Seriously, at this point I have had enough with this company. They can't even make a game in the year 2011 that uses more than 2GBs on a PC hardware configuration. What are they doing in programming? Modders (unprofessional gamers) fixed that crap within a week, but it took them over two weeks to release a patch that fixes next to nothing (fixing "rare" issues, but leaving 50 percent of the quests in the game that are broken, or unplayable untouched) and breaks the game even more.
To Bethesda - Just release the damn construction kit and let us fix your game for you like you do with every game. You people are useless anyway.
They don't care, they got their millions in box sales. Released a crap patch. On to the next broken project. That's the Bethesda way
What are they doing in programming? They made a massive game world with hundreds of quests and a complicated AI routine for NPC's to follow, add in three types of crafting and hundreds of dungeons and that's quite a bit of fancy programing.
Modders didn't fix the 2GB thing. There's tons of ways to make a .exe recognize more than 2gb of RAM during use. It's old technology.
Yea, it took two weeks for their first patch, so what? That seems reasonable to me. One could safely assume that the more complicated a game is, the more prone to bugs it will be. This is a good example. I can't think of any RPG I've played that had any sort of complexity and was bug free, but if you can think of one, let me know.
That said, I haven't had any bugs at all aside from one graphical error that stopped after ~ a minute.