Not sure if this is what you mean, but there are sliders for face shape under the Char Gen Morphs tab in the Actor editing window. The colors and styles are in the earlier Char Gen Parts menu. Its not race-wide, but it's a start.
Not quite as extensive as OB's system, but more customizable. You can get actual shape into your people now, rather than pushing around virtual clay.
Not quite as extensive as OB's system, but more customizable. You can get actual shape into your people now, rather than pushing around virtual clay.
Well, it wasn't exactly what I meant (nor the OP, I believe). The sliders under the Gen Morphs are indeed there, but in previous Construction tools you also had the possibility to mess around with the NPC's face in the Character Screen's render window. It appears that bit is now gone and, with it, a whole lot of customization options.
@ H4vent: Yeah, someone pointed the thing with creating new races out earlier. I have fiddled a bit with that, but I still seemed to have very little control over the faces - exactly the same as when trying to edit normal NPC's, in fact. Maybe I went about it the wrong way, though. I'm still at a loss.

. Oh well, I guess for now I'll resort to manually changing the shape of the headmesh through 3ds max. It may result in some unique look as long as it's used for custom race only. Otherwise it might have strange effects on existing characters.