Can Ore Be Turned Into Ingots?

Post » Wed Jun 06, 2012 6:27 am

I got enough dwemer scrap metal from Mzulft that I had hundreds of dwaven ingots . . .

used them to make dwarven armor and warhammers ~ enchant & sell

along with the odd bit of leather product knocked up from skins I picked up along the way ~ took both smithing and enchantment to level 100

this changed my game ~ two enchantments on one item that has been improved to "legendary" quality ~ I don't need to use sneek very often now just walk in and kill everyone :bunny:


even dragons ~ as soon as they're on the ground they're mine :bunny:


this bunny kicks dragon ass :bunny:
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Oscar Vazquez
 
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Post » Wed Jun 06, 2012 12:09 am

That's my "this is going to be smithing materials and only smithing materials but eventually ends up holding most misc items because there's not enough space in Breezehome" cupboard.


NP. I got tired of dragging the wrong kinds of scrap metal out of the ruins with me so I have to have that page up. :tongue:


I keep all of my Smithing stuff in that container just inside the door to the left ("Cupboard", I think). :lol:


It's kinda amusing to think that you guys who also play this game and own Breezehome ingame are keeping your stuff in the same places.
I almost feel like, ooohhh..... I have room mates just moved in now. :tongue:

Mind if we share chest space now? :tongue: kinda like a mmo. Hehe. :smile:
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Ashley Tamen
 
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Post » Tue Jun 05, 2012 6:56 pm

Ansilvund or Mzulft, maybe? ...by the Dwemer Convector? :tongue:

Mzulft has that storeroom outside with the ingots. I remember leveling smithing and needing dwarven metal ingots. I was in Markarth and decided to go back through the ruins under the city. I needed a pack mule, so I hired the mook from the Silver-Blood Inn. It was a little tedious, telling him to pick up this and pick up that bit of scrap. Eventually we hauled the booty back to the smelter. I think I ended up with 451 ingots! :blink:
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Shianne Donato
 
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Post » Tue Jun 05, 2012 3:39 pm

Mind if we share chest space now? :tongue: kinda like a mmo. Hehe. :smile:
NP. ...be advised: the chest upstairs by my bed is already lagging when I add/remove stuff because it has so much stuff in it. :lol:
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Add Meeh
 
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Post » Wed Jun 06, 2012 12:39 am

That's my "this is going to be smithing materials and only smithing materials but eventually ends up holding most misc items because there's not enough space in Breezehome" cupboard.

At Breezehome I keep all the smithing and some miscellaneous in the barrel beneath the stairs. That way it doesn't get too cluttered. Jewels, jewelry and gemstones go in the cupboard on the left as you walk in the front door. Alchemy goes in the satchel. Weapons and armor go in the chest downstairs and upstairs. Dragon Priest masks go in the nightstand by the bed.
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Ownie Zuliana
 
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Post » Tue Jun 05, 2012 7:37 pm

One weird thing is the Dwarven ingots - they are obtained by melting down certain pieces found in Dwemer ruins. Not all can melted down - the list and how many ingots can be obtained from each type is here:
http://elderscrolls.wikia.com/wiki/Dwarven_Metal_Ingot
Although it would undoubtedly result in severe overkill in terms of quantity of ingots per ruin, I'm considering tweaking my crafting mod to add some of the currently-excluded Dwemer items to the list. One of the things keeping me from doing so is the fact I can already get over 100 Ingots from one ruin's worth of scraps, which is a significant increase in Smithing skill as it is.
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Angelina Mayo
 
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Post » Tue Jun 05, 2012 9:20 pm

I moved all my stuff over a couple of trips from Breezehome to Proudsprire, save for all my smithing supplies, which I keep in that same cupboard as everyone else.
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Gemma Archer
 
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Post » Wed Jun 06, 2012 1:28 am

Dragon Priest masks go in the nightstand by the bed.
Armor I've made and improved goes in the left nightstand (standing at the foot facing the headboard) and trophy armor and rewards go in the right nightstand. :lol:
Dragon priest masks are all in Honeyside I believe. :confused:

Although it would undoubtedly result in severe overkill in terms of quantity of ingots per ruin, I'm considering tweaking my crafting mod to add some of the currently-excluded Dwemer items to the list.
It seems to me that we should be able to get ingots from every type of dwemer metal anyway. ...even 1 ingot from the small levers. :P

I do find it interesting that we don't have a 'recipe' for dwarven ingots from ore. o.O Corrundum + Quicksilver? :ph34r:
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Nichola Haynes
 
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Post » Wed Jun 06, 2012 1:19 am

One of the things keeping me from doing so is the fact I can already get over 100 Ingots from one ruin's worth of scraps, which is a significant increase in Smithing skill as it is.

Not really; seeing as you can't make anything from dwemer metal without adding at least one iron ingot, it wouldn't actually allow the production of more of the small items commonly used for grinding up smithing.
If you are just referring to the profit from the sale of ingots, that has no effect / need for the Smithing skill. It would be more of a potential impact on the Speech skill.
But in any case, dwemer items are so fraking heavy you can't bring that many out of a ruins anyhow.

I do find it interesting that we don't have a 'recipe' for dwarven ingots from ore.

The recipe went away with the dwemer. It probably can't be produce from ore in a smelter anyhow. As a real world example, Aluminum ore can't be refined with heat alone; it requires and electrical or chemical process. Or it may be an alloy that requires a small amount of a metal not found in Skyrim. A real world example of that is stainless steel, which requires Chromium, which is only mined in a very few places in the world (mostly South Africa).
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Emma Parkinson
 
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Post » Tue Jun 05, 2012 9:54 pm

One weird thing is the Dwarven ingots - they are obtained by melting down certain pieces found in Dwemer ruins. Not all can melted down - the list and how many ingots can be obtained from each type is here:
http://www.uesp.net/wiki/Skyrim:Dwarven

Heh, I fixed the link. :user:
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Tiffany Carter
 
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Post » Tue Jun 05, 2012 7:31 pm


It seems to me that we should be able to get ingots from every type of dwemer metal anyway. ...even 1 ingot from the small levers. :tongue:

I remember the first time I decided that I was going to dedicate some perks to smithing. I saw that you need only a 30 in smithing for Dwarven so I took it. I then took Lydia with me to some Dwemer ruin and went about collecting every single loose item of metal in the place. We must have have made 4 or 5 trips back and forth. I think there's some 500+ pounds of levers, scrap metal, and other unusable Dwemer stuff in the barrel in front of Warmaidens.

Why is bent scrap metal usable and not scrap metal? Only the Falmer know.
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Amy Smith
 
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Post » Wed Jun 06, 2012 5:12 am

Heh, I fixed the link. :user:
What was wrong with the link? :S

Why is bent scrap metal usable and not scrap metal?
I know, right? I still bring "Scrap Metal" out with me because I forget. :P
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Harry-James Payne
 
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Post » Wed Jun 06, 2012 4:37 am

Neither does Riften

No, but Shor's Stone has one and that's just a short walk from Riften.
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Chloe :)
 
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Post » Tue Jun 05, 2012 7:09 pm

Not really; seeing as you can't make anything from dwemer metal without adding at least one iron ingot, it wouldn't actually allow the production of more of the small items commonly used for grinding up smithing.
If you are just referring to the profit from the sale of ingots, that has no effect / need for the Smithing skill. It would be more of a potential impact on the Speech skill.
But in any case, dwemer items are so fraking heavy you can't bring that many out of a ruins anyhow.
Not normally, no, but one of the things my mod does is removes the Iron requirement from a lot of items; both because a lot of the finished items don't show as having any iron in them, and because I tend to Transmute the iron since I need more silver and gold ingots for my expanded jewelry crafting. Even without those changes, though, there is so much iron ore out there to be mined (and so many ingots available for sale) that it would at best be a temporary crimp in production.

Mostly, though, it's a comment on how easy it is to overdo things when modding, something I learned the hard way with Oblivion and Fallout 3.
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OJY
 
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Post » Tue Jun 05, 2012 7:24 pm

One weird thing is the Dwarven ingots - they are obtained by melting down certain pieces found in Dwemer ruins. Not all can melted down - the list and how many ingots can be obtained from each type is here:
http://elderscrolls.wikia.com/wiki/Dwarven_Metal_Ingot
The quick rule of thumb is that if the name starts with "Dwemer" then it can't be smelted, and if it starts with anything else it CAN be smelted, so Dwemer Scrap Metal can't be smelted, but Bent Dwemer Scrap Metal can. Logical, no? No. There is an exception: if I remember correctly, the Small Dwemer Lever can't be smelted.

Meanwhile to the OP, in terms of ore, don't forget that iron ore can be transmuted into silver ore, and sliver ore into gold ore, so don't smelt them "accidentally" when you don't need iron ingots or silver ingots.
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Alexander Lee
 
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Post » Wed Jun 06, 2012 3:05 am

The quick rule of thumb is that if the name starts with "Dwemer" then it can't be smelted, and if it starts with anything else it CAN be smelted, so Dwemer Scrap Metal can't be smelted, but Bent Dwemer Scrap Metal can. Logical, no?
Oh, now you tell me. ...now that I have over 200 Dwarven Metal Ingots. :P

...and I love the Transmute spell. I make gold ingots and reverse Pickpocket them into NPCs' inventories for a Robin Hood feeling. :lol:
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Anne marie
 
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Post » Wed Jun 06, 2012 5:08 am

The "Prowler's Profit" perk combined with Transmute Ore and a -100% Alteration Magicka Cost suit is ridiculous. Get more gems than you know what to do with out of each dungeon, and all Iron/Silver Ore is then converted into Gold Ore and smelted, then made into Jewelry. Something tells me this is gonna be the best way to gain Smithing after the 1.5 Patch, considering something like a Gold Diamond Necklace is worth 1,200 Gold.
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Melissa De Thomasis
 
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