A better face creator ?

Post » Thu Apr 07, 2011 10:10 pm

I would like to know if there is a mod or a way to bypass the limits of the face creator's sliders
something more extreme because it's so limited that i can't make a face that suit me

thank you
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Laura-Lee Gerwing
 
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Post » Thu Apr 07, 2011 11:16 pm

Something I didn't notice at first, if you right click on the face itself you can drag the features around. There's a lot more flexibility in it than just using the sliders.
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Katy Hogben
 
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Post » Fri Apr 08, 2011 1:54 am

I know about that in the GECK but ingame too ? (yes i forgot to tell that i was talking about the ingame character creator)
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A Dardzz
 
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Post » Fri Apr 08, 2011 5:33 am

Use the GECK to make a face and then set it up as a preset. The GECK is way more flexible than the in-game face gen.
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Kirsty Collins
 
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Post » Fri Apr 08, 2011 1:21 am

I'll try that then
Thanks
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Beat freak
 
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Post » Fri Apr 08, 2011 5:27 am

well it's good but the geck keeps crashing on me when i'm doing a face
just randomly when clicking somewhere
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Lisa
 
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Post » Fri Apr 08, 2011 8:59 am

Welcome to the club... I get the same thing :(

Doesn't happen to everyone though.
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lydia nekongo
 
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Post » Thu Apr 07, 2011 6:48 pm

I'm getting it too, it seems pretty random.
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WTW
 
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Post » Fri Apr 08, 2011 4:00 am

It seems to crash a lot when trying to rotate the head. I usually wait a second or two after doing anything before rotating, and it still crashes occasionally, but I'm able to get by.
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Sheila Reyes
 
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Post » Fri Apr 08, 2011 2:46 am

My problem with the GECK is that what you get there is almost in no way similar to the in-game result. I made an absolutely amazing face in the GECK, only to have it look monstrous in the actual game.
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Blaine
 
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Post » Thu Apr 07, 2011 10:53 pm

They look pretty similar to me in geck and in game..
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Gracie Dugdale
 
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Post » Fri Apr 08, 2011 8:31 am

One way to get a better idea of what it's going to look like in game is to do the full body preview. It's a pain to get the camera oriented right (why is there no way to pan?), but the lighting and perspective are closer to what you see in game.
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Nicholas C
 
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Post » Fri Apr 08, 2011 6:09 am

Imp's right, tweak the face and then go to full body at tweak some more. Takes a lot of time to get it right if you're nitpicky, Sinblood spent countless hours on his character constantly switching between the GECK and the game... but he created an awesome character.

Thanks for the tip regarding rotation, Imp!
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Lifee Mccaslin
 
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Post » Fri Apr 08, 2011 7:54 am

One way to get a better idea of what it's going to look like in game is to do the full body preview. It's a pain to get the camera oriented right (why is there no way to pan?), but the lighting and perspective are closer to what you see in game.


Is there any setting for camera in GECK rendering? sort of like those centered-camera mods...
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IsAiah AkA figgy
 
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Post » Fri Apr 08, 2011 4:56 am

To pan in the GECK, click your middle mouse button and drag in the rendering window.

A trick I figured out is to render a pre-made character then tweak that. I came out with a pretty decent male character like that.
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Olga Xx
 
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Post » Thu Apr 07, 2011 8:44 pm

A trick I figured out is to render a pre-made character then tweak that. I came out with a pretty decent male character like that.

Hmm. I'll have to try that for my next character... assuming my patience holds out long enough with the crashing I always get when editing faces...
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David John Hunter
 
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Post » Fri Apr 08, 2011 7:46 am

I got crashes by just touching sliders (without moving them), or by clicking into 3d view, then onto the window top panel.


I've been considering making a Head07 for FNV, one of my thoughts would be (*almost) bypassing FaceGen altogether. Instead, setting up a fairly easy to use interface in a Blender scene for creating a face. This would allow for greater control of the finer points of the face, but would require the user to export as an .obj into NifSkope with a few minor fixups from there.

*In this scheme, I'd only use FaceGen for broad adjustments; weight and width options. This would keep the head in-line with most headwear and hair, but would break for male facial hair, eyebrows, and possibly some eyewear.

It's got ups and downs, and I'm still not sure if I'll go through with it. Anyone have thoughts on this?
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Gemma Archer
 
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Post » Fri Apr 08, 2011 4:11 am

I was hoping you were going to make an improved head base... it's kind of impossible to make a face that doesn't have cheekbones the size of small elephants, or mouth line things deep as heck.. the whole shape is just ugly, worse than f3. If you could make a base that works decently with the hair etc I'd love it...
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Dewayne Quattlebaum
 
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Post » Thu Apr 07, 2011 5:48 pm

Faces have never really been that great in these games, I think we all remember the default faces of Oblivion, thank god for modders, that's all I'll say on that.
Also, TES 5 had better have beards, there is no excuse to not have beards in TES now that Fallout came along and showed how it's done.

I might try fiddling around in the GECK to make a new face, thinking of doing a new character soon, not sure.
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victoria gillis
 
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Post » Fri Apr 08, 2011 9:25 am

Also, TES 5 had better have beards, there is no excuse to not have beards in TES now that Fallout came along and showed how it's done.


I'm hoping for Mer that doesn't look like funny coloured humans. I want the Ashlandic Dunmers back, they where way cooler than Oblivions Dunmer. :(

But yeah, any improvements to the face gen would be great. It's hard making good faces.
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lauren cleaves
 
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Post » Fri Apr 08, 2011 8:52 am

Am I right in thinking that all human characters in this game use the same head mesh and morph data?
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Lewis Morel
 
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Post » Fri Apr 08, 2011 8:17 am

I'm hoping for Mer that doesn't look like funny coloured humans. I want the Ashlandic Dunmers back, they where way cooler than Oblivions Dunmer. :(

But yeah, any improvements to the face gen would be great. It's hard making good faces.

Those smurfs were not Dark Elves :P And their voices...I want the gravel back...

As long as I can make a giant Nord Barbarian with a big beard and a huge axe though, I'm happy. Shame there's always a lack of barbarian outfits in TES games, and in the mod scene.
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Sylvia Luciani
 
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Post » Thu Apr 07, 2011 10:48 pm

They need a character creator like http://www.youtube.com/watch?v=0KBy8ALzSpc&feature=related.
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Jennifer May
 
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Post » Thu Apr 07, 2011 8:35 pm

I thought I remembered being able to change much more features in FO3.
In NV a lot of stuff seems set once you choose one of the default faces.
Especially the mouth seems almost impossible to work with.
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Kyra
 
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Post » Fri Apr 08, 2011 9:27 am

If the GECK randomly crashes for you as you try to work on a face, open up GECKCustom.ini and set bEnableAudio=0

Worked for me
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Stu Clarke
 
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