If Bethesda Listened to All of Us....

Post » Tue Jun 19, 2012 4:05 am

That is a complete fallacy. If the game had genuine challenges and balanced gameplay it could be just as open-ended and free as it is now. It would be better in all respects and worse in none.
I got this game for a freedom to roleplay my characters and its lore that is no fallacy, a fallacy is comparing a game like this to Starcraft they are two different games completely in every regard. This game is better when you roleplay.

Could the game have more rewarding challenges absolutely I am not going to argue that.
Balance is a matter of opinion, I want more options and in Skyrim we do not have the options we once had, options add roleplay value.
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Chloe Lou
 
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Post » Tue Jun 19, 2012 5:59 am

Hmm.if Beth listened to alot of the people on here, TES VI is going to have 300 spells that accomplish everything in the game, the ability to fly at warp speed, and most importantly, a TON of different options for mixing and matching pauldrons.

Seriously, they did address some complaints, but they also tried to develop a game that wasn't bloated. I think they went too far in some areas, but I respect the effort and I don't consider it dumbed down any more than either of the previous games. If anything, given the option to turn off the HUD and the improvement in difficultly levels and combat, and a ton of work on little details and world events, I think it's a much more immersive experience than Oblivion.

There's stuff I miss, but i'm glad they actually had a vision instead of only listening to complaints.
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james reed
 
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Post » Tue Jun 19, 2012 12:22 pm

I got this game for a freedom to roleplay my characters and its lore that is no fallacy, a fallacy is comparing a game like this to Starcraft they are two different games completely in every regard.

No they're not. They both have things like resources that are limited, a losing condition, limited information. That's because they are both games and if two things are games they automatically have things in common.

But why have resources if you're just going to be a "roleplay" game like you say you want?

Would you be happy if there was no HP bar. After all I'm roleplaying my character, I can just decide if I can take the hit from that giant or survive that fall.

How about no money. I can decide if my character is rich enough to afford x y z.

Also, no random treasure. This is my story, I decide what I find!

Wow, Bethesda could have saved a lot of development time.

But if they ARE going to insist on putting in actual gameplay features.. why make them poorly designed?
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Blackdrak
 
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Post » Tue Jun 19, 2012 11:38 am

But you're forgetting about console users.

I know that buying a Bethesda game for console is like not enjoying 50% of the game.

And it's not because the mod is actually part of the gameplay.

But it's because the mod will make the game works properly.
(Faster loading times, more FPS, better UI, and they'll make the game a little bit more hardcoe)

Oh, jeez, I guess I kind of am. Sorry, I don't think of console users because I play games on my computer exclusively. And it'd be rude to just put my hands up and say "not my problem, console users should know better." That's not fair!

Tbh, Bethesda doesn't seem to want to put any effort into their games anymore. And I'm not really sure why. We don't have mounted combat (which just seems plain STUPID to me, and makes horses completely useless.) It's just like every single complaint brought up has a solution that's just too hard for the team to pull off. Ever since Talos CHIM-ed Cyrodiil from a jungle to temperate forests (what kind of bullhockey is that?) we've had nothing but excuses from the devs. But we've heard the "too hard" excuse so many times that it's getting to be almost a mantra. I think Bethesda needs to take the community more seriously. Some folks out there have some great ideas.

Or maybe the community needs to stop expecting Bethesda to do everything it wants. Maybe we need to accept that this is Bethesda's game, and we're not devs. Don't like it, don't buy it.
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Aman Bhattal
 
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Post » Tue Jun 19, 2012 8:55 am

No they're not. They both have things like resources that are limited, a losing condition, limited information. That's because they are both games and if two things are games they automatically have things in common.

But why have resources if you're just going to be a "roleplay" game like you say you want?

Would you be happy if there was no HP bar. After all I'm roleplaying my character, I can just decide if I can take the hit from that giant or survive that fall.

How about no money. I can decide if my character is rich enough to afford x y z.

Also, no random treasure. This is my story, I decide what I find!

Wow, Bethesda could have saved a lot of development time.

But if they ARE going to insist on putting in actual gameplay features.. why make them poorly designed?
Two different types of games.

I have stated numerous times that I want more why is it you want less.

There are systems in this game that are not thought out very well the perk system needs retooled attributes and a general perk tree added to it.

We need spell creation with all the old spells back for roleplaying reasons those are more not less.

More options in the game add more content to which we can roleplay with. This is an ES game not a game where you anticipate the enemies move and try to build a base and fortify your army then attack, or a survival horror story driven game with set goals.

The idea of TES is to be what you want however you want.

You say balance I say options.

What you are saying is invalid I never said I want less I have always said I want more.
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Sammi Jones
 
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Post » Tue Jun 19, 2012 1:36 pm

Two different types of games.

I have stated numerous times that I want more way is it you want less.

More options in the game add more content to which we can roleplay with. This is an ES game not a game where you anticipate the enemies move and try to build a base and fortify your army then attack, or a survival horror story driven game with set goals.

The idea of TES is to be what you want however you want.

You say balance I say options.

What you are saying is invalid I never said I want less I have always said I want more.

OK. You seem to have heard "Starcraft" and "Dead Space" and immediately thought "OH NO he wants to make the game just like an RTS and/or a linear console adventure", rather than reading the context of my comment and thinking about it. So how about this instead. Imagine they did things to make Skyrim's gameplay more balanced and deep. For example:

-Stealth is now a useful skill that isn't overpowered.

-Health potions no longer restore your health instantly, but instead do it over a few seconds, so there's an actual chance of death if you don't fight intelligently and plan ahead.

-The money supply is smaller so you can't necessarily afford everything you want all the time, you have to think about what's most important to your character and consider investing in Speechcraft if you want to be rich.

-Dragons don't fight retardedly. In fact they can do surprising things sometimes that you'll have to think fast in order to survive.



This is the kind of thing I'm asking for, and I think the ways they would improve the game are obvious - e.g. they would make it more like a GAME. You seem to think this would detract from what you want out of a TES game. So explain which of the above would hurt your experience and why?
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Laura Ellaby
 
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Post » Tue Jun 19, 2012 6:00 pm

Bethesda doesn't owe you anything. All you have is the power of the consumer. If you don't like a product, don't buy it.

Life doesn't owe you anything because you bought a video game. Most of the market for Skyrim exists outside of this forum. Just because ten of you sit around on the internet and make demands on this forum doesn't mean Bethesda has to care or implement anything you say. Bethesda do what they do and that's that. Consumer feedback is incredibly important and you can bet your bottom dollar Bethesda spent hours looking at what you all thought about Oblivion. I'd bet my house on it.

But you can't expect to be completely satisfied and a lot of you do expect that. At least subconsciously if not consciously. There are things in the game that I don't like either. You'll never get a perfect game. They make a decision that will benefit the most amount of people - this is the way the industry goes.

They aren't going to make a game like Morrowind anymore because those days are gone. Sad? Yes. True? Yes.

The next game in the series will improve a lot over Skyrim - but it will also do things that many of you think are even worse. That's the nature of the beast my friends.

The market for Bethesda games has grown tremendously after Fallout 3 and Oblivion. That means more people screaming, more people to satisfy and more people to market towards. The end result is a lot of "hardcoe" fans will be a little unhappy.
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Kevin Jay
 
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Post » Tue Jun 19, 2012 7:16 am

They aren't going to make a game like Morrowind anymore because those days are gone.

Why? Honest question. Do the kind of people who would buy and enjoy Morrowind no longer exist enough to make a market for it?
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Chloe Yarnall
 
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Post » Tue Jun 19, 2012 8:55 am

OK. You seem to have heard "Starcraft" and "Dead Space" and immediately thought "OH NO he wants to make the game just like an RTS and/or a linear console adventure", rather than reading the context of my comment and thinking about it. So how about this instead. Imagine they did things to make Skyrim's gameplay more balanced and deep. For example:

-Stealth is now a useful skill that isn't overpowered.

-Health potions no longer restore your health instantly, but instead do it over a few seconds, so there's an actual chance of death if you don't fight intelligently and plan ahead.

-The money supply is smaller so you can't necessarily afford everything you want all the time, you have to think about what's most important to your character and consider investing in Speechcraft if you want to be rich.

-Dragons don't fight retardedly. In fact they can do surprising things sometimes that you'll have to think fast in order to survive.



This is the kind of thing I'm asking for, and I think the ways they would improve the game are obvious - e.g. they would make it more like a GAME. You seem to think this would detract from what you want out of a TES game. So explain which of the above would hurt your experience and why?
Its how you worded it my friend.

1. Stealth, the enemies should react to things more intelligently they should be smart and have a decent field of vision and they should react more appropriately to the situation.

2. Health potions should restore health overtime similar to Morrowind and Oblivion but there should be a limit on how many you can consume.

3. I never buy anything in this game as I am an adventurer and I explore a lot, I do think there should be more money sinks, repair hammers or you have to buy tools to enchant or craft or something.

4. I hate the stupid dragons that fly in circles above me and land and eat me when I have full health. Their AI should be better designed and they should use more shouts like they was originally supposed to.

I agree with a lot of that since you broke it down in terms of TES. We can have what you mention with everything I want, I want more in this illustrious series, I want more options to better roleplay and design my characters stories within the confines of Nirn and its lore.
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Fanny Rouyé
 
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Post » Tue Jun 19, 2012 3:29 am

Why? Honest question. Do the kind of people who would buy and enjoy Morrowind no longer exist enough to make a market for it?

Oh there would certainly be a market for it. No doubt.

But as big of a market as right now? No chance. Skyrim outdid Modern Warfare 3 in terms of popularity and social media buzz. Everywhere I look it's "Skyrim Skyrim Skyrim".

I don't think a game like Morrowind would achieve that kind of success. As much as I'd prefer it - I have to be realistic here.
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Brian LeHury
 
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Post » Tue Jun 19, 2012 8:59 am

Oh there would certainly be a market for it. No doubt.

But as big of a market as right now? No chance. Skyrim outdid Modern Warfare 3 in terms of popularity and social media buzz. Everywhere I look it's "Skyrim Skyrim Skyrim".

I don't think a game like Morrowind would achieve that kind of success. As much as I'd prefer it - I have to be realistic here.
Bethesda has built a name for itself from Oblivion to Skyrim with Fallout 3 in the middle, there is no more reason to keep simplifying the game they can now add things instead of taking things away.

There will still be a big market for new titles and expansions with the popularity of their past three games.

Love your name by the way. :biggrin:
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Charleigh Anderson
 
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Post » Tue Jun 19, 2012 6:21 am

It's impossible for them to listen to all of us and do everything we suggest, this is very obvious. Different players have contradicting preferences.

That doesn't mean they shouldn't listen, they just have to figure out the most agreed upon issues, find the solutions to those that fewest players object to, prioritize the ones they can best implement, and work on those.
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Lisa Robb
 
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Post » Tue Jun 19, 2012 4:59 pm

LISTEN TO ME BETHESDA DAM YOU FOR USING STEAM YOU SORRY BASTEREDS I HOPE YOU GET EATIN BY VALVE /STEAM.
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gemma king
 
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Post » Tue Jun 19, 2012 7:01 am

Its disheartening the pessimistic view some of you folks have over the general populace, Forumers are no where near as unreasonable/unpleaseable as you'd have peeps believe. anyway this isn't about Skyrim anymore is it?
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lucile
 
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Post » Tue Jun 19, 2012 1:02 pm

I don't think a game like Morrowind would achieve that kind of success.
Why wouldn't it? Just give it an updated graphics engine (preferably one that actually belongs in the year 2012), exciting gameplay elements, and all the complexities and lore that TES fans love. [censored], just give it dragons and put some dude that looks like Conan the Barbarian in your trailers. That alone would make people want to buy it.

Bethesda is just greedy. They could easily make a decent profit with an updated Morrowind, or game like it, but they'd rather make more by selling out and creating games that their fans don't want anything to do with. That's the kind of reasoning that led to factories being moved overseas, which is something people shouldn't be trying to justify.
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Karl harris
 
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Post » Tue Jun 19, 2012 2:34 pm

Why wouldn't it? Just give it an updated graphics engine (preferably one that actually belongs in the year 2012), exciting gameplay elements, and all the complexities and lore that TES fans love. [censored], just give it dragons and put some dude that looks like Conan the Barbarian in your trailers. That alone would make people want to buy it.

Bethesda is just greedy. They could easily make a decent profit with an updated Morrowind, or game like it, but they'd rather make more by selling out and creating games that their fans don't want anything to do with. That's the kind of reasoning that led to factories being moved overseas, which is something people shouldn't be trying to justify.

It's more that they're cashing in on the reputation they've built for themselves with Daggerfall and Morrowind, without actually doing anything to maintain that reputation.

Every successful product line has four stages:

question mark (low sales, rising reputation)
star (high sales, rising reputation)
cash cow (high sales, falling reputation)
dog (low sales, falling reputation)

It annoys me that Bethesda has decided to swap to the Cow Stage so soon. Maybe they are having money troubles and need the easy cash for other projects.
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J.P loves
 
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Post » Tue Jun 19, 2012 8:04 am

Why? Honest question. Do the kind of people who would buy and enjoy Morrowind no longer exist enough to make a market for it?

They do exist, but they're a fraction of the people who buy fast pretty AAA titles.
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Esther Fernandez
 
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Post » Tue Jun 19, 2012 12:47 pm

They do exist, but they're a fraction of the people who buy fast pretty AAA titles.

They're also the fraction that give the titles the AAA reputation that the masses go after..
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Darrell Fawcett
 
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Post » Tue Jun 19, 2012 5:23 am

The thing with Chameleon being taken out is what happens when enoug hpeople complain about a feature that they have a choice to use. Was Chameleon ridiculously overpowered? Of course it was! Just because you can't handle that fact doesn't mean it should be removed. Same with fast-travel. "Meh it takes away my immersive experience just for it to exist." Big deal. Don't use it.
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Heather Stewart
 
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