Bethesda should have just stopped supporting the ps3 awhile ago. They had to of known that the thing couldn't handle the game. Ofcourse at the same time every ps3 owner out there should have known that their movie player couldn't play the game anyway. Have people not been paying attention? Should have known better.
It was easy to blame Bethesda after oblivion, but now after FO, NV and Skyrim I'm starting to think it's the ps3. Just look at the best games on the Ps3 god of war, uncharted those are all eight hour games that are as linear as humanly possible it is like Ps3 simply can't handle large open worlds. If that is the case than oh well so sorry bout your luck, but I'm glad they made they game they made instead of making a side scroller just so the ps3 could run it.
I don't think compensation is called for. I think ps3 owners should be happy that Bethesda did the best they could with what they had to work with.
Both have 512 mbs of RAM that, OS reductions on both consoles aside, are fully available for game development and usage. You clearly don't have a clue about the PS3's hardware.The PS3 is a slightly more capable system than the 360, actually... slightly. It's certainly not an inferior system. It has some majorly different architecture design choices and that's why half-assedly porting a game directly from the 360 to the PS3 isn't exactly going to produce decent results, but that's not a weakness of the console. Bethesda's negligence and failure to create a multiplatform game, but rather a game designed to be as optimized as possible for the 360 only to be hastily ported to the PS3 in a money grab is not a failure of the PS3 or Sony, but is rather a failure of Bethesda. Note: The PS3 is a static, standardized platform... a console. It is a developing studio's job to accommodate software to run on such a machine and optimize it for that machine. Plucking game code meant specifically for only one other platform and just trying to squeeze into the PS3 with a "one size fits all" methodology is not going to work. Clearly, Bethesda do not understand this. There is nothing Skyrim does that the PS3 is incapable of tackling. For hardware comparison:
CPUPS3 - 1 PPE, 8 SPE Cell processor clocked at 3.2 GHz; 1 SPE locked, 1 dedicated to operating the OS, so 1 PPE and 6 SPEs available for development; total of 8 threads available for development
360 - 3 PPE tri-core PowerPC Xenon processor clocked at 3.2 GHz; all three PPEs available for development; total of 6 threads available for development with some of the use of 1 of those 6 reserved for OS operations
verdict - PS3's CPU is superior with a significant advantage particularly in floating-point operations; unlike traditional CPUs such as the 360's, the PS3's CPU, via its limited yet fast SPEs, can render additional graphical applications and take the load off of the PS3's GPU; applications where the PS3's CPU's strengths most prominently come into play including physics-based and post-process applications
GPUPS3 - Nvidia RSX GPU based off of the Nvidia GeForce 7800 clocked at 550 MHz
360 - ATI Xenox GPU based off of the ATI 1950x clocked at 500 MHz; 10 mbs of embedded eDRAM
verdict - 360's GPU is slightly superior with a unified shader architecture increasing outputted performance; both consoles GPUs generally limit native resolutions to 720p
RAMPS3 - 256 mbs of system XDR RAM clocked at 3.2 GHz which can be utilized by the GPU, as well; 42 mbs reserved for the OS; 256 mbs of dedicated GDDR3 VRAM clocked at 700 MHz
360 - 512 mbs of unified GDDR3 RAM clocked at 700 MHz; 32 mbs reserved for OS
verdict - 360's is more flexible, PS3's is faster; Proper verdict cannot be reached because neither is really superior in amount or general application, but the PS3's lack of flexibility is likely to cause more problems, though neither has truly been too problematic in the past except in the case of certain poor ports which never made proper consideration for this deficiency (i.e. Skyrim)
General VerdictBoth consoles are very similar in overall capabilities, but as noted, there are certain areas where one may have an advantage over the other. Overall, the PS3 is a more capable platform, however, augmented with the fact that storage capabilities of Blu-Ray do allow larger game data files (and subsequently provide less restrictions on amounts of game content; particularly applicable in cases of large data files such as video or audio files) and the HDD as a standard coupled with Sony actually allowing mandatory installs, unlike Microsoft, allowing for a bit more ease in actually getting games to run on the console without additional consideration for running games purely off of discs.
Bethesda's problem is they, unlike most current, respectable multiplatform developers take a rather lazy and despicable approach of designing a game with only one platform in mind and haphazardly porting it to the others afterwards rather than editing/building the engines of their games from the very beginning with the intent of it being cross-platform with differing rendering paths specific to each platform (i.e. instead of dumping all the graphical application duties the 360's GPU is responsible for directly onto the PS3's slightly weaker GPU, distribute them to the PS3's superior Cell CPU's SPEs) while also taking into consideration things such as memory architecture and limitations so as to not overextend boundaries.
The 360's meager RAM is the same amount as the PS3's, just unified. Had they not designed this game with the 360 in mind and instead made it a PC-exclusive, the 360 would be suffering catastrophic memory-related issues and had they kept the PS3 in mind while designing Skyrim, the PS3 version would not be suffering its current memory issues. In regards to general performance, I already explained it as them lazily dumping all the graphical rendering the 360's GPU does directly onto the PS3's GPU... an inefficient and negligent action. Blaming the PS3 and/or Sony for Bethesda's negligence would be like blaming a 360 for its inability to handle a direct port of Uncharted 3 as well as the PS3... if a game's not designed with a certain platform in mind, there's bound to be issues. Had Bethesda taken more time to polish their crappy porting job, it might not have been so crappy.
Skyrim is an exception... one of the worst-performing PS3 games of all time. Most multiplatform developers actually give a damn about more than one platform, now, and don't pull off this crap. Bethesda, on the other hand, don't seem to have technical standards... or at least not ones recognizable to the respectable part of the industry. No, Skyrim is pretty special in its sub-standard fps and eventually unplayable architecture and memory-related incompatibilities with the PS3 and every last bit of it is Bethesda's fault. To excuse this is to demonstrate an utterly grave misunderstanding in the process of proper cross-platform software development. Also let the records show that Bethesda's saved data file management system is severely flawed and has been so ever since they first designed it for Morrowind. In general, they're just not exactly the best programmers...