 am

I think we kind of went off track, but I do want to clarify a couple things. There seem to be some communications issues happening. Such things can cause fractures in a community, so I'd like to address them, if possible.

I think, AiTenshi1, you are now a bit overreacting, as StarX's quoted post is a completely reasonable and polite (!) explanation why he keeps the packages on TESA - and in addition to that, he will consider to put it to Nexus, when it leaves the beta stage (or alpha or whatever).

Actually, I think it is StarX who was overreacting to a very polite, cordial question that I asked about whether or not he would ever offer his content outside of an account wall. I'm not sure how these replies could be taken as reasonable or polite. A polite response would be something like "No, I don't think I will be doing that until AV is offered publically. There are various reasons, but that's just my approach right now." I do not care why he makes such a choice when others don't. All I asked was whether or not he would offer his works openly or not. Answer: no, he won't. Okay, but there's no reason to act like anyone not wanting a TESA account is somehow backwards or needing simple tools like Steam Works.

As I said, I won't bother asking such a question again if this is the type of response to expect. I have better things to do with my time, after all, and I would think that others do, too (e.g., playing Skyrim if nothing else). I was just surprised by his replies that basically said ... well, about what Porscha says below, actually (see below for my reply to that).


People who do their own work, are the only ones allowed to call the shots to where they will have their work uploaded. Why is this even a thing? If they do not want to upload them to a separate universal file-hosting site, they don't have to. Perhaps Nexus is what StarX would choose as a mirror and that's why he keeps bringing it up. Sound reasonable don't you think?

I think it makes sense to upload your work on a host that is more organized with features such as a description field, screenshot sections, ease of updating and editing, etc. On a site that's dedicated to The Elder Scrolls at that. And if there's a problem with a mod one has uploaded, you can easily talk to members or the staff to sort it out. There's more control at your disposal. TESA has all of this.

Accounts are practically used on almost every site. Frankly, if a person doesn't want to sign up in 2 minutes to a site that's mainly about TES, all I can say is 'get with the times'.

I asked a very simple, basic, cordial question that is already reflected by others using AV. I also stated that it is certainly StarX's choice about where and when (or even if) to offer his works. I never said he had to upload them elsewhere, but only asked if he would offer them via an open site. You are repeating the very points I mentioned. :)

However, it is also well known that people do not want multiple accounts spread across the WWW. There are many reasons for this, some of which were posted here but others exist, too (e.g., in general, information assurance/security issues). That is why many companies are now offering login via existing accounts through other services. I would suggest that anyone who thinks that people should have multiple accounts when they are not needed should "get with the times" you know? Companies are not changing their login processes out of charity, after all. They are doing it due to user demand.

As far as preferred sites and services, there is little point in anyone claiming that one is inherently superior to another, and as I said, I never asked for an upload to a specific site or service. I saw people moaning about Planet Elder Scrolls being superior to other sites, too, but that's just subjective views. I didn't even ask for the stuff to be openly accessible, but only asked if he had thought about doing so. I also mentioned a few general reasons why people only use stuff that is openly accessible and avoid making extra unnecessary accounts. Apparently, StarX assumed that I wanted Nexus access in his replies even after I explicitly clarified that Nexus access has nothing to do with my question. Preferences in sites and services offered varies with each person, so there's nothing new there. StarX made a statement about some people (implying me or anyone who doesn't want a TESA account) wanted a "one stop shop" and that such users should use Steam Works. There is simply no reason to make such a statement in response to a very simple, reasonable question about accessibility (not to mention that the assumptions behind it are totally off-base, of course).

The main point is that there was no reason to try to rationalize why a certain decision is made when offering a reply to my initial qestion, especially when such rationalizations are made based on very faulty assumptions about the users. I was simply asking and pointing out why more people will not use the works due to them being behind an account wall. There's no problem with someone making such a choice to offer works that way, but there's also no reason to attempt to force people who know it is not good to have unneeded accounts to create one, especially when other artists offer their work openly.

So, as Porscha said, I'm not sure why this is "a thing" either. I asked a simple question and expected a simple, polite reply, but I received a response that made various assumptions about me and other users, and basically said "Get a TESA account because it's the best approach." Porscha is basically repeating the same perspective. However, that's not the reality we live in today, and many users realize the trade-offs due to having many different accounts on the WWW.
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Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Sun May 27, 2012 5:28 am

@AiTenshi1: If you think that putting it on a dedicated TES site is like "putting it behind a wall" than I don't even understand what it is you want. Filefront, mediafire and dropbox are all fine and dandy, but I use such sites only for temporary files. I just explained my reasons for using TESA and said I will use Nexus once AV is at least in a stable Beta. So no, I don't keep bringing up Nexus, I'm just revealing my future plans. You go through great lenghts to tell me why it would be better not to use Tesa and even dedicate a few posts on the issue, so that's a bit more than a simple and cordial question, don't you think? You just seem to have problems with my anwser.

@J.O.D. And Porsha: thanks for helping me explain and for acknowledging that my points are reasonable.

Anyway, let's not derail Lev's thread anymore and carry on! :yes:
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Sheila Reyes
 
Posts: 3386
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Post » Sun May 27, 2012 11:46 am

Back on the thread topic please folks. Thanks.
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Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Sun May 27, 2012 11:26 am

@StarX:
I never stated that you should not use TESA. I only replied to your comments by explaining why many people cannot test your content if it is behind an account wall. I'm sorry if you don't understand that that approach is a wall. Actually, academe is slowly changing the same type of stance as more and more research is published openly rather behind accounts and subscriptions. I have no problem with your decision, as I have stated more than once. There seems to be some confusion in how it is communicated (i.e., intended meaning versus received meaning).

Back on topic... Leviathan was checking into the crashes from the Guardian Stones down to Riverwood. I just want to let him and everyone else know that this has now been confirmed independently over on the RWS thread, including a video of the crash as the player rides from Riverwood up to the stones with and without the mod (with it causing a crash, of course). I just posted a reply to ask him if he is also using AV, so we'll see. The crash due to RWS in that specific area is definite, though. Whether or not it is an interaction with AV, or if AV is creating some type of interaction with some other mod (e.g., SkyTest - RAP) we don't know, at least not yet,

Some players might use the console to coc out of the area, but others of us don't use those types of commands. Also, there have been discussions that fast travel (even in normal form) might cause some problems. I don't recall the details because I don't fast travel, but there might be some relation for people who try to use coc to get past the problem but have problems later on.

I guess the key question is whether or not AV or any other SkyProc patcher such as ASIS might be involved.

I guess maybe we have to embrace the post made by one player who said she is currently playing the game as though it could explode at any moment (actually she used a metaphor regarding sticks of dynamite, but that was the gist, anyway :) ). Unless or until we manage to find the actual cause of some of the problems, anyway.

I recall reading a post by Kivan regarding the USKP where he stated that he did not have any crashes (or maybe one) despite all the hours (days) he spent testing the extensive changes in USKP ver. 1.0. Perhaps the issues are being made worse by certain specific changes in certain types of mods, or by SkyProc patchers in some way. It might be sort of related to what Leviathan said about how we should be able to transpose stuff but maybe we can't just because of certain limitations inside the game engine.
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Matt Terry
 
Posts: 3453
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Post » Sun May 27, 2012 12:39 pm

Thanks Rohugh. Misunderstandings and misinterpretations. Let's just swallow any pride and drop it. It's not worth one more post.

My guess is the root of it all is something due to Bethesda. RWS probably just did something innocent like put a new spawn point there (or maybe even just modify the spawn point there), and is causing the crash consequently due to something they thought would be simple and unrelated. I highly doubt RWS went and did anything out of the ordinary to that area that majorly screwed things up, it's probably just bringing out an issue that was there from the start.

The fact that I was crashing there without RWS (on a pretty bare bones setup) points to that explanation too. There's something different about that area that's causing issues, maybe to ANY mod that changes spawnpoints in that area?

I'm currently in the midst of finals week, so I haven't looked at anything specifically myself yet since I mentioned it.
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Andrew Lang
 
Posts: 3489
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Post » Sun May 27, 2012 8:19 am

@Levi I am getting an error when using a compatibility patch made by DD. Its for Dragons diversified.

I can probably make my AV patch then install this mod, not sure if that would hurt AV or not?

Spoiler


[1] [OPEN DEBUG FILE] Opening Debug File
[2][0m:0s][760] [AV] AV version: 1.3.1 Alpha
[3][0m:0s][170] [AV] Available Memory: 91MB
[4][0m:0s][103] [AV] Max Memory: 1363MB
[5][0m:10s][10895083] [Importer] Starting import of targets:
[6][0m:10s][53] [Importer] NPC_ RACE ARMO ARMA LVLN TXST WEAP
[7][0m:10s][19] [Importer] In mods:
[8][0m:10s][16] [Importer] Skyrim.esm
[9][0m:10s][44] [Importer] Update.esm
[10][0m:10s][9] [Importer] 3rdEraWeaponsMoS.esm
[11][0m:10s][6] [Importer] SkyMoMod.esm
[12][0m:10s][5] [Importer] JSwords.esm
[13][0m:10s][6] [Importer] Shadow Striping Fix.esp
[14][0m:10s][6] [Importer] Unofficial Skyrim Patch.esp
[15][0m:10s][5] [Importer] Improved Combat Sounds v2.0.esp
[16][0m:10s][8] [Importer] SoS - The Dungeons.esp
[17][0m:10s][5] [Importer] SoS - The Wilds.esp
[18][0m:10s][5] [Importer] SkyrimURWL.esp
[19][0m:10s][6] [Importer] Weapons and Armor fixes.esp
[20][0m:10s][5] [Importer] Weapons and Armor fixes - Hacks.esp
[21][0m:10s][6] [Importer] StaticMeshImprovementMod.esp
[22][0m:10s][6] [Importer] Arrows of Magicka - Glowing Arrows.esp
[23][0m:10s][5] [Importer] Crimson Tide - Blood.esp
[24][0m:10s][6] [Importer] DragonsDiversified.esp
[25][0m:10s][5] [Importer] hqsnow.esp
[26][0m:10s][5] [Importer] Lanterns Of Skyrim - Around Cities.esp
[27][0m:10s][6] [Importer] Lanterns Of Skyrim - Bridges x2 - OnOff.esp
[28][0m:10s][5] [Importer] LegendarySmithingUpgrades.esp
[29][0m:10s][8] [Importer] Long lost smelters.esp
[30][0m:10s][6] [Importer] More Craftables.esp
[31][0m:10s][5] [Importer] Convertible Azura's Star.esp
[32][0m:10s][5] [Importer] MoreRainWindy.esp
[33][0m:10s][5] [Importer] Occupy Skyrim.esp
[34][0m:10s][5] [Importer] SkyMoMod_lists.esp
[35][0m:10s][5] [Importer] SkyMoMod Extras Collectables.esp
[36][0m:10s][5] [Importer] ValsCraftingMeltdownAlpha.esp
[37][0m:10s][6] [Importer] Auto Unequip Arrows.esp
[38][0m:10s][5] [Importer] 3rdEraWeaponsMoS.esp
[39][0m:10s][5] [Importer] Craftable Artifacts.esp
[40][0m:10s][6] [Importer] Dragonbone Weapons.esp
[41][0m:10s][5] [Importer] Dread Knight Weapon Set.esp
[42][0m:10s][5] [Importer] geralt_ravenarmor_v02b.esp
[43][0m:10s][5] [Importer] DS-MoreAgressionForRemover.esp
[44][0m:10s][5] [Importer] DragonSwarmsOptRemoveTimerStable.esp
[45][0m:10s][5] [Importer] DeadlyDragons.esp
[46][0m:10s][5] [Importer] DeadlyDragonsArmory.esp
[47][0m:10s][5] [Importer] HuntForTheWayStones.esp
[48][0m:10s][6] [Importer] AT - Faster Arrows Improved +50%.esp
[49][0m:10s][6] [Importer] AT - Recover 50% More Arrows.esp
[50][0m:10s][5] [Importer] AT - Progressive Damage (BS and CCO).esp
[51][0m:10s][6] [Importer] Waterbreathing Breathless Emerge.esp
[52][0m:10s][5] [Importer] Better Dynamic Snow.esp
[53][0m:10s][23] [Importer] Headbomb's Better Sorting - Spells.esp
[54][0m:10s][9] [Importer] Headbomb's Better Sorting - Soul Gems (PseudoVanilla).esp
[55][0m:10s][6] [Importer] Headbomb's Better Sorting - Ingredients.esp
[56][0m:10s][6] [Importer] Headbomb's Better Sorting - Food (Light Weight).esp
[57][0m:10s][6] [Importer] Headbomb's Better Sorting - Books.esp
[58][0m:10s][5] [Importer] Headbomb's Better Sorting - Potions (Light Weight).esp
[59][0m:10s][6] [Importer] HigherLevelEnemies.esp
[60][0m:10s][5] [Importer] WATER.esp
[61][0m:10s][5] [Importer] WATER - Get Wet.esp
[62][0m:10s][5] [Importer] SkyTEST-RealPredators&Animals.esp
[63][0m:10s][5] [Importer] BetterMagic_FULL.esp
[64][0m:10s][5] [Importer] EnchantmentCleanser.esp
[65][0m:10s][5] [Importer] The Dance of Death.esp
[66][0m:10s][5] [Importer] DeadlyCombat.esp
[67][0m:10s][5] [Importer] Live Another Life.esp
[68][0m:10s][5] [Importer] Bashed Patch, 0.esp
[69][0m:10s][5] [Importer] ASIS-Dependency.esp
[70][0m:10s][5] [Importer] ASIS.esp
[71][0m:16s][6025768] [EXCEPTION] java.lang.ArrayIndexOutOfBoundsixception: -1
at skyproc.SubSortedList.get(SubSortedList.java:31)
at skyproc.SubList.parseData(SubList.java:175)
at skyproc.SubRecords.importSubRecord(SubRecords.java:116)
at skyproc.SubRecords.importSubRecords(SubRecords.java:104)
at skyproc.SubRecords.importSubRecords(SubRecords.java:99)
at skyproc.Mod$TES4.parseData(Mod.java:1065)
at skyproc.Record.parseData(Record.java:28)
at skyproc.Mod.(Mod.java:66)
at skyproc.SPImporter.importMod(SPImporter.java:490)
at skyproc.SPImporter.importMods(SPImporter.java:417)
at skyproc.SPImporter.importActiveMods(SPImporter.java:321)
at automaticvariants.AV.importMods(AV.java:302)
at automaticvariants.AV.importFunction(AV.java:170)
at automaticvariants.AV$StartProcessThread.run(AV.java:138)
at java.lang.Thread.run(Unknown Source)

[72][0m:16s][161] [Import Mods] Skipping a bad mod: Headbomb's Better Sorting - Spells.esp
[73][0m:16s][69] [Import Mods] skyproc.exceptions.BadMod: Ran into an exception, check SPGlobal.logs for more details.
[74][0m:16s][1337] [EXCEPTION] java.lang.ArrayIndexOutOfBoundsixception: -1
at skyproc.SubSortedList.get(SubSortedList.java:31)
at skyproc.SubList.parseData(SubList.java:175)
at skyproc.SubRecords.importSubRecord(SubRecords.java:116)
at skyproc.SubRecords.importSubRecords(SubRecords.java:104)
at skyproc.SubRecords.importSubRecords(SubRecords.java:99)
at skyproc.Mod$TES4.parseData(Mod.java:1065)
at skyproc.Record.parseData(Record.java:28)
at skyproc.Mod.(Mod.java:66)
at skyproc.SPImporter.importMod(SPImporter.java:490)
at skyproc.SPImporter.importMods(SPImporter.java:417)
at skyproc.SPImporter.importActiveMods(SPImporter.java:321)
at automaticvariants.AV.importMods(AV.java:302)
at automaticvariants.AV.importFunction(AV.java:170)
at automaticvariants.AV$StartProcessThread.run(AV.java:138)
at java.lang.Thread.run(Unknown Source)

[75][0m:16s][131] [Import Mods] Skipping a bad mod: Headbomb's Better Sorting - Soul Gems (PseudoVanilla).esp
[76][0m:16s][59] [Import Mods] skyproc.exceptions.BadMod: Ran into an exception, check SPGlobal.logs for more details.
[77][0m:16s][1214] [EXCEPTION] java.lang.ArrayIndexOutOfBoundsixception: -1
at skyproc.SubSortedList.get(SubSortedList.java:31)
at skyproc.SubList.parseData(SubList.java:175)
at skyproc.SubRecords.importSubRecord(SubRecords.java:116)
at skyproc.SubRecords.importSubRecords(SubRecords.java:104)
at skyproc.SubRecords.importSubRecords(SubRecords.java:99)
at skyproc.Mod$TES4.parseData(Mod.java:1065)
at skyproc.Record.parseData(Record.java:28)
at skyproc.Mod.(Mod.java:66)
at skyproc.SPImporter.importMod(SPImporter.java:490)
at skyproc.SPImporter.importMods(SPImporter.java:417)
at skyproc.SPImporter.importActiveMods(SPImporter.java:321)
at automaticvariants.AV.importMods(AV.java:302)
at automaticvariants.AV.importFunction(AV.java:170)
at automaticvariants.AV$StartProcessThread.run(AV.java:138)
at java.lang.Thread.run(Unknown Source)

[78][0m:16s][132] [Import Mods] Skipping a bad mod: Headbomb's Better Sorting - Ingredients.esp
[79][0m:16s][75] [Import Mods] skyproc.exceptions.BadMod: Ran into an exception, check SPGlobal.logs for more details.
[80][0m:16s][1211] [EXCEPTION] java.lang.ArrayIndexOutOfBoundsixception: -1
at skyproc.SubSortedList.get(SubSortedList.java:31)
at skyproc.SubList.parseData(SubList.java:175)
at skyproc.SubRecords.importSubRecord(SubRecords.java:116)
at skyproc.SubRecords.importSubRecords(SubRecords.java:104)
at skyproc.SubRecords.importSubRecords(SubRecords.java:99)
at skyproc.Mod$TES4.parseData(Mod.java:1065)
at skyproc.Record.parseData(Record.java:28)
at skyproc.Mod.(Mod.java:66)
at skyproc.SPImporter.importMod(SPImporter.java:490)
at skyproc.SPImporter.importMods(SPImporter.java:417)
at skyproc.SPImporter.importActiveMods(SPImporter.java:321)
at automaticvariants.AV.importMods(AV.java:302)
at automaticvariants.AV.importFunction(AV.java:170)
at automaticvariants.AV$StartProcessThread.run(AV.java:138)
at java.lang.Thread.run(Unknown Source)

[81][0m:16s][127] [Import Mods] Skipping a bad mod: Headbomb's Better Sorting - Food (Light Weight).esp
[82][0m:16s][56] [Import Mods] skyproc.exceptions.BadMod: Ran into an exception, check SPGlobal.logs for more details.
[83][0m:16s][1217] [EXCEPTION] java.lang.ArrayIndexOutOfBoundsixception: -1
at skyproc.SubSortedList.get(SubSortedList.java:31)
at skyproc.SubList.parseData(SubList.java:175)
at skyproc.SubRecords.importSubRecord(SubRecords.java:116)
at skyproc.SubRecords.importSubRecords(SubRecords.java:104)
at skyproc.SubRecords.importSubRecords(SubRecords.java:99)
at skyproc.Mod$TES4.parseData(Mod.java:1065)
at skyproc.Record.parseData(Record.java:28)
at skyproc.Mod.(Mod.java:66)
at skyproc.SPImporter.importMod(SPImporter.java:490)
at skyproc.SPImporter.importMods(SPImporter.java:417)
at skyproc.SPImporter.importActiveMods(SPImporter.java:321)
at automaticvariants.AV.importMods(AV.java:302)
at automaticvariants.AV.importFunction(AV.java:170)
at automaticvariants.AV$StartProcessThread.run(AV.java:138)
at java.lang.Thread.run(Unknown Source)

[84][0m:16s][157] [Import Mods] Skipping a bad mod: Headbomb's Better Sorting - Books.esp
[85][0m:16s][58] [Import Mods] skyproc.exceptions.BadMod: Ran into an exception, check SPGlobal.logs for more details.
[86][0m:16s][1226] [EXCEPTION] java.lang.ArrayIndexOutOfBoundsixception: -1
at skyproc.SubSortedList.get(SubSortedList.java:31)
at skyproc.SubList.parseData(SubList.java:175)
at skyproc.SubRecords.importSubRecord(SubRecords.java:116)
at skyproc.SubRecords.importSubRecords(SubRecords.java:104)
at skyproc.SubRecords.importSubRecords(SubRecords.java:99)
at skyproc.Mod$TES4.parseData(Mod.java:1065)
at skyproc.Record.parseData(Record.java:28)
at skyproc.Mod.(Mod.java:66)
at skyproc.SPImporter.importMod(SPImporter.java:490)
at skyproc.SPImporter.importMods(SPImporter.java:417)
at skyproc.SPImporter.importActiveMods(SPImporter.java:321)
at automaticvariants.AV.importMods(AV.java:302)
at automaticvariants.AV.importFunction(AV.java:170)
at automaticvariants.AV$StartProcessThread.run(AV.java:138)
at java.lang.Thread.run(Unknown Source)

[87][0m:16s][272] [Import Mods] Skipping a bad mod: Headbomb's Better Sorting - Potions (Light Weight).esp
[88][0m:16s][60] [Import Mods] skyproc.exceptions.BadMod: Ran into an exception, check SPGlobal.logs for more details.
[89][0m:19s][2324061] [Import Mods] Done Importing Mods.
[90][0m:20s][1682034] [AV_FileVar] Skipping AV Packages\Bellyaches Animals 1\Deer because it was empty or missing a spec file.
[91][0m:21s][76446] [04359CSkyrim.esm] Exception occured while loading nif: ACTORS\SKYTEST\GOAT\GOATBRAVE.NIF
[92][0m:21s][89] [EXCEPTION] java.lang.NullPointerException
at skyproc.NIF.loadHeader(NIF.java:68)
at skyproc.NIF.parseData(NIF.java:59)
at skyproc.NIF.(NIF.java:55)
at automaticvariants.AVFileVars$AV_Nif.load(AVFileVars.java:1303)
at automaticvariants.AVFileVars.linkToNifs(AVFileVars.java:348)
at automaticvariants.AVFileVars.setUpFileVariants(AVFileVars.java:94)
at automaticvariants.AV.exportFunction(AV.java:195)
at automaticvariants.AV$StartProcessThread.run(AV.java:141)
at java.lang.Thread.run(Unknown Source)

[93][0m:21s][357963] [023AB6Skyrim.esm] Bad parameter passed to nif texture parser: ACTORS\SABRECAT\CHARACTER ASSETS\SABRECATSNOW.NIF
[94][0m:21s][88] [EXCEPTION] skyproc.exceptions.BadParameter: meshes\ACTORS\SABRECAT\CHARACTER ASSETS\SABRECATSNOW.NIF was not a NIF file.
at skyproc.NIF.loadHeader(NIF.java:69)
at skyproc.NIF.parseData(NIF.java:59)
at skyproc.NIF.(NIF.java:55)
at automaticvariants.AVFileVars$AV_Nif.load(AVFileVars.java:1303)
at automaticvariants.AVFileVars.linkToNifs(AVFileVars.java:348)
at automaticvariants.AVFileVars.setUpFileVariants(AVFileVars.java:94)
at automaticvariants.AV.exportFunction(AV.java:195)
at automaticvariants.AV$StartProcessThread.run(AV.java:141)
at java.lang.Thread.run(Unknown Source)

[95][0m:22s][702693] [023AB6Skyrim.esm] Bad parameter passed to nif texture parser: ACTORS\SABRECAT\CHARACTER ASSETS\SABRECATSNOW.NIF
[96][0m:22s][82] [EXCEPTION] skyproc.exceptions.BadParameter: meshes\ACTORS\SABRECAT\CHARACTER ASSETS\SABRECATSNOW.NIF was not a NIF file.
at skyproc.NIF.loadHeader(NIF.java:69)
at skyproc.NIF.parseData(NIF.java:59)
at skyproc.NIF.(NIF.java:55)
at automaticvariants.AVFileVars$AV_Nif.load(AVFileVars.java:1303)
at automaticvariants.AVFileVars.linkToNifs(AVFileVars.java:348)
at automaticvariants.AVFileVars.setUpFileVariants(AVFileVars.java:94)
at automaticvariants.AV.exportFunction(AV.java:195)
at automaticvariants.AV$StartProcessThread.run(AV.java:141)
at java.lang.Thread.run(Unknown Source)

[97][0m:29s][7835805] [EDID Check] Error! Duplicate EDID [NPC_ | 00348BAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBlack_LTDDragon03IllusionDisguiseNS]
[98][0m:29s][82] [EDID Check] Error! Duplicate EDID [NPC_ | 00348CAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBlack_LTDDragon03IllusionDisguiseNS]
[99][0m:29s][19] [EDID Check] Error! Duplicate EDID [NPC_ | 00348DAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBlack_LTDDragon03IllusionDisguiseNS]
[100][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 00348EAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBlack_LTDDragon03IllusionDisguiseNS]
[101][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 00348FAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBlack_LTDDragon03IllusionDisguiseNS]
[102][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003490Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBlack_LTDDragon03IllusionDisguiseNS]
[103][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 003492Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBlue_LTDDragon03IllusionDisguiseNS]
[104][0m:29s][34] [EDID Check] Error! Duplicate EDID [NPC_ | 003493Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBlue_LTDDragon03IllusionDisguiseNS]
[105][0m:29s][15] [EDID Check] Error! Duplicate EDID [NPC_ | 003494Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBlue_LTDDragon03IllusionDisguiseNS]
[106][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003495Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBlue_LTDDragon03IllusionDisguiseNS]
[107][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003496Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBlue_LTDDragon03IllusionDisguiseNS]
[108][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003497Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBlue_LTDDragon03IllusionDisguiseNS]
[109][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 003499Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBrown_LTDDragon03IllusionDisguiseNS]
[110][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 00349AAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBrown_LTDDragon03IllusionDisguiseNS]
[111][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 00349BAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBrown_LTDDragon03IllusionDisguiseNS]
[112][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 00349CAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBrown_LTDDragon03IllusionDisguiseNS]
[113][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 00349DAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBrown_LTDDragon03IllusionDisguiseNS]
[114][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 00349EAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisBrown_LTDDragon03IllusionDisguiseNS]
[115][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034A0Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisCloudyRed_LTDDragon03IllusionDisguiseNS]
[116][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034A1Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisCloudyRed_LTDDragon03IllusionDisguiseNS]
[117][0m:29s][16] [EDID Check] Error! Duplicate EDID [NPC_ | 0034A2Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisCloudyRed_LTDDragon03IllusionDisguiseNS]
[118][0m:29s][15] [EDID Check] Error! Duplicate EDID [NPC_ | 0034A3Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisCloudyRed_LTDDragon03IllusionDisguiseNS]
[119][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034A4Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisCloudyRed_LTDDragon03IllusionDisguiseNS]
[120][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034A5Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisCloudyRed_LTDDragon03IllusionDisguiseNS]
[121][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034A7Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisGreen_LTDDragon03IllusionDisguiseNS]
[122][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034A8Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisGreen_LTDDragon03IllusionDisguiseNS]
[123][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034A9Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisGreen_LTDDragon03IllusionDisguiseNS]
[124][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034AAAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisGreen_LTDDragon03IllusionDisguiseNS]
[125][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034ABAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisGreen_LTDDragon03IllusionDisguiseNS]
[126][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034ACAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisGreen_LTDDragon03IllusionDisguiseNS]
[127][0m:29s][15] [EDID Check] Error! Duplicate EDID [NPC_ | 0034AEAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisGrey_LTDDragon03IllusionDisguiseNS]
[128][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034AFAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisGrey_LTDDragon03IllusionDisguiseNS]
[129][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034B0Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisGrey_LTDDragon03IllusionDisguiseNS]
[130][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034B1Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisGrey_LTDDragon03IllusionDisguiseNS]
[131][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034B2Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisGrey_LTDDragon03IllusionDisguiseNS]
[132][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034B3Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisGrey_LTDDragon03IllusionDisguiseNS]
[133][0m:29s][15] [EDID Check] Error! Duplicate EDID [NPC_ | 0034B5Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisIceBlue_LTDDragon03IllusionDisguiseNS]
[134][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034B6Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisIceBlue_LTDDragon03IllusionDisguiseNS]
[135][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034B7Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisIceBlue_LTDDragon03IllusionDisguiseNS]
[136][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034B8Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisIceBlue_LTDDragon03IllusionDisguiseNS]
[137][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034B9Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisIceBlue_LTDDragon03IllusionDisguiseNS]
[138][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034BAAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisIceBlue_LTDDragon03IllusionDisguiseNS]
[139][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034BCAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisLightGreen_LTDDragon03IllusionDisguiseNS]
[140][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034BDAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisLightGreen_LTDDragon03IllusionDisguiseNS]
[141][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034BEAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisLightGreen_LTDDragon03IllusionDisguiseNS]
[142][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034BFAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisLightGreen_LTDDragon03IllusionDisguiseNS]
[143][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034C0Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisLightGreen_LTDDragon03IllusionDisguiseNS]
[144][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034C1Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisLightGreen_LTDDragon03IllusionDisguiseNS]
[145][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034C3Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisLightGrey_LTDDragon03IllusionDisguiseNS]
[146][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034C4Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisLightGrey_LTDDragon03IllusionDisguiseNS]
[147][0m:29s][15] [EDID Check] Error! Duplicate EDID [NPC_ | 0034C5Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisLightGrey_LTDDragon03IllusionDisguiseNS]
[148][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034C6Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisLightGrey_LTDDragon03IllusionDisguiseNS]
[149][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034C7Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisLightGrey_LTDDragon03IllusionDisguiseNS]
[150][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034C8Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisLightGrey_LTDDragon03IllusionDisguiseNS]
[151][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034CAAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisOrange_LTDDragon03IllusionDisguiseNS]
[152][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034CBAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisOrange_LTDDragon03IllusionDisguiseNS]
[153][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034CCAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisOrange_LTDDragon03IllusionDisguiseNS]
[154][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034CDAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisOrange_LTDDragon03IllusionDisguiseNS]
[155][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034CEAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisOrange_LTDDragon03IllusionDisguiseNS]
[156][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034CFAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisOrange_LTDDragon03IllusionDisguiseNS]
[157][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034D1Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisRed_LTDDragon03IllusionDisguiseNS]
[158][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034D2Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisRed_LTDDragon03IllusionDisguiseNS]
[159][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034D3Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisRed_LTDDragon03IllusionDisguiseNS]
[160][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034D4Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisRed_LTDDragon03IllusionDisguiseNS]
[161][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034D5Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisRed_LTDDragon03IllusionDisguiseNS]
[162][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034D6Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_AllIrisRed_LTDDragon03IllusionDisguiseNS]
[163][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034D8Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalBrown_LTDDragon03IllusionDisguiseNS]
[164][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034D9Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalBrown_LTDDragon03IllusionDisguiseNS]
[165][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034DAAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalBrown_LTDDragon03IllusionDisguiseNS]
[166][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034DBAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalBrown_LTDDragon03IllusionDisguiseNS]
[167][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034DCAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalBrown_LTDDragon03IllusionDisguiseNS]
[168][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034DDAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalBrown_LTDDragon03IllusionDisguiseNS]
[169][0m:29s][15] [EDID Check] Error! Duplicate EDID [NPC_ | 0034DFAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalDarkBlue_LTDDragon03IllusionDisguiseNS]
[170][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034E0Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalDarkBlue_LTDDragon03IllusionDisguiseNS]
[171][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034E1Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalDarkBlue_LTDDragon03IllusionDisguiseNS]
[172][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034E2Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalDarkBlue_LTDDragon03IllusionDisguiseNS]
[173][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034E3Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalDarkBlue_LTDDragon03IllusionDisguiseNS]
[174][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034E4Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalDarkBlue_LTDDragon03IllusionDisguiseNS]
[175][0m:29s][15] [EDID Check] Error! Duplicate EDID [NPC_ | 0034E6Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalDarkGreen_LTDDragon03IllusionDisguiseNS]
[176][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034E7Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalDarkGreen_LTDDragon03IllusionDisguiseNS]
[177][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034E8Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalDarkGreen_LTDDragon03IllusionDisguiseNS]
[178][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034E9Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalDarkGreen_LTDDragon03IllusionDisguiseNS]
[179][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034EAAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalDarkGreen_LTDDragon03IllusionDisguiseNS]
[180][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034EBAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalDarkGreen_LTDDragon03IllusionDisguiseNS]
[181][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034EDAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalGrey_LTDDragon03IllusionDisguiseNS]
[182][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034EEAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalGrey_LTDDragon03IllusionDisguiseNS]
[183][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034EFAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalGrey_LTDDragon03IllusionDisguiseNS]
[184][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034F0Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalGrey_LTDDragon03IllusionDisguiseNS]
[185][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034F1Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalGrey_LTDDragon03IllusionDisguiseNS]
[186][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034F2Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalGrey_LTDDragon03IllusionDisguiseNS]
[187][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034F4Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalIceBlue_LTDDragon03IllusionDisguiseNS]
[188][0m:29s][15] [EDID Check] Error! Duplicate EDID [NPC_ | 0034F5Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalIceBlue_LTDDragon03IllusionDisguiseNS]
[189][0m:29s][34] [EDID Check] Error! Duplicate EDID [NPC_ | 0034F6Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalIceBlue_LTDDragon03IllusionDisguiseNS]
[190][0m:29s][15] [EDID Check] Error! Duplicate EDID [NPC_ | 0034F7Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalIceBlue_LTDDragon03IllusionDisguiseNS]
[191][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034F8Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalIceBlue_LTDDragon03IllusionDisguiseNS]
[192][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034F9Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalIceBlue_LTDDragon03IllusionDisguiseNS]
[193][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034FBAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightBrown_LTDDragon03IllusionDisguiseNS]
[194][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034FCAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightBrown_LTDDragon03IllusionDisguiseNS]
[195][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 0034FDAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightBrown_LTDDragon03IllusionDisguiseNS]
[196][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034FEAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightBrown_LTDDragon03IllusionDisguiseNS]
[197][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 0034FFAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightBrown_LTDDragon03IllusionDisguiseNS]
[198][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003500Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightBrown_LTDDragon03IllusionDisguiseNS]
[199][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 003502Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightGreen_LTDDragon03IllusionDisguiseNS]
[200][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003503Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightGreen_LTDDragon03IllusionDisguiseNS]
[201][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003504Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightGreen_LTDDragon03IllusionDisguiseNS]
[202][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003505Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightGreen_LTDDragon03IllusionDisguiseNS]
[203][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003506Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightGreen_LTDDragon03IllusionDisguiseNS]
[204][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003507Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightGreen_LTDDragon03IllusionDisguiseNS]
[205][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 003509Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightGrey_LTDDragon03IllusionDisguiseNS]
[206][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 00350AAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightGrey_LTDDragon03IllusionDisguiseNS]
[207][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 00350BAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightGrey_LTDDragon03IllusionDisguiseNS]
[208][0m:29s][14] [EDID Check] Error! Duplicate EDID [NPC_ | 00350CAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightGrey_LTDDragon03IllusionDisguiseNS]
[209][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 00350DAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightGrey_LTDDragon03IllusionDisguiseNS]
[210][0m:29s][16] [EDID Check] Error! Duplicate EDID [NPC_ | 00350EAutomatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalLightGrey_LTDDragon03IllusionDisguiseNS]
[211][0m:29s][15] [EDID Check] Error! Duplicate EDID [NPC_ | 003510Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalRed_LTDDragon03IllusionDisguiseNS]
[212][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003511Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalRed_LTDDragon03IllusionDisguiseNS]
[213][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003512Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalRed_LTDDragon03IllusionDisguiseNS]
[214][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003513Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalRed_LTDDragon03IllusionDisguiseNS]
[215][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003514Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalRed_LTDDragon03IllusionDisguiseNS]
[216][0m:29s][13] [EDID Check] Error! Duplicate EDID [NPC_ | 003515Automatic Variants.esp | AV_BellyachesAnimals2_Werewolf_Eyes_NormalRed_LTDDragon03IllusionDisguiseNS]
[217][0m:29s][1727] [EXCEPTION] skyproc.exceptions.BadRecord: Duplicate EDIDs. Check logs for a listing.
at skyproc.Mod.export(Mod.java:625)
at skyproc.Mod.export(Mod.java:549)
at skyproc.Mod.export(Mod.java:526)
at automaticvariants.AV.exportFunction(AV.java:206)
at automaticvariants.AV$StartProcessThread.run(AV.java:141)
at java.lang.Thread.run(Unknown Source)

[218][1m:17s][87587732] [DEBUG] Closing Debug File. Time was: 117506

User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Sun May 27, 2012 7:53 am

New Improved Stormcloak and Imperial Uniforms mod is causing duplicate EID errors: http://snipurl.com/2376v05

http://skyrim.nexusmods.com/downloads/file.php?id=12987

Another huge bug with Warzones Mod (http://skyrim.nexusmods.com/downloads/file.php?id=9494) AND AV together:

Warzone essentially is a mod where it dynamically/randomly spawn NPCs on the fly from opposing factions to battle each other. When I have AV enabled this happens: http://imgur.com/a/Bn1gt

Every NPC has a no matching head. When I dissable AV everything works flawlessly.
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Sun May 27, 2012 8:17 am

Lev suggested this earlier to block humanoids from AV Prepping because they were creating errors (due to the heads and the base bodies using two different skins I think):

==ARMO BLOCKS==  //FormIDs000D64Skyrim.esm //SkinNaked069CE3Skyrim.esm //SkinNakedBeast==EDID BLOCKS==  //Strings case insensitiveAudioTemplate

I'm not using Warzones, but I am using Occupy Skyrim which spawns NPCs for encounters on the roads. I'm not sure they actually use the same system, but I did use this in my block list before initiating AV Prepping and have not seen such an error with human NPCs that I've encountered.
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Sun May 27, 2012 5:20 pm

I'll look into the dup EDIDs.

But yeah, humanoids cannot be safely duplicated and made into variants atm. It's a known Skyrim bug that hasn't been fixed yet.
Just block humanoids like element said above and you should be good.
User avatar
MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Sun May 27, 2012 5:23 am

There's still problems with the female ids right? Because for some reason they're named the Fox Race (ha ha ha Bethesda T.T)

Nothing major, just with Populated Cities 2 giving me some random NPCs, I often see female Argonians with mismatched heads o.0

Also just something I found out about the werewolf AV package. I think, if you have a mod that wants to spawn a random wild werewolf like a mob, AV works as per normal. But it doesn't affect the werewolf that PC turns into or if it's an NPC who is transforming (like Farkas in the Companions quest), they use the default skin. I'm guessing they use a different ID, and I'm not sure how stable it is to try to apply AV to that ID.
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Sun May 27, 2012 5:39 pm

Yeah, someone else (or maybe you) brought up Populated Cities.
Their female templates use the fox race because the CK gives it to them by default and the modder didn't feel like changing it.
I'm putting in some special coding for the Fox Race in the next patch that should avoid that "lazy modder" issue. 8)

Yeah, I know werewolves spawned normally become variants just fine with AV. I have not done enough research to know how the PC comes about transforming to a werewolf to know if the AV system will automatically tie into it or not. In theory, AV should be changing EVERYTHING that looks like a werewolf, so my instinct is that it would tie in just fine... but if Skyrim uses some really funky way to transform, then maybe it's bypassing the normal systems somehow. I'll try and test it down the road if I can.
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Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Sun May 27, 2012 8:00 am

It was me about populated cities, all the females turn out with darker heads. Disable it before running AV patcher and enable it agan after that.
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Sun May 27, 2012 10:25 am

Hi just asking but is this mod incompatible with Extended Slider Colors - http://skyrim.nexusm...le.php?id=6923.
Automatic Variants.jar is generating my patched esp and it got stuck in 4) importing VanillaRaces - Prepatched - English.esp.
Which is a esp from Extended Slider Colors.

i did manage to make it work by disabling the VanillaRaces - Prepatched - English.esp.
Then running AV again.

Thanks for you work on this mod :banana: now i'm happy as a banana!
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Sun May 27, 2012 4:14 am

Hehe yeah. 8) Extended Slider Colors is another thing on my long list of things to look into. XD
Should be fine, I believe.. as the two's content shouldn't intersect in a way that matters (as we're blocking humanoid NPCs anyway). SkyProc just chokes on Extended Slider Colors custom records atm, so disabling temporarily is a viable workaround.
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Sun May 27, 2012 3:13 am

Probably would be wise to add an load order viewer to AV with options to toggle "ignore this mod" when creating patch. That would reduce work for those mods we find dont work right now.
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Sun May 27, 2012 5:02 pm

Getting CTD when entering the exterior cell with this mod.
Did the 31 days sleep/wait to restart world cell and still no go.

Is making a new game really necessary?
When i add new stuff will i need another new game?

Thanks :D
User avatar
Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Sun May 27, 2012 10:33 am

Getting CTD when entering the exterior cell with this mod.
Did the 31 days sleep/wait to restart world cell and still no go.

Is making a new game really necessary?
When i add new stuff will i need another new game?

Thanks :biggrin:

AV needs a new game to work properly. 30 day sleep/wait and cell resets won't rewrite the already spawned creatures in visited cells in your existing save. CTDs and weird stuff will occur in that save if you try to visit a previously-explored location that has AV creatures. Sadly, this is more of an issue about how Skyrim works... not really a bug with AV per se.
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Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Sun May 27, 2012 1:49 pm

But everytime i make a change in AV i will need to make a new game?
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Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Sun May 27, 2012 5:23 pm

@Agnusthemagi
I'll consider putting it into the new SkyProc Unified Manager (SUM) setup I'm working on. It's a SkyProc "itunes" that would help streamline the patching of multiple skyproc patchers. I think it would be better suited there. 8)

@Pralima
Yes, you need a new game when FIRST installing AV.
But no you do not need to start a new game when just CHANGING AV. If you keep AV Prepping on (which it is by default), then you should be able to add/remove packages without consequence after AV is initially installed on a new game.

One additional thing I would do (as it hasn't been patched in yet), is to make your "Files/Blocklist.txt" look like this:
==ARMO BLOCKS==  //FormIDs000D64Skyrim.esm //SkinNaked069CE3Skyrim.esm //SkinNakedBeast==EDID BLOCKS==  //Strings case insensitiveAudioTemplate

Bethesda does not display NPC duplicates correctly (it's a common issue across the board, not just AV). Adding those blocks will keep you from getting pale mud NPC faces. 8)
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Sun May 27, 2012 11:56 am

Thanks Lev, that solved my problem.

However the old problem with Frostbite Spiders Black is back. http://snipurl.com/237uo95 .

I'm talking about

["023AAB","Skyrim.esm"], //EncFrostbiteSpiderGiant["02A1DC","Skyrim.esm"], //EncFrostbiteSpiderGiantAmbush

Have to remove it otherwise I'm gettint the EDID errors. Yes, I know I'm supposed to pick ONE seed, but I'm a completionist :P.
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sun May 27, 2012 2:14 pm

StarX updated his textures to AV 1.3.1 but my AV still don't reconize his files.

Bellyache is being recognized OK
Bellyache files structure is like this: SkyProc Patchers\Automatic Variants\AV Packages\Bellyaches Animals 1\BearCave\Skin
StarX files structure is a little different: SkyProc Patchers\Automatic Variants\Skin\AV Packages\StarX AV Package\Hagraven\HagVar01

StarX sad that he is using your own conversion tool.
Any idea?
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Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

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