Cartoonish Games vs Realism

Post » Fri May 27, 2011 3:12 pm

There are different sorts of games. There are realistlic and there are cartoonish. Both can be really good and people like different styles. I'm not sure what this had to do with Brink though. Brink would never work as a realistlic shooter. I mean ofcourse there are a lot of reasons for this gameplay wise, but let's look at the graphics.

First off... There is color. I love color, color is awesome. Brink is colorful, therefore Brink is awesome. :P Second of all - the character creation. If the game would be grounded in realism we wouldn't have all sorts of cool items. They would just be very bland and they would need to serve a purpose. But with cartoonish style we can make all sorts of cool character which wouldn't fit in the game otherwise. And look at the Heavy guys. This is similiar to TF2. In TF2 they made all characters very different so you could easily tell what class they are just from their silhouette from far away. Same goes for Brink. The heavy body type does not look realistic. But if it would it would be hard to tell from far away. It is as simple as that.
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{Richies Mommy}
 
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Post » Fri May 27, 2011 2:24 pm

Fast - paced > Realism.
3 headshots, 1kill > Realism
Class based = realistic > "Realistic games like MW2" (Note the sarcasm)

I could go on and make a list, but H0RSE already said everything that needs to be said.
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Prue
 
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Post » Fri May 27, 2011 10:26 pm

I enjoy the best of both types they have their ups and downs but I do really enjoy both quite equally. Some realistic games can be a nuisance but so can cartoonish games depending on how the creators has made the game look. Personally I like how they made Brink look, it kinda looks like Borderlands (sorta) but it has some parts that look real.
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A Lo RIkIton'ton
 
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Post » Sat May 28, 2011 12:59 am

realism ... cartoonish games are obviously unrealistic and frustrating where as in realistic games everything happens for a reason from the way you die and etc. like in naruto u can hrow a shiruken and outrun it -__- where as in modern warfare 2 u cant out run bulllets and u definately cant defeat the odds.
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Marcin Tomkow
 
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Post » Fri May 27, 2011 7:47 pm

One of the things i like the most about realistic games is the certain level of chaos during the battles. I'm not really thinking of MW2, but more Red Ochestra/ BFBC2. I like all the sprintig to cover, motion blur, smoke, dust, etc during the battles and 1 life isnt really worth much in these kinds of games, most likely your going to become a casualty.

I think experienced players still have an upper hand in these games but noobies still get their fill with a fair shot at killing other players: a bullet in the head is a bullet in the head, no matter who shot it.

I know this game isn't really headed in that direction, Its just a different kind of FPS which isn't necessarily good or bad, a lot of people are going to enjoy it.

My point is that i think a realistic post apocalyptic shooter would be lots of fun.


you just said BFBC2 is a realistic game.................... i'm sorry but you dont know what a realistic game is then.
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Nuno Castro
 
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Post » Fri May 27, 2011 11:50 pm

sprinting to cover, motion blur, smoke, dust, Brink has it all.

realism ... cartoonish games are obviously unrealistic and frustrating where as in realistic games everything happens for a reason from the way you die and etc. like in naruto u can hrow a shiruken and outrun it -__- where as in modern warfare 2 u cant out run bulllets and u definately cant defeat the odds.

well thats because you are comparing an actual serious game to a licensed game. licensed games are pretty much just stuff to please the fans, the actual game play is usually terrible but fans will buy it just to play their favorite characters. Cartoonish is just the wrong word, its hyper-realism. It means emphasising features, such as extra large or small facial features, large bags and zippers or exaggerated body proportions
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Kelvin Diaz
 
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Post » Fri May 27, 2011 7:34 pm

But does it have jiggle physics?

Hahahahaha.

Well I am a bit of both as I like completely unrealistic games like Borderlands and Section 8 (lol it took like 5-8 secs to kill someone in that game and the sniper was like 6 shot kill. It was hilarious to see people raging in the chat about how they got a headshot and it wasn't one hit :D ) but I also like more realistic ones like BC2 and COD4. (For some reason I no longer enjoy playing TF2)
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luis dejesus
 
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Post » Fri May 27, 2011 9:26 pm

a game can be good and enjoyable whether its realistic or not. I personally enjoy a game better when it doesn't involve a headshot kill from a tiny slit miles away, reahter I like a game which takes one to half a clip to kill some one.
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Elea Rossi
 
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Post » Fri May 27, 2011 6:59 pm

I personally don't like the ultra realistic games, because if I wanted to do that stuff I could just join the military which I don't want to do. Also if you happen to see a screen shot of Brink you'll always know what game it is you won't be like "Is this CoD or a Battlefield game." One of the resons I loved tf2 before all the stupid weapon updates.

I'm looking at you Huntsman and Eyelander!
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Peter P Canning
 
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Post » Fri May 27, 2011 11:06 am

Stylised and unrealistic games just so much more badass.

Listen to the TF2 developer commentary and tell me that realism is better. You just can't.
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Nick Swan
 
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Post » Fri May 27, 2011 8:58 pm

i agree that one fluked headshot with the smg or minigun shouldnt be an insta-kill, but a headshot always should with the sniper.

What sniper... you mean the light rifle with the high powered scope? Silly noobs, it's not a sniper.

Or else once you fire at them, even if you hit them in the head, you'll be lucky to kill them because they'll bolt and you'll have to line up another shot before they escape

Why do you care? He fled your path, now move up and take the command post. Let the wuss run for a medic, maybe he'll make it and maybe a teammate will get him.
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lolly13
 
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Post » Fri May 27, 2011 11:05 pm

realism ... cartoonish games are obviously unrealistic and frustrating where as in realistic games everything happens for a reason from the way you die and etc. like in naruto u can hrow a shiruken and outrun it -__- where as in modern warfare 2 u cant out run bulllets and u definately cant defeat the odds.

did . . . did he just compare naruto, a fantasy game that is about people doing things impossible in real life, to MW2 whic is a game trying to be realistic warfare game.
Naurto is about doing incredibile stuff. it succedes at its goal.
MW2 tries to be realistic. it fails, i mean acog on a machine pistol. silencer on a lmg? getting an ac130 hen you kil 15 guys withoout dying. sure, that happens in real life.

some realistic games are good, like ghost recon.
some hyper-realistic games are good, like TF2
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Danii Brown
 
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Post » Fri May 27, 2011 9:41 pm

You can't deny that realistic games aren't enjoyable. When I pull out a assault rifle or just plain old bolt action and shoot someone in the head with iron-sights a huge distance away..... I feel pretty good.... the best part is that I KNOW i shot them in the head because they died from my single shot. It's also nice to know that a grenade landing at their feet means their dead.

I also love the "cartoony" (it doesn't have to look like a cartoon to be cartoon-ish) games and their features. If you haven't played the Just Cause 2 demo, DO IT!!!! Grappling hook + unlimited parachute.... EPIC! Who doesn't like feeling like a super-hero sometimes.

Now for what I see as a huge problem with the high HP games..... anyone played Battlefield Heroes? It's very fun, it's addicting, and it's very much class based with abilities associated with each class (sound a little familiar?). Problem is, if you have one or two team mates that don't understand how the game works, or how to win a match as a team, then everyone is screwed. Because it takes such an insane amount of bullets to get a kill, if you get 2v1 because you're team left you all alone to defend a strategic point.... you are completely screwed. It's times like those that I miss the trusty MW2 where I can take out the 1st guy with a quick burst to his head, duck for cover, and pop-up to get his buddy.

I am terrified of playing a game like BRINK that is just screaming "AWESOME!", and it being ruined because I am continually placed on pathetic teams. There's only so much one person can do when the game is built to be a team game. In a game like MW2, having a crappy team can frequently mean more kills for you.... As long as BRINK keeps similar health characteristics to HALO, maybe a Heavy could take as much damage as an overshielded Master Chief.... I could definitely handle that. I just don't want battlefield heroes type stuff where 6-8 point blank rounds from a shotgun barely take out the lightest class. NO THANK YOU.
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Agnieszka Bak
 
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Post » Fri May 27, 2011 12:08 pm

if your afraid of getting in the same team with noobs, join a big brink-clan?
you can get your pick of the good players that would complement your gamestyle
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Tiff Clark
 
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Post » Fri May 27, 2011 2:39 pm


Generally, I find players who flock to the "low amount of shots to kill someone games," tend to do so for the easy kills and lack of skills. Basically, they like it this way, because they don't have the skill to last in a prolonged firefight. This is just what I have come to notice - A player that rocks in MW2, will generally get destroyed in a game like UT or Quake 3 or even ET or QW.



MW relies on reflexes and flanking.

Halo and Team Fortress tend to rely on consistency. Both Halo and TF2 usually provide large spaces rather than corridors, and corridors tend to be in buildings rather than between them, often with at most three very linear choices. On top of that, until Reach, Halo never had a mechanic to catch up with enemies, Team Fortress will likely always lack a sprint button, seeing as valve only distinguishes between running and walking.

Hitting someone in the head realistically does more damage, but in a game it is about being a perfectionist. With fast moving targets it is hard enough to trace a body with lag, far harder to trace a head. When the majority of players have fast internet connection, then we can focus on precision, but until then, you are still going to have the people who aim at the head and miss with instantaneous bullets.

Any game could take out camping in a 3 shot game, but no one has actually felt like innovating heart rate (where high heart rates are good for CQC). Or something else, that's how I've always looked at it.

Reflex fighting tends to be faster paced because it often involves two people fighting for very short instances, implying more running, a simple shootout ends up being a mind game, "if he is running this way, how do I cut him off and shoot him in the back?" A lot of people who have precision tend to be unable to navigate winding corridors so that 1) they do not get shot in the back, 2) they avoid facing larger groups head on, and 3) they shoot as many players in the back as possible, even if the enemy is in large numbers. It may be "cowardly" but you have to call it skill.

In high health games, sticking together is more prominent because those crucial few shots to the back won't kill both players before they turn around, at best one player will die and it will still end up being a fair fight between the remaining two (unless both players are oblivious to damage, death, and loud noises). Another problem is that during extended fights, players tend to profiteer and interfere with what would have been a one-sided fight. Eventually a small 1v1 fight may become a 6v6 fighting instance. In a head on 2v1 battle, 2 will usually win the 1, the only thing that can turn the tide is the grenade, skill, better weapons, or blind luck.

MW2 failed because of longer range shotguns, One Man Army/scavenger for noob tubes, OP killstreaks, the ability to build killstreaks with other killstreaks, and ironically nerfing prep-able grenades. All of these promote and reward camping. In CoD4, it was rare to find the lone RPD camper in any game, in MW2, they will camp with anything they can get their hands on.
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Etta Hargrave
 
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