In an earlier version of AV, I tried to create a variant folder for werewolves. This was only on the vanilla Skyrim werewolves, and the thing is they don't actually 'spawn' in any level list etc. So I wasn't sure what it was going to do.
I was just hoping to give the Companions different color werewolf skins, but I didn't even know if they changed into a new color every time they or my character shifted.
I also didn't touch actual formids in mods where they spawn like normal creatures.
So this was the .json file I made:
{"Type" : "NPC","Target_FormIDs" :[["0A1976","Skyrim.esm"],["0A092C","Skyrim.esm"],["10F509","Skyrim.esm"],["0136AC","Skyrim.esm"],["0A1974","Skyrim.esm"],["023ABC","Skyrim.esm"],["0A1972","Skyrim.esm"],["0A092D","Skyrim.esm"],["07871B","Skyrim.esm"],["0A092B","Skyrim.esm"],["0A1975","Skyrim.esm"],["0A1973","Skyrim.esm"],["032896","Skyrim.esm"],["0A092E","Skyrim.esm"],["01B150","Skyrim.esm"],["0A092F","Skyrim.esm"]],"Apply_To_Similar" : true}Thing was I was loading several packages and custom .json files at the same time. I probably did something wrong in there because I had a crash with Skyrim from the main menu and I decided to not make custom packages until I figured out what went wrong.
So I'm asking, does anyone know what happens if you try to apply variants to vanilla-style werewolves? They're not monsters from a level list since they're basically an alternate form of an existing NPC, so I wasn't sure at all what would happen. Or it's not possible with the way werewolves are usually implemented and it's better to not try to change them (although I probably could use them if they're treated like normal 'spawned' creatures in Skyrim Monster Mod for example).