barely a week and bored

Post » Sun Mar 06, 2011 6:05 am

Not bored yet, no, 40 hours in and I still haven't even entered Vegas proper yet. However, yes, the game does feel unfinished, although not really for any of the reasons given as poll options (more the bugs and lack of polish).
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kirsty joanne hines
 
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Post » Sun Mar 06, 2011 1:09 pm

Anyone who's bored of this game, after just over a week of it's release clearly has far too much time on there hands! from what I've heard theres at least 60 hours of gameplay here and if you've done that in a week I really do pitty you..


Lol I have just over 100 hours of gameplay and I have not even beaten the main quest once. Granted those are on two different characters but still. :fallout:
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Breautiful
 
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Post » Sun Mar 06, 2011 4:50 am

Well, technically, Bethesda did attempt to allow little, although useless, bonuses at the end of their questlines in Oblivion. I am referring to the primitive "responsibilities" system. Someone from Bethesda discussed that issue claiming they still don't know the fix for the meaningless, but they're working on it. Have you played Daggerfall before? It's factions and the privelages/responsibilites that come with its factions seem as though they might interest you and are, in my opinion, far above any similar system in Morrowind and Oblivion. For me, merely rising through a faction, experiencing a story, and gaining some shiny symbol/status is good enough, being part of the "write your character's own story" gameplay that this is known by among some other Elder Scrolls players. It is enough to satisfy me and I see such segmented things that aren't tied together as being part of the sandbox style I enjoy so much, but as you said, it's about opinions and personal preference. :shrug:

Also, being a Shezarrine is just plain badass, in my opinion, for lack of a better term. :P

However, if you haven't done so, I think you should give Daggerfall a try. It's free for download from the official Elder Scrolls website and requires some messing around with DOSBox, but I think you might like it.

Yep, I've played Daggerfall, and I did like it quite a bit. In fact, I played it the day it was released. Same with Arena. I was working at a software store at the time Arena came out and took it home and played it the very day we got it in stock. Come to think if it, I've played every single TES game on release day since the beginning. That's why Oblivion was a bit of a let-down for me, because up to that point I was a huge fan of Bethesda's games. I can appreciate Oblivion for its pretty graphics, streamlined combat, and multitude of locations to explore. The problem is that I didn't feel like the game was interacting with me. I was finding stuff and checking off quests, but that's it. I have no problem with creating my own narrative in games, but when the game gives me that little feedback it starts feeling more like Gary's Mod than a game. Heck, due to the level and loot scaling in Oblivion I didn't even feel like leveling up mattered, and finding powerful items was just a matter of being the right level...at which point even bandits and robbers started dropping "rare" glass armor and such. There was just nothing for me to accomplish that really mattered.

Judging from the results of the poll, those who do not like this game are in the minority. One reason for this might be all the hype leading up to the release of New Vegas. Fallout 3 was just so freaking good but the hype made some expect something well above that. But really, how do you top a game as good as Fallout 3? Anything less than the best game ever might seem like a disappointment due to the hype about this game. I am 28 hours in and loving it. :fallout:

I don't think it has as much to do with that as the type of game people are looking for. I liked Fallout 3, but I didn't love it. To me New Vegas tops it easily. That's because I'm more focused on core game mechanics, character interaction, environment interaction, choices and consequences, etc. New Vegas handily trounces FO3 in these areas. I also didn't feel like FO3 got the setting right at all, but that's immaterial to this point I suppose. Fallout 3 was a lot more like Oblivion than a Fallout game in that it focused more on being a sandbox than an RPG. A sandbox is something that the Fallout games have never tried to be before Fallout 3. While I thought the artwork, some of the writing, and plenty of other aspects of Fallout 3 to be fantastic, I was really, REALLY disappointed in the RPG mechanics, the depth of the characters, and the ways in which I was able to affect the game world as a player. The biggest draw to Fallout 3 in my mind is the multitude of locations to explore, the random quests to collect certain items, etc. That stuff is great, and it's one of the hallmarks of the TES series, but not so much the Fallout series. Fallout 3 had a lot more in common game-design-wise with a TES game than a Fallout game. Fallout is not post-apoc TES (at least it's not to me), but that's kind of what Fallout 3 was.

If Fallout 3 and Oblivion were your first experiences with Fallout and the TES series I can definitely see why you would be disappointed with New Vegas, because you were probably expecting another TES-style game. I've been playing both Fallout and TES games since both of those series began, and to me New Vegas fits into the Fallout series MUCH better than Fallout 3 does. Then again, I felt that Oblivion was a step back for the TES series as well. I guess my point is that I think you're halfway right in that some peoples' disappointment has to do with expectations...I don't think it has as much to do with hype as much as the type of game they were expecting, though. For me New Vegas is a reassuring title, because after Fallout 3 I wasn't sure if I'd ever get to play another Fallout game that felt like a Fallout game again.
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Add Me
 
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Post » Sun Mar 06, 2011 9:46 am

sorry bro i like the story. The Map is fine could be a tiny bit bigger, I play this on the 360, i just wish the patch would come out to fix the save bug problem and i would be fine.
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stephanie eastwood
 
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Post » Sun Mar 06, 2011 2:56 pm

ok i admit I have exaggerated a little, the map doesn't svck as in "OMG this map is so stupid i think ill kill myself", the map is simply a bit of a let-down, and the story isnt an OMG ill kill myself piece-o-crap story either, but it was a big let-down to me, the new weapons, enemies and other new content is awesome, although i wish the story had a few really unexpected twists in it, like in FO3 when i found Dad and realized only half the game was finished, then was really surprised when he killed himself, then being captured by the Enclave, that was actually one of the best game stories i ever experienced, in New Vegas its just not that exciting, but please dont criticize me if theres a really cool, unexpected twist in the story because i haven't finished the game(mostly because of the story itself, and having to start a new game due to a stupid overwrite system).
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Jason King
 
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Post » Sun Mar 06, 2011 3:37 pm

QFT!

I'm starting to think a lot of the Fallout 3 and New Vegas players never played Morrowind. Maybe they started with Oblivion?

From what I remember the reason Bethesda went away from the depth of Morrowind was because players complained that it was too much to do, too much to read and players got lost too much.

I think the difference is Morrowind was driven by the story and the ability to actually play a role that game dialogue/etc supported while the games since then have been more action driven.

you're exactly right, the very first RPG i played was Oblivion, then fallout 3, and all my friends started out that way, one had Morrowind, but do to bad graphics(compared to games like fallout 3 and Oblivion) and (to me) confusing dialogue, i racked up about ten minutes of gameplay, but looking back at it now, i quit to easily, now that im used to games like Oblivion and FO3, having beaten both games many times over(about ten each, they had MASSIVE re-play value to me) and racking up hundreds of hours of gameplay on both, New Vegas seems like a dissapointment, but if i look at it through your point of view, well, i think get off my computer and go kill Mr. House.
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Lil'.KiiDD
 
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Post » Sun Mar 06, 2011 3:30 pm

[quote name='JPZ1987' date='28 October 2010 - 09:48 PM' timestamp='1288320531' post='16590817']
I completely disagree...

Yes, the NV map is physically smaller. There's no debating that. But if you were to take every Fallout 3 icon on their map and condense them to the distance between map markers in New Vegas, I doubt you'd see much difference. The big difference is that Fallout 3 has these huge swaths of land that are used for...well, nothing. New Vegas has its locations closer to one another. If you use mods like Wasteland Patrols in F3, then the swaths aren't much to mind. But if not, they're just a waste of space.

first of all, i LOVED the giant swaths of empty space, i know they would probably be a lot less desolate 200 years after the apocalypse but it if it were sooner it would add to the post-apocalyptic effect, making the game that much funner, plus it makes RPing much more fun.
second, i cant mod, im a console gamer
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Katharine Newton
 
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Post » Sun Mar 06, 2011 9:53 am

Good grief, my current character is at 64 hours of play and with over 130 hours of play in total over various characters and I have still not found every location on the map or run out of quests.

I can't help feeling that if people play this as if it is an FPS - get mission, complete mission, get the next mission... and just rush through the main objectives that way then they will be disappointed. But I fail to believe that anyone who has played for less time than me has found everything and done everything.
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Cheryl Rice
 
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Post » Sun Mar 06, 2011 2:25 am

NV Map is actually bigger then FO3!

FO3 was a mess not tight at all

NV is a much better paced game!
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sally R
 
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Post » Sun Mar 06, 2011 5:04 am

I'm 120 hours in and still haven't hit new vegas.. Either people just don't know how to have fun in an open world game, they don't know how to explore the world map or they made a bad character or something. The world is full of dialogue, places to explore and people to meet.. and the cool thing is if you don't want to do any of that stuff you don't have to. But yeah.. if your expecting the game to take you by the hand and lead you around the world then you'll most likely get bored.
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FABIAN RUIZ
 
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Post » Sun Mar 06, 2011 4:49 am

I played ~40 hours with my energy weapons character, ~30h with my sniper character, and now i'm going to restart with said sniper and focusing skills, perks and choices a bit differently. The EW character i'm unsure of, perhaps wait for some mods to make energy weapons more usable, Guns are so much more useful as of now. Sadly.

So no, not bored :) Well, except playing the Goodsprings/Primm part again :D
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suniti
 
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Post » Sun Mar 06, 2011 1:40 pm

Both are great, story is awesome and very deep. and the map is big enough.

60 hours with my NCR Sniper
Currently on my 15th hour with my Wild Card Energy Mobster.
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Lory Da Costa
 
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Post » Sun Mar 06, 2011 1:53 am

I think the game is great, Ready for the weekend so I can really sit down with it.
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Tom Flanagan
 
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Post » Sun Mar 06, 2011 2:50 pm

for months before this game was release i was so excited for it. i expected it to be just as good or even better that fallout 3 but its not, i had alot of hope for this game so dont flame

when i started playing the game i thought it was great folowing the main story all the way up to the strip and doing every side quest on the way, i finished all the main quest lines from making a save at a point where you have a choice to choose, and i was so disapointed this about 50 hours playtime, so then i thought that exploring would be great but its not i got the explorer perk and found out that about a fourth of the left side of the map is cut off completely and everything east of the river is cut off aswell except the legoin camp, and the locations where crap most of them had nothing in them, and they had no back story , every location in fallout 3 had some kind of history for it whether its in the form of notes, log on a computer,holodisk, or just the feel of the place , but not in new vegas. i discovered all the locations fallout new vegas, in a few hours and it didnt take no where near aslong as it did in fallout 3,

without dlc i can get around 100 hours of gameplay in fallout 3, in fallout new vegas i got 60 hours of gameplay and i did everything you can do, if i add all the different main quest lines maybe 70 hours but its not alot, it feels so small once you have done everything, in fallout 3 even when you have done everything the game still feels big, i went back and played fallout 3 and the map is so much bigger than fallout new vegas

this game is broken, unfinished, and cheap,
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Kim Kay
 
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Post » Sun Mar 06, 2011 6:07 am

.
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Princess Johnson
 
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