Big Cities?

Post » Sat Jun 09, 2012 11:58 am

Was there some inherent limitation to Skyrim that prevented the devs from making a city that can be compared to Vivec City, Imperial City, or Mournhold?

Don’t give me that quality over quantity BS, almost all Cantons in Vivec had a good amount of content. Especially the house vaults :P.
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Clea Jamerson
 
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Post » Sat Jun 09, 2012 1:13 pm

Quality over quantity.
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Harry Hearing
 
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Post » Sat Jun 09, 2012 3:31 am

I thought of this, but in morrowind I'm at the part where I have to get all the houses approval for hrorator and I sadly admit to you it is a bit tedious at this point. And I have lots of love for morrowind. love it! love it! love....it. Yes! :smile:

btw i found out i have to travel clear up by sadrith mora and not only that I need to levitate. Without the wiki I think traveling back and forth would be a god loving nightmare.
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Flutterby
 
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Post » Sat Jun 09, 2012 11:47 am

Who knows, maybe they just didn't want that big of a city in this game.
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Paula Ramos
 
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Post » Fri Jun 08, 2012 11:15 pm

Skyrim is way to small for 150 locations (What I remember from a interview with Todd). So everything has to be smaller than it should be.
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Melung Chan
 
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Post » Fri Jun 08, 2012 11:55 pm

Who wants to spend their tour of Skyrim in a friggin' city anyway? With all those landscapes...
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Setal Vara
 
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Post » Sat Jun 09, 2012 6:57 am

Quality over quantity.
Then it's a shame they made them bad in both aspects.
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lolli
 
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Post » Sat Jun 09, 2012 11:22 am

Who wants to spend their tour of Skyrim in a friggin' city anyway? With all those landscapes...
I do.
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Jon O
 
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Post » Sat Jun 09, 2012 2:10 pm

I do.

Liar!
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Julia Schwalbe
 
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Post » Sat Jun 09, 2012 12:52 pm

Besides the painfully limited dialogue choices, the "cities" were my biggest gripe about Skyrim. I've got my fingers crossed that the first expansion will feature a city on par with Oblivion's Imperial City.
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GLOW...
 
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Post » Sat Jun 09, 2012 12:09 am

Then it's a shame they made them bad in both aspects.

Indeed, some of the cities got boring fast.
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Laura Wilson
 
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Post » Sat Jun 09, 2012 12:43 pm

Liar!
Look, I live in the northernmost city with over a million people in it (5+ mln, to be exact). I know what a northern capital looks like and what it has to offer. Solitude and Windhelm do not qualify as capitals, but if bethesda put some effort into them - i'd spend all my time there instead of wandering some stupid damp cave.
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Amy Siebenhaar
 
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Post » Sat Jun 09, 2012 12:25 am

I'll tell you one thing i miss. Take morrowind when you travel to ebonheart. You are able to cross the bridge into some magnificent city. For what I wanted was some similarity to this in skyrim. A huge magnificent city, with a castle like dragonsreach. Except what is different? You have to go through a freaking door to the city in every major hold. So instead of experiencing the beauty of free open world. Its a door you have to cross through the time warp of the loading text with a cool picture that rotates. I mean I miss that about morrowind. Ok maybe its not such a big deal as I make it. But it seems too much of a video game having to enter through a door to the city, with guards who try to stop you, but no matter I just flat tell them and they let me by...right no big deal...
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N3T4
 
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Post » Sat Jun 09, 2012 2:29 am

Look, I live in the northernmost city with over a million people in it (5+ mln, to be exact). I know what a northern capital looks like and what it has to offer. Solitude and Windhelm do not qualify as capitals, but if bethesda put some effort into them - i'd spend all my time there instead of wandering some stupid damp cave.

Yeah the caves are actually my biggest gripe with the game, too repetitve, too big, and too much junk. I've never really stayed put in the cities for too long unless I want to do a few quests SO, this "issue" people seem to have with cities seems rather laxative to me, the person who likes to explore and fight. If you want the Imperial City go play Oblivious! :P
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Lew.p
 
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Post » Sat Jun 09, 2012 2:14 pm

Haven't we already blown our load when it comes to big cities? The Imperial Palace is supposed to be the biggest of the big.

What could have competed with that or Vivec? I summon an expert on TES Lore! Or someone with the 'size scaling' excuse.
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sarah simon-rogaume
 
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Post » Sat Jun 09, 2012 3:24 am

Yeah the caves are actually my biggest gripe with the game, too repetitve, too big, and too much junk. I've never really stayed put in the cities for too long unless I want to do a few quests SO, this "issue" people seem to have with cities seems rather laxative to me, the person who likes to explore and fight. If you want the Imperial City go play Oblivious! :tongue:
Dungeons are the most amazing thing I've seen in Skyrim so far.

I don't want imperial city, it svcked. I want a city that has more than thirty people and a dozen houses in it. The one that I can't cross from side to side in less than a minute at least.
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Ice Fire
 
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Post » Sat Jun 09, 2012 10:31 am

Haven't we already blown our load when it comes to big cities? The Imperial Palace is supposed to be the biggest of the big.

What could have competed with that or Vivec? I summon an expert on TES Lore! Or someone with the 'size scaling' excuse.
The Iliac Bay area was a bajillion times bigger than Vvardenfell and Cyrodill in Daggerfall when it clearly isn't.

Scale be damned!
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Darlene DIllow
 
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Post » Sat Jun 09, 2012 9:19 am

The Iliac Bay area was a bajillion times bigger than Vvardenfell and Cyrodill in Daggerfall when it clearly isn't.

Scale be damned!
TOOOOOOOODDDDDDDDD!! >:C
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Laura Cartwright
 
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Post » Sat Jun 09, 2012 2:26 am

My dream TES game is a nice looking gal with biiiig cities.
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Nick Jase Mason
 
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Post » Sat Jun 09, 2012 5:12 am

Dungeons are the most amazing thing I've seen in Skyrim so far.

I must be the oddball out because most dungeons feel like a chore to me because they are all more or less the same, even if they are "well designed". I like my dungeons the way I like my women, short and sweet! (had to say it!) The only good thing that comes out of the dungeons in my opinion is the rewards you get, like I just picked up an awesome 'Dawnbreaker' sword that annihilates Dreugr!
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Killer McCracken
 
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Post » Sat Jun 09, 2012 9:48 am

ONe thing i get sick of is: "Ah, it's one of the infamous Nordic puzzle doors. How quaint." But one hell of a tedious door to open.
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Elle H
 
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Post » Sat Jun 09, 2012 9:12 am

My dream TES game is a nice looking gal with biiiig cities.

o i think i see wut u did there
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james tait
 
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Post » Sat Jun 09, 2012 5:40 am

Cities seem small in this game. Windhelm is all alleys, Markarth is all stairs.
I dunno, maybe some person with the sense of scale can explain it, just like it was explained in OB.
I do like the dungeons tho, I find them fun and different. Maybe I'm not seeing the same as you all.
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Red Sauce
 
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Post » Sat Jun 09, 2012 12:15 am

Cities seem small in this game. Windhelm is all alleys, Markarth is all stairs.
I dunno, maybe some person with the sense of scale can explain it, just like it was explained in OB.
I do like the dungeons tho, I find them fun and different. Maybe I'm not seeing the same as you all.

So what your saying is you don't care for the skyrim projects? What I can't figure out, is head to markarth and see all the people there and theres like what? three house estates or something?
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Julie Ann
 
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Post » Sat Jun 09, 2012 9:13 am

So what your saying is you don't care for the skyrim projects? What I can't figure out, is head to markarth and see all the people there and theres like what? three house estates or something?
You miss the baracks and the warrens.
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Fam Mughal
 
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