So I'm doing a no-kills run, right? Doing the Thieve's guild path, since it would seem like the best way to do it.
Or so you'd think. While a guest killing a foe is fine, apparently when the guest happens to join you on your quest and sneak and all that stuff, all those draugr they're killing? Counts as you doing it.
Really? I mean, come on... all this effort to stay out, and you put me in a situation with a thief who wouldn't know what stealth was if it walked behind him and slipped a note in his pocket - so, what seems like on purpose even, he's going in and getting all these things to fight... I back off, he takes them on, and - What do you mean, 18 undead killed?!
So, what am I supposed to do? Calm the guy, then run and pray I don't die?
yeah you use sneak and calm its hardly an acheviement to get companions/summons to kill stuff for you, and away it adds to your kill count. i finished most of the game with no kills on my pasifist play through, you need to get creative somes times, run hide, poison of paralysis, calm, pickpocket. i try not to use fury, twice during the mages quests, i became arch mage with no kills and only a few falmer frenzyed, and only a couple of accidents...as frenzy is just a cheap tactic if u ask me and again not very no kills like, even tho they dont show up in menu like companion kills do.
Also this game is wasted on the peole that reply; why would you not kill every fink derp!
My recomended build for no kills:
Sneak, most enemys can just be by past.
Pickpocket, for those quest items npc have on them.
Illusion, needed for calm, occasionaly fear, also you can use frenzy to great effect but its not really no kills then as the frenzy leads to there death, (justifie your ideas within your rp tho when doimg the mages guild it wouldnt let me pickpocket falmer so i had to get one of then killed, so i noticed the room was tier and with weak falmer at the bottom and the boss at the top, my character sensed disadence within the group and ignighted that spark, one of the weaniers won leaving me free to take the item off the boss) muffle and invisability to supliment sneak is also a gud idea.
Speech, as not killing high speech helps you get more money from less loot and lets yoy pass dialogue checks to help you in certain quests.
Restoration, turn undead is usefull begore you get lvl 100 in illusion, sometimes when all fails you just need to heal, also later when you get more magica wards are ok. Healing hands for friendlys or enemys that get hurt or need tanking.
Block, maybe if you want to use shields.
Gear: no armour, its noicy and slows you. also the robes avaliable come with magic buffs. if you want armour stick to boots and gloves for i lil bit of protection. Staff of calming, for when you run out of magic. Staff of drain magica for those powerful enemys that need nerfing while you figure out what to do. staff of healing hands for tanking others. Non leathal poisons are great for helping you down enemys, i use a long bow and practise arrows or directly adminster some with pickpocket, runaway ect. Shields can be usefull early on untill you can cast wards well. No.1 thing is patients, save often, and keep an eye on the stats page to see if u screw up.
its great fun i really didnt think it was going to be but theres a great sence of power from the subversion than can be achieved with illusion. i love seeing prison pertrolls, calm everyone and release the prisonier. lol get the thalmor rillied up about talos, then calm. me 'i can worship any god i wish' /calm thalmor/ "you can worship any god you wish". lol master jedi. You dont even have to kill dragons simply being there gets you the soul just be a healer, and what self respecting jedi pasifist would be without force push. lol