Banned from casinos

Post » Mon Mar 14, 2011 1:55 pm

I kinda like Tactic's take on gambling- instead of simply risking caps in casinos, you can put up items for stake and risk them for equivalent items from random NPCs in the Wastes. For example, I might bid two Stim Packs for a clip of ammunition from an NPC that accepts gambling. We play a dice minigame or something, and whoever wins takes the whole pot. It adds a lot of depth to the gambling system as a whole because players become forced to risk more than money if they always want to get what they want.


I like this way as well but if the cap for every casino is $2000 you will run into "to rich for my blood." I hated that in FO Tactics. I don't have the money but I have items but the items are worth more then they have to gamble.

If the cap was $100,000 or more it would make things more interesting. Playing a game of poker and you don't have enough to bet and you have a Straight flush, don't have the money but you have a nice plasma rifle :D. Would make it so you have more to lose then just money. Would be awesome if they could make it so the other people you are playing against could say "what else you got?"
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Anna Beattie
 
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Post » Tue Mar 15, 2011 1:49 am

You mean the 2000 jackpot? I can't believe there will be eight casinos and all will have the same 2000 limit? So out of those eight the most luxurious will have the same limit as the slummiest one?
Oh and what is the most luxurious casino in the game and what one is the worst/cheapest/slummiest?


I quoted 100,000 from Styles under the impression the better Casinos having a higher tap out.
As for your inquiry...
*Shrug* ...How the hell should I know? I loaned the TARDIS out to some schmuck in a bow tie and some scottish broad, so I'm unavailable for the peaking through time and space bit.
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stevie critchley
 
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Post » Mon Mar 14, 2011 4:04 pm

You mean the 2000 jackpot? I can't believe there will be eight casinos and all will have the same 2000 limit? So out of those eight the most luxurious will have the same limit as the slummiest one?
Oh and what is the most luxurious casino in the game and what one is the worst/cheapest/slummiest?

when was it confirmed that they will all have the same jackpot?
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Benjamin Holz
 
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Post » Mon Mar 14, 2011 1:19 pm

I quoted 100,000 from Styles under the impression the better Casinos having a higher tap out.
As for your inquiry...
*Shrug* ...How the hell should I know? I loaned the TARDIS out to some schmuck in a bow tie and some scottish broad, so I'm unavailable for the peaking through time and space bit.

So the casinos will have different limits you think I mean come on all eight having the same limit is bizarre.
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Liii BLATES
 
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Post » Mon Mar 14, 2011 9:12 pm

So the casinos will have different limits you think I mean come on all eight having the same limit is bizarre.


How about this-- I wager a digital dime the casino's have varying tap outs. That's my stand, and I'll stick to it until proven wrong by hard evidence presented before this council.
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Marie Maillos
 
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Post » Mon Mar 14, 2011 6:23 pm

I just want to be a High Roller. I hate how FO3 made alot of people think $2000 was alot of money. In FO2 I remember having to scraqe together $30,000 to buy PA. I want to walk into a casino and site down at a $1000 to play Black Jack table. To play poker where I can play for a pot of $20,000 plus. So I can role play as a super rich mob boss. It would svck if I have $100,000 but the most I can bet is $100 :banghead:
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Gisela Amaya
 
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Post » Tue Mar 15, 2011 1:10 am

I understand game balance. The Devs don't want to break the game by letting someone have $100,000 right away. They can balance it out very easy. With Reputation System in place it should be easy to balance. You walk up to a casino with a cap of $100,000 and they tell you to mess off. They won't let you in till you can prove you have $100,000 and a reputation of being a high roller with other casinos. They could even add you need Mr.House's approval. It's not that hard to think of ways to balance things.

On the West Coast there are people that would laugh at $2000.


Well of course they then have to think about what owning such a sum means in the game - so that the huge amounts of wealth actually had some things where it is needed. I, personally, don't find it a very attractive idea if I can win huge sums and have nothing to spend it on. That's just pointless and gamebraking. The "currency" is already suffering from inflation due to the endless loot found in the wasteland, why should that be furthered.

I'd rather see a bigger meaning in smaller amounts than losing the meaning in bigger amounts. But that's just me.
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Tyrel
 
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Post » Mon Mar 14, 2011 8:12 pm

I just want to be a High Roller. I hate how FO3 made alot of people think $2000 was alot of money. In FO2 I remember having to scrap together $30,000 to by PA. I want to walk into a casino and site down at a $1000 to play Black Jack table. To play poker where I can play for a pot of $20,000 plus. So I can role play as a super rich mob boss. It would svck if I can have $100,000 but the most I can bet is $100 :banghead:


You PAID for PA...?
You can get a set free doing the Navarro Run.

I'd rather see a bigger meaning in smaller amounts than losing the meaning in bigger amounts. But that's just me.

I doubt you're going to see higher meaning, deeper meaning, or whatever have you in a New Vegas Casino.
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StunnaLiike FiiFii
 
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Post » Mon Mar 14, 2011 11:48 pm

Interesting take, wish I had the drive, time and desire to play Tactics...however, I feel the bartering part, or gambeling for items, would kinda ruin the Casino feel. Strictly cash. I can use the cash to buy the items.


If you go from Fallout 3 to Fallout 2, having never played the originals, you will experience a brief period where the game feels so agonizingly unforgiving that it's almost unplayable. Fallout Tactics gives that same experience the entire game no matter how many Fallout games you've played before. That being said, this system would simply be an alternative to normal gambling, not a replacement. The thought that the skill would only be useful in a few sparcely populated buildings is hardly an appealing one. This would essentially give the skill use the world over.
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Add Me
 
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Post » Mon Mar 14, 2011 2:36 pm

You PAID for PA...?
You can get a set free doing the Navarro Run.


For my followes and my paying for PA is not the point. The point is Items in Fallout 2 can cost tens of thousands. FO3 made most people think PA should only cost 500 and a plasma rifle 200 :banghead: not sure what the costs are in FO3 but I know it's not tens of thousands.
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TASTY TRACY
 
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Post » Tue Mar 15, 2011 5:35 am

Does every casion have a $2000 cap? I think I remember reading that Casinos will have different caps. $2000 is not what I would call High Roller. Casinos like the Ultra-Luxe should have a cap of $100,000.


Who knows, 2000 chips could equal 10,000$. If thats the case, 2000 chips is a lot of money. All depends on how much the chips are actually worth.

I just want to be a High Roller. I hate how FO3 made alot of people think $2000 was alot of money. In FO2 I remember having to scraqe together $30,000 to buy PA. I want to walk into a casino and site down at a $1000 to play Black Jack table. To play poker where I can play for a pot of $20,000 plus. So I can role play as a super rich mob boss. It would svck if I have $100,000 but the most I can bet is $100 :banghead:


The caps were worth more in the CW compared to the West Coast. Less caps = more worth.
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Carlos Rojas
 
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Post » Mon Mar 14, 2011 2:05 pm

I doubt you're going to see higher meaning, deeper meaning, or whatever have you in a New Vegas Casino.


I doubt it too, but one can always hope that everything isn't just suddenly handed out you.
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Kelvin
 
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Post » Mon Mar 14, 2011 9:43 pm


The caps were worth more in the CW compared to the West Coast. Less caps = more worth.


What? :blink: A cap is a cap does not matter what coast you're on. FO2 uses Coins and a Coin = $1 need $30,000 or more for some items. Point is FO3's prices were nothing. Most I had to spend was around $1000 and I think that's a very high guess.
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stevie trent
 
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Post » Mon Mar 14, 2011 2:28 pm

For my followes and my paying for PA is not the point. The point is Items in Fallout 2 can cost tens of thousands. FO3 made most people think PA should only cost 500 and a plasma rifle 200 :banghead: not sure what the costs are in FO3 but I know it's not tens of thousands.


Not a particularly fair comparison, considering that Fallout 2 weapons are indestructible and you can loot most of those powerful weapons from random encounters anyways. Fallout 3 weapons need to be cheap just to keep them in high repair (and therefore usable).

And I didn't even know you could buy power armor in that game. What did you do, sell your set to a merchant and buy it back?
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Marlo Stanfield
 
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Post » Tue Mar 15, 2011 5:19 am

If you go from Fallout 3 to Fallout 2, having never played the originals, you will experience a brief period where the game feels so agonizingly unforgiving that it's almost unplayable.

Well, I can't argue with you there. I thought FO2 was a pain in the ass at first until it grew on me...Of course I was paying Gametap $9.95 a month for the privilege at the time. Severed my service with them pretty much feeling I had the "Fallout experience" under my belt, finished or not. My brother has the trilogy classic pack around here somewhere, but I don't have the time or patience for the classics anymore. You can't play those in one hour increments like you can Fallout 3 amongst other modern games.

For my followes and my paying for PA is not the point. The point is Items in Fallout 2 can cost tens of thousands. FO3 made most people think PA should only cost 500 and a plasma rifle 200 :banghead: not sure what the costs are in FO3 but I know it's not tens of thousands.


I blame the wasteland economy. They have it pretty svcky over there compared to the west.
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sam westover
 
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Post » Tue Mar 15, 2011 4:16 am

Not a particularly fair comparison, considering that Fallout 2 weapons are indestructible and you can loot most of those powerful weapons from random encounters anyways. Fallout 3 weapons need to be cheap just to keep them in high repair (and therefore usable).

And I didn't even know you could buy power armor in that game. What did you do, sell your set to a merchant and buy it back?


Rare items don't come from special encounters. If you're talking about enemy encounters it's every hard to survive them at an early level, seeing as how you can enounter dozens of bad guys well armed.

FO3 there is no point in buying anything seeing as how you can loot everything you need off people. Hell with broken steel I can get a plasma rifle off a dead enclave at level 2 :bonk: Last couple of characters I had in FO3 did not buy one thing off anyone. Or need any repairs.

Also in FO2 you can give PA to you're followers that's why I buy PA in FO2, why can't people understand that? Oh wait in FO3 you can't give you're followers PA or weapons :bonk:
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LADONA
 
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Post » Mon Mar 14, 2011 2:56 pm

Fallout 3 weapons need to be cheap just to keep them in high repair (and therefore usable).


What does the condition have to do with the initial buying/selling price other than bouncing up and down according to it?
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Alyce Argabright
 
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Post » Mon Mar 14, 2011 5:58 pm

Hell with broken steel I can get a plasma rifle off a dead enclave at level 2 :bonk: Last couple of characters I had in FO3 did not buy one thing off anyone. Or need any repairs.


Where the hell did you encounter an Enclave trooper at Level 2? They don't even make an appearance until halfway through the main storyline, and by then you're at least level four or five if you cheated and went straight to the VR Vault.
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Dj Matty P
 
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Post » Tue Mar 15, 2011 12:22 am

What? :blink: A cap is a cap does not matter what coast you're on. FO2 uses Coins and a Coin = $1 need $30,000 or more for some items. Point is FO3's prices were nothing. Most I had to spend was around $1000 and I think that's a very high guess.


It does matter what coast you're on. Both sides had different values for their currency. Caps are worth more in the CW because there are clearly fewer of them compared to the West Coast. Just because PA is worth 30k on the West Coast, doesn't mean its worth 30k on the East Coast. Not sure about you, but I have not been able to get over 15k caps in Fallout 3. Obviously you aquire twice as much in FO2 for PA.
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Teghan Harris
 
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Post » Tue Mar 15, 2011 5:26 am

Where the hell did you encounter an Enclave trooper at Level 2? They don't even make an appearance until halfway through the main storyline, and by then you're at least level four or five if you cheated and went straight to the VR Vault.


It happens, I left the Vault went to Megaton, did some small quests, left headed to that barn with windmill and took him out with my 10mm. Even at Level 5 there should be no way to kill someone in PA.
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Aliish Sheldonn
 
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Post » Mon Mar 14, 2011 8:08 pm

Rare items don't come from special encounters. If you're talking about enemy encounters it's every hard to survive them at an early level, seeing as how you can enounter dozens of bad guys well armed.

FO3 there is no point in buying anything seeing as how you can loot everything you need off people. Hell with broken steel I can get a plasma rifle off a dead enclave at level 2 :bonk: Last couple of characters I had in FO3 did not buy one thing off anyone. Or need any repairs.

Also in FO2 you can give PA to you're followers that's why I buy PA in FO2, why can't people understand that? Oh wait in FO3 you can't give you're followers PA or weapons :bonk:


You actually can give followers weapons in FO3. You just have to supply them with ammunition (even then, if their default weapon is a better weapon, they won't use the weapon you gave them). They can also be given Power Armor as well.
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JUDY FIGHTS
 
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Post » Tue Mar 15, 2011 1:08 am

It happens, I left the Vault went to Megaton, did some small quests, left headed to that barn with windmill and took him out with my 10mm. Even at Level 5 there should be no way to kill someone in PA.


Eh, Fallout 3 is like that. Anything can be overcome with the right application of bullets in that game.
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Tammie Flint
 
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Post » Mon Mar 14, 2011 2:43 pm

It does matter what coast you're on. Both sides had different values for their currency. Caps are worth more in the CW because there are clearly fewer of them compared to the West Coast. Just because PA is worth 30k on the West Coast, doesn't mean its worth 30k on the East Coast. Not sure about you, but I have not been able to get over 15k caps in Fallout 3. Obviously you aquire twice as much in FO2 for PA.


That's clearly a fan based answer to explain a crap system. A cap is a cap. Point is FO1,FO2 and even Tactics Three different currencies mind you need tens of thousands to buy the good stuff. In FO3 you don't need tens of thousands you just need hundreds.


You actually can give followers weapons in FO3. You just have to supply them with ammunition (even then, if their default weapon is a better weapon, they won't use the weapon you gave them). They can also be given Power Armor as well.


I see, I don't use followers in FO3, sorry about that.
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Sheeva
 
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Post » Mon Mar 14, 2011 5:34 pm

Anyone else feel we've strayed from the topic?
Anywho, who's with me on the varying Tap Outs in casino's? Anyone? Am I alone up here? It's logical.
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Brentleah Jeffs
 
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Post » Mon Mar 14, 2011 8:39 pm

That's clearly a fan based answer to explain a crap system. A cap is a cap. Point is FO1,FO2 and even Tactics Three different currencies mind you need tens of thousands to buy the good stuff. In FO3 you don't need tens of thousands you just need hundreds.


It doesn't matter if a cap is a cap. A cap is worth more to one "society" than to another. Simple as that. Because its worth more, why would you still pay 30k for PA? Wouldn't you pay less since your cap is worth more on the East Coast?
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Anne marie
 
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