Bathesda. Not. Cool.

Post » Sun Jun 03, 2012 3:27 pm

I would imagine it's all part of RPing. If I could realistically go through Skyrim and not kill anyone, I would do that too. Bethesda didn't realize that a good thief stays in the shadows and doesn't murder. Sneaky types who kill are called assassins and that's what the Dark Brotherhood is for.

I would suppose a good thief does in fact murder if that's how he keeps from going to jail. Good at thieving, anyway, not good at not being a piece of [censored].
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Nikki Lawrence
 
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Post » Sun Jun 03, 2012 7:57 pm

Do not confuse me with some petty worthless bandit - I operate with skill, not stupid brute force. Also, if you're stupid enough to get caught, you DESERVE to go to jail. Now sit there and reflect on your failures while I pull off my successes.
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Krystina Proietti
 
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Post » Sun Jun 03, 2012 9:29 am

I would suppose a good thief does in fact murder if that's how he keeps from going to jail. Good at thieving, anyway, not good at not being a piece of [censored].

A good thief never gets caught and if he does, he flees. The job is to get loot, not spill blood. If the situation goes sideways, look for an alternate escape route and if there isn't one, you accept death.
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Ron
 
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Post » Mon Jun 04, 2012 12:11 am

The whole point of a Self Imposed Challenge is to follow the rules.
Fear not; I will relent. Nevertheless, my suggestion that you reevaluate the compatibility of your challenge with the game's own rules will stand.
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Gracie Dugdale
 
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Post » Sun Jun 03, 2012 2:13 pm

Aye. If you want killing, you've got the Dark Brotherhood questline for that.

@Sher: Again, it's been done before. Do you guys read my posts? I was inspired by a guy who already pulled it off, and was showcased on Kotaku. The whole point was "I wanna try that!". It's why I'll be making a Kajiht later on - because someone shared a story about some Kajiht NPCs taking down a dragon like a boss, which inspired him to make a Khajit fist fighter. I'll be doing the same later on.
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Tamara Primo
 
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Post » Sun Jun 03, 2012 8:33 pm

A good thief never gets caught and if he does, he flees. The job is to get loot, not spill blood. If the situation goes sideways, look for an alternate escape route and if there isn't one, you accept death.

Yes, if you're a thief that draws a moral line at killing, sure. But if you have no moral compunctions about it, then you'd kill if you have to. You'd prefer escape without killing - less chance of getting your head cut off if you got caught - but if it came down to kill or be captured, a thief with no moral compunctions would certainly kill rather than be captured.
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ShOrty
 
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Post » Sun Jun 03, 2012 9:02 pm

Yes, if you're a thief that draws a moral line at killing, sure. But if you have no moral compunctions about it, then you'd kill if you have to. You'd prefer escape without killing - less chance of getting your head cut off if you got caught - but if it came down to kill or be captured, a thief with no moral compunctions would certainly kill rather than be captured.

I can respect that, but among professional thieves, it's a standard to not enter a situation that would jeopardize the ability to stay hidden. If you get caught, you're not a good thief at all.
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James Baldwin
 
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Post » Sun Jun 03, 2012 8:13 am

Yes, if you're a thief that draws a moral line at killing, sure. But if you have no moral compunctions about it, then you'd kill if you have to. You'd prefer escape without killing - less chance of getting your head cut off if you got caught - but if it came down to kill or be captured, a thief with no moral compunctions would certainly kill rather than be captured.
You don't get paid if you kill your mark. Is that so hard to understand? Also, as I said before, if you get caught, you DESERVE prison. You little failure you.


Edit: Interesting... You'd think that at 100 Mana, a 12 MP spell could be cast 8 times... but I can only cast it 7, with 9 MP left over... So it's... 12.9 Mana to cast this spell?
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Undisclosed Desires
 
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Post » Sun Jun 03, 2012 9:50 am

I'm not sure if this violates the by-laws of your rp or not, but as an alternative to having to spam your magic skills, could you use, e.g., an iron bow with iron arrows to deliver fear or frenzy via poison -- i.e., shoot them in the ankle and hope they don't have an Achilles' heel?
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Rhi Edwards
 
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Post » Sun Jun 03, 2012 1:13 pm

This is why I work alone. The followers are just too damn stupid to be of any practical use. Seriously Bethesda, AI means "artificial intelligence", you'd think NPCs would at least have some sense of self-preservation.
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Sheila Esmailka
 
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Post » Sun Jun 03, 2012 2:44 pm

What part of "My forced guest's kills are counting towards mine" did you not understand?

Mercer is also important at this point - I can probably only bring him to a knee. If I CAN kill him, I ruin the thieve's guild questline. Helpful. Be more of it.

Sorry games like this hinge around combat. Go LARP somewhere else. This game is not another iteration of the Thief franchise where it is possible to complete missions without killing a single soul.
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Assumptah George
 
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Post » Sun Jun 03, 2012 9:37 pm

What part of "My forced guest's kills are counting towards mine" did you not understand?


When you hire someone, your responsible for what they do. Don't want them killing Draugr, don't take them with you into the dungeon.
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Georgine Lee
 
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Post » Sun Jun 03, 2012 12:21 pm

Bathesda?

Is that some kind of pun to Skyrim's lack of showers?
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Daniel Holgate
 
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Post » Sun Jun 03, 2012 12:35 pm

Mercer is level-offset. What platform are you playing on, and what's your level? If you're on PC, you can disable and enable him; that will update his stats and appropriately increase his sneak skill; at high levels, he has 100 sneak. Followers do not become hostile to enemies unless the enemy sees you and begins combat with you, at which point your follower defends you.

If you're not on PC, you can Wabbajack him until he transforms into something, which will also increase his stats. He should be ignoring friendly hits, so it shouldn't count as assault on the stats page, if that worries you, although I might be wrong.
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kirsty joanne hines
 
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Post » Sun Jun 03, 2012 3:06 pm

If you don't want to kill play another damn game.
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Amelia Pritchard
 
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Post » Sun Jun 03, 2012 4:41 pm

That's not an option. As mentioned before, the whole point of this run is to have that screen as full 0s. To do that is to admit defeat.
But you know those kills weren't you, so whats the issue? If there were online leaderboards, then sure, I understand the issue, but this isn't online, so the only one who cares about the numbers is you, and quite frankly, you are over reacting over a tiny tiny issue.

Keep track of the kills that aren't yours, subtract them from the totals at the end of your challenge, and if the net result is 0, congratz, you won!
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Jerry Cox
 
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Post » Sun Jun 03, 2012 11:11 am

So many people not listening. Even mods. Ahwell, thats the forums I guess.
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Cody Banks
 
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Post » Sun Jun 03, 2012 7:50 pm

When you hire someone, your responsible for what they do. Don't want them killing Draugr, don't take them with you into the dungeon.

She didn't hire him, he comes along for the quest and you can't get rid of him.
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Steven Nicholson
 
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Post » Sun Jun 03, 2012 10:18 pm

And this particular npc attacks all monsters on sight. I had the same issue though I wasn't trying for the 0 kills thing, I just wasn't set up for combat at all.

This npc cannot be left behind or made to stay. They will fight unless she keeps him constantly placated and his sneak is terrible, but it doesn't matter if he goes mad hatter everytime he sees a draugr which he did in my playthrough.

To the OP: The only kill that I don't see how you can avoid is the final one on the main quest, as I have read anyway, the npcs can't take that one down on their own.
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Rachel Hall
 
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Post » Sun Jun 03, 2012 10:01 pm

But if you don't like the fact that the kills are counting toward your own tally, just don't pay any heed to the statistics and go by what you know happened.

^ This
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Marcia Renton
 
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Post » Sun Jun 03, 2012 9:28 am

i would like to see zenimax divert some of the profits from skyrim to form a new game studio called Bathesda; of whom would develop rpgs primarily about personal hygene in showers and tubs.

OT: im not sure how (or if it even exists in skyrim any more) the spell calm affects compainions or other npcs and if it prevents them from going into combat. but maybe you could use a scroll or spell of fear on the offending npc? i know that neither of those are optimal, but what can i say other than its obvious that non combat gameplay have been neglected in this iteration.
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lilmissparty
 
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Post » Sun Jun 03, 2012 2:02 pm

So, what am I supposed to do? Calm the guy, then run and pray I don't die?
That might work, but I doubt it. If no other solution is forthcoming, then accept defeat and move on.
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LijLuva
 
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Post » Sun Jun 03, 2012 8:17 am

Maybe I am missing the point here, but why does a number in the game's statistics matter more than your character's moral compass?
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Miss Hayley
 
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Post » Sun Jun 03, 2012 11:33 am

If you went to a draugr cave without any intention of going on a murderous rampage, then you are a poor old sap.
Or you can try using restoration spells on Draugrs... that's funny! :)
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Janette Segura
 
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Post » Sun Jun 03, 2012 1:55 pm

Maybe I am missing the point here, but why does a number in the game's statistics matter more than your character's moral compass?

Cause some people care. Some people hunt trophies some want certain stats, whatever...

All useful hints were already given though. An alternative would be invisibility spells or potions, I have no idea how the AI reacts towards friendly characters, but with luck they won't.
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Trevor Bostwick
 
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