Can't edit faces for races?

Post » Sun Jun 17, 2012 12:13 pm

Is there no way to adjust face base shapes for an entire race in the kit as was possible in OB? is it all premade models only? I don't get it.

Basically trying to make the female elves faces less gaunt. and give the males wider jaws, how do i do this, i can't find it.
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Sarah MacLeod
 
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Post » Sun Jun 17, 2012 7:07 pm

Wondering too! I'm trying to make the vampire races look like normal races but I can't figure out how to do that...

I don't even know why the faces differ at all! They use the same nif and tri files and there are no additional options ._.
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Chris Johnston
 
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Post » Mon Jun 18, 2012 2:59 am

I was just about to make a topic on this, when I saw this thread.

I've tried looking on the wiki, nexus forums and just about anywhere I could think of, but there seems to be no info on the subject. You used to be able to "sculpt" NPC faces in their respective render window by using the RMB, but all that does now is show you a pop-up with some advanced options for the renderer itself.

It would be more than a little disappointing to be bound to the same character editing options that exist in-game :( ... Then again, maybe I'm missing something. I really hope this is still possible.
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Zach Hunter
 
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Post » Sun Jun 17, 2012 9:26 pm

Perhapshttp://www.creationkit.com/Tutorial_Creating_a_Playable_Race might help you guys a little bit. I found it online a couple minutes ago. Things are a little dif.ferent than they used to be but it appears that you may be able to edit faces.

EDIT: http://img193.imageshack.us/img193/7162/28717658.jpg
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Shirley BEltran
 
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Post » Sun Jun 17, 2012 11:44 am

Perhapshttp://www.creationkit.com/Tutorial_Creating_a_Playable_Race might help you guys a little bit. I found it online a couple minutes ago. Things are a little dif.ferent than they used to be but it appears that you may be able to edit faces.
Thank you but it's not it sadly.

I'm looking for a way to edit race morphs not races...

Boooooo...

I just hope it's somewhere there and not intentionally removed by bethesda ._.
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Dan Stevens
 
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Post » Mon Jun 18, 2012 12:25 am

Aye, thanks!

But I was indeed looking to edit faces in another way than the very few options that are available in-game. I really hope this wasn't removed in the CK :(
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no_excuse
 
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Post » Sun Jun 17, 2012 11:19 am

Aye, thanks!

But I was indeed looking to edit faces in another way than the very few options that are available in-game. I really hope this wasn't removed in the CK :(
Me too! I suspect morphs can still be created with http://www.facegen.com/index.htm but I really hope I won't need a 3rd party programme to do something that should be already included (and in Oblivion was. Crappy but at least was) That's just silly! ._.
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Ashley Tamen
 
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Post » Sun Jun 17, 2012 2:05 pm

Yes, I'm not that third party software savvy anyway ^^
What I don't understand is why they would cut such a function out...
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Symone Velez
 
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Post » Sun Jun 17, 2012 5:56 pm

Yes, I'm not that third party software savvy anyway ^^
What I don't understand is why they would cut such a function out...
They didn't have ownership of the software and therefor couldn't just give it out to everybody?
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jenny goodwin
 
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Post » Mon Jun 18, 2012 2:20 am

That would make sense if it was a "new" (for us, in any case) function that made use of 3rd party software, or one that tapped into the hard coded bits of the game.
Editing NPC faces in the renderer of the character window has been in maybe since Morrowind; the CK is the first one that doesn't seem to have such a function anymore. But, as I said, maybe I'm missing something.
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Louise
 
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Post » Sun Jun 17, 2012 3:03 pm

That would make sense if it was a "new" (for us, in any case) function that made use of 3rd party software, or one that tapped into the hard coded bits of the game.
Editing NPC faces in the renderer of the character window has been in maybe since Morrowind; the CK is the first one that doesn't seem to have such a function anymore. But, as I said, maybe I'm missing something.

Well... let's see. They didn't own the 3DSMAX tools and haven't distributed since Morrowind. In Oblivion they licensed and used SpeedTree, which they did not own or redistribute and they licensed and used Facegen in Oblivion which they also did not redistribute. Also, I believe there was an issue with Oblivion's lip synch technology as well.
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keri seymour
 
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Post » Sun Jun 17, 2012 4:49 pm

Guys, stop arguing and do some magic to bring my race morph editing back! I want it back! ._.
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Sara Lee
 
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Post » Sun Jun 17, 2012 1:16 pm

Ah, so you mean the ability of "sculpting" faces in the character window by ways of mouse movement was actually a 3rd party functionality? That would explain a few things. Still, I find it odd that they have taken it out - it's been that way in Construction Sets for as long as I remember, and was even in the Geck. Are you sure we're talking about the same thing here?

Edit: I'm not arguing! :) I'm just trying to find out whether it was taken out or not, and why.
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Jordan Fletcher
 
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Post » Sun Jun 17, 2012 3:42 pm

Ah, so you mean the ability of "sculpting" faces in the character window by ways of mouse movement was actually a 3rd party functionality? That would explain a few things. Still, I find it odd that they have taken it out - it's been that way in Construction Sets for as long as I remember, and was even in the Geck. Are you sure we're talking about the same thing here?

Edit: I'm not arguing! :smile: I'm just trying to find out whether it was taken out or not, and why.

I'm not certain that's why it isn't included. I am just throwing that idea out there. It's a possibility. They may have changed, and it definitely looks like they did, how and what they use for faces. Skyrim faces are dramatically different from Oblivion or Fallout faces. They may have, or may not have, used 3rd party software. I have no clue.
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Dewayne Quattlebaum
 
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Post » Mon Jun 18, 2012 3:10 am

Can anyone confirm whether we have truly lost the ability to manually edit faces shapes in the Creation Kit? If so, I'd have to say it's a disappointing step back as both Oblivion and Fallout CS allows for such an option. If the reasons really were the limited / licensing rights to use face morphing softwares, then I would've thought Bethesda would've tried their best to maintain such option by working it out with the 3rd party software developer. I'm currently unable to create a race with a fully customized look. And this is somewhat upsetting :stare:
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He got the
 
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Post » Sun Jun 17, 2012 12:34 pm

I'm still searching up and down teh internetz, and I have as of yet to find anything that even remotely touches this subject. I saw that the respective pages on it also have been removed from the CK Wiki.
I have a bad feeling, but I'll keep on trying to find something. Anything.
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Stacy Hope
 
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Post » Sun Jun 17, 2012 10:15 pm

Thanks Asaang, let's keep updating this thread with new info. I swear, one of the things I was waiting to do with the CK is to customize the races. I sincerely hope there is a way to do it through CK.
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Zoe Ratcliffe
 
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Post » Mon Jun 18, 2012 2:10 am

Ah, so you mean the ability of "sculpting" faces in the character window by ways of mouse movement was actually a 3rd party functionality? That would explain a few things. Still, I find it odd that they have taken it out - it's been that way in Construction Sets for as long as I remember, and was even in the Geck. Are you sure we're talking about the same thing here?
Skyrim doesn't use .egm files, which contained the types of morphs you're used to from Oblivion/Fallout 3. (thankfully) They are handled entirely within the tri files now. I'll likely be writing more on this later.
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Marilú
 
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Post » Sun Jun 17, 2012 1:35 pm

Skyrim doesn't use .egm files, which contained the types of morphs you're used to from Oblivion/Fallout 3. (thankfully) They are handled entirely within the tri files now. I'll likely be writing more on this later.
Thank you for clarifying... kitty? throttle? Oh nevermind ^^

Anyway but it's still possible to use FaceGen morphs right? Last I checked it generated tri files too.

Or is it just too simple to be true? ._,
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Agnieszka Bak
 
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Post » Sun Jun 17, 2012 7:02 pm

Skyrim doesn't use .egm files, which contained the types of morphs you're used to from Oblivion/Fallout 3. (thankfully) They are handled entirely within the tri files now. I'll likely be writing more on this later.

That sounds like good news...right? Sorry, being technically challenged for anything but the simplest modifications I can't tell whether that is a good thing or bad thing. But if you're working on it then I'm hopeful :happy: Do post back if you have any new info that can help us. Thanks.
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Sylvia Luciani
 
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Post » Mon Jun 18, 2012 12:07 am

Skyrim doesn't use .egm files, which contained the types of morphs you're used to from Oblivion/Fallout 3. (thankfully) They are handled entirely within the tri files now. I'll likely be writing more on this later.

That would be much appreciated, thanks!
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aisha jamil
 
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Post » Sun Jun 17, 2012 11:49 am

Took another peek at the CK and it seems it's not only the faces that have lost some customization options in the racial menu. I can't seem to find a way to set custom models (as in assigning custom body or body parts) or textures for different races. If someone knows how to do this please let me know.

Edit: was able to figure out how to assign custom textures but still no custom model.
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Angus Poole
 
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Post » Sun Jun 17, 2012 10:54 am

According to this: http://www.creationkit.com/Race#Preset_NPCs

Facegen is still in use. And, according to that, there's a FaceData block as part of a Race ...

Headparts?
http://www.creationkit.com/HeadPart

... No?

For clarity: Even if you just want a three-eyed Lizard, you should be creating a new race, not editing the existing ... That's the way it is intended, anyhow (I think):
http://www.creationkit.com/Tutorial_Creating_a_Playable_Race
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Madison Poo
 
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Post » Mon Jun 18, 2012 12:34 am

Took another peek at the CK and it seems it's not only the faces that have lost some customization options in the racial menu. I can't seem to find a way to set custom models (as in assigning custom body or body parts) or textures for different races. If someone knows how to do this please let me know.

Yeah, I came here looking for answers to this too! I wanna change ear meshes and body textures, etc (for a custom race, not used universally by other races)...and can't figure it out to save my life. So far, I'm not liking the new CK as far as messing with the races goes (which is all I've bothered with thus far)..it was easier in the past. :[
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Horse gal smithe
 
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Post » Sun Jun 17, 2012 11:08 pm

Not sure if this is what you mean, but there are sliders for face shape under the Char Gen Morphs tab in the Actor editing window. The colors and styles are in the earlier Char Gen Parts menu. Its not race-wide, but it's a start.

Not quite as extensive as OB's system, but more customizable. You can get actual shape into your people now, rather than pushing around virtual clay.
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jeremey wisor
 
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