You know that the signs you are talking about is your lungs starting to hurt right? Pain is represented by the health bar (what else would it represent since it regenerates automatically, certainly not blood loss or trauma...) so, as your lungs start to hurt, your health bar is drained.
Are you now telling me what I know from swimming in real life? Now let me correct you because it is clear you have never held your breath under water in real life. they`ll be much repeating to help it sink in for you.
As I and most swimmers know when you hold your breath under water you hold your breath. As your body uses up this air your body then begins to feel the urge to expel and take in new air. THIS is the feeling you get as your body informs you of the STATE of your AIR INTAKE and TOLERANCE. Your body is
warning you already that you are not taking in air- This is our real life `breath Meter` ticking. Of course, you hold on because the body, while it would like to breath is not in any kind of danger yet and can still function. There is no bar or visual indicater because we don`t need one as we can `feel` what`s happening.
THIS IS NOT PAIN. You are aware of your body not taking in air and are monitering the situation as you continue to hold your breath.
In games like Morrowind, the Breath meter is monitering this reality for you, counting down until you actually have NO MORE AIR LEFT. The `pain` of the lungs before you start to actually drown is not real body-harming pain until you actually start gulping in water. That`s where the
real pain and drowning comes in.
In reality the `pain` (as you think it is) from no air is not true pain until you start to gulp in amounts of water and begin dying. The feeling before that is the anxiety from you mentally and your body screaming for air. The ingame meter measures the true pain from when you have no more power to hold in your breathing and start drowning.
You say you don't want hand-holding, and then when the game for once doesn't provide this...you complain about that...
Absolute rubbish. Typical for someone on the internets to completely misunderstand and
try to twist what handholding actually is.
Definition of handholding:Handholding is where you give people the kind of over-the-top help they don`t actually need and would not have in real life, like a GPS compass in a world of no satellites or computer tech when all they need to do is use a normal ingame map and explore. Learn this.
Definition of common sense Monitering ingame Character Status bars:A Breath meter is a realism monitering Character Status AID much like having a Health meter or Stamina bar.
In real life we can moniter our endurance (stamina), our air and how much we`re breathing. We can tell if we are hurt a lot or very little in most cases- You`d know if someone pricked your hand with a needle or stabbed you in the arm with a sharp knife and you`d have a pretty good idea how severe the damage was in most cases to act on it.
Because we don`t have monitors from our computers to our brains we cannot similarly know our game character`s condition this way, so THAT`S WHY WE NEED THESE MONITORING INDICATERS so we know what we`d know if it was real. This applies to the amount of time we hold our breath underwater.I can`t believe I`m having to explain the difference between hand-holding and common sense indicaters- But hey it`s the internets. Sheesh.
And no doubt you`ll still argue back, no matter how right the common sense logic.
