» Fri Jun 01, 2012 1:08 pm
RPG. role playing game.
not an "action" game.
the major points of an RPG are story, character, quests, loot, exploration, getting experience and then growing/building character, dialogue, loot, COMBAT, and a few I am forgetting at 1 am.
in some games, the whole point is that combat it hard, and it takes great skill or patience or strategy to "win"
combat, and how hard it is, is only one part of an RPG.
TES have never been about hard combat.
I played morrowind and oblivion. here is the deal....you die way way more early on than you do at later levels.
eventually you are rich as god, and super powerful.
the elder scrolls don't end.....that makes the fact that you are UBER if you level up high a wierd thing.
because a lot lot lot of RPGs let you get to be complete UBER character...but then 10 minutes later, the game is over. I don't know how many games I played to "finally" get the very very best of armor/weapons/spells, and by the time you do, you have just a few fights left.
I leveled a thief to 53. I played on adept. I got archery, sneak, speech, lockpicking, and smithing up to 100. I did MQ, I did all guild quests, I did dungeon crawls....I think I did every non radiant quest.
I then got all the dragon shouts/ Dragon priest masks. all 5 houses.
I leveled enchanting to 100. I lacked one perk for dual enchantment, so I grinded light armor with a mud crab. this got my light armor up way higher than before.
it was at that point that I realized my character was unkillable. not literally. I moved the difficult to master. if I fought smart, I still never died anymore.
I realized that even before the powerlevel light armor, I was already nigh invincible. so guess what? I stopped playing that character.
she had done every quest, had the EXACT armor/items she always wanted. had more money than she could spend. now she finds that every combat is easy. no challenge. I don't see that as a bad thing. the game for her is OVER. she "won." time to retire.
grinding skills in a ROLE PLAYING GAME can make sense. I have grinded sutff before. I grinded my conjuration because I was tired of crap flame atro. a wizard would do that. my summons don't svck anymore.
but grinding skills in a TES game, and then being upset the game is easy......well, that is every game in the series!
I feel the OP's pain. kinda.
you die in combat. you find stuff like smithing and conjuration and realize if you grind it, you might be good enough for that hard fight. then you grind so much...everything is too easy.
I think the most elegant solution, but one beyond MY control, would be adding higher difficulty levels.
but we can't add that to the current game.
I have made a new thief. If I grinded 2 or 3 skills, I could make the game easy. but the point of an RPG, again is not "winning in combat" winning in combat is a part of the game, a needed part. but not the only part.
buying an RPG, then grinding til you are a bada ss and then finding the game to easy....is not suprising at all. not a schocker.