Bethesda, please put this in the next PC patch

Post » Sun May 27, 2012 3:41 pm

http://www.gamesas.com/topic/1321657-tesv-acceleration-layer-offers-cpu-optimization-massive-possible-performance-increases-now-in-skse-plugin-format/

This patch will improve your frame rate by up to 40% in all CPU-dependent situations, i.e. especially in cities.
It works mostly by rewriting some x87 FPU code and inlining a whole ton of useless getter functions along the critical paths because the developers at Bethesda, for some reason, compiled the game without using any of the optimization flags for release builds.

It just boggles the mind how modders can figure this out without the mod kit, yet the developers can not do this themselves.

Please put this in the next patch. Or atleast hire the guy that did this because he's obviously better suited to these things than the guys that work over there.
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Yama Pi
 
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Post » Mon May 28, 2012 1:50 am

Agree. But the developers probably had their reasons.
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Marie
 
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Post » Sun May 27, 2012 2:59 pm

Agree. But the developers probably had their reasons.
Like what? Being lazy?

After reading that thread it seems like all they had to do was run the game through a compiler which does this for them, yet they didn't.

Truly boggles my mind this was overlooked by them.

Why is it you let modders fix your game, Bethesda? Explains why all your games are so buggy; not enough competent programmers.

Excuse me for coming off as rude. It is just extremely odd things like this are overlooked.
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Nims
 
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Post » Sun May 27, 2012 1:55 pm

It's not that the developers can't do it, because if they can code a game as expansive and packed as Skyrim then they probably can.
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Chris Johnston
 
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Post » Sun May 27, 2012 9:45 pm

Here's the thing. The coder that made this said they compiled the game without any of the optimization flags. That just tells me it was overlooked and/or lazy.

I can't really comment because I don't know anything about coding or programming.
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jodie
 
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Post » Sun May 27, 2012 1:50 pm

Well, seeing overall professionalism of Skyrim itself, laziness is not an option. Just another oversight among many. It's to be expected for a game this huge.
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Sara Johanna Scenariste
 
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Post » Mon May 28, 2012 2:03 am

I'm going to blame consoles, cause Xbox architecture does not support out of order execution, that could be bricked by optimization. :laugh:
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remi lasisi
 
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Post » Sun May 27, 2012 10:18 pm

Good god, stop defending them! This is literally and unequivocally 100% indefensible!

It's like a disease, this forum mindset that certain individuals have. "Must defend developer at all costs! Sleights at them insult my integrity. MUST DEFEND BETHESDA!"

Whatever happened to fair criticism? It's every customers right, without exception. They're not infallible!

Good god, stop attacking them! This can be literally and completely excusable!

It's like a disease, this forum mindset that certain individuals have. "Must find every fault in the game at all costs! Being able to enjoy the game insults my integrity. MUST ATTACK BETHESDA!"

Whatever happened to fair criticism? It's every customers right, except for people who actually like the game for what it is. They're not allowed to like the game, apparently.
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Gemma Woods Illustration
 
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Post » Sun May 27, 2012 7:20 pm

Good god, stop attacking them! This can be literally and completely excusable!

It's like a disease, this forum mindset that certain individuals have. "Must find every fault in the game at all costs! Being able to enjoy the game insults my integrity. MUST ATTACK BETHESDA!"

Whatever happened to fair criticism? It's every customers right, except for people who actually like the game for what it is. They're not allowed to like the game, apparently.

You can like a game and criticize it at the same time. There's really no reason for Bethesda not to implement this, and it was probably an oversight on their part.
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BEl J
 
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Post » Sun May 27, 2012 6:13 pm

You can like a game and criticize it at the same time. There's really no reason for Bethesda not to implement this, and it was probably an oversight on their part.
Well, seeing overall professionalism of Skyrim itself, laziness is not an option. Just another oversight among many. It's to be expected for a game this huge.
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Arnold Wet
 
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Post » Sun May 27, 2012 2:52 pm

(Nothing)

Yes, I was agreeing with you. Thanks for quoting me.
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Esther Fernandez
 
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Post » Sun May 27, 2012 4:16 pm

It's a shame that this thread will probably be ignored by the devs due to the infighting. The OP made a reasonable request.
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rebecca moody
 
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Post » Mon May 28, 2012 3:30 am

an official optimization based on this would be preferable. They can't, though. Because of the consoles, right? Or would this work for them as well?
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Juliet
 
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Post » Sun May 27, 2012 12:36 pm

I don't want this thing in my computer; I trust that the Bethesda developers will fix the problems by themselves.
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Bethany Short
 
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Post » Sun May 27, 2012 12:50 pm

an official optimization based on this would be preferable. They can't, though. Because of the consoles, right? Or would this work for them as well?

No, it probably wouldn't work for consoles. However, they should have done this for the PC. Activating flags really doesn't take all that much effort, relatively speaking.

Actually, while they're at it, they should probably fix the various problems the engine has with shadow rendering, too.
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Anna Beattie
 
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Post » Sun May 27, 2012 9:46 pm

Beth added the 4GB patch, so I'll wait for the official patch.
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LijLuva
 
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Post » Sun May 27, 2012 11:20 pm

Who said this has to be done on consoles? It's a patch made for the PC. I'm sure they've done all they can to optimize those tincans.

This optimization I linked though is just lazy programming on bethesdas part.

This isn't the first time modders have had to optimize/bugfix bethesdas game either. It's like this with pretty much every new bethesda release which is really saddening and is why I'm frustrated.

They just never seem to learn from their previous programming mistakes.
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Michelle Chau
 
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Post » Sun May 27, 2012 11:53 pm

an official optimization based on this would be preferable. They can't, though. Because of the consoles, right? Or would this work for them as well?

The Xbox cpu lacks features that even cpu's currently in landfills have :laugh:
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Evaa
 
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Post » Sun May 27, 2012 3:29 pm

None of this is worth a situational 40% increase in frame rate
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Leanne Molloy
 
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Post » Sun May 27, 2012 5:15 pm

Who said this has to be done on consoles? It's a patch made for the PC. I'm sure they've done all they can to optimize those tincans.

This optimization I linked though is just lazy programming on bethesdas part.

This isn't the first time modders have had to optimize/bugfix bethesdas game either. It's like this with pretty much every new bethesda release which is really saddening and is why I'm frustrated.

They just never seem to learn from their previous programming mistakes.

I thought that the problems with Oblivion's engine stemmed from an unnecessarily high poly count, or something similar? It seems like these are entirely new mistakes.
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Sarah Bishop
 
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Post » Sun May 27, 2012 9:43 pm

The Xbox cpu lacks features that even cpu's currently in landfills have :laugh:

I LoLed because its true. Go go Restriction Boxes!
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Marie Maillos
 
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Post » Sun May 27, 2012 1:51 pm

For what it is worth, there are more annoying things in the game. For example, there are discrepancies between the official guidebook and what actually happens in the game as far as certain alchemical effects, what cannot be soul trapped, etc. There are changes to names/labels such as Fortify Barter rather than Fortify Speech even though the actual effect is Fortify Speech (and the latter is what is in the official guidebook, as well as the actual skill in game, not Barter). The lack of an Known Enchantments list in the Magic menu is infuriating. Etc.

I run the game in a gaming laptop in Ultra and I don't seem to have the issues that some other players have. Personally, I'd prefer that the other basic issues be addressed first because they are very simple (e.g., typos, text corrections/edits, etc).
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Bee Baby
 
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Post » Sun May 27, 2012 2:56 pm

Historically, work done by the fans and modders are always a huge boon for any gaming community. Unfortunately it seems there is less and less ability for modders to do much with today's games and resources are used for other things such as voice acting and other features that limit what the community can do.

Exhibit A: http://nwvault.ign.com/static.php?page=Hall_OF_Fame
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liz barnes
 
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Post » Sun May 27, 2012 4:56 pm

It's like when you need a text in .doc format file but you go to word type your text and then save it as .pdf file for some unknown reason.
Can you really make such a mistake but with a game like Skyrim and not a simple text file? I doubt it.
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Ray
 
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Post » Sun May 27, 2012 10:39 pm

Until you have any professional or technical credibility, I don't see any reason to believe you. An industry professional did something in code, and you are here saying it was improper. I'm more inclined to believe the professional had a reason for doing so. Maybe it had to do with drivers or compatibility, and this 'fix' might cause numerous problems for others with different hardware.

INT a typically arrogant forumer.

Considering recent history... oh lets say the last 15 -25 years have bread people that are better than the papered people.... we are in a day and age when in fact, more and more papered people are untrustworthy or crooks themselves and typically don't know anything more then joe blow aside from making it appear that they do.

Now i'm not saying gamesas is like that.. but considering that i personally wasn't/somewhat aren't in numerous things, i know more and have fixed more and built/repaired/etc more than what these "professionals" with pieces of paper saying they may know something ...

A piece of paper is totally useless and does nothing but prove nothing aside from having spent either a waud of cash or typically wasted a few years at some university or college.

The biggest and best world changing inventions have come from people that more often than not, have no credentials to speak of. Actually ironically, many of them never even went to school let alone made it through high school even.

Personally i know several people that don't have a piece of paper saying they are a professional at (name occupation here) that are not only to do better quality work, typically faster, under budget (sometimes if it's a realistic option) and is vocal about making suggestions or insisting on something when the "professionals" are willing to screw you over.

This applies to every industry, job, position, whatever.

Without knowing the full details of why something like this.... first being the lack of LAA even though there is clearly issues without it for many, and now the clear indication that no significant if not ZERO optimisations were performed in the creation of the game.

Like i had mentioned in a previous post..... in todays society.... if a lets say ford/dodge/chev or some of the less purchased and widespread manufacturers like Ferrari /porche/mercedes/bmw and so forth had produced a vehicle.. launched it and some guy happened to get curious and do some tinkering only to find out after only a day or so worth of work, that he could increase the efficiency of the car.. producing more horse power and mileage by anywhere from 10% to 40% with a simple tweak, and then also knowing that with better tools and proper access could potentially increase it by 100% in some cases.... you have any IDEA how many people would be yelling and screaming about why in the hell this wasn't in the car in the first place?
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Samantha Mitchell
 
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