Bethesda should take there time

Post » Sun Jun 10, 2012 3:09 am

We are always begging Bethesda to release there next game there next beloved Elder Scroll or Fallout game. But it's my opinion that Bethesda should
take as much time as possible to make each Elder scroll game so good its not just considered the best game of the year or what ever, but the most epic game of all time. I know what your going to say "you can only ask so much of the developers they made an awsome game" and its true they did but what if they had spent even more time on there game? What if they had waited until there series had almost been forgotten and then come out with the EVREYTHING game if they had done that Oblivion could have been SO much better . Imagine if Bethesda had waited until today to release Oblivion, it would become more famous and ground breaking then Pacman.

Im not insulting the Bethesda games at all i was just considering that it could be awsomer.
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Kelly James
 
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Post » Sun Jun 10, 2012 8:23 am

Honestly, if it's at all possible, I feel all developers and publishers should adopt a Blizzard/Nintendo "it's done when it's done" mentality.
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Kevin Jay
 
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Post » Sun Jun 10, 2012 10:14 am

more time you jooking rigth?

MW-2002 OB-2006 Skyrim-2011 i belive the gap on the games is probably more than enougth to create a really good games
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He got the
 
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Post » Sun Jun 10, 2012 8:06 am

more time you jooking rigth?

MW-2002 OB-2006 Skyrim-2011 i belive the gap on the games is probably more than enougth to create a really good games

And yet Skyrim is so shallow.
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RAww DInsaww
 
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Post » Sat Jun 09, 2012 11:45 pm

true but i don't think that was a time constricte problem...
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Ana Torrecilla Cabeza
 
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Post » Sat Jun 09, 2012 11:33 pm

more time you jooking rigth?

MW-2002 OB-2006 Skyrim-2011 i belive the gap on the games is probably more than enougth to create a really good games
You forgot Fallout 3 (2008). And considering that they have to build entire worlds and hundreds of places/items/enemies/quests/ not relevant to the main story, not to mention all of the interior cells that go with that, and not just a small zone by zone shooting gallery like almost every other game today, I'd say it takes a lot of time.
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Eire Charlotta
 
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Post » Sat Jun 09, 2012 6:02 pm

Oblivion came out in 2006, you wait more than 5 years you risk losing a substantial part of your consumer base. If it takes you longer than 5 years to make a great game, you might wanna hire more people, or hire better people. Add on the 1-3 years you spend patching and adding DLC, these games turn into 7-10 year projects either way. If I had to wait another 2 years for skyrim, I'd have goe insane playing sub par titles like Two Worlds II, which I played for 5 hours and traded in lol. I played Morrowind when I was 14, no way I'd be down with waiting til I was 20 to play the next game in a series I fell in love with instantaneously.

If the game is clearly lacking, take the extra time, but in Skyrims case it's only lacking 'little things' in my opinion, that can and will be improved upon in the next year or two.

This is a tough arguement, We as Humans only have so many minutes in life, I dont wanna spend them 'waiting' for the best game ever, as long as I can be entertained for hundreds of hours every time bethesda drops a game, I'll be happy. They haven't let me down yet.
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Darrell Fawcett
 
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Post » Sun Jun 10, 2012 12:00 am

I don't think the release date is fully up to the developer, which in this case would be Bethesda. If I recall correctly the producing company has the majority of the say on when the game is due to release. I know it doesn't make much sense because Bethesda is the company actually building the game but in most cases the producer chooses a retail date in were the game is set to hit store shelves and the developing company must work around it.
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Tiffany Carter
 
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Post » Sun Jun 10, 2012 5:47 am

more time you jooking rigth?

MW-2002 OB-2006 Skyrim-2011 i belive the gap on the games is probably more than enougth to create a really good games

I know there really good but i the it should have been the best game to enter into existence i mean when they made Morrowind they revelutionized the RPG genere but they should try to do that with each game, and in order to do that they need to step it up.
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Jose ordaz
 
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Post » Sat Jun 09, 2012 10:34 pm

mate from 2008 to 2010 Obsidion created FO:NV with a Beth game engine so no i don't think it's a time isue...
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IM NOT EASY
 
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Post » Sun Jun 10, 2012 7:38 am

their*
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biiibi
 
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Post » Sun Jun 10, 2012 6:12 am

Bethesda should do a lot of things.
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XPidgex Jefferson
 
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Post » Sun Jun 10, 2012 4:35 am

The T1p is quite correct. If Bethesda waited another 4-5 years to release Oblivion they would have lost thousands in sales and their margins in terms of cost vs profit would have been so out of whack and no where near their projections for the game. In turn because of their loss they would lose funding for future projects and possibly the companies they work with, including the producer. Also not to mention that means Skyrim would also have to take that long to come out and they go through the whole situation again and risk losing so much more. Plus if they kept Oblivion in there hands to keep working on it they wouldn't have been able to put nearly as many resources towards other games like Fallout 3 and it wouldn't have been as successfull. And once again, if Bethesda took that long with Oblivion, fans and consumers would come to expect that much time and dedication to their other games and they would lose alot of fanbase if their future games and projects aren't quite up to par with the ones they spent all that extra time on.
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lillian luna
 
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Post » Sun Jun 10, 2012 2:19 am

I know there really good but i the it should have been the best game to enter into existence i mean when they made Morrowind they revelutionized the RPG genere but they should try to do that with each game, and in order to do that they need to step it up.

You can't revolutionize a genre every time you make a game. It just doesn't work that way. If that's what they're focusing the majority of their attention on when they create games the game could fail miserably. There is so much more than you or I know that goes into making video games.

EDIT: My apologies for the double post.
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Pumpkin
 
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Post » Sat Jun 09, 2012 5:48 pm

Honestly, if it's at all possible, I feel all developers and publishers should adopt a Blizzard/Nintendo "it's done when it's done" mentality.

this and thats always possible but you have to bear in mind Big games always have bugs (not saying skyrims couldnt be reduced some but you catch my drift)

''ITs done when its done'' <- thats the best line and studio/film/game/devoloper etc should all adopt the standards would suddenly sky rocket for no more than a preassure release on everyone shoulers.

i mean when they made Morrowind they revelutionized the RPG genere but they should try to do that with each game, and in order to do that they need to step it up.

thats imposssible certain games only come once in a blue moon.

FInal Fantasy / Morrwind there the main two ill list but they where both about to go bust when they made those and it was literally a last ditch effort which they poured there heart and souls into, they still do but pure 'ground breaking/ revolotionary stuff doesnt happen all that often.

a Movie example is the Matrix that revolotionized the graphics industry since then no films made that ''big'' a jump, Avatar's CGI ''suits'' could come close though on the techy front (and golem)
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Andrea Pratt
 
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Post » Sat Jun 09, 2012 11:28 pm

mate from 2008 to 2010 Obsidion created FO:NV with a Beth game engine so no i don't think it's a time isue...
Protip: Quote the person you are responding to or type @. It really helps to having an organized conversation.

Also, when Fallout: NV came out it was criticized just as much, if not more than Skyrim for being buggy, having random invisible walls, and all other stuff. This happens all the time. When focusing on the problems of the latest game people tend to forget that there was so much criticized on the old games.


@Xurts: True, they can't just wait around forever as games will lose the magic they had to their older fanbase (Duke Nukem Forever, Postal 3), but you can't deny that an extra month or so would have helped smooth the initial launch over.
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Nims
 
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Post » Sun Jun 10, 2012 10:13 am



And yet Skyrim is so shallow.
Yep..5 years of nothingness...
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Stephani Silva
 
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Post » Sat Jun 09, 2012 7:43 pm

More Time in development =/= Better game, as 3D Realms (And later, Gearbox Software) demonstrated back in 2011.


@Xurts: True, they can't just wait around forever as games will lose the magic they had to their older fanbase (Duke Nukem Forever, Postal 3), but you can't deny that an extra month or so would have helped smooth the initial launch over.
Actually, I can. The game was "Almost ready" back in July and August, and they had more than three months, (~100 days) to pull everything together. And the "8 Hour Work-Day" doesn't exist in Game development - it's a 'round-the-clock job. See what they managed to do in just one week? They could have had that week prior to launch.
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JR Cash
 
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Post » Sun Jun 10, 2012 9:19 am

Protip: Quote the person you are responding to or type @. It really helps to having an organized conversation.

Also, when Fallout: NV came out it was criticized just as much, if not more than Skyrim for being buggy, having random invisible walls, and all other stuff. This happens all the time. When focusing on the problems of the latest game people tend to forget that there was so much criticized on the old games.


game itself was quite good, had some problems sure and i woun't even ompare it to Skyrim that would not be fair to Obsidion
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Monique Cameron
 
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Post » Sun Jun 10, 2012 8:50 am

@Xurts: True, they can't just wait around forever as games will lose the magic they had to their older fanbase (Duke Nukem Forever, Postal 3), but you can't deny that an extra month or so would have helped smooth the initial launch over.

I totally agree that a month or even a few months could help significantly without much risk, but this guy is suggesting that Bethesda should've waited until now to release Oblivion. Doing something like that could have very well bankrupt a game developer in so many ways. Bethesda would have been putting so much time and energy on a game that was set to release 5-6 years ago. They probably wouldn't have released any other games due to so much dedication going in to Oblivion. So that means they would have virtually no income for a very very long period of time besides what funding they're recieving from the producers. That is considering the producers even kept funding them because I'm quite sure they would have pulled that contract due to it not making them any money.
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+++CAZZY
 
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Post » Sun Jun 10, 2012 1:50 am

Morrowind was developed on PC, no restrictions. It was state of the art for it's time and incredibly deep. Oblivion was developed on console and blurted out on PC but was still pretty damned good at the time despite being 'dumbed down'. Skyrim was developed on console with only console in mind and all the restrictions that came with it so no surprise it is what it is.

They will never release another 'revolutionary' product, they will only release successful product that makes money. Them's the breaks.
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cosmo valerga
 
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Post » Sun Jun 10, 2012 5:47 am

No i totally agree that a month or even a few months could help significantly without much risk, but this guy is suggesting that Bethesda should've waited until now to release Oblivion. Doing something like that could very well have bankrupt a game developer in so many ways. Bethesda would have been putting so much time and energy on a game that was set to release 5-6 years ago. they probably wouldn't have release any other games either due to so much dedication going in to Oblivion.

i agree, Interplay did that and diden't milked way FO and thy whent under that IMO
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kristy dunn
 
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Post » Sun Jun 10, 2012 9:36 am


I totally agree that a month or even a few months could help significantly without much risk, but this guy is suggesting that Bethesda should've waited until now to release Oblivion. Doing something like that could have very well bankrupt a game developer in so many ways. Bethesda would have been putting so much time and energy on a game that was set to release 5-6 years ago. They probably wouldn't have released any other games due to so much dedication going in to Oblivion. So that means they would have virtually no income for a very very long period of time besides what funding they're recieving from the producers. That is considering the producers even kept funding them because I'm quite sure they would have pulled that contract due to it not making them any money.
Lol you quoted me twice with different responses, but I get what you mean. It would have been silly to wait this long just for Oblivion, but they either knew the game was this buggy when they released it or they didn't playtest it enough. Either way they should have tested it longer.
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Victoria Bartel
 
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Post » Sat Jun 09, 2012 6:10 pm

I dont agree with that priestly. I believe they will revolutionize gaming once again in the future. They're to creative and talented not to.

They're already planning to revolutionize their DLC, in a sense, by stating it won't be 'bits and pieces' like every other game seems to do. Hopefully this means a game within a game type deal, because shivering isles was huge, and I expect skyrims version of shivering isles to blow me away, and maybe even revolutionize what we consider DLC.

cuz COD giving me a map and a spec ops mission every month is terrible, especially when I cant even download them unless I pay for it all @ once and then wait 9 months to have it released in spurts.
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Motionsharp
 
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Post » Sat Jun 09, 2012 8:46 pm

Lol you quoted me twice with different responses, but I get what you mean. It would have been silly to wait this long just for Oblivion, but they either knew the game was this buggy when they released it or they didn't playtest it enough. Either way they should have tested it longer.
Oh, sorry. I didn't look at your name so I didn't realize I was speaking to the same person. I'm just a little confused at this idea and how someone could post it on here like it makes all the sense in the world and could fix any of the game's problems.

There was an interesting question in the most recent issue of Official Xbox Magazine. The person asks the magazine how they could give a game a perfect 10/10, which is a score they very rarely ever give out, to a game with so many bugs and glitches. Luckily I haven't experienced any game-breaking issues but I have come across my fair share of annoying glitches. It's obvious every Skyrim player experiences some sort of glitches or bugs so it really makes me wonder how, even the most obvious issues, were kept in the game. A huge game company like Bethesda must have a full team dedicated to spotting and eradicating these problems so it makes no sense why the game ships and gets released with these glitches.
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Sammygirl
 
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