who? you? by yourself? haha!!!! After the 15 years you spend developing it hope its worth claiming you can.
Because Todd Howard totally made the game by himself too, huh?
Just so that you know, "same resources" means same budget, same tools, same personel. With those 3, anyone can make a better game. They don't even need to be good at programming - just good enough at communicating their ideas to the staff, and working with them to make sure the end result is close to what they initially wanted (since you'll never be able to do exactly what you want) And yeah, I guess given 3 years there are many of us who would be able to make an equally good, and ome an even better game. After all, we know what Skyrim did right and what it did wrong, so we know where to focus so that we don't have ambitious plans that end up wasted due to poor implememntation. Because what Skyrim's problem is is simply that: it has an awesome base plan, but is totally messed up when it comes to details. The world is huge and well deigned, the general idea of the quest system is good, and it has achieved a very good combination of action and rpg. But, at the same time, there are tons of details here and there that can potentially ruin the whole thing as they pile up, such as some badly implemented and badly balanced skills, badly implemented enemy leveling, short questlines, and some really bad choices when it comes to player-environment interaction. Plus the bug, but those are not exactly the result of bad development, and if I had the same people as Todd had I don't really expect to make a game that is less buggy, so I'll pass that (plus most bugs in Skyrim are not that annoying anyway)
Now, will those better games be better from a financial point of view? Well, to give an anology: count the profits from Justin Bieber's songs. Then pick something that could be classified as quality music and compaire the numbers...
Video games are often the same...