Look, I see what you guys are saying. But the problem remains that apparently I'm not supposed to do any side quests without fear that I'll max my specialization before the main.
Starting a new character just to gimp his abilities, and proceed along one narrow path seems foolish.
It IS an RPG, therefore, should my archer only be using a hunting bow and throwing away the ebony bows? The arguements to start a new character, throw away the hundreds of hours, and not use more than one specialty seems completely ridiculous.
Okay, he's a stealth character, so he should not be able to pick locks AND sneak, right?
He's an archer, so he should not use the better bow he finds, and use alchemy to poison arrows, right?
He's a melee character, so he should not be able to use block and single handed weapons, right?
If he's a mage, he should not be able to pick locks, therefore be unable to progress in dungeons through doors requiring lockpicking.
You do see how this seems ridiculous, right?
I'm not trying to be a jerk here. I'm just trying to point out, how silly the suggestion is to narrow one's focus to limit their gameplay experience.
If he's a thief/assassin, he should avoid everything, but the dark brotherhood and thieves guild questline.
Actually, I've found that the less skills you use, the
more powerful you are. Because, since you focus so tightly on just a few of them, they gain power quickly (and get more perks in them).
My first character used a bunch of skills.... Sneak, Lockpick, Light Armor, 1-handed, Restoration, Smithing, Alchemy, Speech, Block. My first skill only hit 100 at level 48. (And yeah - I did alot of exploring and sidequests. Only did Civil War in the high 40's / low 50's, and the second half of the MQ in the low 50's.)
But I love leaving stuff undone on one character - gives me new things to do when I try another style of play. That first character, who I played to lv56? Didn't even end up visiting all the "major" cities. Only guild they did was Companions. Which is great - more stuff I can try on my next character.
