You were showing why its broken. That the trajectory shoots higher than it is supposed to when released at shorter ranges. Which is what that part of your post said. In the end, its not the semantics of the quotes, its the fact that it is broken in some areas. Which is a shame since Beth said they were going out of their way to make archery awesome, even basing it off of the very popular archery mod in Oblivion.
The fact that I'm a Bosmer, who's fundamentals about the bow revolve around trajectory and long range shots, http://www.uesp.net/wiki/Lore:The_Marksmanship_Lesson, and the fact that the arrows actually disappear after medium range, is disturbing.
Wrong, I was explaining how I made it work for me. Don't try and twist my words. I've been finding the bow and arrow increasingly useful because I've been able to work round the apparent break in the system. Quit moaning because your playstyle is too rigid and adapt.
It's pretty simple. The crosshair is 'zeroed' at a certain point in relationship to the bow. In actual archery (in real life) we use sighting pins (or crosshairs dependent on how fancy you want to get) where you push a pin into some duct tape around your bow and can move it up and down and back and forth to compensate for the range of your target that you're zeroing in on. Then, when you take aim, you aim to where the tip of that pin is and it's essentially your crosshair for aiming the bow. This is what the crosshair in game is: it's already been zeroed at a preset range.
Skyrim has already done this for you, so what you need to do is find an archery target that is stationary (there's one by the broken tower near Whiterun or whatever it's called) and find out which distance your crosshairs are zeroed in at, which is to say at which distance away from the target your arrow will hit perfectly where your crosshairs are aimed on the target. Anywhere closer that that and you need to aim down, anywhere further than that and you need to aim up. It's really not difficult to work with. Would I prefer a non-preset zero? Sure, but the current system isn't exactly hard to work with so it's not a real big issue.
This. Thank you for that explaination, shame people aren't going to listen
I can hit people with the bow as far away as I can see them. i just have to compensate for my arrow arc. I have hit a dragon from very far away. I have hit birds, and i have seen people do the following:
http://www.youtube.com/watch?v=bJDmxtRPoGk
Awesome, simply awesome... yet, they'll still say it's broken. Personally, I think this video is conclusive proof that the bow and arrow work perfectly fine.
Skyrim needs archery lessons from Gothic 3. Arrows go straight where you aim initially and then gravity kicks in after a point, where velocity is lost. Basically how a real bow shoots. The arrow flies straight initially and then begins to drop. You aim up to compensate for the effect of gravity. Longer range, aim higher. It takes a while to get used to shooting a bow in Gothic 3 but once you learn to judge the distance and the effect of gravity relative to distance (also factoring in the terrain, uphill or downhill) it's easy enough to shoot a bow. Skyrim tries too hard to automate all these things and it ends up feeling "clunky" and "wrong" (took me a few days to learn that I needed to shoot at the ground in front of the deer to hit it in the head...)
Actually, gravity acts upon a projectile as soon as it leave the launcher; be it a bullet from a gun, an arrow from a bow or a "stone" from a catapault. If it were to only act upon something that was slowing down, then the laws of physics lies to us.
I know I've quoted loads of posts, and probably brought something back that would rather have been left, but my internet cut out last night and I felt compelled to finish what I started.