» Fri Jun 22, 2012 5:55 am
"You must unlearn what you have learned"
-Yoda
I think in the ES world.. you can't un-know something.. I think I like it the way it is. I generally decide on 5 or 6 skill trees I'm going to focus on with a character, and haven't found that i've run out of perks to do what I want. Infact ussually by level 50 I've maxed almost all of the 5/5 perks depending on my build. But I also tend to focus on only two or three quest lines per character and then move on to another build - IE, my stealth/archer is a thief/assassin.. my nord is a battlemage, storm cloak, main quest dude... Pure mage did college of winterhold, etc... I just get burned out on one character after a while... usually once I hit level 50..
But... all that said. I'm for giving gamers freedom as well. while I generally do not fast travel, it's nice that it's there for those who would.. and there are times I just don't feel like waiting to hoof the last mile to whiterun when I know nothing is going to happen between here and there. (like going from Riverwood to Whiterun.. nothing ever happens to my characters, except for the odd wolf or two sometimes) so, I say put the resets in, just don't use them if you don't want to.
I did like it when then added them to Diablo II... what I always though is there should be a way to do it, but just make it very expensive - like 50k in gold or something in Skyrim money.. Or, make it a quest you have to do to get done, similar to what you have to do to remove Vampirism or Lycanism. In Diablo II when you got one per play through I thought that was a good compromise, but I think mistakes in your build in that game had way more ramifications than a miss-spent perk in Skyrim... there aren't any in Skyrim that you truly cannot benefit from, but if you are never planning on being a thief with your character, and then stick a perk point in Pick Pocket.. you're just not thinking things through very well.