Bethesda should make the gameplay more coherent with their l

Post » Fri Jun 08, 2012 12:44 am

Hmm, now that you mention it, yeah. Nobody should be able to make new dwarven armour (including the player). That is a contradiction to the lore. Damn it William Hartnell, you've ruined my game now! :confused:

Hehe, I didn't remember it either until someone from another thread mentioned it. Then I remembered those smugglers from Morrowind that smuggled Dwemer items.

Actually, after 200 years of looting dwemer ruins, and Red Mountain blasting the metal all over Tamriel, Dwarven Metal's more common than ever. Dwemer metal is conserved - it can just be re-forged into new things.

I take it you've not read "Heavy Armor Smithing"? Or even tried smithing it in game? That explains how "New" dwarven armor is made - by re-forging the metal. Before lobbying a complaint, please play the game.

There was plenty of broken stuff to melt down and metal back in Morrowind. That doesn't change the fact that no one knew how to make em. If I gave you a katana and you melted it down, do you actually think you'll be able to reforge it with no actual knowledge of how to make katanas?

"Dwemer artifacts are highly prized throughout the Empire for trade and collecting, although since they are technically the property of the Emperor under various Imperial charters, the sale of them is illegal. This does not seem to stop artifacts from falling off the backs of wagons or otherwise disappearing into various collections. Everything from armor to housewares is greatly sought after, and smugglers will risk execution if caught for such a profitable trade. Dwemer weapons and armor are especially valued, renowned for their excellent craftsmanship and sturdy design. However, acquisition of these artifacts is extremely dangerous, chiefly due to the remote locations of the ruins, and the multitude of aged and unreliable Dwemer machinery within, including the Centurions and other Animunculi, as well as sophisticated traps of which the Dwemer were particularly fond."

http://www.uesp.net/wiki/Morrowind:Dwemer

People don't risk their lives over something that can easily be made by themselves by just melting down some metal.

Furthermore, the Armor Smithing perks are not gained from training - They are divine gifts from the Aetherius (Hence them being selected through the Constellations). For all we know, it's the Dwarves themselves telling the player how to craft Dwarven weapons and armor.

Has everyone gotten that much weaker that things that characters in previous games could learn on their own now have to be granted to them by spirits and such?



(Rule 1, The Doctor lies - shakes fist at William Hartnell)

Well, not all the time. *grabs the flaps of his jacket with both hands* :P
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Thu Jun 07, 2012 8:33 pm

I know you can smith it in the game, that's why I made my comment. I haven't read that book yet, no. I was remembering previous games lore about lost techniques of Dwemer smithing, though in hindsight,that might have just refered to the Animunculi. (Rule 1, The Doctor lies - shakes fist at William Hartnell)



Ahh, my faith has been restored. :cool: (Even though that later explanation would mean we now know what happened to the Dwemer - boo hiss!)
Actually, that's just my speculation. It could be Azura or Magnus, or another DIvine Entity telling you, just to spite the Dwemer, or to get the world to move past them.
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Thu Jun 07, 2012 11:52 pm

Said lockpicks aren't actually lockpicks. They're precision tools that can easily be re-purposed to open locks. Magic and enchanted items aren't as rare as you seem to think they are. But, they cost a lot to "move".

General stores selling soul gems? Are you buying them? If so, that explains why they keep getting bigger and better ones. Or, because of your presence, they're expanding their lines in hope of getting you to part with your cash by offering filled soul gems - It just makes business sense for them to go out of their way to acquire an item that offers that kind of windfall.

Rissad and his caravans play a big roll in Skyrim
Well I guess that makes sense that a blacksmith would sell scraps of metal, no idea why I die not think of that. I know magic is in everything on Nirn it effects the nature if everything on the planet even jumping is effected by magic, and enchanting is basically just an extension of magic threw an item. I know magic is very common in this world that is why I do jot understand why they have butchered the magic system but that is for another discussion.

The ebony and daedric items should not be as common as they are, everybody has that gear slot if it in their wares. I do buy soul gems when I need then but my point is a simple general merchant should not be loaded with arcane items and higher end gear all the time. Sure they should acquire some high end gear but they are always loaded with it.

It makes sense that the Khajiit caravans play a role in the commerce, but in ny opinion everybody pretty much has the exact same thing, they also sell it all for the same price.
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Thu Jun 07, 2012 4:17 pm

See, there I am believing everything I read on the internet again. Oh wait, now you are wrong again because of another post. I've had to change my mind again. :tongue:


Edit: No wait, you...
Edit 2: Oh now hang on, if that was true then.
Edit 3: Right, I definitely know what I think now.
Edit 4: Nope, changed my mind again.
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Fri Jun 08, 2012 7:30 am

Well I guess that makes sense that a blacksmith would sell scraps of metal, no idea why I die not think of that. I know magic is in everything on Nirn it effects the nature if everything on the planet even jumping is effected by magic, and enchanting is basically just an extension of magic threw an item. I know magic is very common in this world that is why I do jot understand why they have butchered the magic system but that is for another discussion.

The ebony and daedric items should not be as common as they are, everybody has that gear slot if it in their wares. I do buy soul gems when I need then but my point is a simple general merchant should not be loaded with arcane items and higher end gear all the time. Sure they should acquire some high end gear but they are always loaded with it.

It makes sense that the Khajiit caravans play a role in the commerce, but in ny opinion everybody pretty much has the exact same thing, they also sell it all for the same price.

Okay, let me try to put this in terms you might get. It really has nothing to do with lore. Ask yourself this question. What is easier? For you to pretend a store does not really get high level or enchanted items so often or for me to pretend that they do?
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Fri Jun 08, 2012 4:02 am

Hehe, I didn't remember it either until someone from another thread mentioned it. Then I remembered those smugglers from Morrowind that smuggled Dwemer items.



There was plenty of broken stuff to melt down and metal back in Morrowind. That doesn't change the fact that no one knew how to make em. If I gave you a katana and you melted it down, do you actually think you'll be able to reforge it with no actual knowledge of how to make katanas?

"Dwemer artifacts are highly prized throughout the Empire for trade and collecting, although since they are technically the property of the Emperor under various Imperial charters, the sale of them is illegal. This does not seem to stop artifacts from falling off the backs of wagons or otherwise disappearing into various collections. Everything from armor to housewares is greatly sought after, and smugglers will risk execution if caught for such a profitable trade. Dwemer weapons and armor are especially valued, renowned for their excellent craftsmanship and sturdy design. However, acquisition of these artifacts is extremely dangerous, chiefly due to the remote locations of the ruins, and the multitude of aged and unreliable Dwemer machinery within, including the Centurions and other Animunculi, as well as sophisticated traps of which the Dwemer were particularly fond."

http://www.uesp.net/wiki/Morrowind:Dwemer

People don't risk their lives over something that can easily be made by themselves by just melting down some metal.
And now that people have had more opportunity to work with the damn stuff, since the legal restrictions on dealing with Dwemer are now gone, they've figured out how to work with it more. It's been over 200 years of tinkering and studying. I'd be more concerned if there wasn't progress in figuring out what made them work.

Has everyone gotten that much weaker that things that characters in previous games could learn on their own now have to be granted to them by spirits and such?
Like what? It's not as much them being required to learn such things, as much as a "Fast Track". It takes years to master Kung Fu. Neo had it uploaded and fully functional in his brain in a matter of minutes. That's what's going on here.

It's how you go from "Nobody" to "Unstoppable Killing Machine" in a month.


Well I guess that makes sense that a blacksmith would sell scraps of metal, no idea why I die not think of that. I know magic is in everything on Nirn it effects the nature if everything on the planet even jumping is effected by magic, and enchanting is basically just an extension of magic threw an item. I know magic is very common in this world that is why I do jot understand why they have butchered the magic system but that is for another discussion.

The ebony and daedric items should not be as common as they are, everybody has that gear slot if it in their wares. I do buy soul gems when I need then but my point is a simple general merchant should not be loaded with arcane items and higher end gear all the time. Sure they should acquire some high end gear but they are always loaded with it.

It makes sense that the Khajiit caravans play a role in the commerce, but in ny opinion everybody pretty much has the exact same thing, they also sell it all for the same price.
Why not? There's tons of the stuff over in the Illiac bay and in Cyrodiil (I hear common bandits were loaded with the stuff down south). As soon as a market opens up for it, the credit lines start moving stuff around to where it's needed. Yes, you're the center of the economy, because you're THAT BIG.
User avatar
AnDres MeZa
 
Posts: 3349
Joined: Thu Aug 16, 2007 1:39 pm

Post » Fri Jun 08, 2012 2:36 am

And now that people have had more opportunity to work with the damn stuff, since the legal restrictions on dealing with Dwemer are now gone, they've figured out how to work with it more. It's been over 200 years of tinkering and studying. I'd be more concerned if there wasn't progress in figuring out what made them work.

Eh, idk. This just seems to me like ad hoc rationalizing because the Devs ignored lore.

Edit: Besides if this was gunna happen it would've happened when the continent spanning Empire owned all Dwemer artifacts and were presumably bringing them back to Cyrodil to be studied by the best of the best, not after that Empire fell and there was no more continent wide Empire to collect and study these items.

Like what? It's not as much them being required to learn such things, as much as a "Fast Track". It takes years to master Kung Fu. Neo had it uploaded and fully functional in his brain in a matter of minutes. That's what's going on here.

It's how you go from "Nobody" to "Unstoppable Killing Machine" in a month.

Like the majority of the perks that were stripped out of the skill themselves and just renamed perks. See every +skill effectiveness perk. Nerevarine and the Champion of Cyrodil could learn to use their weapon just fine without any help from spirits.
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Thu Jun 07, 2012 4:22 pm



Okay, let me try to put this in terms you might get. It really has nothing to do with lore. Ask yourself this question. What is easier? For you to pretend a store does not really get high level or enchanted items so often or for me to pretend that they do?
They get the high level gear all the time its as simple as that. It's like everybody on our works is loaded with the best of everything.
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Thu Jun 07, 2012 11:41 pm

OP I think you meant to say "consistent" - "Replying to Bethesda should make the gameplay more CONSISTENT with their lore"
Probably, I guess my English is still lacking a bit.

Also, the lore for the Elder Scrolls has changed with time for a long time. It's part of the series.
Oh, definitely, but that's not really the point of this topic.
User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Fri Jun 08, 2012 6:17 am

They get the high level gear all the time its as simple as that. It's like everybody on our works is loaded with the best of everything.

You still miss the point. I can't pretend a shop has something they don't because no amount of pretending will put it in my reach. You can however just pretend it's not there.
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Fri Jun 08, 2012 6:32 am

Probably, I guess my English is still lacking a bit.

Meh, both words would work.

Coherent: 1 a : logically or aesthetically ordered or integrated : consistent

Consistent 2 b : marked by agreement : compatible —usually used with with

It's not logically ordered if it contradicts.
User avatar
Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Fri Jun 08, 2012 2:51 am

Why not? There's tons of the stuff over in the Illiac bay and in Cyrodiil (I hear common bandits were loaded with the stuff down south). As soon as a market opens up for it, the credit lines start moving stuff around to where it's needed. Yes, you're the center of the economy, because you're THAT BIG.
Oblivion was preposterous in that common bandits ran around in daedric and glass gear all of the time. The market should not be as open as it is in Skyrim. It should be a little bit more closed off in regards to how often they get higher end gear in their inventories. I also wished there was more items available to barter with. You should never be that big, you should not be the center of the economy I wish the economy was done differently in that merchants had different goods, I think they should have rare items upon occasion more rarities at times more than others.
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Thu Jun 07, 2012 11:55 pm

Oblivion was preposterous in that common bandits ran around in daedric and glass gear all of the time. The market should not be as open as it is in Skyrim. It should be a little bit more closed off in regards to how often they get higher end gear in their inventories. I also wished there was more items available to barter with. You should never be that big, you should not be the center of the economy I wish the economy was done differently in that merchants had different goods, I think they should have rare items upon occasion more rarities at times more than others.
Even though there are at least three major caravans that specialize in movign high-value items from out of the province into it?
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Thu Jun 07, 2012 9:00 pm



You still miss the point. I can't pretend a shop has something they don't because no amount of pretending will put it in my reach. You can however just pretend it's not there.
I hardly ever buy things from merchants except soul gems or something like that: but don't you think the merchants was better if they was more diverse in what they offered instead of the highest leveled gear the game offers. Also merchants should not sell you thongs based off your level.
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Thu Jun 07, 2012 4:35 pm

I don't know if game difficulty or armour preference has something to do with it. I have a thief (bow) character, lvl 50 on Master. I have so far in my entire game seen 1 Daedric bow which I now own. Unenchanted at that. I have seen no Daedric Armour (probably coz I'm using light armour). Yes I see 1 or 2 Ebony bows in shops now and then and I see the odd Glass or Ebony this or that but nowhere near the extend you're talking about. Since I'm in my TG gear all the time could it not be that shops stock what you prefer to wear most? Coz I do get a lot of enchanted leather stuff in shops.
User avatar
rolanda h
 
Posts: 3314
Joined: Tue Mar 27, 2007 9:09 pm

Post » Fri Jun 08, 2012 5:56 am

Even though there are at least three major caravans that specialize in movign high-value items from out of the province into it?
They should be somewhat common with certain merchants based on how wealthy they are and the type of product they sell. Also its three caravans with five major cities and several smaller cities. Pretty much every merchant has the same product.

There should be merchants that deal in higher quality items and some that deal in lower quality items. The caravans should have some of everything because they travel far and wide acquiring various wares threw out the entire land.
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Thu Jun 07, 2012 6:37 pm

I hardly ever buy things from merchants except soul gems or something like that: but don't you think the merchants was better if they was more diverse in what they offered instead of the highest leveled gear the game offers. Also merchants should not sell you thongs based off your level.

I agree whole heartedly on the diversity. This is one thing that has always irked me about TES games. It reeks of eastern style MMOs where you're doomed to wear one set of armour every 10 or 15 levels and that's that (Rappelz, Forsaken World, Battle of Immortals etc.). I would have loved if their were variety. I did however know from previous TES games that this was the standard MO for Beth so yeah, what can you do except wait for a DLC or Mod to fix it.
User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Fri Jun 08, 2012 5:24 am

I don't know if game difficulty or armour preference has something to do with it. I have a thief (bow) character, lvl 50 on Master. I have so far in my entire game seen 1 Daedric bow which I now own. Unenchanted at that. I have seen no Daedric Armour (probably coz I'm using light armour). Yes I see 1 or 2 Ebony bows in shops now and then and I see the odd Glass or Ebony this or that but nowhere near the extend you're talking about. Since I'm in my TG gear all the time could it not be that shops stock what you prefer to wear most? Coz I do get a lot of enchanted leather stuff in shops.
I can go to one merchant and he has glass gauntlets and a cuirass. Enchanted versions of the gauntlets. Then he has an entire ebony set of armor except the helmutx hut he has an enchanted ebony bow and mace.

I have yet to get anything daedric yet I am level forty six so I think thats a plus. I inky have found one dragonplate helmut so that is also good. I just find that glass and ebony are far to common.

Then general merchants have three or four grand soul gems unfilled then they have two filled grand soul gems. That would be more acceptable from a court wizard or somebody at the College of Winterhold.

I do not think they stock what you wear the most I mostly have worn the scaled armor and I do have a glass sword. The person I am playing likes the lower end light armors.

I have not thought about testing to see if its affected by the difficulty you play on, I play on adept because my character is a spellsword with a strong specialization in magic. I will have to test it.
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Fri Jun 08, 2012 12:00 am

Oh goody, another pointless argument. Ah, what the hell I'll play.

Forget the economy. Forget the friendlies and the baddies and everything else. I know it's hard but do try. Okay now ask yourself this. What if I wanted to roll a heavy armour duel wielding assassin with Alchemy as my only craft. So eventually I do a certain quest that provides a certain piece of Ebony armour. Now I would like to complete the effect by getting matching Ebony pants, socks and boots. What? Shops don't sell Ebony armour because nobody in this world should rightfully be able to afford it? Mobs don't drop them because no right thinking criminal would fight with the best armour he's got? Are you insane? You want to force me to take up Smithing because "you gotta stick with the lore"?

But luckily for me the shops do sell them so I'm able to get my Ebony pants, socks and boots. Sure would be nice if I could get some boots with a muffle enchant on. Huh? Shops don't sell enchanted armour because not one blacksmith in Skyrim have leveled their enchanting skill to 100? Not one blacksmith uses an college enchanter's services to try and make some extra gold? I'm forced to take up enchanting too? What sort of messed up game is this?

People like having a choice and we all understand that to get a choice we have to sometimes overlook certain things. This is where imagination should come in. Since you're so set on immersion I'm sure you must have some imagination.

All of these arguments could be easily solved...

1. Make equipment like Ebony only available to one or two exclusive merchants.
2. Let people pay for enchantments again

Both of which were done in the past, and it immediately solved all your problems. You just need to work harder to get special things which makes sense.

And now that people have had more opportunity to work with the damn stuff, since the legal restrictions on dealing with Dwemer are now gone, they've figured out how to work with it more. It's been over 200 years of tinkering and studying. I'd be more concerned if there wasn't progress in figuring out what made them work.

The Dwemer have been gone for more then 4000 years, and besides a very small few nobody has figured out how they build things and how their technology works. There is no mention of anybody figuring it out during Skyrim and such things would be great news especially amongst certain Dwemer scholars... So this simply isn't true.

Why not? There's tons of the stuff over in the Illiac bay and in Cyrodiil (I hear common bandits were loaded with the stuff down south). As soon as a market opens up for it, the credit lines start moving stuff around to where it's needed. Yes, you're the center of the economy, because you're THAT BIG.

If Oblivion was true then a bandit that comes to ask you for a 100 septims carries full Daedric gear worth thousands! He has enough to buy a large house fully decorated on him, and he robs you for a 100 septims? Oh that's not just one, there are dozens of them out there. Don't trust Oblivion on this issue, that is clearly gameplay...

Even though there are at least three major caravans that specialize in movign high-value items from out of the province into it?

Which is simply not true. The Khajiit say they are in Skyrim because it's a great time to make money even though there is a war, they were there before you doing the exact same thing. So if the economy revolves around you they were being idiots. More likely they were trying to make money by selling mass amounts of products that all people can buy and that nobody else dares to transport right now. For them to travel around like they do trying to sell Daedric or Ebony armor and weapons would make no sense...

The fact is that this entire world changes around you. You can say it is because you as the player have the shopping power of a small nation, and that might be true. But funny thing is, with that kind of money you order your stuff. You let someone know you want something expensive, they acquire it for you and then you pay them... Not a single merchant in Skyrim could logically afford filled Grand Soul gems, or Ebony armor, nor could they afford most Ebony weapons and there wouldn't be a single bank in existence that would give them the money to buy some of it just in the hopes of selling it to a single person.

If you want to call it realism then the merchants would come up to you and offer you stuff for a certain price which they will then acquire. That doesn't happen, probably because it would svck. But this isn't realistic at all.
User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Fri Jun 08, 2012 4:14 am



I agree whole heartedly on the diversity. This is one thing that has always irked me about TES games. It reeks of eastern style MMOs where you're doomed to wear one set of armour every 10 or 15 levels and that's that (Rappelz, Forsaken World, Battle of Immortals etc.). I would have loved if their were variety. I did however know from previous TES games that this was the standard MO for Beth so yeah, what can you do except wait for a DLC or Mod to fix it.
I do not know much about MMOs as I am not a huge fan of them.

I did know we would be lacking overall variety as well just like any other ES game, its been that way at since Morrowind there was more diversity in Morrowind than in Oblivion however. It got bad with Oblivion.

I would like to what the expansion will add in terms of overall items along with the land it will surely offer. Sadly at this point and time I cannot mod the game I play on the 360 for now.
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Thu Jun 07, 2012 8:50 pm

I do not know much about MMOs as I am not a huge fan of them.

I did know we would be lacking overall variety as well just like any other ES game, its been that way at since Morrowind there was more diversity in Morrowind than in Oblivion however. It got bad with Oblivion.

I would like to what the expansion will add in terms of overall items along with the land it will surely offer. Sadly at this point and time I cannot mod the game I play on the 360 for now.

In essence all RPG's will suffer the same side effects, and that makes sense...

Glass armor will always be amongst the most powerful light armors in TES games and Daedric always (amongst) the most powerful heavy armor...

So if you want to powerplay you will need those armors...
User avatar
NAtIVe GOddess
 
Posts: 3348
Joined: Tue Aug 15, 2006 6:46 am

Post » Fri Jun 08, 2012 12:25 am

All of these arguments could be easily solved...

1. Make equipment like Ebony only available to one or two exclusive merchants.
2. Let people pay for enchantments again

Both of which were done in the past, and it immediately solved all your problems. You just need to work harder to get special things which makes sense.



The Dwemer have been gone for more then 4000 years, and besides a very small few nobody has figured out how they build things and how their technology works. There is no mention of anybody figuring it out during Skyrim and such things would be great news especially amongst certain Dwemer scholars... So this simply isn't true.



If Oblivion was true then a bandit that comes to ask you for a 100 septims carries full Daedric gear worth thousands! He has enough to buy a large house fully decorated on him, and he robs you for a 100 septims? Oh that's not just one, there are dozens of them out there. Don't trust Oblivion on this issue, that is clearly gameplay...



Which is simply not true. The Khajiit say they are in Skyrim because it's a great time to make money even though there is a war, they were there before you doing the exact same thing. So if the economy revolves around you they were being idiots. More likely they were trying to make money by selling mass amounts of products that all people can buy and that nobody else dares to transport right now. For them to travel around like they do trying to sell Daedric or Ebony armor and weapons would make no sense...
Their loot scales too, because they change their wares to adapt to the new clientelle. You travel around as much as they do, so they hope you're there when they arrive.

The fact is that this entire world changes around you. You can say it is because you as the player have the shopping power of a small nation, and that might be true. But funny thing is, with that kind of money you order your stuff. You let someone know you want something expensive, they acquire it for you and then you pay them... Not a single merchant in Skyrim could logically afford filled Grand Soul gems, or Ebony armor, nor could they afford most Ebony weapons and there wouldn't be a single bank in existence that would give them the money to buy some of it just in the hopes of selling it to a single person.

If you want to call it realism then the merchants would come up to you and offer you stuff for a certain price which they will then acquire. That doesn't happen, probably because it would svck. But this isn't realistic at all.
Hence my theory that they are borrowing such valuables "On Credit" from suppliers, who can move it around efficiently so that when a Big-Time adventurer comes around, they can get what's needed where he is. Anything that doesn't sell is returned.
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Fri Jun 08, 2012 7:20 am

Their loot scales too, because they change their wares to adapt to the new clientelle. You travel around as much as they do, so they hope you're there when they arrive.

Hence my theory that they are borrowing such valuables "On Credit" from suppliers, who can move it around efficiently so that when a Big-Time adventurer comes around, they can get what's needed where he is. Anything that doesn't sell is returned.

They are travelling around hoping to sell stuff to me, so instead of looking at where I'm going and possibly asking me about it they just travel around from town to town and complete ingore me as I walk by? Why not simply say once "Look man, we have great armor.. Come visit us in Whiterun if you want any"

Also which supplier would be stupid enough to do that? They would at the very least make sure that there aren't a dozen other merchants with the exact same items. Which they don't. Things level purely out of gameplay to make things easier for you, if you want to use real world economical explanations for this, then it will always fall short because there aren't that many idiots out there that actually have the money for Ebony armor..
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Thu Jun 07, 2012 7:58 pm



In essence all RPG's will suffer the same side effects, and that makes sense...

Glass armor will always be amongst the most powerful light armors in TES games and Daedric always (amongst) the most powerful heavy armor...

So if you want to powerplay you will need those armors...
Yes I just wish we had more items for diversification. I would like to have several characters wear several different types of armors for roleplayings sake.

I choose to have my characters wear what they like the best, I do not go for the best gear in these Elder Scrolls games. These games to ne are about customization and roleplaying my characters how I wish what the wear and what weapons and spells they use is in a way a personification of my character based off of what they prefer to wear and use, that is why there should be more diversity. So we can have them look and dress however we wish.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Fri Jun 08, 2012 5:19 am

i think you mean "consistent" instead of "coherent"
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

PreviousNext

Return to V - Skyrim