- Carriages take you to places in real time using the roads.
- Because Carriages take you to places using the roads, the destinations are limited to where the carriage can physically travel.
- I think there were 4 people on the opening game's carriage, so I guess there should be 4 seats at max.
- If there are people waiting on the carriage and you have a companion, two people will take the other seats.
- People who ride the carriages (along with your companion) can be talked to.
- I guess until functionality allows it, all carriages and riders will be part of all other factions (meaning they wont be attacked).
- Carriages can be taken by NPCs.
- Depending on the road, up to two carriages can be set. (One going, one coming, or just one carriage if the road it takes is small)
- In order to prevent carriages blocking each other. Each carriage will have its own route that doesn't overlap with any other carriage route. On wider
roads though, up to two carriages can pass by each other. But they still will have their own "routes".
- When a carriage hits the end of it's route, it will state that they need some time to "prepare". So when they player goes inside of an interior, or the cells get unloaded, it will reload the carriage towards the desired direction (this is to prevent carriages from instantly flipping towards the new route). Alternatively, at the end of a route, will be a carriage going in the direction you just came from.


