Compensation for PS3 Users

Post » Fri Jun 08, 2012 5:17 pm

I'm a pc user and we are lucky that we have the CK to fix things. The console folks are playing, for the most part, the game "as is". Not fair cause they don't have any alternative to fix the game. They are practically under the mercy of Beth.
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Anna Krzyzanowska
 
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Post » Fri Jun 08, 2012 7:22 pm

PS3 took a chance yes, they didn't to make a copy of 360 by any means. But majority of the devleopers can at least optimize the PS3 enough to make it work and stable BGS did not. Majority can't access its full power that doesn't mean it won't work.

So it's harder to use then the X-Box. Is it over-complicated or just complicated?
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Jade Payton
 
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Post » Fri Jun 08, 2012 11:31 pm

no both systems have 512mb both systems can only use about half of that for games due to OS they run. Both system have to separate RAM' VRAM and RAM PS3 if utilize has a stronger CPU and overall stronger platform altogether but majority developers cannot harness the power because of the very different architecture it runs on. Also the current version of OpenGL that the PS3 does use is better then the DX version that 360 is using.

There is a difference between shared memory and a pool of memory. Ps3 games can never use more than 256. Xbox its system and graphic memory takes from 512mb of ram. Do you think the OS on the 360 is really using 256mb of ram while you are playing a game? See with the 360 there are leftovers for the game to use. With the ps3 it don't matter if there is leftovers or not because of the stupid way Sony made it.
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Anthony Rand
 
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Post » Fri Jun 08, 2012 1:35 pm

Horse armor :wink:
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Chloe :)
 
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Post » Fri Jun 08, 2012 6:20 pm

There is a difference between shared memory and a pool of memory. Ps3 games can never use more than 256. Xbox its system and graphic memory takes from 512mb of ram. Do you think the OS on the 360 is really using 256mb of ram while you are playing a game? See with the 360 there are leftovers for the game to use. With the ps3 it don't matter if there is leftovers or not because of the stupid way Sony made it.

again both system are not using a full 512mb RAM 512mb RAM is a joke. Yes I wouldn't be surprised if the OS uses more then 256mb ram because that is around as much windows XP uses and that was prior to the 360. 512mb ram is outdated either way so yet agian both system are [censored] in hardware the only decent part on either system is their CPU's which again if used properly is better on PS3. But if not are still equal if optimized correctly on both platforms.
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Emma Pennington
 
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Post » Fri Jun 08, 2012 3:28 pm

I'm a pc user and we are lucky that we have the CK to fix things. The console folks are playing, for the most part, the game "as is". Not fair cause they don't have any alternative to fix the game. They are practically under the mercy of Beth.

yep and this was stated on the forums long before skyrim was released and all the console folk got all huffy.

all i can say is i told ya so.. this game isnt degigned well for consoles - the only support consoles get is from beth and that is poor at best.

do u deserve your money back in some ways yes but you were all warned before the game was released!
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Brandi Norton
 
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Post » Fri Jun 08, 2012 9:19 pm

I have the PS3, Xbox 360, PC versions. But i disagree with all the hairy trolls saying no.

I would really want something from Bethesda Softworks for the PS3 users this time. It's not fair. Just because you play Skyrim on either the PC or 360 without problems you ignore what the PS3 version has. That's just not fair. PS3 users also paid good money for it 59.99$. I think something with Discounted DLC or maybe extra exclusive content for the PS3 version this time. Better yet. First DLC free for all PS3 users.
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how solid
 
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Post » Fri Jun 08, 2012 11:07 pm

I saw the problems instantly with Fallout New Vegas, and as much as I am a complete Playstation really devoted fan... I will only be buying 1st party software for PS3. I knew there would be problems with the PS3, and there is. Put simply, the PS3 is utterly underpowered, while the Xbox is only a little underpowered (for the games developed for the system). Overall, both companies need to provide at LEAST 1GB of vid memory and get some real hardware under the hood for the next cycle.

Do they owe you something? In a perfect world sure... Not in this one.... get friggin real.

@ Under7ow- The game was designed for Xbox and ported to the rest of the systems. Poor at best? Except for storyline bugs, the game HAS NEVER CRASHED ONCE ON XBOX. NEVER. The framerates ARE better from disc only, not a hard drive install. They weren't warned on the product box, so stating they had prior warning from a forum is assinine. Caveat Emptor, yes.

PS- I cant use the word really devoted fan?!?!! WTF.
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Princess Johnson
 
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Post » Fri Jun 08, 2012 3:58 pm

I saw above the hate for GOW and Uncharted. Linear and short but awesome games. Not every game has to Bea Bethesda game to be good. Also not sure if I had a golden copy bit I played fallout 3 for hundreds of hours and it froze under 5 times and that was all during the same mission. Beyond that I played bug free the entire time. Oblivion works like a charm also. Skyrim will work soon to.
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GabiiE Liiziiouz
 
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Post » Fri Jun 08, 2012 3:32 pm

Bethesda should have just stopped supporting the ps3 awhile ago. They had to of known that the thing couldn't handle the game. Ofcourse at the same time every ps3 owner out there should have known that their movie player couldn't play the game anyway. Have people not been paying attention? Should have known better.

It was easy to blame Bethesda after oblivion, but now after FO, NV and Skyrim I'm starting to think it's the ps3. Just look at the best games on the Ps3 god of war, uncharted those are all eight hour games that are as linear as humanly possible it is like Ps3 simply can't handle large open worlds. If that is the case than oh well so sorry bout your luck, but I'm glad they made they game they made instead of making a side scroller just so the ps3 could run it.

I don't think compensation is called for. I think ps3 owners should be happy that Bethesda did the best they could with what they had to work with.
Both have 512 mbs of RAM that, OS reductions on both consoles aside, are fully available for game development and usage. You clearly don't have a clue about the PS3's hardware.The PS3 is a slightly more capable system than the 360, actually... slightly. It's certainly not an inferior system. It has some majorly different architecture design choices and that's why half-assedly porting a game directly from the 360 to the PS3 isn't exactly going to produce decent results, but that's not a weakness of the console. Bethesda's negligence and failure to create a multiplatform game, but rather a game designed to be as optimized as possible for the 360 only to be hastily ported to the PS3 in a money grab is not a failure of the PS3 or Sony, but is rather a failure of Bethesda. Note: The PS3 is a static, standardized platform... a console. It is a developing studio's job to accommodate software to run on such a machine and optimize it for that machine. Plucking game code meant specifically for only one other platform and just trying to squeeze into the PS3 with a "one size fits all" methodology is not going to work. Clearly, Bethesda do not understand this. There is nothing Skyrim does that the PS3 is incapable of tackling. For hardware comparison:

CPU

PS3 - 1 PPE, 8 SPE Cell processor clocked at 3.2 GHz; 1 SPE locked, 1 dedicated to operating the OS, so 1 PPE and 6 SPEs available for development; total of 8 threads available for development

360 - 3 PPE tri-core PowerPC Xenon processor clocked at 3.2 GHz; all three PPEs available for development; total of 6 threads available for development with some of the use of 1 of those 6 reserved for OS operations

verdict - PS3's CPU is superior with a significant advantage particularly in floating-point operations; unlike traditional CPUs such as the 360's, the PS3's CPU, via its limited yet fast SPEs, can render additional graphical applications and take the load off of the PS3's GPU; applications where the PS3's CPU's strengths most prominently come into play including physics-based and post-process applications

GPU

PS3 - Nvidia RSX GPU based off of the Nvidia GeForce 7800 clocked at 550 MHz

360 - ATI Xenox GPU based off of the ATI 1950x clocked at 500 MHz; 10 mbs of embedded eDRAM

verdict - 360's GPU is slightly superior with a unified shader architecture increasing outputted performance; both consoles GPUs generally limit native resolutions to 720p

RAM

PS3 - 256 mbs of system XDR RAM clocked at 3.2 GHz which can be utilized by the GPU, as well; 42 mbs reserved for the OS; 256 mbs of dedicated GDDR3 VRAM clocked at 700 MHz

360 - 512 mbs of unified GDDR3 RAM clocked at 700 MHz; 32 mbs reserved for OS

verdict - 360's is more flexible, PS3's is faster; Proper verdict cannot be reached because neither is really superior in amount or general application, but the PS3's lack of flexibility is likely to cause more problems, though neither has truly been too problematic in the past except in the case of certain poor ports which never made proper consideration for this deficiency (i.e. Skyrim)

General Verdict

Both consoles are very similar in overall capabilities, but as noted, there are certain areas where one may have an advantage over the other. Overall, the PS3 is a more capable platform, however, augmented with the fact that storage capabilities of Blu-Ray do allow larger game data files (and subsequently provide less restrictions on amounts of game content; particularly applicable in cases of large data files such as video or audio files) and the HDD as a standard coupled with Sony actually allowing mandatory installs, unlike Microsoft, allowing for a bit more ease in actually getting games to run on the console without additional consideration for running games purely off of discs.

Bethesda's problem is they, unlike most current, respectable multiplatform developers take a rather lazy and despicable approach of designing a game with only one platform in mind and haphazardly porting it to the others afterwards rather than editing/building the engines of their games from the very beginning with the intent of it being cross-platform with differing rendering paths specific to each platform (i.e. instead of dumping all the graphical application duties the 360's GPU is responsible for directly onto the PS3's slightly weaker GPU, distribute them to the PS3's superior Cell CPU's SPEs) while also taking into consideration things such as memory architecture and limitations so as to not overextend boundaries.

The 360's meager RAM is the same amount as the PS3's, just unified. Had they not designed this game with the 360 in mind and instead made it a PC-exclusive, the 360 would be suffering catastrophic memory-related issues and had they kept the PS3 in mind while designing Skyrim, the PS3 version would not be suffering its current memory issues. In regards to general performance, I already explained it as them lazily dumping all the graphical rendering the 360's GPU does directly onto the PS3's GPU... an inefficient and negligent action. Blaming the PS3 and/or Sony for Bethesda's negligence would be like blaming a 360 for its inability to handle a direct port of Uncharted 3 as well as the PS3... if a game's not designed with a certain platform in mind, there's bound to be issues. Had Bethesda taken more time to polish their crappy porting job, it might not have been so crappy.

Skyrim is an exception... one of the worst-performing PS3 games of all time. Most multiplatform developers actually give a damn about more than one platform, now, and don't pull off this crap. Bethesda, on the other hand, don't seem to have technical standards... or at least not ones recognizable to the respectable part of the industry. No, Skyrim is pretty special in its sub-standard fps and eventually unplayable architecture and memory-related incompatibilities with the PS3 and every last bit of it is Bethesda's fault. To excuse this is to demonstrate an utterly grave misunderstanding in the process of proper cross-platform software development. Also let the records show that Bethesda's saved data file management system is severely flawed and has been so ever since they first designed it for Morrowind. In general, they're just not exactly the best programmers...
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Jerry Jr. Ortiz
 
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Post » Fri Jun 08, 2012 6:15 pm

Compensation for PS3 issues? Sure, why not.

While they're at it, they can compensate the PC users for the rather awful port.
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TWITTER.COM
 
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Post » Fri Jun 08, 2012 10:17 pm

Compensation for PS3 issues? Sure, why not.

While they're at it, they can compensate the PC users for the rather awful port.
Bethesda, in general, really svck at multiplatform jobs for any platform but their lead and rarely manage to make a decent port, don't they? I mean, Morrowind on the Xbox had some severe inferiority issues, the 360 version of Oblivion was severely unoptimized (good thing for PS3 owners Bethesda was forced to outsource the porting job for the PS3 version of Oblivion to a competent third-party that made the PS3 port of Oblivion vastly superior to the sub-standard results of its 360 counterpart), the PC version of Fallout 3 had some initially irritating issues, the PS3 version of Fallout 3 had a case of a lack of optimization and, with the DLC, major issues, and both the PC and PS3 versions of Skyrim are suffering some inferiority and/or stability issues. Makes one think about the company's technical competence and/or proper consideration for its loyal customers...
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adame
 
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Post » Fri Jun 08, 2012 3:58 pm

When the majority of devolpers have issues when your system, maby you did somthing wrong.

But I thought that the GnomeX would be a big hit with the developers. :cold:
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Nauty
 
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Post » Fri Jun 08, 2012 4:06 pm

Is getting a patch not enough? I must say, are we entitled to free stuff?
Ten years ago, a developer could release a game and walk away from it.
Now, we demand free stuff for a few glitches? We should be ecstatic because they are trying to fix the problems, for most developers don't care. Bethesda has already proven it cares about its community, more than it has ever needed to. Why, you ask? It's because they enjoy making a quality product with a quality community. You should need no other proof than the fact that they are trying to realize that the game being fixed and patched is all the free stuff one should need. They worked tirelessly to bring us this game. We should be grateful.

Just my two cents for the "PS3 entitlements".
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Stryke Force
 
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Post » Fri Jun 08, 2012 9:08 pm

Is getting a patch not enough? I must say, are we entitled to free stuff?
Ten years ago, a developer could release a game and walk away from it.
Now, we demand free stuff for a few glitches? We should be ecstatic because they are trying to fix the problems, for most developers don't care. Bethesda has already proven it cares about its community, more than it has ever needed to. Why, you ask? It's because they enjoy making a quality product with a quality community. You should need no other proof than the fact that they are trying to realize that the game being fixed and patched is all the free stuff one should need. They worked tirelessly to bring us this game. We should be grateful.

Just my two cents for the "PS3 entitlements".

A few glitches? That's not the real problem that's on hand.

http://www.youtube.com/watch?v=BbX0PcyE8fw
http://www.youtube.com/watch?v=cUoDfO1pWto
http://www.youtube.com/watch?v=P3Smnm1HsaQ
http://www.gamesas.com/forum/182-playstation-3/
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REVLUTIN
 
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Post » Fri Jun 08, 2012 12:38 pm

Do you think PS3 users should get compensation for being sold a broken game. I think that we should get discounted DLC or something along those lines.

lol. broken? so there's a few broken quests and it lags after 400 hours of play. sounds like you got your money's worth buddy.
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Tamara Primo
 
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Post » Fri Jun 08, 2012 10:41 pm

lol. broken? so there's a few broken quests and it lags after 400 hours of play. sounds like you got your money's worth buddy.

100 hours of play. My game seems par for the course so in about 6 hours my game will turn to mush at a much faster rate.
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Krystal Wilson
 
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Post » Fri Jun 08, 2012 2:06 pm



lol. broken? so there's a few broken quests and it lags after 400 hours of play. sounds like you got your money's worth buddy.

I don't think we should get free anything but you surely didn't ever play Skyrim on the ps3. You make it sound like a walk I the park. Try this. Lag after 30 hours play, actually lag from the start for me. My thief/warrior not being able to join the theives guild, or I can't even go into Whiterun to join the companions because my system will crash and I get corrupt data which erases my saves. Normally no biggie because I use auto save with other games and have plenty of back up but with Skyrim I couldn't even dream of turning on auto save because the game becomes unplayable. I lost over 30 hours of gameplay due to corrupt data an resetting my ps3. The main quest is broken for me. I had to do 3 full restores on my ps3, lost everything. The list goes on and on. But I still play because I love the game. I just hope eveything gets sorted out so I can play without a headache. So please don't brush it off like its nothing, it's actually the biggest bug of a game I've ever played and I love it.
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GPMG
 
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Post » Fri Jun 08, 2012 9:41 pm

A few glitches? That's not the real problem that's on hand.

I'm a PS3 player. There are only a few big problems. You only listed a few. The problems are being fixed. That is all the compensation anyone needs.
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Ice Fire
 
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Post » Fri Jun 08, 2012 8:21 pm

When will Obsidian fix New Vegas? Still broken and still junk.

Don't remind me.
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Lucky Girl
 
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Post » Fri Jun 08, 2012 7:07 pm

I better get some Horse armor.............
And no, I'm not kidding.
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roxxii lenaghan
 
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Post » Fri Jun 08, 2012 4:04 pm

No. Why in the world would you deserve compensation?

I'm a PS3 user and I have yet to experience anything all of the other PS3 users are complaining about and I've yet to complain once about Skyrim on my PS3. I love it...

By the way, before jumping the gun and demanding compensation, wait a bit longer for Bethesda to put out more patches...It could happen.
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benjamin corsini
 
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Post » Fri Jun 08, 2012 11:47 pm

only compensation i want is for them to fix the game... other then that i don't give a damn. then again this thread is kinda redundant considering right now Skyrim is pretty much the same as is on the Xbox

and asking them to go back and fix oblivion isn't worth it cause it would simply waste there time should they comply
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lolly13
 
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Post » Fri Jun 08, 2012 9:28 pm

I have a PS3. I actually ENJOY this game, despite some of the bugs. I think that those really vocal demanding "compensation" and the like are whiny entitled brats and need to grow up.
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Emmi Coolahan
 
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Post » Fri Jun 08, 2012 11:46 am

As a PS3, Xbox, and PC user, I can say without doubt that the PS3 version of Skyrim is far inferior to the Xbox version, and the Xbox version is far inferior to the PC version. It is a simple reality that a modern, high power PC will be able to handle a much better game than a consele nearly a decade old. However, the PS3 version is, despite some of the above comments, extremely far inferior to the Xbox and PC when it comes to open-world games, fact. The PS3's hardware doesn't allow enough RAM to save all of the changes to the worldspace, so about 20+ hours into the game lag begins to appear and game steadily worse. It's not Bethesda's fault, it's Sony's fault. Now all the PS3 [censored] can stop whining wait for a patch like good little children and not spam threads like this.
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lydia nekongo
 
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